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Empowered heal mod on new armor broken?
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EverQuest II » Top » General EverQuest II Discussion » Items and Equipment Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Black Mage

Joined: Feb 20, 2007
Messages: 616
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Not intended. I think I know what's causing that and should have it fixed soon.

Edit: Fixed. In with the next hotfix.


Message edited by Fyreflyte on 11/20/2008 12:04:45.


Server: Blackburrow
Guild: Bane
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Loremaster

Joined: Nov 11, 2004
Messages: 294
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Would the fix effect heal procs?  Hearing that reactives don't proc them and I have seen numbers for OH and EH that support that claim.




Loremaster

Joined: Aug 23, 2007
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Fyreflyte wrote:

Not intended. I think I know what's causing that and should have it fixed soon.

Edit: Fixed. In with the next hotfix.


Didn't go live today, so figure the next one?



Black Mage

Joined: Feb 20, 2007
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Next hotfix would indicate the next one. Not this one. =)

Turn around time is never less than a couple of days, since we have to test our changes before we push them live.




Loremaster

Joined: Nov 11, 2004
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Wouldn't it be nicer if you could just test the items you make in the first place?



Black Mage

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Praytus wrote:

Wouldn't it be nicer if you could just test the items you make in the first place?

Now why didn't I think of that? O.o




Loremaster

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Sarcasm aside, I'm quite sure I can link several threads/items you've created that you didn't test.



Loremaster

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double post...


Message edited by Praytus on 11/21/2008 17:54:57.


Black Mage

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Praytus wrote:

Sarcasm aside, I'm quite sure I can link several threads/items you've created that you didn't test.

I did test them. If you understand how negative testing works, however, you'll understand why bugs make it into the game.




Lord

Joined: Mar 15, 2008
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Common guys, quit attacking the dev, he's going to do as much testing as time permits already so it isn't like you can talk him into doing more.  (plus, this armor was available in beta, anybody could go buy it, and I didn't see anybody mention this and then it not get fixed on the beta forums)

 

Plus, you're distracting him from a very valid question somebody else asked.  Eg rtoub's post asking if the templar/inq (or by extension the fury/warden) sets have the same bug; or if they do increase reactives/regens by a base percent correctly.



Loremaster

Joined: Mar 13, 2007
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Can you please test it works with reactives & repent for our plate healer friends?  Or isn't it supposed to?


Server: Mistmoore
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Loremaster

Joined: Dec 30, 2005
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Fyreflyte wrote:

 Next hotfix would indicate the next one. Not this one. =)

Turn around time is never less than a couple of days, since we have to test our changes before we push them live.

 

We had another hotfix today (11/25) and there was no mention of a fix.  Repent didn't seem to get fixed so it looks like next must have meant "3 hotfixes from now"?




Black Mage

Joined: Feb 20, 2007
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Hm, it should have gone live. It's possible that I missed putting in a note, since I've been fixing quite a few bugs. Test the effect out and let me know.




Loremaster

Joined: Aug 23, 2007
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Yeah, not live right now for certain.


Server: Mistmoore
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Loremaster

Joined: Dec 30, 2005
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Repent without shoulders on: "Wards target against 3958 points of all damage"

Repent with "Pious Steel Epaulets" shoulders on: "Wards target against 3983 points of all damage"

Difference = 25hp.

Effect on shoulders: +3 heal crit, +25 spell and heal amount, Empowered Healing V

It's only picking up the +25 spell and heal and not the empowered healing.


From a mystic in guild:

Single target ward before shoulders: 3269

Single target ward with shoulders: 3306

Difference = 37..  Dunno how that happens? (Edit: because of the wis bonus to the mythical)  It definitely doesn't seem like a 5% boost to the base amount, that's for sure.

 


Message edited by EQPrime on 11/25/2008 17:09:44.

 
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