While i have run into some nice quests and nice loot along the way my complaint is the chain and the healing items.
As a shaman the chain is usually melee specced no wis on it (no wis/sta preferred) and the healing stuff is all leather for most part, i havent seen any good healing chain, and 1 piece of healing plate , this after 60-70 quests etc. So for a better word , healing stuff for plate and chain healers is needed.
No plate healer items either, I am 3/4 of the way through the Fens quests and I have seen one Plate item with heal stats on it, everything is Leather! All the Plate is for Tanks and the Chain is apparently for Scouts.
Echoing this statement. I just am pissed off now that when they do change it, if they do.... we are screwed because we already did these quests " width="15" height="15" />
I echo this and suggest a healthy amount of the new stuff when made(plate and chain healing armor) be put on faction merchants as well (tons of faction merchants around).
Same here. All my tank friends are going ga-ga over the gear from the solo quests. Saying it rivals their fabled gear. I'm a Templar and I have not found much gear that I want to replace my Fabled stuff.
Erm .. i've absolutely not seen any tank stuff that is worth wearing it.
Mostly i see cloth gear, or leather gear with WIS/INT so nothing for my melee warden, and they chain i saw till now for me mostly looked as if it also hat more wis/int on it then melee stats.
And on a similar note, there's no brawler/melee warden armor. I've done all the Kylong quests I could find, and several Fens quests, and I've seen (no exaggeration) ONE leather reward with "melee" stats on it. The quest rewards in general are great, with nice stats and interesting effects. Why not make them available to all classes?
The devs apparently feel that shaman and clerics don't need the extra mitigation from armor other than leather...
This is a quote taken from EQ2 Flames by Fyreflyte, an associate game designer
Originally Posted by fyreflyte
The reason you're seeing so much caster leather this expansion is because I felt it would be pointless to create every single piece of priest armor in triplicate (leather, chain, plate) when all 3 types could wear leather, and generally had little use for the extra mitigation of the higher armor types. Thus, the majority of the priest gear I created was leather so that all priests could make use of it.
Guess they expect the chain and plate healers to whip out those root spells they don't have or those super fast casting heals they don't have either to compensate for losing the extra mit I mean, it's not like shammies or clerics ever get aggro on incoming, right?