Besides having to pick from what's available at character creation, what makes you pick one deity over another?
What do you like most/least about deities in EQ 11/06/09?
I like that CAzic Thule is one of the few dieties that if you worship wont attack you and actually gave me a quest. Not many dieties are like that.(yes tunare as well)
I just sort of pick what applies to me most.
I honestly don't even look at the deity that I'm choosing. I go by class - race only.
Any more, it doesn't seem like deities play much role in the game, aside from the really random "lets raid fear... oh, look at that, the iksar SK is amiable with CT"
Honor & Valor> than all. Mithanel Marr was my choice
I least like the fact that nothing good comes of worshipping any particular deity. I always wanted some particular perk to be deity associated, much like the drakkin breath weapon is determined by which Dragon is their clan-founder. Having a cleric main, I was unable to be agnostic, so I put up with the negative faction complications. In return, I get zip. Toss me a bone, or rather, let me toss a little lightning bolt for my man (er, god) Karana! I should be able to quest Karana themed, polyester boxers that cause static electricity to build up inside my armor. Once a day I could sneak up behind a mob and give 'em a little jolt. Hehehe.
The think I liked most about my deity was I never had to kill him. I'd have sung a different song though if I coulda looted those boxers.
What I like most about the deities is mainly the lore behind them, lots of cool stuff Lore wise with EQ gods. What I like least is there are not enough big boob'd deities and the few that are there aren't hardly ever shown! ><
it means nothing at all and is useless IMO ... to bad tho
I'm a Karana ranger and on my server there not many of us. I'm the plains and forests that surround the area of of Surefall Glade Thunder storms and rain are very much part of natural cycle of life there. Its perfectly Natural for the plains to bare the name of the rain lord. For long time there really wasn't to much lore built round this and with release of The Jagged pine forest my hopes where build on this, but at point i was in my character development i was beyond most the quests there. I still carry the Rain of Karana with me for good luck. Faith in game should be more about who you are not what we can wear of use in form special abilities in case of Karana persay lighting based spells and effects would do more damage or innate ability to make or stop the rain like druid spell. I still point out to allot people in PoP Karana is the only god you don't actually have to kill. On other note at time other choice was Tunare.... come on who serves beer in tree city where they cant afford hand rails
As an Iksar Warrior, I am somewhat annoyed I was forced to pick Cazic Thule with no option for agnosticism. Especially with how he's apparently turned his back on the iksar as a race and allows them to fall further into decline despite The Green freeing them from the Shissar. Instead the minions of Veeshan and Rallos threaten the iksar's very existence.
I liked the roleplay aspect of them. I did not like the fact that there are no deity specific spells or abilities, other than the imbues for tradeskills. I just chose the deity for my characters based on faction. I do think you folks were on the right track with the drakkin, giving them a different breath weapon, depending on their dragon heritage. I would like to see clerics get different spells depending on their deity. For example, when clerics of karana cast a heal on someone, that person gets a short duration combat proc of lightning, or maybe a cleric of inorruuk get a heal spell that has a chance to proc a hate increase buff on the recipient. Spells like this would make things interesting
Currently, there's not a whole lot to like or dislike about dieties, your choice (if you had one) isn't very relevant to gameplay. I'd like to see some minor quested ability available for each diety, similar in power to the drakkin breath weapons. Make the abilities different for each, not just the same DD in fire/cold/magic. Examples might be a small heal over time for Tunare, innate resistance to fear for CT, agnostics get the power of disbelief a triggered chance to negate a debuff.
If any new perks became available, somewhere around 99% of players would declare the grass is greener in another diety's yard and demand to switch. Make switching possible, but quested and not easy. No freebies!
Give more choices to races that are limited. Every race/class doesn't need to have access to choose every diety, but some are limited more than they need to be (Vah Shir comes to mind with their sole choice of Agnostic).
As someone rises in service to their diety, make new titles available. Maybe a triggered nimbus or occasional emote (The presence of a high servant of Bertoxxulous causes the grass nearby to blacken and die.)
If this concept really took off, it could be made even more interesting if players could convert to non-standard diety choices. For example a dark elf converting to Tunare or a halfling deciding to serve Innoruuk. Such a choice would be accomplished by a quest harder than the usual conversion quest and might require cutting ties with their home city.
In game, I can't say there's much to like... other than some cool models for some of them.
Lore-wise, the deities interplay with each other is some of the best in the game, and definitely the best across MMOs (that I've played). In most other games, deities may be an integral part of the lore, but they're very flat and well-defined. One of the most interesting things Norrathian (and beyond) deities have going for them is the unknown... perhaps it's poor planning that manifests itself in interesting ways, or perhaps some level of ambiguity was always intentional.
Either way, our ability (sadly, through the guided direction of development) to interact with the deities and shape their influence is fairly unique. Would that there could be serverwide quests which could influence the power of deities... perhaps a one-time serverwide event that allows players to somehow affect something that comes in the future.
On a side note, I'm most amused that the deities were created based on condiments at McDonald's according to the new EQ book.
It mattered until youy guys made the home cities obsolete. For example, an Dark Elf Necromancer of Innoruuk would be KOS in Freeport but a Dark Elf Wizard of Solusek Ro is dubious.
It also mattered beofre current cultural armor was made obsolete by SoD group gear.
Also, Rallos Zek warriors can walk through Kael unharmed.
Make factions matter again and dieties will matter again.
Rozzl wrote:
Say what?
I dislike how it has become a meaningless part of the game. When the game was fresh, your diety had a lot to do with factions, your ability to talk with certan NPCs and whether you were attacked by certan NPCs or assisted by them (in PvP that is). Anymore, its pointless to select one diety over the other with very very few exceptions.
I used to like the fact that serving a particular diety could earn you diety only quests. It was nice being able to go into Plane of Growth as a High Elf Cleric and get a quest no one else could. Its too late to fix this really unless you make another expansion centered around the Gods like Planes of Power, but truthfully its a task you won't be able to do suffiently to the EQ populous without upsetting the playerbase as a whole at this point. They're spoiled anymore. Long live the old days where you had to camp 3 weeks to get one quest item you've desperately wanted for months, only to have someone KS the mob from you and you have to start your camping all over again! Boy those were some great times!
Ya know in all honesty I love inny but Cmon that nose makes ya wonder .... heres what i would love too see one of these agnostic /goodie races completely corrupted by Saryn or Berty I mean could you imagaine a dark vahsir filled with all that rage and hatered or some tunare loving tree hugger corrupting his entire races mind set ... we know the gnomes are capable of this (boring ....) Iskars and De's as well .....
What I am talking about is Serious twitching scratching itching in the soul of some form of madness taking over causing them to slowly change where even natives that once found refuge in their hometowns are no longer safe .... they start with almost like a turrets syndrome blurting out BERTOX will KILL US ALL DIE DIE DIE!! and carry on like nothing happened .... thn they slowly progress into more savage type behaviors including attacking and killing their own or spreading the curse like rabbies ... eventually as you progress deeper its an all out war with even class GM's being mutilated by thralls of "rabid/insane" npcs .... There I gave you the next expansion idea to work with ...you can send my royalty checks ASAP
When I created Tordail back in 1999, I chose The Tribunal because I liked the idea of being a hand of Justice and Truth in Norrath. I wish religion still mattered in EverQuest.
Crystilla wasn't made with a deity in mind, it was the only choice for a dwarf. (My husband made me pick a cleric cause our friends needed one-they were ranger, mage, enchanter. And my husband made me pick a dwarf cause he said they were the best at carrying stuff since plate armor was so heavy.)
But, being a dwarf, I've had a lot of fun roleplaying up the 'drunken' aspect of Brell. I always carry 3 types of ale on me at all times in case someone is thirsty. In fact last night I met a returning player and gave him the 3 types as a welcome back to the game.
Not sure how I started this particular roleplay as it's been a lot of years, though it may have come after I saw Tony and Tina's wedding as I remember the drunken priest fondly for some reason
Reyla wrote:
Only Ogres, as far as I know. My Wood Elf (both bard and warrior), Dark Elf, Human (bard), and Half Elf (Bard) were all KOS in Kael. But every guild even vaguely interested in a Kael mob (when it was current/relevant) had a spotter: an Ogre Warrior.
I like the idea of the deities as well as the accessibility of many of them but time has not been kind to the Norrathian pantheon. They're probably weak as kittens since their relevance can often be called into question. How sad is it that a mortal (Meldrath, for example) is easier to vanquish than the supposed avatar of a deity (or a usurper of a deity, in the case of Agnarr)?
I would love it if they ever implemented deity specific AAs/Spells.
I liked the neck quests for my Dark Elf Cleric, was fun and a little unique.
Now it seems that it does not matter what deity you follow, it has zero impact on the game
Ang.
Angahran-Bertox wrote:
They used to have them way way back, but they didn't do much. For example, Shaman who worshipped The Tribunal got Imbue Ivory. Woo. I don't know what others exist for other class/deity combinations, though.