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Seer

Joined: Jan 10, 2005
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Being an aussie guild we're probably one of the first to sink our teeth into it and we had a blast learning it.

Much fun, thanks devs.




Defender

Joined: Mar 9, 2004
Messages: 2133
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Oooh, it's open?  Cool!



General

Joined: Jan 1, 2005
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is the leaderboard for them in-game? i don't see any links to them on any of the other sites.

 



General

Joined: May 26, 2005
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Any word on the reward(s) yet? Or is/are it/they going to be some firework clickie or ugly, slow, roboboar, again?


General

Joined: Jan 1, 2005
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Orihc wrote:
Any word on the reward(s) yet? Or is/are it/they going to be some firework clickie or ugly, slow, roboboar, again?


they've already said you won't get the reward until after it's done ... which is the end of july(?)

 



General

Joined: May 26, 2005
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gbish3 wrote:
Orihc wrote:
Any word on the reward(s) yet? Or is/are it/they going to be some firework clickie or ugly, slow, roboboar, again?


they've already said you won't get the reward until after it's done ... which is the end of july(?)

 


I'm sorry I wasn't clear enough.  I didn't ask WHEN, I asked WHAT.  Thanks.


General

Joined: Jan 1, 2005
Messages: 1346
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Orihc wrote:
gbish3 wrote:
Orihc wrote:
Any word on the reward(s) yet? Or is/are it/they going to be some firework clickie or ugly, slow, roboboar, again?


they've already said you won't get the reward until after it's done ... which is the end of july(?)

 


I'm sorry I wasn't clear enough.  I didn't ask WHEN, I asked WHAT.  Thanks.

i guess i wasn't either, they've already said you won't get the reward or know what it is until after it's done.

 



General

Joined: Mar 1, 2004
Messages: 1637
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gbish3 wrote:
Orihc wrote:
gbish3 wrote:
Orihc wrote:
Any word on the reward(s) yet? Or is/are it/they going to be some firework clickie or ugly, slow, roboboar, again?


they've already said you won't get the reward until after it's done ... which is the end of july(?)

 


I'm sorry I wasn't clear enough.  I didn't ask WHEN, I asked WHAT.  Thanks.

i guess i wasn't either, they've already said you won't get the reward or know what it is until after it's done.

 

I believe they said you would get an item with no stats.  So it is possible that at least it is known (by the aussies) what slot item it is and whether it varies by class.  That would be interesting to know.


General

Joined: Jan 1, 2005
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Actually, they said every player would get an invisible object that tracks their score. so we really have no idea what the rewards will be across the tiers. it's a shame in a way, because it could be real incentive to try and reach the next tier up.

 



EQ Designer

Joined: Oct 23, 2005
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chordling wrote:

Being an aussie guild we're probably one of the first to sink our teeth into it and we had a blast learning it.

Much fun, thanks devs.


I'm glad you liked it. I've done the End-Boss for the last 2 expansions and the first two Living Legacy Raids that I worked on are by *far* more complicated.



EQ Community Leader

Joined: Jun 1, 2005
Messages: 4093
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Nodyin-Dev wrote:
chordling wrote:

Being an aussie guild we're probably one of the first to sink our teeth into it and we had a blast learning it.

Much fun, thanks devs.


I'm glad you liked it. I've done the End-Boss for the last 2 expansions and the first two Living Legacy Raids that I worked on are by *far* more complicated.

That means it comes with 16 banes to use and 2 masks to click?


Journeyman

Joined: Sep 30, 2004
Messages: 47
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Its fun! On our first attempt when we had no idea what was going on we got the second wave to about 30% with 40 in raid. How have others done with this?


Defender

Joined: Sep 15, 2006
Messages: 2464
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Mindrix-Triality wrote:
Nodyin-Dev wrote:
chordling wrote:

Being an aussie guild we're probably one of the first to sink our teeth into it and we had a blast learning it.

Much fun, thanks devs.


I'm glad you liked it. I've done the End-Boss for the last 2 expansions and the first two Living Legacy Raids that I worked on are by *far* more complicated.

That means it comes with 16 banes to use and 2 masks to click?
One could only hope!


Defender

Joined: Sep 15, 2006
Messages: 2464
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I could not find the link to when these raids start / end and which are which. I can not view the link  on  front page of this site due to flash issues with work computer.

Could anyone please be so kind to post or gimmie a link with info on these raids. Thanks!!!



Master

Joined: Apr 8, 2005
Messages: 141
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http://livinglegacy.station.sony.co...quest-events.vm

 

 

scroll down to the raid section



EQ Community Leader

Joined: Dec 20, 2004
Messages: 3937
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fystsofury wrote:

I could not find the link to when these raids start / end and which are which. I can not view the link  on  front page of this site due to flash issues with work computer.

Could anyone please be so kind to post or gimmie a link with info on these raids. Thanks!!!

http://livinglegacy.station.sony.co...quest-events.vm

Live 6/09
Live 6/16
Live 6/23
Live 6/30

Message edited by ---Xislaben--- on 06/09/2008 11:08:50.



General

Joined: May 26, 2005
Messages: 1907
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gbish3 wrote:

Actually, they said every player would get an invisible object that tracks their score. so we really have no idea what the rewards will be across the tiers. it's a shame in a way, because it could be real incentive to try and reach the next tier up.

 


Or it would be a real shame to lose 5-10 nights over the next month to do these, then find out the reward is a 10-slot weight reduction bag, when you could have been learning (insert progression raid name here).  Maybe if they said if Merloc or Prathun had the greatest input into the design/quality of the rewards, versus say Nodyn or Ngreth, would give us some sort of hint, based on their track records to date.


Master

Joined: Apr 8, 2005
Messages: 141
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here

 

June 9, 2008 - June 15, 2008

How Long Can You Last?
Talk to Whizzlebang Twempt in the Steamfont Mountains for further details

June 16, 2008 - June 22, 2008

Can You Beat The Clock?
Talk to Whizzlebang Twempt in the Steamfont Mountains to find out more

June 23, 2008 - June 29, 2008

How Many Foes Can You Handle?
Dougan Merule in South Ro has more details

June 30, 2008 - July 6, 2008

We've Seen You Take It? Can You Dish It Out?
See Denlin Merodon in the Plane of Knowledge for the answer

July 7, 2008 - July 25, 2008

Bonus Round! All Raids Live simultaneously.



Defender

Joined: Sep 15, 2006
Messages: 2464
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thanks !!!  Even answered a question I had and did not ask.
Message edited by fystsofury on 06/09/2008 11:20:05.


Philosopher

Joined: Apr 16, 2004
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Yeah, I think I'd prefer to get a few more Mansion events dead and say hello to Meldrath by the time this promo ends, than take a risk on these raids only to find that the reward is a 10 slot container, or a demiplane level weapon or something...




Guardian

Joined: Feb 7, 2005
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Ronak-Xegony wrote:
Yeah, I think I'd prefer to get a few more Mansion events dead and say hello to Meldrath by the time this promo ends, than take a risk on these raids only to find that the reward is a 10 slot container, or a demiplane level weapon or something...

Exactly =p

Im not gonna be taking my guild through any of this stuff until I find out what the RvR is about. Right now -- MMM progression > this (for my guild)


EQ Community Leader

Joined: Mar 2, 2004
Messages: 8113
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What I am wondering is if there is a lower bound on the item rewards.

As in, will everyone who participates get some sort of consolation prize, even if they don't rank high enough to get items with 'decent' stats?


Defender

Joined: Sep 15, 2006
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Devs stated that all that particapate will get some kind of prize, they even went as far as saying if a grp went in and did the event they would get a prize


General

Joined: May 26, 2005
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This whole series of live 'events' seems more like a live beta-test to help tune future content.

For those that participated in Beta previously, were any of the rewards any good?

I can't see them giving rewards any better than those they gave to previous beta participants.



EQ Designer

Joined: Oct 23, 2005
Messages: 4702
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Orihc wrote:

This whole series of live 'events' seems more like a live beta-test to help tune future content.

For those that participated in Beta previously, were any of the rewards any good?

I can't see them giving rewards any better than those they gave to previous beta participants.

The intent of these raids is *not* to gather data. The point of doing this is to create fun content to go along with a large win-back program. We created 4 different events that are set up to challenge different types of raiding guilds. Our hope is that from the four every guild that does any amount of raiding will find something that is particularly fun to do.



Defender

Joined: Nov 18, 2004
Messages: 2101
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Nodyin-Dev wrote:
The intent of these raids is *not* to gather data. The point of doing this is to create fun content to go along with a large win-back program. We created 4 different events that are set up to challenge different types of raiding guilds. Our hope is that from the four every guild that does any amount of raiding will find something that is particularly fun to do.


Ok, the part that I appreciate is bolded. Thank you.

 


Message edited by hollabkc on 06/09/2008 16:32:43.


Champion

Joined: May 20, 2004
Messages: 316
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It seems most of the participants on our raid had fun doing it, so in that respect SOE seems to have hit the mark.

As the raid leader, I had a few issues though. 

I'm not sure at which point the instance locks, but it's somewhere between zoning in and completing the first wave.  This makes the event a bit of a problem for guilds like ours that cater to a large range of timezones, and we have people drifting in well after the raid has started, as well as several people that need to log early.

We started the night with low healing turnout (which is the whole reason we tried this rather than killing Commodus and working on Two Gods) but as the night progressed we had the ridiculous situation of wishing for more healing as the event ramped up, while two clerics were sitting outside unable to join us.

Given the progressive nature of the event, it's just not feasible to restart the instance whenever someone logs on.  I'd love to be able to either add people to the instance throughout the event, or failing that have the IRA dude start at whatever level the instance requester has defeated.




EQ Designer

Joined: Oct 23, 2005
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This raid is a resource test first and foremost. If you could swap out people who were sitting outside the DZ with OOC regen running it would dramatically change the encounter. I know it will put special pressures on certain guilds but it seemed like the best way to get a "fair" run from each guild. You have the resources you zone in with and that's it.


EQ Designer

Joined: Oct 23, 2005
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Also, RE: Rewards.

We're still working on how we're going to show the specific stats of the items but I can tell you that all 4 raids will be giving out a High-End Augment as the reward. Not Exp Potions, not a Weight Reduction Bad, a very very nice augment.


Elder

Joined: May 9, 2004
Messages: 227
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Nodyin-Dev wrote:
Also, RE: Rewards.



We're still working on how we're going to show the specific stats of the items but I can tell you that all 4 raids will be giving out a High-End Augment as the reward. Not Exp Potions, not a Weight Reduction Bad, a very very nice augment.
Another think i was thinking about is guilds competiting within themselves.  Guilds generally have more than 54 total raiders.... and people may take multiple stabs at the event.  So if the guild does it more than 1 time and gets SIMILAR but not EXACT results each time will some people be screwed because it is graded on a curve?



Guardian

Joined: May 24, 2006
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Nodyin-Dev wrote:
This raid is a resource test first and foremost. If you could swap out people who were sitting outside the DZ with OOC regen running it would dramatically change the encounter. I know it will put special pressures on certain guilds but it seemed like the best way to get a "fair" run from each guild. You have the resources you zone in with and that's it.


Because people enjoyed that mechanic when ldon raids came out?

Not saying its wrong...but just saying, people dislike that mechanism.

 




Guardian

Joined: May 24, 2006
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Nodyin-Dev wrote:
Also, RE: Rewards.



We're still working on how we're going to show the specific stats of the items but I can tell you that all 4 raids will be giving out a High-End Augment as the reward. Not Exp Potions, not a Weight Reduction Bad, a very very nice augment.


Hopefully, type 3? Or at least enough ac that tanks that do ok on it will use I hope (25 ac minimum).

 




General

Joined: May 11, 2005
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Nodyin-Dev wrote:
This raid is a resource test first and foremost. If you could swap out people who were sitting outside the DZ with OOC regen running it would dramatically change the encounter. I know it will put special pressures on certain guilds but it seemed like the best way to get a "fair" run from each guild. You have the resources you zone in with and that's it.

At iteration 10 you could swap in all the FM people you want and still eat it from some of his tricks.  Locking the DZ does nothing to ensure a fair run, its just a limiter.  Locking the DZ after a set amount of iterations of IRA would seem more fair as you have reached a certain level of difficulty and now it's locked.


Journeyman

Joined: May 1, 2004
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Some of the wording in the official rules are not clear to me.


OurGuild did the raid like so;


Spoke to the Gnome in steamfont and said "Interested" Zoned and and completed as many waves as we could and failed. Is this the correct methodology? Or did we miss steps in order to claim our progression?


Apprentice

Joined: Jun 12, 2004
Messages: 16
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Nodyin-Dev wrote:
Also, RE: Rewards.



We're still working on how we're going to show the specific stats of the items but I can tell you that all 4 raids will be giving out a High-End Augment as the reward. Not Exp Potions, not a Weight Reduction Bad, a very very nice augment.

Hopefully not too nice such that it becomes a permanent indelible blight if you happen to miss getting it, like BIC?

Anyway, the scoring system is still confusing.  Is it based only on waves (assuming the other raids are similar to the first)?  Or does it count something like "you got through wave 17 and 43.333% repeating of course of wave 1SMILEY?  And if i do wave17 on serverA, is that going to be a lower reward than doing wave17 on serverB which has less competition?  If on serverA the top guild gets to wave18 and i get to wave17, will i get a lower reward than if i were on serverB and got to wave17 where nobody else got past e.g. wave15?



General

Joined: Mar 26, 2004
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Sorry, I'm quite unimpressed with this raid.  It's nothing we haven't seen before...

BTW the puddles appear human!


Message edited by Unhappy_Monk on 06/09/2008 20:38:27.


General

Joined: Sep 14, 2007
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Seems to be a little confusion on how exactly you recieve credit on this first marathin event. I understand you need to keep killin the waves until eventually you wipe however there is the gnome at the ZI that seems to give you an option to stop. Anyone able to fill in the details please?

Wiping to wave 12 I tried to enter the instanced and i get summond and 19k'd so I am not able to do the text if you need that for credit or if you just need the kill, I really dont know because the instructions are sadly lacking.



Defender

Joined: Mar 25, 2004
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Haven't experienced it, but it was described as being similar to the Arena Badge event from PoR. Is it possible the NPC gave you some sort of token at the beginning and the event just flags you somehow based on how well you do like the Arena Badge did?

Message edited by Hidron on 06/09/2008 20:42:28.


Defender

Joined: Mar 9, 2004
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From: http://livinglegacy.station.sony.co...events-raids.vm

The Ak'Anon Strike Force is looking for a few good adventurers to help them with their latest project. In their efforts to defeat Meldrath once and for all, these brave gnomes constructed an unstoppable clockwork juggernaut: I.R.A., the Infinitely Regenerative Automaton. Before they unleash I.R.A., however, they need to test it out. Are you up for the challenge?

Rules: When players activate the raid scenario, I.R.A. will spawn along with some smaller clockwork brethren. Every time a raid force diminishes I.R. A. to 5% of its total hit points, it will deactivate. This signals the end of a wave. I.R.A. will reactivate automatically after two minutes, initiating a new wave. The way to "win" this raid is for a player raid group to withstand the highest number of waves on a specific server. Players can end the raid at any time after each wave.


Rewards: Individual rewards for this raid event will be calculated based on the best attempt for each player. Every participant in a raid group on each server will receive a clockwork abacus that is used to track their progress. Once the results for all raids have been tabulated across all servers, a scaling item reward* will be given to players based on their relative performance in the raid.




Defender

Joined: Aug 12, 2004
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Rewards: Individual rewards for this raid event will be calculated based on the best attempt for each player. Every participant in a raid group on each server will receive a clockwork abacus that is used to track their progress. Once the results for all raids have been tabulated across all servers, a scaling item reward* will be given to players based on their relative performance in the raid.

We did this tonight an no one received a clockwork abacus.

If this is intended then the above is very misleading. If it isn't, has the work we put into tonights raid been taken into account?








EQ Community Leader

Joined: Jun 1, 2005
Messages: 4093
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From what I understand, you're updated each time you complete a "wave". It just won't post to the website for a while. (It's EQplayers, so that's in no way a surprise)

I guess we'll find out tomorrow if everything took.


EQ Community Leader

Joined: Dec 20, 2004
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[Mon Jun 09 23:46:24 2008] Whizzlebang Twempt says 'If you've [had enough] and want to end the test then let me know. I'll try not to be too disparaging about your performance when I relate the test results to my colleagues. You can [leave] any time you like.'
[Mon Jun 09 23:46:40 2008] You say, 'had enough'
[Mon Jun 09 23:46:41 2008] Whizzlebang Twempt says 'Are you [sure] Xislaben?'
[Mon Jun 09 23:46:43 2008] You say, 'sure'
[Mon Jun 09 23:46:44 2008]  Whizzlebang shouts 'Thank you for your time! Xislaben informs me that you have had enough and wish to end this test! If you wish to [leave] please let me know.'
[Mon Jun 09 23:46:49 2008] You say, 'leave'


Does this need to be done by everybody, or by 1 toon in the dz for all members in the dz, is I think what the question was.




EQ Community Leader

Joined: Jun 1, 2005
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Unhappy_Monk wrote:

Sorry, I'm quite unimpressed with this raid.  It's nothing we haven't seen before...

BTW the puddles appear human!

Only to some.


EQ Community Leader

Joined: Jun 1, 2005
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One person, doing that set of /says, despawns the event. It should work for everyone, as a result. We'll find out when it updates.


Champion

Joined: May 12, 2004
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Nodyin-Dev wrote:
Also, RE: Rewards.



We're still working on how we're going to show the specific stats of the items but I can tell you that all 4 raids will be giving out a High-End Augment as the reward. Not Exp Potions, not a Weight Reduction Bad, a very very nice augment.

Please say that AC augs will be in the mix.  I would wager most knights would delete a pure HP aug.



Defender

Joined: Mar 25, 2004
Messages: 1102
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The OP was asking about how you receive credit. Did you receive the clockwork abacus at any point during the event?

One other thing that comes to mind, is the dragitem60 file was recently added to the default UI, but not included in the animations file. It is possible for a new item to look like a pearl necklace or otherwise not display properly in inventory.


EQ Designer

Joined: Oct 23, 2005
Messages: 4702
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---Xislaben--- wrote:

[Mon Jun 09 23:46:24 2008] Whizzlebang Twempt says 'If you've [had enough] and want to end the test then let me know. I'll try not to be too disparaging about your performance when I relate the test results to my colleagues. You can [leave] any time you like.'
[Mon Jun 09 23:46:40 2008] You say, 'had enough'
[Mon Jun 09 23:46:41 2008] Whizzlebang Twempt says 'Are you [sure] Xislaben?'
[Mon Jun 09 23:46:43 2008] You say, 'sure'
[Mon Jun 09 23:46:44 2008]  Whizzlebang shouts 'Thank you for your time! Xislaben informs me that you have had enough and wish to end this test! If you wish to [leave] please let me know.'
[Mon Jun 09 23:46:49 2008] You say, 'leave'


Does this need to be done by everybody, or by 1 toon in the dz for all members in the dz, is I think what the question was.

Actually it doesn't have to be done by *anyone* for your raid to get credit. As soon as I.R.A. deactivates after each defeat you are *immediately* given credit for that wave and the data is sent to the leader board. The dialogs on Whizzlebang simply let you abort cleanly if you realize between waves that you're "done" and don't want the event to start up again while you're exiting the zone.



General

Joined: Sep 14, 2007
Messages: 114
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clockwork abacus...........

Never seen one yet I "finished" a raid

again, overall general confusion



EQ Designer

Joined: Oct 23, 2005
Messages: 4702
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The updates are once every 24 hours to the leader board but the data is sent after each wave completes. More importantly the bit on your character is set after each wave too.


EQ Designer

Joined: Oct 23, 2005
Messages: 4702
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The Abacus appears on your cursor when you zone in. I've never seen it fail to appear nor did QA experience any issues getting the Abacus.
 
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