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Is Taskadding dead?
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Hero

Joined: May 8, 2004
Messages: 564
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wutfor wrote:

My opinion was if it fit within the game mechanics they made, why would I assume I wasn't supposed to do it?

Kiting mobs and FD pulling come to mind.

Roll with it, man. If the devs don't like it, they'll likely change it some day. Like KEI.

I think there's a difference character abilities like those and software features/bugs.  For example, if you kite properly, you never get hit by the mob, but that's very different than never getting hit because a mob is bugged in some way and never even swings at you.




EQ Coder

Joined: Sep 21, 2005
Messages: 129
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RangerDave wrote:

wutfor wrote:

My opinion was if it fit within the game mechanics they made, why would I assume I wasn't supposed to do it?

Kiting mobs and FD pulling come to mind.

Roll with it, man. If the devs don't like it, they'll likely change it some day. Like KEI.

I think there's a difference character abilities like those and software features/bugs.  For example, if you kite properly, you never get hit by the mob, but that's very different than never getting hit because a mob is bugged in some way and never even swings at you.

In a raid do you guys ever by chance get the message: "Unable to retrieve information on the leader to check permissions. <Player name> could not be invited to join you.'




Elder

Joined: Jul 23, 2008
Messages: 273
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I get this all the time when doing Lost Gnomes. I know, I know - dirty rangers.

Anyway, 85 shammy, 85 ranger, and 71 rogue to get the mission. Ranger and rogue are on the same account. Group the three, log the rogue in to get task -- get the message, "you do not meet the requirements..." Kick ranger from group, pop merc on 85 shammy, I can get the task. Then log over to ranger, invite ranger to group, kick rogue from task, add ranger to task, drop merc. If I don't kick the rogue from the task I get the "your levels..." error. I keep the rogue in the group, just can't keep her in the task.

After 10 mins in Gnomes (1 clearing), log off ranger, disband ranger from group, all drop task, pop merc, rogue gets new task, rogue logs, kick rogue from task, /taskadd ranger, invite ranger, drop merc, and off I go for another mission...

Yeah, it's still happening.


Elder

Joined: Mar 11, 2004
Messages: 150
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My logs are on 24/7 and I am a raider, but a search of my logs for 2009 does not find "Unable to retrieve information on the leader to check permissions". Of course, about half the time I am the task leader, so I suspect I'm easy to find.

I'm very familiar with having to find off-line people in the task and boot them before taskadding will work again. It's quite the pain...can't even alpha-sort the list to make it easier.



Hero

Joined: Apr 6, 2004
Messages: 572
Online

juhans-DEV wrote:

RangerDave wrote:

wutfor wrote:

My opinion was if it fit within the game mechanics they made, why would I assume I wasn't supposed to do it?

Kiting mobs and FD pulling come to mind.

Roll with it, man. If the devs don't like it, they'll likely change it some day. Like KEI.

I think there's a difference character abilities like those and software features/bugs.  For example, if you kite properly, you never get hit by the mob, but that's very different than never getting hit because a mob is bugged in some way and never even swings at you.

In a raid do you guys ever by chance get the message: "Unable to retrieve information on the leader to check permissions. could not be invited to join you.'

Have not gotten this, ever. Juhans, try to get the level spread bug with the Crystal Core raid perhaps?




Defender

Joined: Mar 13, 2004
Messages: 1171
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The only reason why someone would want a very quick /quit out of a raid instance would be if someone was trying to exploit a raid by adding in people just before a chest drops. Rallos Returns anyone?




Augur

Joined: Jun 5, 2007
Messages: 412
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danille wrote:

The only reason why someone would want a very quick /quit out of a raid instance would be if someone was trying to exploit a raid by adding in people just before a chest drops. Rallos Returns anyone?


you can taskadd after, why hurry something before hand, when you dont even have to get a lock out on this.



Augur

Joined: Aug 16, 2006
Messages: 488
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Here is other:

1. Setup a group with 2 players and 2 mercs

2. Get a shared task and get into instance.

3. Taskadd a 3rd player

4. The 3rd player removes himself from task

5. 2 minutes warning for exit task due not meet the minimun requirements appears.

The solution: remove and add the 2nd player. Obviously thats a bug.

 



EQ Coder

Joined: Sep 21, 2005
Messages: 129
Offline

tumnayar-MT wrote:

juhans-DEV wrote:

RangerDave wrote:

wutfor wrote:

My opinion was if it fit within the game mechanics they made, why would I assume I wasn't supposed to do it?

Kiting mobs and FD pulling come to mind.

Roll with it, man. If the devs don't like it, they'll likely change it some day. Like KEI.

I think there's a difference character abilities like those and software features/bugs.  For example, if you kite properly, you never get hit by the mob, but that's very different than never getting hit because a mob is bugged in some way and never even swings at you.

In a raid do you guys ever by chance get the message: "Unable to retrieve information on the leader to check permissions. could not be invited to join you.'

Have not gotten this, ever. Juhans, try to get the level spread bug with the Crystal Core raid perhaps?

Yes, I am trying to get the level spread bug to occur in Crystal Core.  Any more information on how to make this possible would be greatly appreciated.

Thanks.




Guardian

Joined: Dec 20, 2004
Messages: 4771
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navi7512 wrote:

Here is other:

1. Setup a group with 2 players and 2 mercs

2. Get a shared task and get into instance.

3. Taskadd a 3rd player

4. The 3rd player removes himself from task

5. 2 minutes warning for exit task due not meet the minimun requirements appears.

The solution: remove and add the 2nd player. Obviously thats a bug.

 

Mercs do not count as a player for the purpose of maintaining a task zone, but do count for the purpose of requesting one.  Further, whether you got enough players to maintain a zone is only checked when someone is added or dropped.  So it goes like this:

2 player + 2 mercs = Can get expedition, cannot maintain expedition (but this is not checked until someone else is added/removed)

Add 1 player, now you have 3 players so now you can maintain the task.

Drop 1 player, now you have 2 players and now you cannot maintain the task.

The mercs don't matter at all for the calculation on maintaining.  I'm pretty sure you can dismiss your mercs immediately after you got the expedition with 2 people and it wouldn't have any effect. 



Hero

Joined: Apr 6, 2004
Messages: 572
Online

juhans-DEV wrote:

tumnayar-MT wrote:

juhans-DEV wrote:

RangerDave wrote:

wutfor wrote:

My opinion was if it fit within the game mechanics they made, why would I assume I wasn't supposed to do it?

Kiting mobs and FD pulling come to mind.

Roll with it, man. If the devs don't like it, they'll likely change it some day. Like KEI.

I think there's a difference character abilities like those and software features/bugs.  For example, if you kite properly, you never get hit by the mob, but that's very different than never getting hit because a mob is bugged in some way and never even swings at you.

In a raid do you guys ever by chance get the message: "Unable to retrieve information on the leader to check permissions. could not be invited to join you.'

Have not gotten this, ever. Juhans, try to get the level spread bug with the Crystal Core raid perhaps?

Yes, I am trying to get the level spread bug to occur in Crystal Core.  Any more information on how to make this possible would be greatly appreciated.

Thanks.

Well, we have a raid, maybe 40-50ish people, we get the task, we go into the instance and start clearing trash, someone camps out to reboot computer or whatever. Someone else logs on after we've already started and wants to join raid, can't add them till the first person that is rebooting comes back or if I taskremove the offline person. That's about all there is to it, I don't know what else would be different or would not give you the bug. Maybe it is a random occurence that happens more often than not, who knows, I've seen it many many times throughout many different task raids.




Guardian

Joined: Dec 20, 2004
Messages: 4771
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tumnayar-MT wrote:

Well, we have a raid, maybe 40-50ish people, we get the task, we go into the instance and start clearing trash, someone camps out to reboot computer or whatever. Someone else logs on after we've already started and wants to join raid, can't add them till the first person that is rebooting comes back or if I taskremove the offline person. That's about all there is to it, I don't know what else would be different or would not give you the bug. Maybe it is a random occurence that happens more often than not, who knows, I've seen it many many times throughout many different task raids.


Pretty sure anybody who is not online is considered to be a level 0, or at least low enough that you will never meet the 15 level requirement.  There's nothing random about it.  It always stops you from adding someone if you got someone not currently online in the expedition.



EQ Coder

Joined: Sep 21, 2005
Messages: 129
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AutomaticWarrior wrote:

tumnayar-MT wrote:

Well, we have a raid, maybe 40-50ish people, we get the task, we go into the instance and start clearing trash, someone camps out to reboot computer or whatever. Someone else logs on after we've already started and wants to join raid, can't add them till the first person that is rebooting comes back or if I taskremove the offline person. That's about all there is to it, I don't know what else would be different or would not give you the bug. Maybe it is a random occurence that happens more often than not, who knows, I've seen it many many times throughout many different task raids.


Pretty sure anybody who is not online is considered to be a level 0, or at least low enough that you will never meet the 15 level requirement.  There's nothing random about it.  It always stops you from adding someone if you got someone not currently online in the expedition.

When you say expedition, what are you referring to?




Hero

Joined: Apr 6, 2004
Messages: 572
Online

juhans-DEV wrote:

AutomaticWarrior wrote:

tumnayar-MT wrote:

Well, we have a raid, maybe 40-50ish people, we get the task, we go into the instance and start clearing trash, someone camps out to reboot computer or whatever. Someone else logs on after we've already started and wants to join raid, can't add them till the first person that is rebooting comes back or if I taskremove the offline person. That's about all there is to it, I don't know what else would be different or would not give you the bug. Maybe it is a random occurence that happens more often than not, who knows, I've seen it many many times throughout many different task raids.


Pretty sure anybody who is not online is considered to be a level 0, or at least low enough that you will never meet the 15 level requirement.  There's nothing random about it.  It always stops you from adding someone if you got someone not currently online in the expedition.

When you say expedition, what are you referring to?

He means TASK (alt Q window), not expedition (alt Z window).

Expeditions have no problem like this.


Message edited by tumnayar-MT on 11/03/2009 17:50:21.

 
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