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EverQuest II » Top » General EverQuest II Discussion » General Gameplay Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  12  Next
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Server: Everfrost
Guild: Mithril
Rank: Herald (1mo and 30k status)

Loremaster

Joined: Dec 8, 2004
Messages: 301
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 It began by nerfing instances to make them easier.

 It continued with making Venril and Overking easier.

It continued still with the release of Shard of Hate and the insane gear that came out of that.

And further down the path it traveled with making Leviathan access far more obtainable.

What's next?

I think you're faced with a difficult dilemna now, Sony. In fact, you're faced with a couple. With all this insane gear that is out there now, the top end guilds are maxed with stats. How do you plan to handle that with the next expansion? Level raise? More insane gear that won't make any difference?

How do you tell the mid to top-end guilds that you continue to nerf content to give everyone in the game the same access? The ones that have spent the time, frustration, coin and effort to just squeak past those tough mobs? Will the nerfs continue? When people start complaining about how difficult Levi is, will he be made easier next? I'm not sure I understand why YOU don't understand there MUST be levels and tiers for every MMO for the sake of a little thing we call "progression." Granted, it is inevitable. As the new expansion gets closer, I'm sure I will see more and more nerfs to mobs to give everyone access to the content they can't reach. Either because they're not good enough, or more than likely, too lazy to put in the effort.

Of course, then there is the argument that "we're all paying $15.00." I suppose a decent counter-argument to that might be if we invest the same amount of money into the stock market and I spend the time researching and talking to my broker to maximize my investment and you go broke from being too lazy to do anything - somehow that is the stock market's fault. Makes sense, I guess.

To me it seems you are spinning your wheels, Sony. Not quite sure where to pull out of neutral and into drive to shoot off in the correct direction, because the water keeps getting more and more muddy and unclear. Of course, I understand why you're doing it. The "WoW" model. Gotta hand everyone fabled and mythical gear to keep them happy. I will have to lean back in my chair and smile when I see vendors in QH selling people's mythicals.

So, by all means. Continue to crush your top end, as well as the upper middle range. In fact, we should all just stop raiding for the next expansion and wait patiently for you to level out the playing field for ALL guilds before we start. That way, everyone on the server can have the *same, exact thing.*

I miss the days of Everquest 1, where you actually had to earn something. And yes, I could go play that. Unfortunately the last expansion for it comes out this november and is kinda pointless at this point.

Heading back to WoW is looking more and more tempting. At least they still make people get access.


Server: Nektulos

Loremaster

Joined: Feb 17, 2005
Messages: 722
Location: Seattle
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See ya... Oh and do you think WoW hold's onto their sub's by keeping the flag requirements on their dungeons.. don't think so friend. Blizzard and now SOE is starting to realize that flagging is a huge Sub killer.

Your title makes me curious? What dangerous road? If you mean by having more people come back to the game to play do-able content? OMG! People are logging in!! RUN FOR YOUR LIFE!!!


Message edited by Grimlux on 05/11/2008 11:07:18.


Server: Najena
Guild: Disciples of Destiny
Rank: Non-Raider

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Joined: Dec 31, 2004
Messages: 2243
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I'd be careful on the pride or value put on pixalated things gained between expansions.  It probabaly makes a person wondered where all that time went... 


Loremaster

Joined: Nov 19, 2004
Messages: 6906
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As a general design rule, the fewer people who consume content, the less efficient it is to devote development time and money to said content. In other words, if content only 1% of your customer base uses consumes 20% of your development budget, something is wrong.

There's a couple of ways you can proceed:

1. Make people pay for content.

2. Make content more accessible.

As setting up a system to pay for content beyond expansions is not feasible, that leaves opening up content to more people.


Server: Nektulos

Loremaster

Joined: Feb 5, 2005
Messages: 156
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Cyque@Everfrost wrote:

 I miss the days of Everquest 1, where you actually had to earn something. And yes, I could go play that. Unfortunately the last expansion for it comes out this november and is kinda pointless at this point.

Wait, where did you hear that? EQ1 only has one more expansion coming out? Anyone have details about this?



Loremaster

Joined: Mar 3, 2005
Messages: 1420
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Kolamir@Nektulos wrote:
Cyque@Everfrost wrote:

 I miss the days of Everquest 1, where you actually had to earn something. And yes, I could go play that. Unfortunately the last expansion for it comes out this november and is kinda pointless at this point.

Wait, where did you hear that? EQ1 only has one more expansion coming out? Anyone have details about this?
First i've heard of it..


Loremaster

Joined: Dec 6, 2004
Messages: 1807
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You fuss that everything is nerfed and too easy.....then your parting shot is 'headed back to WOW"?!?!?!?!

*falls on floor laughing from the idiotic irony*




General

Joined: Apr 9, 2005
Messages: 365
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Actually up to L70 now in eq2 and alot of wow content was harder imo.  It played out eventually but it did take more strategy to win many fights there than it does here. 
Message edited by Svann on 05/11/2008 12:28:33.


Loremaster

Joined: Dec 6, 2004
Messages: 2727
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Bye!

PS: Can I have your stuff?






Server: Najena
Guild: Tranquil Waters
Rank: Sharpshooter

Loremaster

Joined: Nov 12, 2004
Messages: 3656
Location: Indianapolis, IN
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Kolamir@Nektulos wrote:
Cyque@Everfrost wrote:

 I miss the days of Everquest 1, where you actually had to earn something. And yes, I could go play that. Unfortunately the last expansion for it comes out this november and is kinda pointless at this point.

Wait, where did you hear that? EQ1 only has one more expansion coming out? Anyone have details about this?

The next expansion for EQ1 is coming in November. There's been nothing said about it being the last. EQ1 is still alive and well.



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Joined: Dec 10, 2004
Messages: 805
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Dasein wrote:
As a general design rule, the fewer people who consume content, the less efficient it is to devote development time and money to said content. In other words, if content only 1% of your customer base uses consumes 20% of your development budget, something is wrong.

There's a couple of ways you can proceed:

1. Make people pay for content.

2. Make content more accessible.

As setting up a system to pay for content beyond expansions is not feasible, that leaves opening up content to more people.

Brilliant idea have a dev position dedicated to raid zones and establish the play and pay model for high end raiding to fund the position SMILEY That way people arent taken away from creating content for the "dumb and lazy" ie the rest of us for zones that are only ever seen by one or two guilds per server.

Server: Everfrost
Guild: Mithril
Rank: Herald (1mo and 30k status)

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Joined: Dec 8, 2004
Messages: 301
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The dangerous road is appealing to the "instant gratification" crowd which seems to be running rampant.

And from what I understand, that will be the last expansion for EQ1 given that it ties into the final lore before the shattering or rending or something.

 


Server: Venekor
Guild: Dark Vengeance
Rank: Member

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Joined: Oct 4, 2006
Messages: 5337
Location: Connecticut
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Celena wrote:

You fuss that everything is nerfed and too easy.....then your parting shot is 'headed back to WOW"?!?!?!?!

*falls on floor laughing from the idiotic irony*

Hehe.. you beat me to it. XD

To the OP:

Roll on a PvP server.. no matter which MMO you play things will become extremely simplistic eventually. Its just an AI after all and after a few tackles at any mob you'll learn the pattern. In PvP at least there is the risk of the unexpected and you have no idea what your enemy will do next.

If that's not an option for you, then go play console games where they have difficulty levels to choose from.


Server: The Bazaar

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Joined: Oct 8, 2006
Messages: 75
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Cyque@Everfrost wrote:

The dangerous road is appealing to the "instant gratification" crowd which seems to be running rampant.

And from what I understand, that will be the last expansion for EQ1 given that it ties into the final lore before the shattering or rending or something.

 


 According to the lore, EQ2 is a tangent universe and since the first person set foot in the Plane of Time, we have been progressing down an alternate timeline.  Anything that came out after the expansion that allowed PoT access in EQ1 is part of an alternate future reality (than ours) and will never lead up to EQ2 as we know it...


Server: Everfrost
Guild: Fluffy Dead Bunnies
Rank: Snowshoe Hare

General

Joined: Jan 29, 2005
Messages: 169
Location: Northern Minnesota USA
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Dude it's just a game, CHILL!  It's not life.  Nothing in this game or any other is that important to get all riled up over.  Yea the loot has been souped up.  So what?  Oh Noes some other guild is now able to do something only your guild was able to do before?  Oh Noes!  Life is over!  Enjoy the game, don't sweat the small stuff.   Might wanna not go the drama queen route either, it's not very becoming.  Sorry if I offended, it wasn't my intent.  Just seems like you may be taking the game a wee bit to seriously.

Peace out! SMILEY


 
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