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Thoughts and Feelings about Epics
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EverQuest II » Top » General EverQuest II Discussion » Quests and Live Events Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6  Next
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Wolfy

Joined: May 2, 2005
Messages: 10748
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Lyndro-EQ2 wrote:
One of things that was great about the original epics was the community involvement, we wanted people to work together to solve the quests... This includes finding the starters.  If we were going to give you big hints we may as well just send everyone an epic starter in the mail.  Without hints you all seem to be doing pretty well finding the quests as it is.

The quests have to require level 80.  Personally I'd be pretty peeved if I could start my quest at level seventy-something, and at some random point in the quest a npc said "Sorry, you can't continue your quest until your are stronger...", or worse yet, to complete the quest and end up with an item that I couldn't use.


Hate to break it to you Lyndro, but with EQ2 some of the community is good and some are evil.  Already on kithicor people are being A holes giving false information telling players to go here or there for their epics with it being false. 

It's that reason alone that I wish a small "hint" was given.  Not a big hint like with claymore's saying "Seek out X person in X location for starter".  Something just along the lines of your trainer/spell giver in your respective city saying "I have nothing left to teach you seek out X zone for further wisedom".  Atleast then we have a direction to go instead of having to run around like chickens with our heads cut off.



Server: Unrest
Guild: Winds of Demise
Rank: Veering Wind (Raider)

Lordette

Joined: Mar 20, 2006
Messages: 596
Location: The Valley of the Techs
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Trynnus1 wrote:
I fully expect us all to get bone'd in our own special way by the time all is said and done.
And in time it won't even be a big deal ;p



Loremaster

Joined: Nov 10, 2004
Messages: 604
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Except, i know fury, defiler and coercer are multiple sections into the line and people being not able to start. When it was stated that it would be "solo"able start.



Loremaster

Joined: Aug 12, 2005
Messages: 317
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Hate to differ with you lyndro, cos I appreciate your wit and humour in the eq1 channels..

But I think you have rose tinted glasses SMILEY<img src=" width="15" height="15" />

An absolutely tiny minority of eq1 players enjoyed the hail every mob searching for a quest epics. A significant minority worked their behind off anyway because they knew the reward would be good. The majority got bored trying to independantly figure out a quest that was designed to be impossible for anything less than a coordinated effort of dozens to figure out and waited for the spoiler sites to come out.

*edit (and if you doubt my numerical guesstimations, consider how many rogues played eq1, then dig through the Safehouse and look for the threads on epic 2.0, you will see that there are perhaps a couple of dozen rogues following it, a handful actively working through it, and many absent thousands presumably waiting for the spoiler).

Also, I remember the rogue epic 2.0 which was so obscure that nobody could figure it out. At all. In the end, if I remember right, a dev had to basically come along and tell us how to do it (after many months of bashing heads on brick walls).

Bad design choice, I think. EQ2 heritage quests were an improvement over eq1 epic quests. EQ2 epic quests should have built on heritage quests rather than regressed to eq1.


Message edited by Shackleton1 on 02/06/2008 15:16:28.



Loremaster

Joined: Dec 9, 2004
Messages: 11
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What in the heck were you thinking putting the dirge STARTER on a rare named in Seb from an ORNATE CHEST?? You have no idea how pissed off that makes me.


Developer

Joined: Feb 23, 2005
Messages: 673
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Well some people are nice and some are not... It happens.  It hasn't even been half a day since the servers came up.  If some epics prove to be too difficult for the community we can do things to ease the pain some, but once we give a clue it is given and can never be taken back.

All it takes is 1 nice person to give the info and the community (of decent folk) will go from there.

Yes all the quests don't start with something that you do solo, however I guarantee that by the time you complete your epic everyone will have to group somewhere.  I also won't lie and say we have 24 perfectly balanced quests, some will prove more difficult than others.  In testing we smoothed out the difficulty in some places (For example at one point on of the epics had an abnormally high plat cost, that was reduced a good bit), but without giving everyone the same quest they are going to be different difficulty just by virtue of being unique.

PS. No epic drops only drop from rare named mobs, some drop more often from rare named mobs, but they all can be found from other creatures as well.


Message edited by Lyndro-EQ2 on 02/06/2008 15:20:20.


General

Joined: Nov 12, 2004
Messages: 800
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Personally, i think it's exciting.

I remember how it was when 1.0's and 2.0's came out in EQ1, and it was a blast figuring out all the quest lines.

So, yeah, it's been half a day .. and they're not going anywhere so there is no need to complain. They'll be found soon enough.


Loremaster

Joined: Nov 17, 2004
Messages: 343
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Kamimura wrote:
I dunno, I kinda like the total lack of information. It is nice to see everyone banding together to figure it all out.

I totally agree!


Server: Venekor
Guild: Someone Gonna Die
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General

Joined: Jan 20, 2007
Messages: 951
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I think it's rather unreasonable that as a Brigand I have to kill so many level 85 three up heroic mobs so early in the quest.

I also think that the epics come from ridiculously random places. How would I ever find out that I need to kill those guys in Jarsath if some crazy person didn't go around killing everything they could? Honestly, how?



Wolfy

Joined: May 2, 2005
Messages: 10748
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Taear@Venekor wrote:
I think it's rather unreasonable that as a Brigand I have to kill so many level 85 three up heroic mobs so early in the quest.

I also think that the epics come from ridiculously random places. How would I ever find out that I need to kill those guys in Jarsath if some crazy person didn't go around killing everything they could? Honestly, how?

Well that's where I disagree in that it is reasonable that has to be done.  My major gripe is actually finding the "Starter" for the quest itself.  Epics are indeed supposed to be that epic, but the challenge as another player said to me should come from the quest itself not in trying to start the quest/find it.


Server: Venekor
Guild: Someone Gonna Die
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General

Joined: Jan 20, 2007
Messages: 951
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Amana wrote:
Well that's where I disagree in that it is reasonable that has to be done.  My major gripe is actually finding the "Starter" for the quest itself.  Epics are indeed supposed to be that epic, but the challenge as another player said to me should come from the quest itself not in trying to start the quest/find it.
My starter is from the mobs NE of howling stones, that's exactly what I'm saying. How was I supposed to know that? I'm just lucky some brigand somewhere killed it.
What's worse is that 10 groups could clear CoA today, and if none of them had a warden they'd never know that the epic is from the final mob. (not that I'm saying it is, just as an example)


Server: Unrest
Guild: Deviance
Rank: Lunatics

Loremaster

Joined: Nov 11, 2004
Messages: 5233
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Amana wrote:
Taear@Venekor wrote:
I think it's rather unreasonable that as a Brigand I have to kill so many level 85 three up heroic mobs so early in the quest.

I also think that the epics come from ridiculously random places. How would I ever find out that I need to kill those guys in Jarsath if some crazy person didn't go around killing everything they could? Honestly, how?

Well that's where I disagree in that it is reasonable that has to be done.  My major gripe is actually finding the "Starter" for the quest itself.  Epics are indeed supposed to be that epic, but the challenge as another player said to me should come from the quest itself not in trying to start the quest/find it.
Welcome to Mac Epicalds Can I take your order? Oh that will be one bite of the wolf? Pull up to the next window please.

... Thats just my thought on handing us the opener.





Server: Mistmoore
Guild: New Outriders
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Loremaster

Joined: Dec 25, 2004
Messages: 1046
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Its gone fine at first for the SKs.. But the bottlenecks need to be looked at.. Still the first 4 quests ran rather smoothly.. Fifth Quest is just a block...

The mobs that "randomly" spawn.. either are no where to be seen, or at time to difficult to kill on your own... Hell I spawned one that killed on the of the guards in neraik city ...

the collection 30 thing is just an uneeded time sink ;/..

PS.. Tunarian mob spawned are way over powered.



Wolfy

Joined: May 2, 2005
Messages: 10748
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Josgar@Unrest wrote:
Amana wrote:
Taear@Venekor wrote:
I think it's rather unreasonable that as a Brigand I have to kill so many level 85 three up heroic mobs so early in the quest.

I also think that the epics come from ridiculously random places. How would I ever find out that I need to kill those guys in Jarsath if some crazy person didn't go around killing everything they could? Honestly, how?

Well that's where I disagree in that it is reasonable that has to be done.  My major gripe is actually finding the "Starter" for the quest itself.  Epics are indeed supposed to be that epic, but the challenge as another player said to me should come from the quest itself not in trying to start the quest/find it.
Welcome to Mac Epicalds Can I take your order? Oh that will be one bite of the wolf? Pull up to the next window please.

... Thats just my thought on handing us the opener.



Hey atleast that information would be reliable and from a credible source.  When you have 10 players running around and 1 finds that information there's a good 50+ % chance they'll lie about it saying they got it from somewhere else. 

Sorry to say the EQ2 community isn't one of the cuddeliest out there.  Players are bloodthirsty at times always wanting that "First" tag to place inside their biography.  For me I just want the dang weapon, but want a chance with the rest of the warden community not being mislead by greedy players.




Loremaster

Joined: Mar 4, 2005
Messages: 979
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I would have prefered it if they started out with a little bit of lore and made us search hi and low over all of Norath to find them. I probly spent 300 hrs going over all of Hyrule looking for a force that may or may not have even been in the game. The epics in this game should induce the same wonder lust. If your complaining about not being able to find if after only a few hours your probly playing the game for the wrong reasons.
 
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