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Nights of the Dead 2009 - Feedback!
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Server: The Bazaar
Guild: Serenity in Chaos
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Joined: Mar 23, 2006
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Cataclyx wrote:

RE: Lyssia

As far as i can tell you're the only other person to find the Gleaming chest besides myself. Please let us know if your'e on Test, or Testcopy, and also did you disco those items from that box.

I personally disco'd the box on testcopy, and to my knowledge noone else found the box. I provided as many folks as possible the loc for the box within the maze, but for most ppl the box simply was not in the maze at all.

As far as the necklace is concerned PM me....i solved that mystery, and the reward is a blast.

I am on testcopy, and the chest was not there the first time I ran the maze.  When I went in the second time I was intent on mapping the zone so wasn't paying attention to anything like that other than to open the various sections.  It was at least my third run through when I spotted the chest, and it was there the next time I ran through as well. 

I plan on running the maze on a different character and will check each time to see if the chest is there so we can get some idea of when it is showing up, if at all. 

My main is a lvl 80 fury.  Perhaps the chest is level limited and will only show up for the high level chars?  We shall see...



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Whilhelmina@Storms wrote:

It appears that, to get the chest, you need to do :
- one or more of the old quests (haunted mansions) or having them done from the previous year
- do the gnome quest inside (killing the boss, doesn't pop the chest. finishing the quest does. the quest can be taken on the second run)

nota, there are maps here : http://www.eq2interface.com/forums/...ead.php?t=13265
other hint : always turn right

I'm not sure this is entirely true.  I had not finished the Train to Zone quest before I saw the chest.  (At least I don't believe I did.  Maybe you just have to accept it?

The map I created for the zone is under the same forum as the one posted above, and I have added a list of pertinent /loc's for those interested.




The Dev Gnome

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I have seen the frictionless piece of eight turning people into vampires instead of werewolves as it is intended to be. I wiill be investigating that further.

As far as the Gleeming (yes it's mispelled, I will fix it) Chest I can assure you it is working correctly as I have personally checked it on the test server to make sure it shows up when it is supposed to. It is not level restricted you just may need to do things outside the Maze to get it to show up. It is intended as an extra reward for those who participate in more of the holiday events.




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The Gnome did not give me a quest, he attacked me when I tried to click on him, same for the terrified Norrathians.  Nor did I see any gleaming chest, but then I had not done any other quests so did not really expect it.  Thinking now, I may have had illusions turned off as all I got was bigger after I dropped the coin.  I did not see some of the other items listed either, attackable chest?  Nope.

Frustrating, yes, though the mobs are easy enough, my biggest problem, and the one that finally made me log and think about going to lay down, is that the maze made me nauseaus.  The Frostfell one does the same thing for me, I struggled with it as long as I could, but bleah.

 

 




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Gninja wrote:

I have seen the frictionless piece of eight turning people into vampires instead of werewolves as it is intended to be. I wiill be investigating that further.

As far as the Gleeming (yes it's mispelled, I will fix it) Chest I can assure you it is working correctly as I have personally checked it on the test server to make sure it shows up when it is supposed to. It is not level restricted you just may need to do things outside the Maze to get it to show up. It is intended as an extra reward for those who participate in more of the holiday events.

so i will have to repeat the quests i did last year? i cant repeat the main one from the house last year thogh. if i have to run just the mansion again thogh then not to bad.


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Not sure what exactly you mean by doing things outside the maze.  My main has done every live event there is for the past several years, though. 

Did the Headless Horseman encounter just a few minute ago on testcopy.  The fight itself is fine, and the loot we got was nice.  The trophy is a neck stump, and I'm wondering if maybe this could be changed into at least the torso from the chest up, or from the waist up with him holding his head?

Waiting on the horseman to reach the correct pull spot was horrendous though!  He moves WAAAAAY too slowly and roams too large a portion of the road.  Had to wait a good 1/2 hour or so before he got to the right place.  This is going to cause major issues on live servers with him being contested.  I suggest making him move faster and roam a much shorter portion of the road, as well as making sure his respawn is about 5 mins or even instantaneous.  Otherwise you are going to have a lot of unhappy people and raids stacked up like flights at LAX waiting for this one. 

*Edit*  I also wonder if there isn't a way to make this encounter available to lower levels, perhaps by making the Horseman's level adjust to the level of the person with the necklace?


Message edited by Catria on 08/30/2009 11:54:28.



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I'm pleased to see that the Hedge Maze buff also affects pets. I guess we learned our lesson from Harclave SMILEY

Would be neat if the hedge maze buff's illusion also affected the pet though.




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Shattered wrote:

Have encountered the same graphical glitch twice now running the maze for the Nightmarish Illness quest.  It has occurred in exactly the same point each time.  Around the corner from the "terrified Norrathians" I meet the gnome necromancer, at this point, I enter the cut-scene and see him fleeing for his life.  When the cut-scene ends, I return to the game to find that my UI (default UI) has become miniaturized and is unplayable. 

 

Cheers.

Edited to add:  ctrl clicking an item in chat appears to reset the ui to its original size.

My UI completely broke for me after finishing the Hedge a second time. I can't even see names when I target someone. Camping to character select leaves the UI broken too.




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It would seem that if I run thru the hedge maze and don't actually kill anything myself, and let my pet do all the dirty work, I do not get stronger; rather it's my pet that gets powerful. This could be problematic.


Message edited by Xalmat on 08/30/2009 13:37:57.


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My experiments so far in spawning gleaming chest:

Created a new character, betabuffed to 80.

1) Ran through the Maze quest and finished the instance.  No gleaming chest at any time during this run.  Gnome aggroed instead of offering quest and I had to kill him.

2) Turned in quest from maze and ran the instance again.  No gleaming chest.  Gnome offers Train to Zone quest. 

3)  Ran the original haunted house in Qeynos.  Returned to Maze.  No gleaming chest.  (BTW I was not able to repeat the Qeynos haunted house - intended or bug?)

4)  Ran the Loping Plains series/haunted house.  Returned to maze - gleaming chest was in the correct spot without completing instance.

From the above I am hypothesizing that you have to complete both the original and Loping Plains haunted houses/quests in order to get the gleaming chest to spawn. 

Feedback on the chests/drops in the Hedge:  I still feel that having the same item looted from each chest every time is odd.  There should be some sort of reward for killing these mobs other than the same items over and over which are unusable.  Same for the gleaming chest.  I can see having the necklace each time, but would like to see other items available besides the pauldrons.  This is especially true in the case of the chest dropped by the end mob.  For those who are unable to get the gleaming chest to spawn the lockpicks are useless.  Could some other reward be added to this chest along with/instead of the lockpicks at least for those who have no use for the lockpicks as yet?

I love the tapestry from the Loping Plains instance.  Would it be possible to make this one of the rewards for running the haunted house itself so we can get more than one?



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Gninja wrote:

*snipped* blahblah ..

 

... So I 'girded my loins' and went to attempt this again with my Alt box .. I figured I'd get another shot at it and drag around my alt box getting her quest done with even though I did it solo the 1st time .. zoned into (2) different instances .. okay, not too big of a deal, figured it was 'cause I hadn't done the 'real' quest on the Alt box and the zone couldn't give me all the new things if I had someone on the old one .. whatever ..

I gritted my teeth and 2 hours and over 100 curse words later I got through it with my lvl 20 Alt.  Figured, I'd group up today and do the 2nd round at the same time .. zone in .. again to 2 diferrent instances .. [censored][censored][CENSORED] ...

I have (4) accounts .. I do NOT want to do this zone more than the 1st time but to get all the extra stuff I have to do it at least (3) times from what I read/hear .. not to mention I want more of those bushes .. (5) charge recipe next year, please! .. much less the (12) bloody [censored] times I'd have to do it for all our 'mains' if it is intended to not let anyone else in the zone with you..   PLEASE FIX THIS ZONE TO BE GROUP-ABLE!

The quest in itself is cute and the idea for the maze is great (in theory for anyone other than those like me with limited patience) but there is soo much in this zone that is soo bloody ambigious.  It's not like I want to skip to the end of the book and read the last chapter nor do I need my hand held but come on .. go in this zone and get the cure and then ... nothing .. hints that are so small as to be inconsequential .. and seemly random 'updates' that may or may not be what updates you to the next part.  I feel as though there should have been an additional quest that you recieved IN the zone to get through the maze.  Again, it wouldn't have to say "kill this to get this" but it would have been nice to at least give you a direction instead of aimlessly wandering around the zone for hours. 

Thank goodness someone made a map, got it from one of the previous posts in this thread, this morning .. which is the only reason I was willing to try the zone again.  Seriously, I nearly broke my keyboard in fustration on Friday.   As, I told you on Friday the RedWords/Zone Speak or whatever goes too fast to actually read and does not duplicate to your chat window .. so the (1) hint is iffy if someone doesn't read that or if they have their particle effects too low .. which I am sure you will fix but still that's (1) hint out of over what ..  (15) steps ??

This zone makes me think of McScroggles Maze with fondness .. did I mention I hate Mazes? *sigh* ... 

I think I'd rather do the RoK Crafting writs on ALL of my Crafters than do this zone, again .. That's 80 writs * 3 faction of 6 items each .. I have another (9) crafters across servers/accts .. At least each of them would have the (1) Crafting Combine Achievement .. *sigh* ..

For the record .. This is a Personal Opinion .. I have no doubt that there are people that enjoy this zone and more that will enjoy it .. though I also have no doubt that the only way some people will do this zone is because there is now a map available ..




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Would be nice if the cut-scenes were made skippable after doing it once. Also, I agree with what was said earlier about getting the same items every time.



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Lyssia@The Bazaar wrote:

Kaitheel wrote:

Lyssia, thank you for the feedback!

ILLUSIONS:
There is no female headless huntsman model or a female orc ghost model.  I have tried to make gender differences when I could with all of the illusions.  But you are right that the orc needed a uniform and that the headless Huntsman should not have hair, beard, or any other facial options.  I've put a uniform on the orc ghost, and I'll talk to art about the huntsman's hair issue.

CRAFTING:
I'll speak with art about getting the base arangement of the charred banner perpendicular to the wall.

Creating the baneful bottle now requires the alchemy table and the blackhearted stockade now requires the woodworking table.  But there didn't seem to be anything to fit the desk.

The recipes made on the workbench now use the geocraft technique, and have geocraft counters (instead of sewing).

The Nights of the Dead candies now stack to 100!

I don't know when these changes will make it to test, but they are on their way!

Wow! Such fast service!  On the crafting stations... the bone items could also be made on the woodworking table, considering that a lot of our furniture items are made from the severed bone rare harvestable. 

Maybe we could also craft some chairs, etc that are draped with dust covers too?  It would definitely help add to the whole abandoned, haunted mansion feel.

I'd presume too late for this year .. but .. I just noticed that there are Shrouded Chairs in the LP Haunted House .. I would hazard a guess that they are in Unrest, too but I've only went there 1x ..

Anyway .. be a nice item to add for next year's recipes ..



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Morghus wrote:

Would be nice if the cut-scenes were made skippable after doing it once. Also, I agree with what was said earlier about getting the same items every time.

Agreed.  After the first time or two it was just annoying to have to sit thru the cutscenes.  Not that I didn't like them, just don't want to see them over and over.

*Edit* Just wanted to reiterate that I would like to see more of the hedge seeds handed out after the first run-through.  We are going to need dozens of these if we want to do anything worthwhile with them decor-wise and having to run the maze each time to get *one* piece of hedge is going to be extremely monotonous and quite a time-sink, considering it takes at least 15 minutes to run through each time, and then only if you know exactly what to do and where you are going.


Message edited by Catria on 08/30/2009 18:02:34.


Server: The Bazaar
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Chidori@Unrest wrote:

Gninja wrote:

Lyssia@The Bazaar wrote:

I would like to see recipes for torn draperies, perhaps in red like the flame tapestry we can make now. I would also like to see the cloak from last year's haunted mansion mountable as a house item tapestry.

 

 

The quest that gives you the cloak gives you a choice of getting the cloak or tapestry.

Would be super awesome if you could change it so that the cloak could be turned into the tapestry to display in your house, and back again when you want to wear the cloak.  Similar to the Ale-Stained Cloak of the Gathering.   That way you dont have to make a painful choice.

The last time I ran the LP haunted house it awarded me all the items and I didn't have to choose between cloak or tapestry.  I'm hoping this wasn't a bug and is left that way.  SMILEY  That being said, I would also like to see the cloak have the option of turning into a tapestry and back, like the ones from the events leading up to TSO and the like.  As far as I can tell at this point the quest that awards the cloak and tapestry can only be done once per character per year.  Either being able to mount the cloak or being able to repeat the quest more than once would be very nice, as I definitely want/need several of these tapestries.  I've been dreaming about having this particular design as a tapestry since last NotD!


 
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