Inquisitor (=) Deacon of Pain (Work In progress, Sources Numerous, Opinions Personal, Incomplete, How Taee works)
AA Points Taee is more of an all-round Inquisitor. And not finalised. I do like how the M1 debuffs get boosted with AA points though, and the Cleric STAmina line for melee critical and Heal critical
KoS AA Considerations I think Inquisitors get the best all round synergy with the EoF AA and its Battle Cleric group when we do the melee stuff in KoS/EoF AA. "MAX DPS build" "Melee" Solo/Group Spec STR 4-4-8 AGI 4-4-8 STA 4-4-8 1 free point usually spent in STR Stat boost "RAID Build" "Caster" Group/Raid spec STA 4-4-4-8 INT 4-4-4-8-2 7 free points, usually spent to upgrade Spell Crit and Melee crit STA 4-4-8-8 INT 4-4-7-8-2 Few seem to take note of Skull Crack debuff of 32 to "everything" @8 AA
EoF AA points. Keep in mind Enhance Fanaticism BUGGED BAD (in my opinion), its horrible! (halves all procedure effects, including inquest, manastone and so on) Enhance Verdict "USELESS/bugged?" (5 sec window to trigger, then 1,5 recast time on trigger, and can get interrupted on your "second cast" of it too.) "Reach of Faith" 5 meter extra range on all spells. Good? Yes/no It does not extend area of effect radius of group cure and group heal. Good for staying far away from MT on raid .. but out of range of your gung-ho scout/sectank groupies that insist on stepping on the MT's toes. Also need to spend 20 AA points in the emergency heal line. Also makes it difficult to range since it highlight on those extra 5 meters on MT and be able to be within group cure/heal radius of groupies. "Punishment" Shaman wards prevents the punishment spells, and final AA hate gain on Team mate being hit. Pretty much leaves you with Battle Cleric and Detriments
Adornment Okays so this is more like a wish list and what I'm thinking is nice. Treasured: 1 powder, 9 Fragments Pristine returns 5 Fragments Legendary: 1 Infusion, 5 Fragments, 8 Powders Pristine returns 3 Powders Fragments 2 gold Powder 60gold'ish on Splitpaw broker Neck Scintillating Consecrated Clasp -- +10 Ministration/Ordination (Makes Debuffs less resisted, and cheaper to cast debuffs and heal, not sure on amount though ~Some on board said ~1% per 5pts) Scintillating Restorative Clasp -- Heal 40 2*Ear Scintillating Intellectual Backing -- +14 INT 2*Ring Lambent Epiphanic Polish -- +70 power (T6) 2*Bracelet Scintillating Savvy Fastening -- +14 WIS Belt None adorns interesting so far for me Cloak Scintillating Metaphysical Lining -- +3 Flowing Thought Helmet Scintillating Savvy Imprint -- +14 WIS Scintillating Epiphanic Imprint - 100 power Lambent Blessed Imprint - Heal Critical 1% (T6 Fabled) Breastplate Scintillating Prismatic Appliqué -- +6 All stats Spaulders Scintillating Gritty Straps -- +14 STA Scintillating Rugged Straps -- +100 Health Forearms Scintillating Savvy Splint -- +14 WIS Gloves Scintillating Restorative Stitching -- Heal +40 Leggings Scintillating Gritty Brace -- +14 STA Boots Scintillating Gritty Spurs -- +14 STA Weapon Scintillating Molten Binding - 276 Heat +30 /5 sec Scintillating Weighted Counterweight -- +12 Crushing damage Scintillating Clemency of the Pontiff - Heal +40 Scintillating Pontiff's Second Sight - Heal Critical 1% (Fabled) 2-Hander Scintillating Phantom Shod - Drain 184 power, increase 140 Buckler Luminous Blessed Strut -- Heal Critical 1.0% (T5 Fabled) Spells I'm mostly AD3, but I tend to buy M1 versions when they are priced between 2-4pp That said, upgrading Suffering Penance, Convict, Forced Obedience, Debase and Verdict is usually cheap and well worth it. I'm also using the low level cure: Flagellant M1 for power saving. UI Setup I only use the standard dull version with eq2map as my only installed extra
DEITY Winner Seem to be Innoruuk for a healer Blessing Dark Whispers (1034 Favour) Increases the damage, heal and duration of all divine and mental spells by 10%. Duration 10 minutes, reuse 1 hour Miracles Maestro's Song(1724 Favour) Inflicts 2149-3223 divine damage on target. Inflicts 860-1289 divine damage on target every 2 seconds. Heals group members for 712-1068. Heals group members for 356-534 every 2 seconds. Duration 12.0 seconds, reuse 1 hour ? 1000 favour is roughly 1 plat of offerings value, so use wisely ?
CONSUMABLE GEAR Food & Drink Gigglegibbery Wine (11STA 11WIS) Screewoggins' Surprise (11STA 11AGI) Potions *** Noxious Reprieve (Ward poison and disease) *** Elemental Reprieve (Ward heat and cold) *** Arcane Reprieve (Ward magic, mental and divine) *** Elixir of Piety (WIS stat buff) Grandmaster Elixir of Second Sight (10min 4% heal critical 4% spell critical) *** Essence of Clarity (power regeneration) *** Noxious Remedy (Poison cure, when it gets fixed, hand to groupies. We don't group cure nox, and some AoE nox's are bad) Status Items Signet of Ethereal Form (AoE immunity 36sec) 14.000 SP 4g80s Signet of Replenishment (Power 299-555 + 75-139per sec for 6sec) 6500sp 1g20s Totems totem of the jaguar (invisibility/stealth) vision totem of the owl/Butterfly (see invisibility/stealth) Tinkered items Overclocked Manastone (90% of 20% power inc, 10% dec 12%) when power dry Gigglegibbers Secret of death (99% FD, cast time) Heart Stopper (75% FD, instantaneous cast) Root, Kingdom of Sky Carnivorous Plant Power Root (2 fertilizer, 1 water, 3 bones) Strength seem to depend on lowest level resource fed. ((Level 70: 2Small bag compost, 1flask of enchanted water, 3large meaty bone gives a 22%power root))
I'll probably edit it later. =) And no, I have no idea on how to make images work it seem =/
Spells I'm mostly AD3, but I tend to buy M1 versions when they are priced between 2-4pp That said, upgrading Suffering Penance, Convict, Forced Obedience, Debase and Verdict is usually cheap and well worth it. I'm also using the low level cure: Flagellant M1 for power saving.
um on your server maybie but on mine they know how important they are and tehy sell for no less than 25 plat