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Inquisitor (=) Deacon of Pain
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EverQuest II » Top » Class Discussion » Priest's Sanctum » Inquisitor Previous Topic  |  Next Topic
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Server: Splitpaw
Guild: Shadows of the Dragon
Rank: Shadow Seeker

Loremaster

Joined: Mar 21, 2005
Messages: 20
Offline

Inquisitor (=) Deacon of Pain
(Work In progress, Sources Numerous, Opinions Personal, Incomplete, How Taee works)

  • Raid Buff
  • Basic Macros
  • Raid Spell Chain Start
  • Heroic opportunity
  • AA Points
  • AA Considerations
  • EoF AA Points
  • Adornments
  • Spells
  • UI Setup
  • Deity
  • Consumables


Raid Buff setup
Pious AD3 - Group - STA 67 - Phys Resist 641
Fanatic's Faith AD3 - Group - Max Health 281 - Magic & Divine 812 - Mental 1015
3*Consecrated Aura AD3 - Single - Max Health 844 - DPS 23
(On me for health and survival, Swashbuckler/Brigand and Secondary Tank(ST)/other DPS)
Chilling Inquest AD3 - Single - 10% decrease power target 186, gain 127 power
(On Swashbuckler/Brigand)

Basic Macros
1  /target Maintankname
2  /target Secondarytankname
3  /g I'm under attack!
    /helpme
4  /3 Reviving %T
    /useability Revive
(channel 3 is my healer channel)

Raid Spell Chain Start
Suffering Penance M1 - Reactionary single Heal
(Optional pre pull Convert AD3 running for extra heal on each beneficial spell on hard targets, turn off to save power when initial high damage volley is over))
Forced Obedience M1 5AA Group Decrease Crush, Slash, Pierce, Ranged 36
Debase M1 5AA Decrease STR and INT 108
(Switch Forced and Debase depending on Mob)
Suffering Penance M1
Convict M1 5AA Decrease Mitigation versus all damage 855
....
Then usually
Devoted Ministration AD3 - Small Direct Heal
(Large heal is to slow casting, so another healer throws a small heal in between, and just end up using much power to heal very little)
Suffering Penance M1
Master Smite Decrease Attack speed -17, Crush, Slash, Pierce decreased 21

On non AOE mobs move in and hit with hammer debuffs then just autoattack
Strike of Flames 5AA - Divine DOT - Decrease Divine resist 840
Writhing Strike 5AA - Mental DOT - Decrease Mental resist 840
Strike of Corruption 5AA - Divine DOT - Decrease WIS 66
Skull Crack 1AA --
Reduces Pierce, Crush, Ministration, Subjugation 18,9
Reduces Ordination, Disruption, Slash, Focus 18,9
(Skull Crack debuffs amazing ~32 at 8AA)


On Area Of Effect (AoE) mobs, I usually save power for group heals but occasional toss
Absolving Flames AD3 - Heat DOT - Decrease Divine resist 910
Affliction AD3 - Mental DOT - Decrease Mental resist 938

Then just reapply debuffs and reactive when they are about to drop.
I save Fanaticism AD3 for use on trash mobs, since I'm mostly on toss single reactionary heal on main tank (MT)  duty =)

And to finish it all off Verdict M1, usually only get to cast it on the big mobs since raid burn down last 2% faster than cast time on verdict.

HEROIC Opportunity
Get the mages in group to start these, and you as a priest complete them. This is a minor point perhaps but its so incredible nice on raids.

Mage start Priest Finish-
Suffocating Wrath - Magig DD
Arcane Chalice - GROUP HEAL
And the one we REALLY WANT
Ancient Crucible -- Instant Health & Power, + HoT & PoT 

Message edited by Frostqueen on 04/22/2007 10:06:35.

Server: Splitpaw
Guild: Shadows of the Dragon
Rank: Shadow Seeker

Loremaster

Joined: Mar 21, 2005
Messages: 20
Offline

AA Points

Taee is more of an all-round Inquisitor. And not finalised.







I do like how the M1 debuffs get boosted with AA points though, and the Cleric STAmina line for melee critical and Heal critical


KoS AA Considerations


I think Inquisitors get the best all round synergy with the EoF AA and its Battle Cleric group when we do the melee stuff in KoS/EoF AA.



"MAX DPS build" "Melee" Solo/Group Spec

STR 4-4-8
AGI 4-4-8
STA 4-4-8
1 free point usually spent in STR Stat boost



"RAID Build" "Caster" Group/Raid spec

STA 4-4-4-8
INT 4-4-4-8-2
7 free points, usually spent to upgrade Spell Crit and Melee crit
STA 4-4-8-8
INT 4-4-7-8-2

Few seem to take note of Skull Crack debuff of 32 to "everything" @8 AA



EoF AA points.

Keep in mind
Enhance Fanaticism BUGGED BAD (in my opinion), its horrible!
(halves all procedure effects, including inquest, manastone and so on)

Enhance Verdict "USELESS/bugged?"
(5 sec window to trigger, then 1,5 recast time on trigger, and can get interrupted on your "second cast" of it too.)

"Reach of Faith"
5 meter extra range on all spells.
Good? Yes/no
It does not extend area of effect radius of group cure and group heal. Good for staying far away from MT on raid .. but out of range of your gung-ho scout/sectank groupies that insist on stepping on the MT's toes.

Also need to spend 20 AA points in the emergency heal line. Also makes it difficult to range since it highlight on those extra 5 meters on MT and be able to be within group cure/heal radius of groupies.

"Punishment"
Shaman wards prevents the punishment spells, and final AA hate gain on Team mate being hit.


Pretty much leaves you with Battle Cleric and Detriments


Message edited by Frostqueen on 04/22/2007 10:24:14.

Server: Splitpaw
Guild: Shadows of the Dragon
Rank: Shadow Seeker

Loremaster

Joined: Mar 21, 2005
Messages: 20
Offline

Adornment
Okays so this is more like a wish list and what I'm thinking is nice.

Treasured: 1 powder, 9 Fragments Pristine returns 5 Fragments
Legendary: 1 Infusion, 5 Fragments, 8 Powders Pristine returns 3 Powders

Fragments 2 gold Powder 60gold'ish on Splitpaw broker

Neck
Scintillating Consecrated Clasp -- +10 Ministration/Ordination
(Makes Debuffs less resisted, and cheaper to cast debuffs and heal, not sure on amount though ~Some on board said ~1% per 5pts)
Scintillating Restorative Clasp -- Heal 40

2*Ear
Scintillating Intellectual Backing -- +14 INT

2*Ring
Lambent Epiphanic Polish -- +70 power (T6)

2*Bracelet
Scintillating Savvy Fastening -- +14 WIS

Belt
None adorns interesting so far for me

Cloak
Scintillating Metaphysical Lining -- +3 Flowing Thought

Helmet
Scintillating Savvy Imprint -- +14 WIS
Scintillating Epiphanic Imprint - 100 power
Lambent Blessed Imprint - Heal Critical 1% (T6 Fabled)

Breastplate
Scintillating Prismatic Appliqué -- +6 All stats

Spaulders
Scintillating Gritty Straps -- +14 STA
Scintillating Rugged Straps -- +100 Health

Forearms
Scintillating Savvy Splint -- +14 WIS

Gloves
Scintillating Restorative Stitching -- Heal +40

Leggings
Scintillating Gritty Brace -- +14 STA

Boots
Scintillating Gritty Spurs -- +14 STA

Weapon
Scintillating Molten Binding - 276 Heat +30 /5 sec
Scintillating Weighted Counterweight -- +12 Crushing damage

Scintillating Clemency of the Pontiff - Heal +40
Scintillating Pontiff's Second Sight - Heal Critical 1% (Fabled)

2-Hander
Scintillating Phantom Shod - Drain 184 power, increase 140

Buckler
Luminous Blessed Strut -- Heal Critical 1.0% (T5 Fabled)


Spells
I'm mostly AD3, but I tend to buy M1 versions when they are priced between 2-4pp

That said, upgrading Suffering Penance, Convict, Forced Obedience, Debase and Verdict is usually cheap and well worth it. I'm also using the low level cure: Flagellant M1 for power saving.


UI Setup
I only use the standard dull version with eq2map as my only installed extra



 

 

DEITY
Winner Seem to be Innoruuk for a healer

Blessing
Dark Whispers (1034 Favour)
Increases the damage, heal and duration of all divine and mental spells by 10%. Duration 10 minutes, reuse 1 hour

Miracles
Maestro's Song(1724 Favour)
Inflicts 2149-3223 divine damage on target. Inflicts 860-1289 divine damage on target every 2 seconds. Heals group members for 712-1068. Heals group members for 356-534 every 2 seconds. Duration 12.0 seconds, reuse 1 hour


? 1000 favour is roughly 1 plat of offerings value, so use wisely ?


Message edited by Frostqueen on 04/22/2007 10:12:59.

Server: Splitpaw
Guild: Shadows of the Dragon
Rank: Shadow Seeker

Loremaster

Joined: Mar 21, 2005
Messages: 20
Offline

CONSUMABLE GEAR

Food & Drink
Gigglegibbery Wine (11STA 11WIS)
Screewoggins' Surprise (11STA 11AGI)

Potions
*** Noxious Reprieve (Ward poison and disease)
*** Elemental Reprieve (Ward heat and cold)
*** Arcane Reprieve (Ward magic, mental and divine)

*** Elixir of Piety (WIS stat buff)
Grandmaster Elixir of Second Sight (10min 4% heal critical 4% spell critical)

*** Essence of Clarity (power regeneration)

*** Noxious Remedy (Poison cure, when it gets fixed, hand to groupies. We don't group cure nox, and some AoE nox's are bad)

Status Items
Signet of Ethereal Form (AoE immunity 36sec) 14.000 SP 4g80s
Signet of Replenishment (Power 299-555 + 75-139per sec for 6sec) 6500sp 1g20s

Totems
totem of the jaguar (invisibility/stealth)
vision totem of the owl/Butterfly (see invisibility/stealth)

Tinkered items
Overclocked Manastone (90% of 20% power inc, 10% dec 12%) when power dry
Gigglegibbers Secret of death (99% FD, cast time)
Heart Stopper (75% FD, instantaneous cast)

Root, Kingdom of Sky Carnivorous Plant
Power Root (2 fertilizer, 1 water, 3 bones)
Strength seem to depend on lowest level resource fed.
((Level 70: 2Small bag compost, 1flask of enchanted water, 3large meaty bone gives a 22%power root))

 

I'll probably edit it later. =)
And no, I have no idea on how to make images work it seem =/


Message edited by Frostqueen on 04/22/2007 10:03:21.


Loremaster

Joined: Jun 3, 2006
Messages: 4187
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Spells
I'm mostly AD3, but I tend to buy M1 versions when they are priced between 2-4pp

That said, upgrading Suffering Penance, Convict, Forced Obedience, Debase and Verdict is usually cheap and well worth it. I'm also using the low level cure: Flagellant M1 for power saving.

 

 

um on your server maybie but on mine they know how important they are and tehy sell for no less than 25 plat




Loremaster

Joined: Dec 31, 2004
Messages: 343
Offline

Uhh.. I usually use Quickcast when the tank calls for Reinforcement, or is about to get his [I cannot control my vocabulary] handed to him.

Never had problems at all.
 
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