Meirril wrote:
Kaisha@Permafrost wrote:
DominoDev wrote:
That would raise the price of mastercrafted armor and weapons to a point that they would not be worth buying.
As I keep trying to explain to you .. there is very little demand for Armor & Weapons .. to paraphrase .. they are at a point (with T7 to probably T9) that they are not worth buying in the first place, regardless of whether or not the Ore is used for Spell Upgrades or not.
*snipped*
I disagree. There is a market for t8 armor now. When someone hits 72 if they wear metal they reach for incardine and they don't regret it. Sure they replace that armor as soon as they can but everybody does that.
oh yah .. a "market" .. I'm not sure what your server market is like but the other day when I was scrolling through T8 MC Plate & Chain what I noticed was it was going for anywhere from 40g to 60g, sure there were a few plat ones but who's going to buy the most expensive piece vs the cheap one? ... You realize of course that MC costs 10g and 20g if Imbued. That's ignoring the 'cost' associated with the Rare and for some reason people think Smoldering Material is a Rare, too.
Yes, the MC does 'fill a gap' but if the gap is a matter of 10points in stats spread through-out .. is it really an Upgrade? Is it really worth it?
Funny story .. I was online about a week ago .. and someone was spamming all the channels looking for an Armorer to make him a set of T8 Plate. He said he had the Rares. Didn't say what or if he'd pay for fuels & tip but generally assumed, right? o.O. ... He spammed all day long with people replying that there is tons of MC Plate on the Broker and it was totally cheap and why would he bother to buy the armor, anyway .. Just do some solo quests in RoK and he'd have a better set, anyway.
The problem starts in T7 and just gets worse in T8 .. and more than likely will be even worse in T9. The stats of MC compared to Treasured Drops/Quested are worse off in a lot of different ways. The easiest Solo Quested Treasured item has More direct H & P and more varied effects/bonuses. I know 'cause I've only done a few quests in RoK and have all my jewelry slots filled with quested stuff and random drops off the broker.
Why go for the cookie cutter stuff when you can run a few quests and get something way more appropriate for your class? Because, you feel you should? Because, you have extra Rare Ore? Because, the Main ingredient is dirt cheap? Because, the Completed item is also dirt cheap? Is that what you want to tell your customers?
I thought we Crafters were willing to grind lvls & factions till our eyes bleed black blood to have something worthwhile to sell .. not just because it 'fills the gap' for a couple of days ...
Yes, I can make money with MC with all my TS classes. But, it's only a matter of chump change in the T7-8. The real money is in the Lower Tiers. Heck, T2-6 MC can go for a 1-2p and I can harvest up my own rares in less than 2 hours. Though, if you have the Shard recipes .. donations can be sweet and it doesn't cost the Crafter anything but time! But, then again .. it's not really Crafted. It's an alternative option to purchasing the same thing off the merchant for a few shards less.
However, regardless of the failure of higher Tier itemization .. The fact that removing Loam and switching them to share the same bloody node as 2 other classes .. is and I repeat .. a potential fraking disaster in the making.
Fighters and Scouts were complaining about Sharing 1 rare that had NO other use. How much more are they going to complain now that they have to share it with another class and also Jewelry & House items? I suppose that could be an inherent fix. Instead of the 2 classes complaining .. all 4 classes can complain, at least we'll all be balanced in our whining. Ya, there's SOE logic right there. 
The Spell Rare doesn't have to be switched to Ore or have another Rare added. They really were fine with sharing the 1 node. Since, this whole thing was supposed to fix the Rares to be more even .. Loam was/is only used for 1 thing. Spell Upgrades .. just for 2 classes. Still makes sense to me just to leave it, Ore was just an option 'cause in Higher Tiers the demand for Armor/Weapons is drastically less than the demand for the Spell Upgrades and it would have been on the same Node as the Loam, making it symmetrical with the other 2 classes on their Node.
As an alternative suggestion, if Domino could maybe add in a small bonus towards potentially harvesting the Rare Loam compared to Rare Ore but, leave the common Ore/Loam % still the same as it is .. that might work out better than the current proposal.
*shrug*.