I deffinately have alot of questions concerning the voice chat system.
1. What is the overall goal of the voice chat system? Are you wanting to compete with Ventrilo and Teamspeak servers?
2. Is the Speak system a seperate entity to EQ2 wherebye it goes to another server or is it tied directly into specific EQ2 servers? One thing I worry about is 2k+ players all chatting at the same time possibly creating lag.
3. Will people be able to silence others in their group or other players they feel are too talkative? Also have you thought about tieing it into the ignore system?
4. What tools will you give raid and group leaders to control chatter? Will leaders have the ability to quickly silence everyone but themselves to give out orders and directions?
5. In terms of latency will see a seperate latency window for the voice chat to monitor our lag or will it be in the same window as the game latency window?
6. For the guild portion will we see a rank system with voice chat permission and a possible tie in to custom voice channels?
I'll have to thank up some more questions, but those are my most pressing ones at the moment.
One question to add:
Will there be possibilities to alter your voice according to the char you play? If not I seriously doubt I will ever use it. For me systems like Ventrilo or Teamspeak conflict with immersion into the game, sorry I just cringe if the big Ogre Warrior Guy speaks like a lil girl or the beautiful High Elfen Lady flirts with everybody in the group in a strong Bariton voice...
Purr~
One question to add:Will there be possibilities to alter your voice according to the char you play? If not I seriously doubt I will ever use it. For me systems like Ventrilo or Teamspeak conflict with immersion into the game, sorry I just cringe if the big Ogre Warrior Guy speaks like a lil girl or the beautiful High Elfen Lady flirts with everybody in the group in a strong Bariton voice...Purr~
I deffinately have alot of questions concerning the voice chat system. 1. What is the overall goal of the voice chat system? Are you wanting to compete with Ventrilo and Teamspeak servers? 2. Is the Speak system a seperate entity to EQ2 wherebye it goes to another server or is it tied directly into specific EQ2 servers? One thing I worry about is 2k+ players all chatting at the same time possibly creating lag. 3. Will people be able to silence others in their group or other players they feel are too talkative? Also have you thought about tieing it into the ignore system? 4. What tools will you give raid and group leaders to control chatter? Will leaders have the ability to quickly silence everyone but themselves to give out orders and directions?5. In terms of latency will see a seperate latency window for the voice chat to monitor our lag or will it be in the same window as the game latency window? 6. For the guild portion will we see a rank system with voice chat permission and a possible tie in to custom voice channels? I'll have to thank up some more questions, but those are my most pressing ones at the moment.
Purrfect wrote:One question to add:Will there be possibilities to alter your voice according to the char you play? If not I seriously doubt I will ever use it. For me systems like Ventrilo or Teamspeak conflict with immersion into the game, sorry I just cringe if the big Ogre Warrior Guy speaks like a lil girl or the beautiful High Elfen Lady flirts with everybody in the group in a strong Bariton voice...Purr~I heard that is part of the Vivox system, you can even change the sex of your voice so if your a women playing a male ogre your voice will sound like that.I am very curious how this is going to play out, like most guilds we use Ventrillo for raids and general chating. However if there's not many people online then vent is quiet. I kind of like the idea of doing pickup groups where even if people dont have MIC's we can listen to maybe the tank running the show etc.I am curious how this is all going to work with chat channels though, are these to become all voice based so lvl 70-79 is going to have 40+ people in it all talking at the same time. On the same note will the likes of Qeynos Harbor have this feature also so people close to each other can hear each other speak. I imagine this is going to be amazing for the roleplay servers. Overall I am very excited by this whole feature it has the possbility of really changing the game for a lot of people.
Fantastic! This game is really developing by leaps and bounds....I'm impressed with changes that have taken place this past year. Keep up the good work, can't wait!
Sounds good, might have to drop ventrillo
I take offence at the silencing of talkative people statement though
Sweet! Kudos all around.