The knowledge assembled here is the work of the entire Pilot Community over the span of more than 4 years. Many different Pilots deserve credit for the final product. Table of Contents The Pilot FAQ is divided into seven posts:
Pilot Profession Basics: The Pilot profession shares some similarities with the ground professions, but it differs in a number of important ways. First off, anyone can be a Pilot no matter their ground profession. Training comes from your various Pilot trainers, not automatically as you gain experience, and is based both on experience gained and your progression through your squadron's missions. Lastly, you can only be in one squadron at a time, but unlike the ground game, it is possible to leave your squadron to move onto another or even a different faction if you meet that faction's requirements without needing to delete your character and start a new one. Starting Out: First off, here's an overview of what will be many players' first flying experience, the missions in the new player tutorial. Once you've run the tutorial and are ready to join a side, the Pilot profession is composed of three different factions, each of which has three available squadrons to join. To join a faction, simply pick one of the trainers listed below for that faction. You must be the same GCW faction to join the Rebels or Imperials, but your GCW faction does not matter for the Freelance trainers. Here are the recruiters and initial trainers for each squadron:
You can find a complete list of trainers and recruiters here. If you don't have one already, your first squadron trainer will provide you with a starter ship (though some trainers may need more prodding than others). These ships will have all the basic parts you need to complete your first missions, but you may wish to buy others from the bazaar or your local shipwright. To load up these new parts, simply open up the "Manage" screen from any Starship Terminal and you'll be able to swap parts in and out. This Friday Feature (Star Wars Galaxies Star Charts!) should provide a location and description of almost every space station, hyperspace point, and point of interest in the galaxy. If you want to know the closest hyper point to a system's space station, or where to go to get to Deep Space, or you're just interested in checking out some of the galaxy's more interesting locations, give it a look. New Ships, Parts, and Certifications: As you advance, you will become certified to fly new ships and equip them with higher-level components. New ships are granted every fourth box of Pilot skills, starting with Box 2, while new components come every fourth box, starting with Box 3. For a breakdown of all the available components, what they do, and what their stats mean, I recommend checking out this guide (Understanding Ship Components by Thunderheart and Darth_Platypus). Here's a quick primer on what you're looking for in component stats. Note, however, that unlike most aspects of the ground game, higher-level ships and components aren't necessarily better. They're often superior, but your choice of ship may depend heavily on your style as a Pilot, and if you're close to filling up your ship's mass capacity, it may be wise to use some lower-level (and thus lower mass) components to fill out your ship. These are both things you'll get a handle on as you continue to fly. Your trainer will often give you reward items in the form of components or clothing once you talk to him after the successful completion of a mission. These are usually handed out without notification, so be sure to check your inventory for new loot after each mission to make sure you aren't accidentally selling valuable reward loot to the Chassis Dealer. Missions, XP, and Training: Pilot training isn't necessarily granted each time you fill your xp box, nor is it always necessary to have xp to train a new skill. At some tiers, advancement is based solely on missions completed, while at others you'll require both missions and xp. Requirements for training at each tier are as follows:
A complete list of trainers and their locations can be found here. Changing Pilot Factions: To switch squadrons or if, for some reason, you need to restart your current squadron, follow these steps:
NOTE: For each Pilot faction (Alliance, Imperial, Freelance) that you master a squadron in, you will receive the "Previous Faction Master Bonus". The maximum bonus is 3x, if you master at least one squadron from each faction. This bonus adds to the normal Space Combat Experience you earn, for a total xp of 1x/kill for 0 faction masteries, 2x/kill for 1 faction mastery, 3x/kill for 2 faction masteries, and 4x/kill for 3 faction masteries. You don't get a bonus for each squad mastered, but for completing any of the three squads in a given faction. The final mission to achieve mastery in your Pilot squadron is to destroy a Corellian Corvette. This mission can be extremely challenging for new Pilots, but former Pilot correspondent MonsofoLexius spent an amount of time neither reasonable nor sane tracking the habits of this capital ship. The following info and advice is his, with updates by NarfBlinko: Corvette Spawn Information:
To Complete the Corvette Master Mission:
To Do Damage to a Subsystem:
Other Helpful Links:
Q: Where can I find my server's Pilot channel? A: This will vary from server to server. As I track them down, I'll list them. Also, every server has SWG.servername.Chat.Pilot.
Q: What is an RGI? A: You will see many acronyms used on the Pilot Forum and in game. Here are a few of them:
There are many more, but this should help as a starting point. Q: How do I use Droid Commands? A: You need both a Droid Interface (DI) and, depending on your ship chassis, a Flight Computer or Astromech, in addition to the actual commands or programmed chips. A detailed list of each command and more information can be found in the Complete Droid Command FAQ.
Q: How many and what types of ships can I have in my datapad? A: You may have a total of 6 (six) ships in your datapad at any given time. Of those, only 2 (two) may be POB ships with anything inside them at a time. By inside, I mean decoration dropped onboard or anything in the Loot Box, including a Credit Chip. Q: I'm a Freelance Pilot. Why can't I attack Rebels/Imperials? A: When a Freelance pilot enters Deep Space, they must declare for the Imperial or Rebel faction. This sets a flag on your ship so the game thinks you are whichever faction you chose. This flag is not removed until you redeed the ship. To return to your proper neutral state, simply unload everything, redeed the ship, regenerate the ship, and reload it. You will now be able to attack everyone you were able to attack prior to going to Deep Space. For this reason, it is generally a bad idea to take your fully decorated POB into Deep Space. Also of note, RSF Pilots may never attack Imperial targets, although they may be able to workaround that by declaring overt at a Rebel space station (unconfirmed by me, personally). Q: Ok, I don't want to fly using Keyboard and Mouse. What kind of joystick should I get? A: It really is a personal choice. We have many pilots that prefer one over the other. The following sticks work very well with SWG:
Q: How do I get GCW points in space? A: Red-Dwarf has created a FAQ for this. You may find it here. Q: How do I easily link and unlink my weapons for a group fire/chain fire effect? A: CNevyn has written up a nice guide describing how to use some macros and an alias to do this. You may find it here. sithenforcer has another excellent guide found here. Q: What causes the Kessel switch? A: The mighty Freedom Station in Deep Space, invulnerable since the Combat Upgrade, has been breached. The destruction of this station triggers a change to Kessel. See Halyn's guide to the issue here. Q: What does the "LUCKY" flytext mean in space? A: Occasionally when you kill an NPC the "LUCKY" tag will appear over your ship. According to Thunderheart (Community Relations Manager prior to Greypawn, who has been replaced by Valara), it means you got more xp for the kill, and has nothing to do with getting a critical hit or dealing more damage. This has also been confirmed in this Friday Feature. Q: How can I get the YT-2400? A: Here's the best walkthrough I could find. Q: How do I know how much Space XP I have? A: You can find a simple guide to your answer here. Q: You can get ground xp in space? A: Yep, it's true. You get 1% of the XP gained from killing a ship as ground Combat Experience. Q: Where do I find the RotW ships? A: They're all quest-granted. The missions for these ships start here:
The Eta-2 Actis Interceptor and ARC-170 both require you to have the certification (Box 14) and complete only their quests yourself in order to be able to fly the ship. The Vaksai, RGI, and Adv. XWing require you to have the certification (Box 14) and only have the “Has acquired 5 Badges…” badge. For those who like walkthroughs, here's one that includes all the Clone Relics quests from RotW, including the ARC-170, Eta-2 Actis Interceptor, and Nym's Starmap quests. Q: How do I mine in space? A: You should be able to find just about everything you need to know in Red-Dwarf's Idiot's Guide to Space Mining. Q: Does the Black Sun Ace Helmet still drop? A: Yes. The Black Sun Ace Helmet is a rare loot item that drops from any Tier 4 or higher NPC with "Black Sun" in its name. You can kill literally thousands upon thousands of Black Suns without finding a single one, so if you’re dedicated to finding one, be prepared to spend a lot of time hunting. Chapter 8 Update: These are now dropping off the new Pirates in Ord Mantell, which is a bug, according to Jaskell. psikobunny wrote a nice guide for finding a Black Sun helmet here. Q: What pilot faction can I be if I'm in __________ faction on the ground? A: Ground and space factions are linked as follows:
Q: How do I get faction points in space? A: All you have to do is go overt at any factional space station, then start killing Rebel NPCs if you're Imperial or Imperial NPCs if you're Rebel. They'll give you FP in varying amounts, depending on the tier and type of the ship you kill. Freelancers will be able to declare for the same faction they are on the ground. If you don't have a ground faction, you won't be able to gain FP. You used to have to be an Imperial or Rebel master pilot to get into and gain FP in Deep Space, but that's changed with publish 27. Now pilots of all levels and freelancers can get FP in Deep Space. However, to get FP there you do still have to declare at a factional station before you hyper to Deep Space. Since the introduction of the GCW ranking system, faction points now only influence how ground NPCs react to you. They are no longer used to determine your GCW rank nor used to purchase factional perks. You can find the locations of all factional space stations as well as those needed to travel to Kessel or Deep Space here. Q: How do I land at the theme parks? A: Check out this thread. For Smuggler's Alliance/Jabba's Palace, you can also see this thread. Q: Where can I find the UI command list? A: In the Chatline commands thread. And no, nobody’s found a slash command to target nearest enemy player yet, though having a Saitek X52 flight system or a Belkin Nostromo n52 will allow you to map this to a more useful place *wink wink nudge nudge*. Q: What does 'POB' mean? A: Short for “portalized object,” though you can also think of it as “Player On Board.” POB basically means “something you can walk around in.” The Yacht, YT-1300, Decimator, Nova Courier, Y-8, YT-2400, Incom X4 Gunship, Blacksun AEG-77 Vigo Gunship, and Imperial Ye-4 Gunship are all POB ships. The Krayt, Aggressor, Y-wing, and ARC-170 (in addition to the POB ships) are all multi-player ships.
Legend: (Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles [Ship hard caps on various stats] Images of ships with Texture Kits applied Stat definitions and how to determine them: Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10. Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle. Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop. Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees. Rebel:
Legend: (Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles [Ship hard caps on various stats] Images of ships with Texture Kits applied Stat definitions and how to determine them: Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10. Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle. Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop. Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees. Freelancer:
Legend: (Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles [Ship hard caps on various stats] Images of ships with Texture Kits applied Stat definitions and how to determine them: Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10. Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle. Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop. Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees. Imperial:
Legend: (Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles [Ship hard caps on various stats] Images of ships with Texture Kits applied Stat definitions and how to determine them: Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10. Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle. Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop. Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees. Reward Vessels:
For a side-by-side size comparison of all ships (excluding the Y-8, YT-2400, Gunships, N-1, and V-Wing), go here.
So I guess I don't have to repost my guide, which means I can procrastinate updating it?
ShaiLyn wrote:So I guess I don't have to repost my guide, which means I can procrastinate updating it? It would be nice if you would repost it, that way you will have editing privileges on it. I want as many authors to repost their own work. Whatever they do not repost by the end of the month, I will repost. I also plan to repost anything that is from preNGE or from players that are no longer playing. I won't be doing Kayl's post, Bon has it covered. Clearly, I will not repost anything that authors specifically inform me they are posting. Also, if someone beats me to reposting something, like Feneli did with the trainers and landing guides, I'll just use their post. Less work for me. I'm a control freak, but I *can* let go. Sometimes. A little. *twitch*
I'll plan on reposting it then around the end of the month. If you repost it before I do, then you are automatically volunteered to recheck the throttle sweetspots on every single ship the next time they tweak them and every time thereafter. hehe
I have reposted my TIE Oppressor guide it can be found Here:
http://forums.station.sony.com/swg/posts/list.m?topic_id=252969�
Posted my loot guide, only it was posted on the Game Guides board for higher exposure. http://forums.station.sony....252991
meh, read my next post