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Unable to use flank attacks(solo)
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EverQuest II » Top » General EverQuest II Discussion » General Gameplay Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  9  Next
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Loremaster

Joined: Jan 3, 2005
Messages: 37
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A recent change to the game has made it imposible to use a flanking attack on a mob while soloing, previously a scout class could move quick enough behind a mob to get a flanking attack off every few seconds. Today I tried and could no longer as the mob would face me with remarkable speed! Was this intentional? I have not read any patch notes or mentions of it anywhere.




Lord

Joined: Jul 14, 2008
Messages: 1932
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Hrm...noticed that when I was playin my new brig the other day. The mob no longer lagged, but immediatly faced your direction whenever you moved.



Server: Nagafen
Guild: Fallen Knights
Rank: Peasant

Loremaster

Joined: Aug 6, 2007
Messages: 606
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i noticed this too...

is it a bug or was it intentional?




Loremaster

Joined: Mar 24, 2005
Messages: 290
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Are you talking about straight flanking attacks without the stun-move-attack manuever? Just curious. Because if you've been able to do that without the stuns all this time, I'm going to smack myself for never trying it... and now that window has passed..

 



Server: Nagafen
Guild: Fallen Knights
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Loremaster

Joined: Aug 6, 2007
Messages: 606
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scruffylookin wrote:

Are you talking about straight flanking attacks without the stun-move-attack manuever? Just curious. Because if you've been able to do that without the stuns all this time, I'm going to smack myself for never trying it... and now that window has passed..

 


yes. up until recently the mob would have a bit of delay before he moved towards you. now, for some reason, there is no delay and they follow you perfectly.




Loremaster

Joined: Nov 18, 2005
Messages: 1123
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Yeah, used to be you could jump behind a mob, start casting a rear-attack (must be behind the mob to initiate a rear-attack) then jump back to where you where as the mob turns to look at your intermediate location, putting you behind the mob again (but back in the position you started in) and allowing the rear-attack to complete.  It took about 1 second from the first jump to hitting the mob.

The delay on mobs auto-face was probably about 0.3-0.5 seconds.

It's a bit annoying that it has been removed, I now have to root/kite mobs on my assassin if I run out of stuns; I can't just out-manoeuvre the mob to finish it off.


 




Loremaster

Joined: Jan 3, 2005
Messages: 37
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This is a pretty big hit to assassin solo. Is there a reasoning for this after it being posible for so long?



Server: Runnyeye
Guild: The Endless Knot
Rank: Senior Member

General

Joined: Nov 12, 2004
Messages: 982
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Noticed that Cheap Shot is occasionally still allowing mobs to turn to face now also, making any back attacks very difficult to perform.


Message edited by Nuladen on 02/15/2009 01:55:01.


Server: Venekor

Loremaster

Joined: Mar 7, 2006
Messages: 17
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im having this issue also,crosses fingers that its no a intend fix :/



Loremaster

Joined: Jan 7, 2005
Messages: 937
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"Noticed that Cheap Shot is occasionally still allowing mobs to turn to face now also"

I noticed that on my troub while fighting giant turtles of all things..




Loremaster

Joined: Jun 8, 2005
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I've seen it too, and assumed that mobs now have a chance to resist actions that can turn them around, (walk the plank), and or stun them in place, (cheap shot).



Lord

Joined: Mar 29, 2008
Messages: 10
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This is a huge hit to assassin soloing.  Find myself constantly left with nothing to do but autoattack now.  Cheap shot allows us to perform maybe 2 positionals every 20 seconds. 


Server: Lucan DLere
Guild: Strike
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Loremaster

Joined: Jan 8, 2005
Messages: 2565
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Zacariah_Innoruukk wrote:

This is a huge hit to assassin soloing.  Find myself constantly left with nothing to do but autoattack now.  Cheap shot allows us to perform maybe 2 positionals every 20 seconds. 

This is a huge hit to any class that uses positional attacks (even bruisers have them) and it serves no purpose whatsoever other than making soloing extremely lame. Trying to outmaneuver a mob in order to squeeze a flanking attack made soloing slightly entertaining, now it's a matter standing there taking hits and see who runs out of hitpoints first which is probably going to be the player (if scout)~.


Message edited by Kaiser Sigma on 02/17/2009 03:49:38.


Server: Mistmoore

General

Joined: Sep 13, 2005
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DngrMouse wrote:

mobs now have a chance to resist actions that can turn them around

Yes, they have that, too




Loremaster

Joined: Jan 3, 2005
Messages: 37
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Still not working, any word?!


 
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