TheRockStar wrote:
Dr-J wrote:Yes...that all sounds tasty. Any furthering of the camo-loot idea you straightened me out on once?Did ya mean LowcaSpyFTW's idea?I'll pop a link with others below...here's some senate threads that are quite relevant to our update:LowcaSpyFTW's Enhancer ideaSteal Loot Tables DiscussionAnimations DiscussionAssassinations DiscussionFlash Bang ideasI don't see Assassinations or Flash Bang changes being a topic of our GU but you never know.
Dr-J wrote:
Yes...that all sounds tasty. Any furthering of the camo-loot idea you straightened me out on once?
Did ya mean LowcaSpyFTW's idea?
I'll pop a link with others below...here's some senate threads that are quite relevant to our update:
LowcaSpyFTW's Enhancer idea
Steal Loot Tables Discussion
Animations Discussion
Assassinations Discussion
Flash Bang ideas
I don't see Assassinations or Flash Bang changes being a topic of our GU but you never know.
I hope some of these ideas with the Steal Loot Tables and Enhancers makes it in. Seems like Spy could really use something that sets them off as unique.
blackoutdustin wrote:
Eveas wrote:blackoutdustin wrote:i'm gonna be honest when i say that a lot of these upgrades are going to make me much more powerful in pvp. now i'm all for criticism (though not when someone insults an entire community and tries to pass it off as "civil" when it clearly is not).but with our increase to long term damage through dots and stackable debuffs, well, i can stay out of cloak for a LONG time.now the folks that have a more "nuclear bomb" template, pure burst damage, they won't see much.but none of the ideas concerning trivial hits or group buffs for PVE only are coming to fruition.my $0.02My feelings are it offers a 2nd option. You said the nuclear bomb spies will not see much change, and those are the ones everyone moans about. The unlocks the option for the more long term damage spies to start coming out. They are less moaned about, so I see this as OK. It might even make some nukers switch over to sustained which any medic should say is a good thing. Should say and will are totally different as the one medic in this thread has proven.yeah, this update won't make spies fotm, but it might make more spies go rifle/defense, which is a good thing. you know how your heart pounds when you try and melee someone to death in 4 seconds? that feeling last for a bit longer when you stack defense...call it...TANTRIC SPAI!but the QQ will diminish a great deal i think, if people aren't getting nuked so much anymore.
Eveas wrote:
blackoutdustin wrote:i'm gonna be honest when i say that a lot of these upgrades are going to make me much more powerful in pvp. now i'm all for criticism (though not when someone insults an entire community and tries to pass it off as "civil" when it clearly is not).but with our increase to long term damage through dots and stackable debuffs, well, i can stay out of cloak for a LONG time.now the folks that have a more "nuclear bomb" template, pure burst damage, they won't see much.but none of the ideas concerning trivial hits or group buffs for PVE only are coming to fruition.my $0.02My feelings are it offers a 2nd option. You said the nuclear bomb spies will not see much change, and those are the ones everyone moans about. The unlocks the option for the more long term damage spies to start coming out. They are less moaned about, so I see this as OK. It might even make some nukers switch over to sustained which any medic should say is a good thing. Should say and will are totally different as the one medic in this thread has proven.
i'm gonna be honest when i say that a lot of these upgrades are going to make me much more powerful in pvp. now i'm all for criticism (though not when someone insults an entire community and tries to pass it off as "civil" when it clearly is not).but with our increase to long term damage through dots and stackable debuffs, well, i can stay out of cloak for a LONG time.now the folks that have a more "nuclear bomb" template, pure burst damage, they won't see much.but none of the ideas concerning trivial hits or group buffs for PVE only are coming to fruition.my $0.02
i'm gonna be honest when i say that a lot of these upgrades are going to make me much more powerful in pvp. now i'm all for criticism (though not when someone insults an entire community and tries to pass it off as "civil" when it clearly is not).
but with our increase to long term damage through dots and stackable debuffs, well, i can stay out of cloak for a LONG time.
now the folks that have a more "nuclear bomb" template, pure burst damage, they won't see much.
but none of the ideas concerning trivial hits or group buffs for PVE only are coming to fruition.
my $0.02
My feelings are it offers a 2nd option. You said the nuclear bomb spies will not see much change, and those are the ones everyone moans about. The unlocks the option for the more long term damage spies to start coming out. They are less moaned about, so I see this as OK. It might even make some nukers switch over to sustained which any medic should say is a good thing. Should say and will are totally different as the one medic in this thread has proven.
yeah, this update won't make spies fotm, but it might make more spies go rifle/defense, which is a good thing. you know how your heart pounds when you try and melee someone to death in 4 seconds? that feeling last for a bit longer when you stack defense...call it...TANTRIC SPAI!
but the QQ will diminish a great deal i think, if people aren't getting nuked so much anymore.
"I can craft jerky FOR HOURS"
Aerec_Krouse wrote:
blackoutdustin wrote:Eveas wrote:blackoutdustin wrote:i'm gonna be honest when i say that a lot of these upgrades are going to make me much more powerful in pvp. now i'm all for criticism (though not when someone insults an entire community and tries to pass it off as "civil" when it clearly is not).but with our increase to long term damage through dots and stackable debuffs, well, i can stay out of cloak for a LONG time.now the folks that have a more "nuclear bomb" template, pure burst damage, they won't see much.but none of the ideas concerning trivial hits or group buffs for PVE only are coming to fruition.my $0.02My feelings are it offers a 2nd option. You said the nuclear bomb spies will not see much change, and those are the ones everyone moans about. The unlocks the option for the more long term damage spies to start coming out. They are less moaned about, so I see this as OK. It might even make some nukers switch over to sustained which any medic should say is a good thing. Should say and will are totally different as the one medic in this thread has proven.yeah, this update won't make spies fotm, but it might make more spies go rifle/defense, which is a good thing. you know how your heart pounds when you try and melee someone to death in 4 seconds? that feeling last for a bit longer when you stack defense...call it...TANTRIC SPAI!but the QQ will diminish a great deal i think, if people aren't getting nuked so much anymore. "I can craft jerky FOR HOURS"
lol
Any chance the snare on Achranes Web can be upped, even if it costs an expertise point? It is a pretty weak snare, a bh can get out of melee range by crippling me even if I apply my snare to them.
Capodi-Tutticapi wrote:*reads thread..sees excellent feedback fron hanse...* rolls a new spy/stealthFOTM! j/k, welcome
Capodi-Tutticapi wrote:
*reads thread..sees excellent feedback fron hanse...* rolls a new spy/stealth
*reads thread..sees excellent feedback fron hanse...* rolls a new spy
/stealth
FOTM!
j/k, welcome
hehe..thanks..
/wookiepolearmflip
not to be a negative nancy, but...
im a little confused now. a lot of what i've read looks good, and i'll get to pick up everything. everything? isnt this defeating the purpose of revamping the expertise a bit? before we were stuck with a very high point investment to get the basics to make us viable. now with everything losing point costs and keeping same value, boxes being absorbed into others, and everything being unlinked.. there really arent going to be any tough choices as to what high level skills to pick up.
dont get me wrong, im excited about being able to get all the old and all the new, but where is the variety? the only choices are going to come down to if i want to go melee/ranged and crit/strike or revealer. revealer is starting to look like it will be just as powerful and obtainable as a non revealer, since a lot of the tier 1 boxes are losing point investment.
on a side note, has freeshot been fixed yet for the assassins set? freeshots still costing action being the problem.
Gottig wrote:
Wasnt't this supposed to be a PvE-only upgrade?
spy is going to be awesome for pve when the update hits. it wont be hard at all to hit 30% dodge, not to mention avoid damage added on top of it.
reading this ( barring the trolls ) gives me a memory of when smuggler got their update - Happy excitement is a great community emotion
/thumbs up spys
joi wrote:
Gottig wrote:Wasnt't this supposed to be a PvE-only upgrade?spy is going to be awesome for pve when the update hits. it wont be hard at all to hit 30% dodge, not to mention avoid damage added on top of it.
As mentioned earlier, the changes that would effect PvP cause the spy to stay out of cloak longer which is what other PvPers want. The spike spies don't see much change. Most the changes are geared towards long term dps and PvE. To get just the spike expertise many of us have today we have to grab expertise spread all over the map and much harder to get than it is now. Other professions really have nothing to complain about if they have experience with spy expertise and look at what is actually changed.
quitch wrote:
Fotm incoming.
You are right. We might just pass up munitions traders. Nothing will take the FOTM status away from commando and dark jedi as things stand. Ooh, look. Medic is 3rd.
That reminds me of the old SNL Clinton sketches when he was running for president. "I am proud to say Arkansas just passed up Mississipi to be ranked 49th in education. Look out Kansas, we are gunning for you!"
Hello.
Any chance we'll be getting some kind of content as seen on Jedi, Bounty Hunter or Smuggler? Seems like Spy has a vast potential for something along these lines.
I'de love to have a time sink that will result in a moderate to substantial payoff. I'de even be fine with it taking longer than the Jedi collection. Give me a goal and give me a year to do it.
I have a need to go watch "GO" now.
quitch wrote:Fotm incoming.You are right. We might just pass up munitions traders. Nothing will take the FOTM status away from commando and dark jedi as things stand. Ooh, look. Medic is 3rd.That reminds me of the old SNL Clinton sketches when he was running for president. "I am proud to say Arkansas just passed up Mississipi to be ranked 49th in education. Look out Kansas, we are gunning for you!" Jedi CommandoMedicEntertainerBounty HunterStructures TraderOfficer SmugglerDomestics TraderMunitions TraderSpy Engineering Trader
I think if we try hard enough we could really give them Domestic traders a run for their money. We might even be able to slightly worry the Smugglers