First one she looks demon possessed.
Oh you ain't seen nothing yet!
the guys look... ok i guess but the females do look awefully frumpy like a nun designed them
I dislike the fact that they are nothing but drakkins without tattoos and bone spurs. When did Asia become a starting "city" selection, at least for some of the female models? What do you tell a woman with two black eyes? "Well, you shouldn't have yelled, should you?"/banned
I dislike the fact that they are nothing but drakkins without tattoos and bone spurs. When did Asia become a starting "city" selection, at least for some of the female models? What do you tell a woman with two black eyes?
"Well, you shouldn't have yelled, should you?"
/banned
The long Hair options for the males are HORRIBLE.
from a front view you can't even tell that they even have long hair. even from the sides the hair does not even go down further than the collar bone.(2 are tied back styles, only 1 is loose and i would guess the hair is no more than 3-4 inches long at best)
Compare this to the single long hair option on the Luclin model which extendes to the shoulders and alot fuller around the back of the head and neck and you can see my annoyance.
I know the new models are supposed to be baced on the original 1999 models but i could not seem to get those to load up so i can't compare with those. despite this i know the new models have many more options than those did so i would asume 1 would match the long hair luclin model somewhat.
The female hair styles seem ok. in fact there is a fairly plain looking long hair style that looks more like what i was hoping to see for the males.
I'm noticing that none of the hair styles extend very far down the back for either sex. I know on the luclin models this created some geometry issues with the hair falling inside the armor but i was hoping to see at least the braided styles extend further down the back since those are eaiser to control with bone rigs.
when i get more time i'll try and toss up some comparison photos.
They have no shoulders.
Don't know what on earth happened, sorry man must've been server hiccup!
Droopy/lack of shoulders. Arms hang really low and make them look kinda ape-ish.
Please don't disable the luclin models when you release these
I had high hopes for the new models, but if they're already on the test server, I doubt we'll see any significant changes now. Oh well.
Memo to the art team: Glowing eyes set back in sunken sockets behind a massively protruding forehead is not sexy, nor cool.
These don't look like reskinned drakkin, they look like reskinned dodh zombies
Test
omg xerxes is spamming threads. ban him!
I'm reporting abuse to a mod
HH-Xerxes wrote:Test omg xerxes is spamming threads. ban him!I'm reporting abuse to a mod
In a word... Hideous. Honestly, they need to totally scrap the 'drakkin' based models. Leave the drakkin be, but dont base the new models off of them, because, honestly, they suck, bad.
Here are some pics, from TBS beta, yes, but the human models are the same 'model' just with different clothes on. Whoever did the TBS sirens, for as limited as their movement is due to their being an NPC, actually has a real understanding of human body proportions, and natrual movement. So here are some of the siren vs human pics I took in TBS beta when I complained that the new humans sucked there too.
First the siren by itself, this is in a half-turn position (mid way turning from one side to another)
EDIT: turning this image into a link to the image because of board formatting issues.
http://www.tharkis.com/tbs/siren.jpg
Now here is a new human model (again, yes the clothes will be different, but the hair style on the next few are 'options' for the new humans as well, so the model itself speaks for the misproportions and androgynous nature)
The following humans are all female... but you could have fooled me. To quote someone else... they look embarased to be standing next to an actual feminine figure
And here are some human females standing on their own. Note these are with all teh maximum graphical settings, highest resolution textures etc... this is as good as it gets.
The new humans are hideous, misproportioned, poorly animated... and quite frankly a downgrade from the luclin models. For the love of all things holy, re-assign/hire some of the model designers and animators that worked on DOD gnomeworks and werewolves, and the person who did the sirens, hell contract out and borrow from Sigil their model and animation team.... Dont force these ill concieved pieces of crap upon us. I've been told that memory wise, the new models, drakkin / human / whatever they're going to make are only about a 10% savings in memory over the current luclin models... But with how bad they look right now, just to make them look decent, and to be animated properly, i bet you take up that other 10%
Also what i have heard is the plan is, when these new models are pushed live, that to actually realize a memory savings, the luclin and original models will be removed from the game as an option. BIG mistake... people care ALOT about how their characters look. Just look at the mistake that WoW made, and were forced to rectify with their first expansion. BECAUSE the horde had no 'good looking' or 'attractive' models, they foudn that, particularly in asian markets, the skew between horde and alliance was HUGE, like 30% horde 70% alliance, and that virtually 90% of women polled played alliance /because/ they wanted their virtual avatars to look nice.
You've got totaly lifeless, soulless models here, poorly animated, and misproportioned... Do EVERYONE a favor and scrap them... please.
Attack animations are very very slow.
I did a little test, make a human warrior, test buffed it and attacked a mob in Cresent city, then made a DE warrior and attacked the same mob. Results of the test was that the new human only showed one in three attacks as an animation (9-12 animations from 30-34 attacks), the DE showed 2/3's of the attacks as animations (20-23 animations from 30-34 attacks).
Also the animations seemed to be in slow mo, like he was trying to tap the mob, not hit it.
I think overall they have some good points that they're superior to the Luclin without many obvious clipping errors and such, however they aren't that great.
Male in that picture has "shoulders" and doesn't look like the letter I.
The animations are poor, the stances for both the male and the female. /glare should give the "the stare" or "the glare," if you need a better idea just irritate the first woman you see (it's a genetic thing in all of a us I swear, even some men...).
The tatoo is missing, the pants should be redone to look more like the original.
The robes look like fat people robes and too much like the drakkins. To be honest I liked the old dark elf ones the best.
It actually looks like a robe and not a moomoo~. And you can tell she's a girl!
I personally like the artist that did the siren model more than the one that did the humans and drakkins, they just aren't that great. The sirens look alluring without looking like a scrumpet from under the sea. The humans first problem are the eyes where they are extremely sullon, the eye brows need to be taken up as well as the eye shading redone. To be honest, I'd love it if humans and drakkins looked different and had a different skull build to them. One similar to the VG or siren model would be great, the current ones looks awkward and gaudy from afar. Close up it looks like Morticia Adams, the other ones look like a nondescript woman.
The body could definately use better shoulders and an improvement to hips->waist area to look more effiminate from afar to differentiate better from the male. As well as the breasts made slightly more apparent. Actually scrap "apparent," just make it so I can look at myself from afar and don't look like a blurry little boy.
Just don't go overboard like the luclin ones did, Pamela Anderson should never be used as the basis for models -_-.
Oh and also... Another way that they're saving memory,and i'm sure you all noticed it with drakkin, and now the new humans.... There is NO UNIQUE ARMOR for male or female. They all wear the exact same thing, just stretched over the SLIGHTLY different body frame. You cant tell if someone's a guy or a girl without effort... that's plain wrong. If your plan to 'save memory' is to make everyone look EXACTLY THE SAME forget about it.
Players want their customizability, being able to recognize players at a glance is HUGELY important to people playing the game. What the heck is with all the male and females wearing the SAME armor... Please, get rid of these models untill you can actually get the dedication from upon high in SoE to take the time and money to do it RIGHT.
and Kela... i'm NOT a girl !
And this time no skirt!
I am squarely in the "I can't stand them" club.
I agree with Kela, the artists need to be scrapped.
I think they do look zombie like, and unhappy. Why are all the character models in this game, starting with Firiona Vie, looking like they have been reading the "when will EQ die" threads?
The siren models are awesome, lets have more of those.
The game should be pretty and heroic, not creepy or gothic somehow, and not unisex.
Kwill
Another thing that disapointed me was the lack of light refraction from the armour... I mean this is 2007 and DX10 is almost upon us, yet I can load up games with models designed in 2003 that show better use of the power of modern vidio cards and shaders / lighting effects.
load up Lineage 2 and dress your model up in plate armour.. then spin her around on your screen...the armour "twinkles" as light refracts of various bits... on the new EQ models it the sheen looks flat and unchanigng as you spin. Very "low res" compared to games that have been out for years with older engines that what is being currently being used in EQ.