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EverQuest II » Top » The Development Corner » Developer Roundtable Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  17  Next
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Lead Programmer

Joined: Nov 28, 2006
Messages: 1159
Location: San Diego
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Thanks again to everyone who responded to my original post asking "What bugs you the most".  There were a vast array of responses from the common "multi-core support" to the less common "more realistic dwarven beards".

Twenty-four pages later I've consolidated and categorized the responses.   Below are the top issues from each of the categories with the number of times they were QFE'd in parenthesis.

Engineering / Programming
  1. Multi-core support  (59)
  2. Under-utilization of the graphics card / GPU  (45)
  3. Allow shared bank usage across alignments on PvE servers.  Allow sharing of coin.  (9)
  4. Vista compatibility issues / DirectX10 support (SMILEY
  5. General NPC pathing issues (SMILEY
  6. Having to cancel a mount to climb a wall, and recast it when done.  (7)
  7. Usable furniture such as chairs you can sit in and beds you can lay in.  (7)
  8. Increase the stack size of more items and allow more types of items to stack.  (6)
  9. Spell and Combat Art icons "grey out" while casting, making it difficult to see availability.  (6)
  10. Slow backup speed on mounts  (6)
  11. More hotbars  (5)
  12. Pets still have issues keeping up with their owners  (5)
  13. Allow purchasing of broker items from within your house.  (5)
  14. Dedicated torch slot  (5)
  15. Sharing UI settings files across characters attempts to load invalid channels each time  (4)
  16. Players should be forced to dismount or hide mount in specific areas such as banks and brokers (4)
  17. Display a list of Druid rings and whether or not you've gained access to them.  (4)
  18. Allow more control of the display of particle effects such as disabling all but self and NPC.  (4)
  19. Raid window doesn't always allow moving people group members between groups  (4)
  20. Effects window is limited to displaying 30 buffs  (4)
  21. Better control over managing chat channels and the ability to assign colors to more than 10 channels  (4)
  22. Allow sorting of collection quests by name, level and completion percentage  (4)
  23. Aqua vision is broken  (4)
  24. Mounts should jump when stationary and pressing the space bar instead of playing animation.  (4)
There were 84 more issues that were QFE'd 3 times or less.


Game Design / Content
  1. Increase house item limits  (22)
  2. Itemization is imbalanced between new zones such as Darklight Wood and Timorous Deep compared to old-world zones.  (9)
  3. Provide better ways to obtain city faction and do more with the city faction system  (7)
  4. Allow for Hallmark quests to be deleted  (5)
  5. Not enough multi-creature encounters in RoK  (5)
  6. Create an option to force house pets to stay still  (5)
  7. Each archetype should use its own rare tradeskill component  (5)
  8. Add more common NPC types (banker, broker, etc) to other city zones  (4)
  9. Make all collection quest pages tradable  (4)
  10. Allow every character on an account to claim veteran rewards  (4)
  11. Create a method for fast travel from TS / Nek docks back to city zones  (4)
  12. More live events  (4)
  13. Move commonly used NPCs into more accessible locations (QH Broker)  (4)
  14. Add carpets to Neriak and Kelethin  (4)
  15. Fix harvest nodes from spawning in trees and out-of-reach places  (4)
There were 42 more issues that were QFE'd 3 times or less.


Art
  1. More variation in armor and robe designs, not just new textures on existing models / Skeletal revamp  (20)
  2. Qeynos and Freeport cities each merged into a single zone  (6)
  3. House items should render from all angles.  Floor items with bottoms, ceiling items with tops, wall items with backs.  (3)
  4. Potion / poison icons should match buff colors  (3)
  5. Fix bookshelves to hold books  (3)
  6. More wall / ceiling / floor textures, especially in Kelethin, Neriak and Gorowyn  (3)
There were 11 more issues that were QFE'd 2 times or less


General
  • Better communication with the community
  • Allow disabling of LoN advertisements or move them to a special chat filter
  • Better testing before release
  • More information about who is on the development team and what they do

As I mentioned earlier, only the top issues have been listed for brevity.  If you'd like to see the entire compiled list, you may download it here in MS Excel format.

Quite a few of these issues have been addressed in Game Update 44 and many more of them will be addressed in upcoming updates.   Before I can discuss specifics, I'll need to talk with each department lead.  I'll try to have myself or someone from each department post a follow-up soon.

Thanks again for providing some great feedback!




Lead Programmer

Joined: Nov 28, 2006
Messages: 1159
Location: San Diego
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It's been a couple of months since I made the post asking what problems bug you the most.  If you've read through the update notes over the last several GU's you probably saw some things that came up in this thread.

In the initial thread, it was asked that we follow up with these issues and let people know what we plan to do.   So I wanted to post a recap of the last several game updates and highlight changes that were inspired by your feedback.

In no specific order...

Allow shared bank usage across alignments on PvE servers and add shared coin.
You'll see this change in GU45.  We've increased your bank size, doubled the shared bank size, added shared coin, and now allow you to share across alignment on PvE servers.

Vista Compatibility
While I'm sure we haven't resolved all Vista issues, we've made big leaps in memory management on Vista machines that should have reduced the number of out-of-memory crashes.

Having to drop your mount to climb a wall or use a server-controlled mount.
You no longer need to drop your mount and recast it to climb a wall, as of GU44.  I believe similar changes for server-controlled mounts are going in with GU45.

Icons grey out during casting making it hard to see which abilities are available.
Changed in GU44 to no longer grey out while casting or in "recovery".

Pets can't keep up with their owners.
A change was made in GU44 to cause your pet to teleport to you if he gets too far away.  This should resolve some of the issues, but we probably still have some improvements that can be made in this area.

Raid window bugs / problems moving people around
This issue should have gone away in GU43.

Consolidate travel
More bells were added to city zones in GU43, and you'll see some improvements to the Sokokar posts in GU45 and 46.

Increase stack size of items
We've increased the stack sizes of potions and poisons and will continue to review other items in the future.

Ability to auto-consume poisons and potions
Coming Soon!

Ability to display your bow instead of always showing sword/shield
This was implemented in GU44 to allow you to display your bow.  Unfortunately some were disappointed that the bow and cloak could not be shown simultaneously.  Currently, trying to show both would just look plain bad.  They'd clip through each other and it would look really messy.  So for the time being you have to make the decision to show your cloak or your bow.

Guild Halls
I'm sure you know by now these are in development.  I don't have clearance to talk specifics, but I can tell you that they are introducing some awesome features and it will be well worth the wait!  Coming Soon.

Ranged weapon damage reduced by ammo level
Fixed in GU44

Assigned raid looters
As of GU44 you can now assign designated raid looters who are able to loot corpses and chests when the loot options are set to Leader Only.

Memory Leaks (especially in Veeshan's Peak)
The particle effect memory leak in VP was fixed and either hotfixed between GU44 and 45 or will be released with 45.

Server-controlled mounts flying sideways.
Fixed

Can't equip a cloak in appearance slot via macro
Fixed

Lock harvest nodes while harvesting
Done

Crashing/hanging on Receiving Zone Info
Fixed and either hotfixed already or live with GU45.

Built-in voice chat
Coming soon!

Increased House Item limit
We've introduce house item and vault expanders to increase vault size and house item limit.

House pets should allow interaction with Trustees

Fixed this today as a matter of fact.  SMILEY  Coming in GU46.

Crafted armor and weapons not viable compared to quested/dropped armor and weapons in EoF and RoK
Domino has just completed a revamp of Weaponsmith recipes that should increase their desirability.  I don't want to put words in her mouth, but I'm sure she's not finished.  SMILEY


As you can see, we've been pretty busy over the past few GU's.  I'm sure some of you are asking, "Where is the multi-core support and better utilization of the GPU"?  As you can imagine, these aren't quick-fixes, and take some time.  We are definitely looking at many options for improving performance of the client as well as reducing lag on the server.

We've got many more exciting things planned for upcoming GU's as well as an awesome expansion in the works for later this year.

In the original thread, I specifically asked that people not post class-balance issues but as I'm sure you're aware, we've been listening in that area too.  Rangers got some attention in GU44 and Coercers will see some nice changes in GU45.  We're well aware of the other classes that would like attention and the most I can offer right now is that we're listening and hang in there.  These changes take time and we want to do them right.

Your top issue may not have been address so far, but hopefully some of these changes have improved your EQ2 experience!  I'll try to post another follow up in a couple of months when I have more to talk about.  SMILEY





General

Joined: Nov 24, 2004
Messages: 370
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Thanks Rothgar for the update.

I know I might be asking a bit much, but this is a list of what has been done so far, and great work on all of it so far, any chance of a list of planned next type of items?  Just like to anticipate what's on the horizon.

Anyway great work devs on these changes it really has made a great difference.


General

Joined: Nov 24, 2004
Messages: 370
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Also forgot

  • Make all collection quest pages tradable  (4)
  • Allow every character on an account to claim veteran rewards  (4)


  • These have also been done or coming over the last few weeks.
    Also

    Message edited by Syndic on 05/05/2008 21:52:28.


    General

    Joined: Jun 1, 2005
    Messages: 1175
    Location: California, United States of America
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    Interaction with the community as presented by Rothgar is why I'm loving EQ2 even more, especially when you see that some devs really do care SMILEY.

    Another thank you Rothgar, and all the other devs that are involved with these changes.

    Message edited by Dragowulf2 on 05/05/2008 23:38:29.


    Server: Runnyeye
    Guild: Fate
    Rank: Member

    Loremaster

    Joined: Sep 15, 2005
    Messages: 2505
    Location: Old South Wales
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    Rothgar wrote:
    We've got many more exciting things planned for upcoming GU's as well as an awesome expansion in the works for later this year.

    Dear God no.......not already! Hopefully no increase in the level cap? We're not properly balanced at 80 yet.



    Loremaster

    Joined: Nov 12, 2004
    Messages: 29
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    Holymoly@Runnyeye wrote:
    Rothgar wrote:
    We've got many more exciting things planned for upcoming GU's as well as an awesome expansion in the works for later this year.

    Dear God no.......not already! Hopefully no increase in the level cap? We're not properly balanced at 80 yet.


    Don't worry Holy SMILEY Seems soon right now, but come November when they usually come out, you'll be wanting it SMILEY.... Great job Rothgar, its nice that the community can actually see their posts making a difference, reading the forums lately it seems like people have lost faith in their words.

     **claps** Very happy with this! Keep up the good work!

     




    General

    Joined: Nov 10, 2004
    Messages: 1140
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    Kudos on all the improvements from user feedback.

    Keep up the great work and interaction.



    General

    Joined: Jan 22, 2005
    Messages: 4241
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    Thank you for the feedback, it is appreciated...

     

    I do have one more suggestion to add to your list though:

    Veteran Rewards ~ Allow us to pick and choose which reward we want. Such as Xp potions for TS or Adventuring. Currently if you choose this, you receive both, but if I have a toon I'm not crafting with those potions just go to waste basically.



    Loremaster

    Joined: Nov 14, 2004
    Messages: 128
    Location: Renton, WA (outside seattle
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    I have to say this list impressed me. This game is trying to stay fresh...and its working...no matter what i play I always come back



    Loremaster

    Joined: Apr 5, 2005
    Messages: 3061
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    3 HUGE THINGS for me that I feel wouldn't be hard to implement.

     

    1. Add a check box to the broker that lets me filter out things that i already have or have better than.  If i search for spells it should filter out any adept 1's i already have the adept 3 for.  (You already have the blue text there, so this shouldn't be a huge issue.) 

    AND this filter should filter out collection items I already have collected.  (Basically anything grey)  If its there I have missed it, i see pages of grey stuf, but i don't want to see it at all.  This would be SOOOOOOOOOOOOOOOOOOOO helpful.

    2. A checkbox that will filter my tradeskill recipes by what has not been made pristine, so i can figure out what still holds bonus xp for me.

    3. Get rid of no-trade/LORE pages.  I have a handful of page collection quests finished, and a plethora on each character that need 1 or 2 no -trade pages that i never found and now are not worth me even going and looking for.  I alternately wish i could 'unload' the pages from non-finished collections and sell them, or just delete them all together.



    Server: Befallen

    Loremaster

    Joined: Dec 28, 2005
    Messages: 586
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    Great work on putting in so many nice changes. I have a few suggestions to add SMILEY

    Rothgar wrote:

    Icons grey out during casting making it hard to see which abilities are available.
    Changed in GU44 to no longer grey out while casting or in "recovery".

    just as an fyi -  spell icons no longer grey out while casting or in "recovery," but clickable items still grey out. (i.e. thermal shocker or potions).

    Please let us see who has detrimental effects in the raid window. This functionality is already built into the group window and it would be such a huge help to have the information available for the raid window as well.  As a healer I am always healing/curing outside of my group and this would alleviate the awful job of having to spam cures.

    Any raiding healer would absolutly love this change.



    Loremaster

    Joined: Aug 8, 2005
    Messages: 69
    Location: Las Vegas, NV
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    Performance wise you guys have been doing great last couple months. Keep up the good work.

    If we can just get that multicore support and the shadows and particle effects moved to GPU all my prayers will have been answered for eq2



    Loremaster

    Joined: Nov 11, 2004
    Messages: 31
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    Bodracoran wrote:

    Performance wise you guys have been doing great last couple months. Keep up the good work.

    If we can just get that multicore support and the shadows and particle effects moved to GPU all my prayers will have been answered for eq2

    I second this!!!!  Thanks guys for the hard work.  I really would like to use that card I just bought SMILEY


    Loremaster

    Joined: May 3, 2006
    Messages: 763
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    Skelly revamp???
     
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