[20:53] <Naithin> *Croix_FV* The model question comes up often, but a recent question after the patch woes recently surfaced regarding the human models, as many are displeased with them. What's the official word about those models, and if they are indeed being rejected, is there a timetable for their completion?[20:55] <Rashere> The human models are a work in progress. We put them up on test to get feedback, but we're in no hurry to push them live. We don't have any timetable to get them out.[20:55] <Rashere> Right now, we're focused on the expansion so haven't done much with them, but I expect we'll be making some changes in the near future and when we do, we'll get another round up on test for more feedback.
[21:12] <Prathun> And just to reiterate, heroic stats are exciting.
<sarcasm>Woot, I get to stand around so people can be affected by my aura!</sarcasm>
Ephwin wrote:<sarcasm>Woot, I get to stand around so people can be affected by my aura!</sarcasm>Welcome to bard world.
[20:48] <Naithin> *fcseven* for prathun Is there a chance for necros to have no illusion while liched or a new illusion for Sof,the skelly is geting old.[20:49] <Prathun> It's something Rytan always wanted to add in - a way to optionally choose if you wanted to be in an illusion form while liched or just yourself - I think it's something we can get in for SoF.
Meph-AB wrote:Ephwin wrote:<sarcasm>Woot, I get to stand around so people can be affected by my aura!</sarcasm>Welcome to bard world. Yeah, it's not like bards are doing 10000 other things at any given time or anything " />
btw i dont agree with merloc on much but i do on this!20:30] <Merloc> I've mentioned this before, but augments are being moved into group content and away from raiders. I've looked at the Solteris augments, and I don't have any plans to retune them. Augments fit in multiple slots, and it's not really correct to compare the power increases against standard armor.augments from groups i think was one of the main reasons why Ldon was fun for raiders. problem is the group augments are not that great atm.
[20:17] <Merloc> Hello, I'm Keith Turkowski, designer in charge of procrastination.[20:24] <Merloc> something that I am currently looking into. [20:30] <Merloc> being moved into group content [20:35] <Merloc> I will be adding more into the game, I also plan to [20:45] <Merloc> there will be, there will be [20:56] <Merloc> I will be doing...in the next month, that should include changes [20:56] <Naithin> *Nolrog* Do you think you'll be [20:56] <Merloc> Yes.[21:04] <Merloc> I plan to increase[21:13] <Merloc> I'm working on it as I have time, and working to [21:17] <Merloc> Yes, I have plans to improve
Tomorrow, tomorrow, I love ya tomorrow, but you're always a day away.
New month, new dev chat, same crap, Merloc knows how bad of a job he has done and intends to fix it.
So if a get a Rune-Etched Granite Fragment and stop getting the benefit of an Orb of Forbidden Laughter, this is completely different than getting a Carved Blood Ice Choker and no longer getting the benefit of a Fabled Amulet of Xuzl. This is truly surprising since those were my last 2 upgrades and they largely provided me with the same benefit, I guess that's because I actually play the game and understand game mechanics instead of sitting at a desk and making up excuses why I haven't properly itemized augs in group or raid content.
.[21:10] <Naithin> *galidin-prexus* The press release for SoF indicated heroic stats, can you explain more about this exciting new system?[21:10] <Maddoc> Oh boy, that's a big question if I've ever seen one ... Heh[21:10] <Maddoc> Heroic stats will affect your character in two different ways -- Heroic stats primary functionality is to increase your stat caps, which means that in any calculation where a given stat is taken into account (and not capped), the value used in the calculation will be that much higher, giving you better results.[21:11] <Maddoc> Additionally, there are a number of formulas in code where the sum total of a heroic stat (say you have 100 heroic strength spread out over all of your items) is used in another formula to give you a much enhanced effect, or a new effect altogether.[21:12] <Maddoc> Obviously, I won't list them all out now, but there are lots of good things that Heroic stats will bring to your characters. " />[21:12] <Prathun> And just to reiterate, heroic stats are exciting.
good to see wizard changes finally going to be on test soon(was suppose to be on monday(shock)
[[20:48] <Naithin> *fcseven* for prathun Is there a chance for necros to have no illusion while liched or a new illusion for Sof,the skelly is geting old.[20:49] <Prathun> It's something Rytan always wanted to add in - a way to optionally choose if you wanted to be in an illusion form while liched or just yourself - I think it's something we can get in for SoF.
More of the same looks like. Were there just NO people there? Or are they just THAT blatantly favoritist in who's questions they choose to put forth?
So are these gonna be new stats we see on armor, or are they the same stats we have now, just with a different name?
It sounds like the armor is going to have the overcap stats on it.
Take this fake breastplate for example:
-------------------------------------------------------------------
Random Fake Heroic Breastplate of Guesswork
AC 150
WAR BER
HP 400/END 400
STR +25 AGI +25 DEX +25 STA +25
Heroic STR +20
--------------------------------------------------------------------
So say the stats from this item bring your strenght up to the cap of 500 (with level increase and AA). The Heroic STR would work almost like overhaste, bringing your STR to 520.
Also, it seems that the heroic armor would work in "sets." So if you gather 5 items with heroic STR, bringing your heroic STR to 100, you may gain....
"Special Ability: Mortal Wound"
Ability type: Triggered (combat hotkey)
Reuse: 1:45:00
This ability allows you to strike your target with the strenght of the Hero, causing your target to take a mortal wound and die.
Having different levels of a Heroic stat could increase the strenght of these abilities, or give you different ones. They could also possibly create abilities for people with different combinations of Heroic stats.
yinlaBB wrote:So are these gonna be new stats we see on armor, or are they the same stats we have now, just with a different name? It sounds like the armor is going to have the overcap stats on it.Take this fake breastplate for example:-------------------------------------------------------------------Random Fake Heroic Breastplate of GuessworkAC 150WAR BER HP 400/END 400STR +25 AGI +25 DEX +25 STA +25Heroic STR +20--------------------------------------------------------------------So say the stats from this item bring your strenght up to the cap of 500 (with level increase and AA). The Heroic STR would work almost like overhaste, bringing your STR to 520. Also, it seems that the heroic armor would work in "sets." So if you gather 5 items with heroic STR, bringing your heroic STR to 100, you may gain....--------------------------------------------------------------------"Special Ability: Mortal Wound"Ability type: Triggered (combat hotkey)Reuse: 1:45:00This ability allows you to strike your target with the strenght of the Hero, causing your target to take a mortal wound and die.--------------------------------------------------------------------Having different levels of a Heroic stat could increase the strenght of these abilities, or give you different ones. They could also possibly create abilities for people with different combinations of Heroic stats.
If this is the case, it maybe one of the only 2 good things to come out of SoF. First being a actual gnome tosser in game and this feature, if it works like its stated above. The early level cap increase, the cut and paste spells, the planned extreme mudflation of gear, Powersources yet again and the 50damage expendable arrow all make me cringe.
Sharp
heroic strength prolly gives heroic abilities to carry heavy things... or maybe maybe some extra +attack... lol
Palanthor_Eci wrote:More of the same looks like. Were there just NO people there? Or are they just THAT blatantly favoritist in who's questions they choose to put forth?There really wasn't all that many people there when I popped in.
I was there, sent in some questions. So far my streak of 8 months of sending in questions has resulted in 0 answers. Perhaps month 9 will yield results but I doubt it.
EDIT: Now that I think about it seems like there was one month when they didn't have a chat. so I guess streak is 7 since I started attending.
Hierl_Diem wrote:Palanthor_Eci wrote:More of the same looks like. Were there just NO people there? Or are they just THAT blatantly favoritist in who's questions they choose to put forth?There really wasn't all that many people there when I popped in.I was there, sent in some questions. So far my streak of 8 months of sending in questions has resulted in 0 answers. Perhaps month 9 will yield results but I doubt it. EDIT: Now that I think about it seems like there was one month when they didn't have a chat. so I guess streak is 7 since I started attending.
Wingz-83 wrote:Hierl_Diem wrote:I was there, sent in some questions. So far my streak of 8 months of sending in questions has resulted in 0 answers. Perhaps month 9 will yield results but I doubt it. EDIT: Now that I think about it seems like there was one month when they didn't have a chat. so I guess streak is 7 since I started attending.We answer the questions in the order submitted. There were only 2 or 3 questions we couldn't answer for various reasons that we saw. Other that that we took each question as it came to us. I don't know if they reorder the questions but odds are they're in the order received. There have been several chats when we *ran out* of questions to answer for sections of the chat.
Hierl_Diem wrote:I was there, sent in some questions. So far my streak of 8 months of sending in questions has resulted in 0 answers. Perhaps month 9 will yield results but I doubt it. EDIT: Now that I think about it seems like there was one month when they didn't have a chat. so I guess streak is 7 since I started attending.
I picked up a nice drop a while back ago that lets me control the minds of the Question takers...
fear the pogo.
I picked up a nice drop a while back ago that lets me control the minds of the Question takers... fear the pogo.
[21:17] <Naithin> *Armarant* can druids get a upgrade to their mask of the line of spells in SOF please?[21:18] <Prathun> Yes. The Mask wasn't upgraded during Serpent's Spine because it would have been a very minor change, little more than 1 mana regeneration.[21:19] <Prathun> It makes sense to introduce a newer version in Secrets of Faydwer now. The improvement won't be huge, but it'll be an improvement.
Wingz-83 wrote:Hierl_Diem wrote:Palanthor_Eci wrote:More of the same looks like. Were there just NO people there? Or are they just THAT blatantly favoritist in who's questions they choose to put forth?There really wasn't all that many people there when I popped in.I was there, sent in some questions. So far my streak of 8 months of sending in questions has resulted in 0 answers. Perhaps month 9 will yield results but I doubt it. EDIT: Now that I think about it seems like there was one month when they didn't have a chat. so I guess streak is 7 since I started attending.We answer the questions in the order submitted. There were only 2 or 3 questions we couldn't answer for various reasons that we saw. Other that that we took each question as it came to us. I don't know if they reorder the questions but odds are they're in the order received. There have been several chats when we *ran out* of questions to answer for sections of the chat.
Um, I guess I'll take your word on that.
That last part I do not believe. Chats where you "ran out" of questions to answer? Was this the one time chat when you held it in a different game entirely to chat with the EQ playerbase or did you just mean ran out of questions from certain people to answer. Cause that I would believe. Then again, maybe they're not sending the questions to you. Remember when we had those threads that were along the lines of "Questions that I didn't get answerd"
On the off chance it'll get answered and I know this isn't your fortee Nodyin.
Why are there no melee focii on the TBS katta ally armor but there was on the TSS tier 1 armor sets? There's not haste, no ID3 (caster legs though for some reason, none on plate/chain) no parry 3, nada.
I see all these fixes to soltaris items (barring augs) and even now the weapon ratios are getting adjusted etc, but nada for melee on armor? IMHO, that stinks.
[20:55] <Naithin> *Rogue* When are backstab weapon changes going into game?[20:56] <Merloc> I will be doing weapons tuning in the next month, that should include changes to rogue weapon ratios and should go out with the subsequent patch./em holds breath
Mask wrote:[20:55] <Naithin> *Rogue* When are backstab weapon changes going into game?[20:56] <Merloc> I will be doing weapons tuning in the next month, that should include changes to rogue weapon ratios and should go out with the subsequent patch./em holds breathDon't bother holding your breath for 2 reasons. One being that he's usually late and the other being that I believe he said that the only changes he would make to rogue weapon ratios right now would be to TBS items. The LONG list of rogue daggers in the game are just too, well, long for him to revise them all. However, he'll use this new feature for future weapons regardless of where they drop.
Achase_Prexus wrote:Mask wrote:[20:55] <Naithin> *Rogue* When are backstab weapon changes going into game?[20:56] <Merloc> I will be doing weapons tuning in the next month, that should include changes to rogue weapon ratios and should go out with the subsequent patch./em holds breathDon't bother holding your breath for 2 reasons. One being that he's usually late and the other being that I believe he said that the only changes he would make to rogue weapon ratios right now would be to TBS items. The LONG list of rogue daggers in the game are just too, well, long for him to revise them all. However, he'll use this new feature for future weapons regardless of where they drop.Well arguably the ratios before TSS were fine. The epic 2.5 was a great weapon. Since then the only solution they had for the scaling backstab damage was make the weapon slower and only increasing the dmg by a small amount. So those of us raiding Solteris are getting an "upgrade" that is not a great weapon.
So you're saying to expect the new mask to be 7 mana/tick...In all seriousness, how detached are you from the unique mana needs of druids over other classes?You realize that even with mana pres / scm / 12% modded spec alt taken into consideration, it will take over nine minutes for the new mask to give us enough mana to cast another SoF-level heal?
Kamion- wrote:So you're saying to expect the new mask to be 7 mana/tick...In all seriousness, how detached are you from the unique mana needs of druids over other classes?You realize that even with mana pres / scm / 12% modded spec alt taken into consideration, it will take over nine minutes for the new mask to give us enough mana to cast another SoF-level heal?7+24(sitting... might be more)+14(distillate) which is worst case scenario, means itll take you just under 2 minutes for the Pure Life upgrade if mana costs stay the same. Mana regen from a buff cannot be taken by itself, it needs to take into account other things that can be expected to be used. Heck, using an upgraded chanter brain buff and having bardsong means that with no other tricks, you get 7+24+30+31=92/tick, 920/min means you regen more than a heal per minute, if my numbers are right. And if anything, theyre low.
Why add more auras for enchanters when we can only have one up at a time?Are there really guilds that have such an abundance of raiding enchanters that such things would be beneficial?Its an intriguing idea, just, well, it sounds boring. <sarcasm>Woot, I get to stand around so people can be affected by my aura!</sarcasm>
[21:00] <Prathun> I was planning on introducing a Horrifying / Glamorous aura for enchanters, though which should have some interesting implications, especially in raid environments.
Maybe you missed that part?
Nodyin-Dev wrote:Wingz-83 wrote:Hierl_Diem wrote:Palanthor_Eci wrote:More of the same looks like. Were there just NO people there? Or are they just THAT blatantly favoritist in who's questions they choose to put forth?There really wasn't all that many people there when I popped in.I was there, sent in some questions. So far my streak of 8 months of sending in questions has resulted in 0 answers. Perhaps month 9 will yield results but I doubt it. EDIT: Now that I think about it seems like there was one month when they didn't have a chat. so I guess streak is 7 since I started attending.We answer the questions in the order submitted. There were only 2 or 3 questions we couldn't answer for various reasons that we saw. Other that that we took each question as it came to us. I don't know if they reorder the questions but odds are they're in the order received. There have been several chats when we *ran out* of questions to answer for sections of the chat.Um, I guess I'll take your word on that. That last part I do not believe. Chats where you "ran out" of questions to answer? Was this the one time chat when you held it in a different game entirely to chat with the EQ playerbase or did you just mean ran out of questions from certain people to answer.
That last part I do not believe. Chats where you "ran out" of questions to answer? Was this the one time chat when you held it in a different game entirely to chat with the EQ playerbase or did you just mean ran out of questions from certain people to answer.
[21:00] <Prathun> I was planning on introducing a Horrifying / Glamorous aura for enchanters, though which should have some interesting implications, especially in raid environments.Maybe you missed that part?
I'm guessing they're not including the questions they (subjectively) consider to be of the "Senetor, have you stopped beating your wife yet?"[sic] variety.
No answer yet but that's OK. I understand, I mean I know I don't have a big named guild like Trialtiy in my sig or anything so I don't really expect a response.
Yah, **Halfling** those hollywood guilds.
We answer the questions in the order submitted. There were only 2 or 3 questions we couldn't answer for various reasons that we saw. Other that that we took each question as it came to us. I don't know if they reorder the questions but odds are they're in the order received. There have been several chats when we *ran out* of questions to answer for sections of the chat.
I joined in the middle of the chat and there were about 80 people there. I am not sure what is normal.