It began by nerfing instances to make them easier.
It continued with making Venril and Overking easier.
It continued still with the release of Shard of Hate and the insane gear that came out of that.
And further down the path it traveled with making Leviathan access far more obtainable.
What's next?
I think you're faced with a difficult dilemna now, Sony. In fact, you're faced with a couple. With all this insane gear that is out there now, the top end guilds are maxed with stats. How do you plan to handle that with the next expansion? Level raise? More insane gear that won't make any difference?
How do you tell the mid to top-end guilds that you continue to nerf content to give everyone in the game the same access? The ones that have spent the time, frustration, coin and effort to just squeak past those tough mobs? Will the nerfs continue? When people start complaining about how difficult Levi is, will he be made easier next? I'm not sure I understand why YOU don't understand there MUST be levels and tiers for every MMO for the sake of a little thing we call "progression." Granted, it is inevitable. As the new expansion gets closer, I'm sure I will see more and more nerfs to mobs to give everyone access to the content they can't reach. Either because they're not good enough, or more than likely, too lazy to put in the effort.
Of course, then there is the argument that "we're all paying $15.00." I suppose a decent counter-argument to that might be if we invest the same amount of money into the stock market and I spend the time researching and talking to my broker to maximize my investment and you go broke from being too lazy to do anything - somehow that is the stock market's fault. Makes sense, I guess.
To me it seems you are spinning your wheels, Sony. Not quite sure where to pull out of neutral and into drive to shoot off in the correct direction, because the water keeps getting more and more muddy and unclear. Of course, I understand why you're doing it. The "WoW" model. Gotta hand everyone fabled and mythical gear to keep them happy. I will have to lean back in my chair and smile when I see vendors in QH selling people's mythicals.
So, by all means. Continue to crush your top end, as well as the upper middle range. In fact, we should all just stop raiding for the next expansion and wait patiently for you to level out the playing field for ALL guilds before we start. That way, everyone on the server can have the *same, exact thing.*
I miss the days of Everquest 1, where you actually had to earn something. And yes, I could go play that. Unfortunately the last expansion for it comes out this november and is kinda pointless at this point.
Heading back to WoW is looking more and more tempting. At least they still make people get access.
See ya... Oh and do you think WoW hold's onto their sub's by keeping the flag requirements on their dungeons.. don't think so friend. Blizzard and now SOE is starting to realize that flagging is a huge Sub killer.
Your title makes me curious? What dangerous road? If you mean by having more people come back to the game to play do-able content? OMG! People are logging in!! RUN FOR YOUR LIFE!!!
Cyque@Everfrost wrote: I miss the days of Everquest 1, where you actually had to earn something. And yes, I could go play that. Unfortunately the last expansion for it comes out this november and is kinda pointless at this point. Wait, where did you hear that? EQ1 only has one more expansion coming out? Anyone have details about this?
You fuss that everything is nerfed and too easy.....then your parting shot is 'headed back to WOW"?!?!?!?!
*falls on floor laughing from the idiotic irony*
As a general design rule, the fewer people who consume content, the less efficient it is to devote development time and money to said content. In other words, if content only 1% of your customer base uses consumes 20% of your development budget, something is wrong. There's a couple of ways you can proceed:1. Make people pay for content.2. Make content more accessible.As setting up a system to pay for content beyond expansions is not feasible, that leaves opening up content to more people.
The dangerous road is appealing to the "instant gratification" crowd which seems to be running rampant.
And from what I understand, that will be the last expansion for EQ1 given that it ties into the final lore before the shattering or rending or something.
You fuss that everything is nerfed and too easy.....then your parting shot is 'headed back to WOW"?!?!?!?!*falls on floor laughing from the idiotic irony*
The dangerous road is appealing to the "instant gratification" crowd which seems to be running rampant.And from what I understand, that will be the last expansion for EQ1 given that it ties into the final lore before the shattering or rending or something.