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Another "Don't remove rare loam" thread
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EverQuest II » Top » General EverQuest II Discussion » Tradeskill Discussion Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5  Next
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Server: Butcherblock
Guild: Faith of the Forsaken
Rank: Leader

Loremaster

Joined: Nov 17, 2004
Messages: 53
Location: Las Vegas, NV
Offline

Rather than removing the rare loam to "balance" the rares to Expert spell/combat art issue, why not change the combines such that the rare loam is used for fighter only Experts and use the rare hard metal (such as Incarnadine, etc.) for the scout Expert upgrades?  That would make the demand of rares from Ore the same as rares from gem nodes (or a lot closer than they are now, at least.)  I suggest loam for fighter only because loam seems to be a main Alchemist componant as opposed to a metal being a main Jeweler componant, but either way works.  Just stop using loam for BOTH fighter & scout upgrades.  SMILEY




Tradeskill Dev

Joined: Apr 30, 2007
Messages: 1890
Location: a tradeskill society near you
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That would raise the price of mastercrafted armor and weapons to a point that they would not be worth buying.



Server: Splitpaw
Guild: Unity
Rank: Member

Loremaster

Joined: Oct 10, 2005
Messages: 39
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not on our sever at least, it would infact make the rare metal worth something incarnate on our server is almost sub 10g while silicate is +5P
 
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