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EverQuest II » Top » General EverQuest II Discussion » Zones and Population Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
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Loremaster

Joined: Apr 8, 2006
Messages: 1511
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Fight works but there are two things i would like to see changed.

 

1) The statues are rutheless even when poping 1 at a time they do not stay up long enough.

 

2) Holy LD Batman! 3 months of VP raiding and not one LD to this day personaly. People were crashing left and right every pull, there was not 1 pull I or 5 other people did not LD. Definatly need that fixed.



Loremaster

Joined: Feb 9, 2005
Messages: 156
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i cant log in after that zonecrash so ill hit the sack now...

seem like vp is super bugged now with the pattern changes and the milyex change - i never crash and i crashed 4 times tonight in there

list of items you guys need to fix:
examining a pattern causes zone to crash
4 set illu bonus applies the setbonus correct now but you can only maintain it on one ally



Loremaster

Joined: Feb 2, 2005
Messages: 181
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IMO.

The time it take for statues to despawn when only one is up is just fine.

However, when it pop two at the same time (below 70% on Milyex?), then they depop too quickly.

Not sure if he pop even more at the same time on lower %'s.

 

Also, the encounter doesn't really tell you what to do. Would be good if you could get some broadcast or hints during fight.




Lead Programmer

Joined: Nov 28, 2006
Messages: 1159
Location: San Diego
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Kittsune@Unrest wrote:
Okay, I'm just curious, but would you be using the laser goggles for that? 'cause, well, I want to know, do they have a particle effect? =p

I'll be using sharks with laser beams attached to their heads.



Loremaster

Joined: Nov 15, 2004
Messages: 7135
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Rothgar wrote:
Kittsune@Unrest wrote:
Okay, I'm just curious, but would you be using the laser goggles for that? 'cause, well, I want to know, do they have a particle effect? =p

I'll be using sharks with laser beams attached to their heads.
They just aren't cool if they aren't FRICKIN' LASER BEAMS!



Fansite Staff

Joined: Apr 12, 2005
Messages: 1883
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Ok, Going to go back in on Friday the 29th at 7pm EST.

ensure you do a /test copy add

I've you never have copied to the test server, you need to create a new toon to see your copied toon in the character selection screen.

Taking whomever shows up.. so show up.. Really need some mage/ranger lovin for this fight.



Server: Mistmoore
Guild: Vindicate
Rank: Leader

Loremaster

Joined: Jan 5, 2005
Messages: 66
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Wow... way to completely screw up the zone guys.  Mass LDs and you guys screwed up the pattern drops...  Wow.

Can't say you didn't see it coming!


Loremaster

Joined: Dec 21, 2006
Messages: 88
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Charming@Mistmoore wrote:
Wow... way to completely screw up the zone guys.  Mass LDs and you guys screwed up the pattern drops...  Wow.

Can't say you didn't see it coming!

The whole point of a test server is to aid the developers test content and identify bugs, obviously there is a couple bugs and hopefully they can use last night to figure them out.   I wouldn't get upset about it unless it goes live with all the crashing still happening.


Loremaster

Joined: Mar 21, 2005
Messages: 803
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Jida wrote:
Ok, Going to go back in on Friday the 29th at 7pm EST.

ensure you do a /test copy add

I've you never have copied to the test server, you need to create a new toon to see your copied toon in the character selection screen.

Taking whomever shows up.. so show up.. Really need some mage/ranger lovin for this fight.

if you plan on going again on a saturday PM me here or on flames (Kurazao is the handle)

i could test copy whatever pretty much, so just let me know


Server: Mistmoore
Guild: Vindicate
Rank: Leader

Loremaster

Joined: Jan 5, 2005
Messages: 66
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Beastmage wrote:
Charming@Mistmoore wrote:
Wow... way to completely screw up the zone guys. Mass LDs and you guys screwed up the pattern drops... Wow.

Can't say you didn't see it coming!

The whole point of a test server is to aid the developers test content and identify bugs, obviously there is a couple bugs and hopefully they can use last night to figure them out. I wouldn't get upset about it unless it goes live with all the crashing still happening.

So uh, still holding that statement true there buddy? A couple bugs? Every set pattern piece causing to crash? You can't even access the third wing? Wingbeat hitting every 5-14 seconds instead of 40-60? They can use last night to figure out what they're going to do about it two weeks from now, when they get around to caring. Because let's be honest here; if they cared, they wouldn't put buggy bs in the game to begin with. Cheers Rothgar, you really dropped the ball on this one.  Maybe you should spend a little less time posting stupid Austin Powers' jokes on the forums, and a little more time doing your job.. wait for it.. wait for it...


Correctly.

Message edited by McBenzos on 09/05/2008 09:56:39.


Loremaster

Joined: Jan 28, 2005
Messages: 490
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Charming@Mistmoore wrote:
Beastmage wrote:
Charming@Mistmoore wrote:
Wow... way to completely screw up the zone guys. Mass LDs and you guys screwed up the pattern drops... Wow.

Can't say you didn't see it coming!

The whole point of a test server is to aid the developers test content and identify bugs, obviously there is a couple bugs and hopefully they can use last night to figure them out. I wouldn't get upset about it unless it goes live with all the crashing still happening.

So uh, still holding that statement true there buddy? A couple bugs? Every set pattern piece causing to crash? You can't even access the third wing? Wingbeat hitting every 5-14 seconds instead of 40-60? They can use last night to figure out what they're going to do about it two weeks from now, when they get around to caring. Because let's be honest here; if they cared, they wouldn't put buggy bs in the game to begin with. Cheers Rothgar, you really dropped the ball on this one.  Maybe you should spend a little less time posting stupid Austin Powers' jokes on the forums, and a little more time doing your job.. wait for it.. wait for it...


Correctly.

Is this encounter broken.......Absolutely.

Do the Devs know what they are doing when they code......Absolutely not.

1) How could you possibly miss the VP pattern deal...I mean SERIOUSLY.

2) When we went tp fight this mob, we had one guildie do something stupid and aggro the mob. He died and Milynex COMPLETELY DISAPPEARED. The mob didn't even appear on track. His Engineer was up...so we engaged the mob. No aggro of the named. We got the engineer to 0% and it laid dead on the ground....still no named. We tried to reset the encounter so we ran to the lift and the encounter didn't break until the lift REACHED THE BOTTOM! Luckily for us Milynex respawned then and we killed it in a 1 minute broken fight WITH 18 people!

3) Noone can get past any mob that has Wingbeat as an AOE since they all have a 5 to 7 second recast now. (unless you can burn it in like 1 minute if you have some tricks saved) What were you thinking devs! You just wasted EVERY guilds raiding schedule by sheer and utter lack of testing that you could have done with 2 toons in zone.

The zone mobs needs to be reset back on the Servers to the way they fought PRIOR to LU 48 so you can actually PLAY the zone! We can't even fight Trak too now since YOU CAN'T GET TO HIM!

Fix this stuff in TEST not on live servers



Developer

Joined: Oct 19, 2005
Messages: 215
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Fatuus wrote:
2) When we went tp fight this mob, we had one guildie do something stupid and aggro the mob. He died and Milynex COMPLETELY DISAPPEARED. The mob didn't even appear on track. His Engineer was up...so we engaged the mob. No aggro of the named. We got the engineer to 0% and it laid dead on the ground....still no named. We tried to reset the encounter so we ran to the lift and the encounter didn't break until the lift REACHED THE BOTTOM! Luckily for us Milynex respawned then and we killed it in a 1 minute broken fight WITH 18 people!

3) Noone can get past any mob that has Wingbeat as an AOE since they all have a 5 to 7 second recast now. (unless you can burn it in like 1 minute if you have some tricks saved) What were you thinking devs! You just wasted EVERY guilds raiding schedule by sheer and utter lack of testing that you could have done with 2 toons in zone.

Thanks for the feedback. I'll look into #2, though it will likely be very difficult to reproduce, and #3 should have been hotfixed out this morning.



Loremaster

Joined: Dec 2, 2004
Messages: 17211
Location: Cheeseland, USA
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Timetravelling, your sig is AWESOME! YTMND for the win!



Loremaster

Joined: Feb 2, 2005
Messages: 181
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I haven't done new Milyex on Live yet, only Test. Anyway, I heard people saying that the generators is not popping anymore.

Is it bugged or did you remove the generators?

I really hope it is bugged out of those two, because if you removed the generators, then you did a very, very bad decision.

 

So, if it is bugged, fix ASAP! If you removed the generators, then add them to the encounter again (EXACTLY like it was on Test because the encounter was 100% perfect on Test).




Developer

Joined: Oct 19, 2005
Messages: 215
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CenturaEQ wrote:

I haven't done new Milyex on Live yet, only Test. Anyway, I heard people saying that the generators is not popping anymore.

Is it bugged or did you remove the generators?

I really hope it is bugged out of those two, because if you removed the generators, then you did a very, very bad decision.

 

So, if it is bugged, fix ASAP! If you removed the generators, then add them to the encounter again (EXACTLY like it was on Test because the encounter was 100% perfect on Test).

The generators were definitely not removed, if they are not spawning for you or any other raid then that is absolutely a bug. Hopefully they're still spawning, bc as you said it was working pretty well on test =)

 
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