Those guidelines arent even accurate at all. Observe:
This spell clearly states "On a successful attack", therefore, according to the guildlines above, it should only proc on melee, ranged, and damage based combat art attacks. That is exactly how it works, all seems right with the world until we see:
These state the exact same "On a successful attack", however both of these procs will trigger off of spells. Evidentally these spells should read "On any succesful attack", but they dont and off the top of my head I cant think of a single time I have seen that wording with the word ANY on anything. I could be wrong, but regardless, these guildlines are not followed at all in game and the players are mislead and have to find out how exactly things proc on an item to item basis.
Furthermore, a spell attack is defined as "Any damage-based spell". Thats not right either:
The above is not considered a spell attack. I have an item that adds additional heat damage on every single spell attack and this spell will not trigger it. The spell is clearly damage based, but has never counted as a spell attack. This is just one of many examples of how this description given is completely wrong.
You may notice I can prove that more than one of these provided descriptions dont hold up using just one characters repitoire of spells. How many inconsistancies could be found if I wasnt so lazy and used all 24 classes? Heck look at these two weapons:
The one on the left (Qeynos Kililj) as any ranger worth anything knows, will proc the damage attack off of their ranged attacks. That follows the description given, however there are only about 4 weapons in game that actually do this. The weapon on the right (Right Hand of the Highpriestess) has the exact same proc description in terms of wording but does not proc off the ranged attack like it should according to the guildlines.
The point of all this is, the developers cant even stick to whatever proc guidelines they have. There are just far too many and for no reason at all. Keep On a successful melee/ranged attack. Remove the ANY crap and just have On a successful attack work for everything, all physical and magical based attacks. Spell attack needs to go away and just stick to hostile or beneficial spells. Dont give us a set of guidelines attempting to clarify everything when it doesnt even hold up to things at first glance.
Evidentally these spells should read "On any succesful attack", but they dont and off the top of my head I cant think of a single time I have seen that wording with the word ANY on anything. I could be wrong, but regardless, these guildlines are not followed at all in game and the players are mislead and have to find out how exactly things proc on an item to item basis.
On any successful attack (Recent change by Aeralik based on feedback) Any melee attack, ranged attack, damage-based combat arts, damage-based spells On a successful attack Any melee attack, ranged attack, damage-based combat art On a successful melee attack Any melee attack On a successful ranged attack ranged attack, ranged combat arts When target uses a combat art Target uses a combat art. When target casts a spell Any spells When target casts a beneficial spell Any non hostile spell When target casts a healing spell Any healing spell On a successful hostile spell Any non-beneficial type spells When target surpasses X% health Health is > % specified When target falls below X% health Health is < % specified On a successful spell attack Any damage-based spells When target dies You got pwned When target is healed Any healing spell applied When target strikes a death blow Your target got pwned When target blocks Your target blocks you When target deflects Your target deflects When target dodges Your target dodges When target parries Your target parries When target ripostes Your target ripostes On a successful riposte You riposte On a successful block You block On a successful deflection You deflect On a successful parry You parry When target is damaged in combat You take any melee damage When target is damaged You take any damage When target is damaged with a ranged weapon You take ranged damage When target is damaged with a spell You take spell damage
Mermidon wrote: On any succesful attack is being added with GU32. The list above is correct, albeit missing the note about the change to the first item below. From the original post: On any successful attack (Recent change by Aeralik based on feedback) Any melee attack, ranged attack, damage-based combat arts, damage-based spells On a successful attack Any melee attack, ranged attack, damage-based combat art
On any successful attack (Recent change by Aeralik based on feedback) Any melee attack, ranged attack, damage-based combat arts, damage-based spells On a successful attack Any melee attack, ranged attack, damage-based combat art
Furthermore, a spell attack is defined as "Any damage-based spell". Thats not right either:The above is not considered a spell attack. I have an item that adds additional heat damage on every single spell attack and this spell will not trigger it. The spell is clearly damage based, but has never counted as a spell attack. This is just one of many examples of how this description given is completely wrong.
Monk CA's are not spells, though some dirge CA's are considered spells.
X'haviz's Gown of Glory says on a sucessful hostile spell, but monks are listed as those that can wear it. Will a monk's CA let it proc? I've been told yes before but now with this list, it dosen't seem like it. Any clarification would be appreicated.