Now an even higher percentage of raids are going to need to be healers
NO NO NO NO NO NO NO NO NO
this is a very very bad move, why can anyone in the dev team do somethign good for a #^$@&#$*@ change jesus this is a deathknell
Absolutely, idiotic.
Good luck any medium level dps class or any class that isn't top at a basic function ever getting in a raid guild they aren't already in.
And I am going to go out on a very short limb, and say that they are going to have similar tanking/healing requirements (cause if you lower those, everything becomes gimp, even with 42).
Rangers and monks aren't going to exist much more at even mid level raiding soon!
do these devs even realize that a lot of guilds have 54 + people on raids?
i really like the people in my guild now we have to "cut" 10 + people PER raid? are you fn kiding me?
we have a lot sitting out per night as it is, to do this is just plain stupid if i wanted to have small useless raids on easy mobs i would play god dam..n wow
Is it already April? I hope they re think this losing 12 people on a raid sucks. Especially if your raids are always full. Please Please dont let this happen i think 54' is a good number this is just going to break up some guilds.
Really stupid, but not for the reasons anyone else seems to be saying. 6 years ago this works fine. Now? How many of the many people who will be displaced and disgruntled do you think are going to keep playing instead of retiring? You should retract this stupidity now, before guilds start the inevitable kicking people out that has to occur, with the vast majority of those cut quitting instead of trying to latch on to a new guild and rebuild from scratch.
At least it is not as low as the ldon raids but still it is bad....and how much do you want to guess they will not make it so that you will need less healers and tanks???
So this just makes it so that guilds will have to mini-max their raid choices and only the most optimal choices will be made.
It sure would be nice if they had a clue. Just another sign that they don't get it.
If you're going to drop it, why drop it by 22%? Why not go from 54 to 48? That is....if you have to drop it at all. If you want to tune content lower, then by all means do so. Tune it to 48 and for those guilds who can field 54 they get it a bit easier. For those guilds that can field 42, they have it a bit harder. And those with 48 get it about right.
At least it is not as low as the ldon raids but still it is bad....and how much do you want to guess they will not make it so that you will need less healers and tanks???So this just makes it so that guilds will have to mini-max their raid choices and only the most optimal choices will be made.
I like it. Requires less of the elite classes to finish a bloody event.
worst idea ever.
anyone who isn't solely planning on doing "new" raids will basicly have the choice of dropping all old content (as it'll be all but impossible with a guild designed around new restrictions) or plan on just cutting members.
still curious how exactly reducing the raid size will allow more people to participate.
this is the death of EQ if it is true, I do not know what is going through your mind devs. What will happen if you implement this. 1/5 of every guild in the game will quit. You will say O they can join another guild well face it, people do not want to leave their guilds, i would say 50% of people would quit before they leave their guild and join a new guild. Worst idea ever, if this is true it is truely the end of EQ, well it was nice while it lasted. We already have 10-15 people sitting out a night now half of the raid force can be sitting out....awesome.
QFT.
Most players have no interest in joining a new guild because it means starting over and lame probation periods. All of the dkp acquired from the old guild is worthless once you join another one. The choice of quitting is easy for any raider over essentially starting over in another guild with players you may not know or trust.
There are probably many more guilds that run with less than 54 than more than that. Those guilds which do regularly have people sitting out do so because some other guild on the server has died from insufficient numbers. A 42 man format makes it considerably easier to maintain an effective raiding roster and this will be healthier for the high end game in the long run. In my experience when those mid-tier guilds collapse many of the old school players simply retire, they dont move on.
I don't think it will be a big deal. Full raids or allmost full raids were not that uncommon even in mid tier guilds in PoP, and the subsequent move to 54 didn't destroy them. They just didnt recruit until numbers re-adjusted from attrition.
This is absolutely one of the worst ideas hands down.
Alot of the mid range to higher level content guilds that raid are hitting 54 max easily on good nights and have to turn away people.
Now what are we supposed to do? Turn away more people so that guilds with lower player counts can have their piece of the raiding pie? Really, way to go on thinking of new ways to make Everquest die.
i really think that they want to kill off eq and this is one of the ways to do it
guess thier thinking is that people will just move to eq2 or something which is very far from the truth i would never play an soe game again
There are probably many more guilds that run with less than 54 than more than that. Those guilds which do regularly have people sitting out do so because some other guild on the server has died from insufficient numbers. A 42 man format makes it considerably easier to maintain an effective raiding roster and this will be healthier for the high end game in the long run. In my experience when those mid-tier guilds collapse many of the old school players simply retire, they dont move on.I don't think it will be a big deal. Full raids or allmost full raids were not that uncommon even in mid tier guilds in PoP, and the subsequent move to 54 didn't destroy them. They just didnt recruit until numbers re-adjusted from attrition.