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Patch, June 11
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Defender

Joined: Apr 15, 2005
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Game Update: All EverQuest Live Servers (except Al'Kabor) will be brought down at 5:00 am PDT on Wednesday, June 11, 2008 for a Game Update. They are estimated to be down for 7 hours. (PDT is -7 GMT: 6:00am MDT, 7:00am CDT, 8:00am EDT, 12:00 GMT)

Any word on contents of patch?




EQ Designer

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Bug fixes.


The Halfling Slayer

Joined: May 20, 2004
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Caraker will unveil his plans for world domination, and Turkowski will formulate a counter insurgency group to stop him. Made up of ex-navy seals and Brenlo A. Baracus.



Lead Volunteer Moderator

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Update notes:

Here's a sneak peek at Wednesday's Game Update message.

 

*** Returning Players ***

- If you're returning to the game following a break, be sure to visit the Scholars in the northeast portion of the Plane of Knowledge.  They can help guide you through the many changes to the land of Norrath over the years.


*** Items ***

- The Mangled Head combine for the Druid Epic 1.5 will no longer consume its components if it is performed outside of the correct zone.
- The Bundle of Defiant Armor will no longer summon pieces of armor that you already have.


*** NPCs ***

- The Magus at the Wayfarer camps will now send characters to Nedaria's Landing and from there to Natimbi or Abysmal Sea, without need for the Wayfarer's Stone.
- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.


*** Tasks ***

- Tavik will now give out the Stopping Production task.
- The Tasks "Disposing of Unwanted Things" and "Engine Room Schematic" should always have enough steamworks available to kill.


*** User Interface ***

- Added a few new item icons for future items. Custom UIs will need to update to see them.

- Changed -

EQUI_Animations.xml

 

- The EverQuest Team




Defender

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Cool.

Thanks for the quick reply.




Augur

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HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!


Defender

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Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!
But see your fix is likely a code fix where this fix is you just go into the mob info and change the field Humanoid to Construct. If their info for mobs is set up nicely this is like a 2 min fix.



Augur

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Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!
seriously **Halfling**

you broke SotF / AI like 2 months ago and you fixed 1 part and then broke another, and its still not being fixed... W...T...F.


EQ Community Leader

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Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!


Apples, oranges.

That said...certain tradeskill items only drop off "humanoid" models, it's a tag Ngreth probably keeps a pretty close eye on. These mobs were likely dropping items they were not intended to be dropping.




EQ Community Leader

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RannyFromDF wrote:
Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!
But see your fix is likely a code fix where this fix is you just go into the mob info and change the field Humanoid to Construct. If their info for mobs is set up nicely this is like a 2 min fix.
2 min? It may be as simple as this:

UPDATE tbl_Ridiculously_Large_Mob_Detail
SET fld_Body_Type = 301
WHERE fld_Mob_ID = 432143




Augur

Joined: Jun 24, 2007
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Sigh. Still no bard type 3 augs. I have aug slots just sitting there empty. Oh well, a bard can dream.



Augur

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Is it too much to ask for a spell to work as intended at some point during the expansion it came out in?.... wait don't answer that.

Message edited by Woodelfous-ToN on 06/10/2008 23:07:31.
brd


Guardian

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Megdarin wrote:
Sigh. Still no bard type 3 augs. I have aug slots just sitting there empty. Oh well, a bard can dream.
yep



General

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Just be thankful it isn't capable of wiping groups and raids, Woodelfous. That's all I'm gonna say.
brd


Guardian

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Lluianae wrote:
Just be thankful it isn't capable of wiping groups and raids, Woodelfous. That's all I'm gonna say.

I sure hope they fixed DA bug today.

We have less of a chance to beat Kera with that bug, then we lose a day of attempts for a patch, and patch doesn't even fix the crucial issue ?

srsly




General

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It's hard enough to try and suppress what is mostly a many year practiced reflex. Then when you think it's going to land properly in time and it doesn't, that just... frustrates to no end. I know some simply will say "ban the use of arbs" until it is fixed but this is something the class has been interweaving into their damage control for years and years.

I don't think it has made it into today's bug fix, but perhaps chanus/saroc could (re)confirm. I just hope it gets resolved soon - as time goes on, the more affected by the punitive nature of the bug is ever increasing - as is their frustration.


Newbie

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any chance of just deleting air boss altogether SMILEY


General

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Why? The zone needs at least one challenge before the final boss, heh


Guardian

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Air is fine as it is!


Guardian

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Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!

I knew it was going to take forever to fix the minute it was re-categorized as a "code" issue. SOE has some of the worst coding, patching, and QA practices of any software company I've ever encountered. (And that includes AOL.) Yeah I know, scary.

Regards,

Mahzz


The Sinister

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- The Bundle of Defiant Armor will no longer summon pieces of armor that you already have.


lol.. and after I already claimed and clicked my 3 boots? awesome...

when will SoE learn to make sure everything is 100% flawless before inputting it into the game?

answer children? never...


/laugh off



Seer

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Charbora_Luclin wrote:
any chance of just deleting air boss altogether SMILEY
Air boss is the best event in the zone SMILEY



Seer

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Garlaanx wrote:
- The Bundle of Defiant Armor will no longer summon pieces of armor that you already have.


lol.. and after I already claimed and clicked my 3 boots? awesome...

when will SoE learn to make sure everything is 100% flawless before inputting it into the game?

answer children? never...


/laugh off
What company ever releases code that's 100% flawless?  That's not an obtainable or realistic goal.

I'm not defending SOE, I'm just saying that expecting 100% flawless code is unrealistic, and if you expect that, you will be disappointed in anything you use on a computer.



Newbie

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Mahzz wrote:
Woodelfous-ToN wrote:

I knew it was going to take forever to fix the minute it was re-categorized as a "code" issue. SOE has some of the worst coding, patching, and QA practices of any software company I've ever encountered. (And that includes AOL.) Yeah I know, scary.

Regards,

Mahzz

They are overworked and understaffed on the DEV side.   Quite honestly I dont know how they keep the DEVs around they have now.


Guardian

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Previously Updated:

Circle of Mana will now have a reduced instead of no effect on Level 76 and higher spells.



Guardian

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Flowbie wrote:
Mahzz wrote:
I knew it was going to take forever to fix the minute it was re-categorized as a "code" issue. SOE has some of the worst coding, patching, and QA practices of any software company I've ever encountered. (And that includes AOL.) Yeah I know, scary.

Regards,

Mahzz

They are overworked and understaffed on the DEV side.   Quite honestly I dont know how they keep the DEVs around they have now.
It's too bad you just created your forum ID and can't edit posts yet. Because when you re-read my post, you'll kick yourself when you realize there's a difference between what I criticized and what you're defending.

Kinda funny though, how someone who (by his posts) seems so very brand new to the game itself, yet claims to know something of the inner workings of SOE's "DEV side."

Regards,

Mahzz


General

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Rahzeael_ wrote:
Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!


Apples, oranges.

That said...certain tradeskill items only drop off "humanoid" models, it's a tag Ngreth probably keeps a pretty close eye on. These mobs were likely dropping items they were not intended to be dropping.

Apples and oranges or not, it's complete **Halfling** that they have not already fixed the spells. They have been broken in one way or another (GG fixing one bug and introducing another) for several months now. The fact that stuff like the golems being changes after five years is ridiculous. Did they at least remember to do the same for all the other golem mobs that aren't tagged as constructs/summoned?

from America's Armpit (Jersey)


Guardian

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Nodyin-Dev wrote:
Bug fixes.

are wizards PD aa, Harvest failing when it shouldn't, and fizzles eating Gom included in that? SMILEY



General

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Diet_Canada wrote:
Nodyin-Dev wrote:
Bug fixes.

are wizards PD aa, Harvest failing when it shouldn't, and fizzles eating Gom included in that? SMILEY<img src=" />
No no no, he meant fixing bugs that benefit the players or have no real plus or minus.  Ones that hurt the players are back burner stuff and will be fixed.......well.......never, most likely.


EQ Community Leader

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Mahzz wrote:
Flowbie wrote:
Mahzz wrote:
I knew it was going to take forever to fix the minute it was re-categorized as a "code" issue. SOE has some of the worst coding, patching, and QA practices of any software company I've ever encountered. (And that includes AOL.) Yeah I know, scary.

Regards,

Mahzz

They are overworked and understaffed on the DEV side.   Quite honestly I dont know how they keep the DEVs around they have now.
It's too bad you just created your forum ID and can't edit posts yet. Because when you re-read my post, you'll kick yourself when you realize there's a difference between what I criticized and what you're defending.

Kinda funny though, how someone who (by his posts) seems so very brand new to the game itself, yet claims to know something of the inner workings of SOE's "DEV side."

Regards,

Mahzz
Cheap shot on post count. Attack his words, not his person. He may be a lurker or a returner for all we know.



EQ Community Leader

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Diet_Canada wrote:
Nodyin-Dev wrote:
Bug fixes.

are wizards PD aa, Harvest failing when it shouldn't, and fizzles eating Gom included in that? SMILEY<img src=" />
Fizzles eating gom are intended iirc.



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Lluianae wrote:
I don't think it has made it into today's bug fix, but perhaps chanus/saroc could (re)confirm.

I asked, but I dunno that I'll get a response before we can find out for ourselves. =)


Defender

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---Xislaben--- wrote:
Diet_Canada wrote:
Nodyin-Dev wrote:
Bug fixes.

are wizards PD aa, Harvest failing when it shouldn't, and fizzles eating Gom included in that? SMILEY<img mce_tsrc=" />
Fizzles eating gom are intended iirc.
Yup.  And it still amazes me that some prefer GoM to eat fizzles...


General

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---Xislaben--- wrote:
RannyFromDF wrote:
Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!
But see your fix is likely a code fix where this fix is you just go into the mob info and change the field Humanoid to Construct. If their info for mobs is set up nicely this is like a 2 min fix.
2 min? It may be as simple as this:

UPDATE tbl_Ridiculously_Large_Mob_Detail
SET fld_Body_Type = 301
WHERE fld_Mob_ID = 432143

If they are using any of the SQL tools designed in the last 10 years or so, it's even easier than that.


Handbook Volunteer

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Chanus wrote:
Lluianae wrote:
I don't think it has made it into today's bug fix, but perhaps chanus/saroc could (re)confirm.

I asked, but I dunno that I'll get a response before we can find out for ourselves. =)

Actually, a rather quick response.

The DA fix is not in today's patch.

><


Seer

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I just want my crits on Ancestral Intervention to be fixed.



EQ Community Leader

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Chanus wrote:
Chanus wrote:
Lluianae wrote:
I don't think it has made it into today's bug fix, but perhaps chanus/saroc could (re)confirm.

I asked, but I dunno that I'll get a response before we can find out for ourselves. =)

Actually, a rather quick response.

The DA fix is not in today's patch.

><

So we don't dupe effort, did you ask if there is a Fix yet, or is it still on some Coder's ToDo pile?

*edit* Nevermind, I see where you asked and the response. Ok tossed my own question to the Dev. SMILEY

Message edited by Saroc_Luclin on 06/11/2008 08:00:55.



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Meh... while we're at it though, posted 6/6 in the Clerics' Temple:

SKlug wrote:
I have brought it to the attention of the appropriate developer.  Even if he fixed it today, however, I don't believe we're planning on patching code for a while because QA is bottlenecked right now.  But I understand it's high priority for clerics, and we'll do our best to get a fix out.


Message edited by Chanus on 06/11/2008 08:06:04.


Hero

Joined: Jan 19, 2006
Messages: 579
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Nodyin, is the fix to Ancestral Intervention in this patch (but simply not in the patch notes)?

There have been 3 full (as in eqgame.exe, eqgraphics9.dll) patches since you said that this bug was in the hands of the developers.  This is a very important problem for shaman and druids, and yet it seems like nothing is being done about it.

I can live with Fullkitcher's weave being broken.  I can accept the Preincarnation doesn't work and never willl.  I can even roll with thorn wilting doing nothing that makes any sense at all -- but AI needs to work.  I use that spell every day a hundred times a day.

 



EQ Community Leader

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Woodelfous-ToN wrote:
Is it too much to ask for a spell to work as intended at some point during the expansion it came out in?.... wait don't answer that.


Define working as intended though.




EQ Community Leader

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Mahzz wrote:
Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.


We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!

I knew it was going to take forever to fix the minute it was re-categorized as a "code" issue. SOE has some of the worst coding, patching, and QA practices of any software company I've ever encountered. (And that includes AOL.) Yeah I know, scary.

Regards,

Mahzz


You do realize that the EQ code base is beyond ancient.

 




Defender

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kilokeo wrote:
Diet_Canada wrote:
Nodyin-Dev wrote:
Bug fixes.

are wizards PD aa, Harvest failing when it shouldn't, and fizzles eating Gom included in that? SMILEY<img src=">
No no no, he meant fixing bugs that benefit the players or have no real plus or minus.  Ones that hurt the players are back burner stuff and will be fixed.......well.......never, most likely.


Invent an exploit for the broken <whatever you want fixed.>

Example would be Aurora of Morrow (since I'm a pally) heals for 15K everytime and I can basically CH with necro feeding me mana and full mana buffs.

It could be believable since almost no Paladins use this spell, who would really be able to refute it en masse?  At the very least it might make the devs look at the spell.

Something along those lines but see, I don't care about that spell really.


Message edited by Wingz-83 on 06/11/2008 08:29:42.



EQ Designer

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Anaskesia_LOM wrote:

Nodyin, is the fix to Ancestral Intervention in this patch (but simply not in the patch notes)?

It isn't in today's patch, no.  It isn't being ignored, but it is apparently more complicated than expected.



Guardian

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Kamion- wrote:
Yup.  And it still amazes me that some prefer GoM to eat fizzles...

Low on mana, I'm casting a cheap and efficient nuke Wildmagic Burst (303-351 Mana) and get a GoERM proc and try to cast Ethereal Incineration (2038-2360 Mana).  Even with the fix that Mana Pres affects fizzles so I'm spending 40% of actual cost on a fizzle as opposed to 40% of base cost which was ~60% of actual cost (this fix is also what resulted in fizzles eating GoM) I'd much rather lose the GoERM proc and 1 mana than lose the amount of mana it takes to cast 3 Wildmagic Bursts and still have GoERM active.

Especially if I have Mana Resurgence (Enc buff) but even without I can do more damage by losing the GoERM than losing ~600 Mana to the fizzle and then trying to cast EI again.  I can provide you with a detailed mathematical explanation if you want to argue the point, but I can assure you that I'm a lot more familiar with Wizards than you are and much more governed by math than Diet whose concern is losing GoM when he doesn't think he should rather than doing the most damage or he's concerned for classes other than his main.

If you would cast the same spell with or without the GoM proc then it's virtually always a benefit to pay the fizzle and keep GoM up, but because of the Ethereal spells that's rarely the case for Wizards, the only primary situation that applies is when I'm chaining instant Magic nukes.

Now if I was a Cleric who I believe are normally casting the same spell whether they have a GoM proc or not I would most likely want this "fixed".  I'm pretty sure Ethereal Nukes and Rampaging Servants are the only spells that gain a signifigant advantage with fizzles eating GoM, a Necro re-applying their highest mana DoT with GoM often isn't efficient,  group heals are cast because of need and not GoM procs and I don't think a common tactic is to proc GoM and then refresh a group buff and even then you would probably rather fizzle the buff and have another ~95% chance to cast it for 1 mana.



Seer

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Nolrog wrote:
Woodelfous-ToN wrote:
Is it too much to ask for a spell to work as intended at some point during the expansion it came out in?.... wait don't answer that.


Define working as intended though.

You left click an icon --- something happens. SMILEY


Hero

Joined: Aug 21, 2005
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Is there any word on whether the Emperor Draygun event is fixed to properly update on his death and grant the Curse AA?  It's not a huge deal for normal servers obviously with level granted access to Demi-Plane, but there's only 1 guild on Combine (Progression) that's fully flagged and done with Demi flagging, while there are 2 that are in the process of flagging up right now and need these flags.  GM's have even asked us not to do the event, and we are being told they will not grant us the flags if we do the event anyway.


EQ Designer

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Rahzeael_ wrote:
Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!


Apples, oranges.

That said...certain tradeskill items only drop off "humanoid" models, it's a tag Ngreth probably keeps a pretty close eye on. These mobs were likely dropping items they were not intended to be dropping.


I would not have even changed them if a player had not sent a bug report.

And yeah, it took me longer to decide to fix this or not, seeing as now the NPC will not at ALL drop what the player wanted, instead of dropping what the player wanted at a lesser amount than the player wanted.  So in a way this change was an adjustment down in the desirability of the mob than the player that made the report probably intended.  I really thought about leaving it, but in the end, a construct should be a construct, so I changed it.

And yeah.  The problem with the spells mentioned is in CODE, and is probably much more involved than the 4 minutes it took for me to make this change.

And it does not change how they look, just how they react to certain spells that would land on them, and what they drop from global loot.



Defender

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Jiggs wrote:
Nolrog wrote:
Woodelfous-ToN wrote:
Is it too much to ask for a spell to work as intended at some point during the expansion it came out in?.... wait don't answer that.


Define working as intended though.

You left click an icon --- something happens. SMILEY
haha


EQ Designer

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Juzam_Djinn wrote:
Rahzeael_ wrote:
Woodelfous-ToN wrote:
HH-Butterfly wrote:

Update notes:

- Crystal Golems in Plane of Valor have been changed to constructs and are no longer humanoids.

 



We can't get a fix on Survival of the Fittest or Ancestral Intervention, but thank god the golems in PoV are LOOKING AS INTENDED!!!!


Apples, oranges.

That said...certain tradeskill items only drop off "humanoid" models, it's a tag Ngreth probably keeps a pretty close eye on. These mobs were likely dropping items they were not intended to be dropping.

Apples and oranges or not, it's complete **Halfling** that they have not already fixed the spells. They have been broken in one way or another (GG fixing one bug and introducing another) for several months now. The fact that stuff like the golems being changes after five years is ridiculous. Did they at least remember to do the same for all the other golem mobs that aren't tagged as constructs/summoned?

from America's Armpit (Jersey)

I just fixed the bug as reported to me and did not make widespread changes to bodytypes that may be incorrect (I know there are more)

QA has been VERY busy, so I am trying not to do something as large as a full body type fix at this point.

brd


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Perhaps I am biased, but I can't think of current issues that are more gamebreaking then Divine Arbitration bug. (which should never have made live first place, and now QA is to busy ? lulz)

edit: except of course ! type 3 augs.


Message edited by brd on 06/11/2008 09:47:54.

 
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