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Pilot FAQ v6 - READ ME FIRST
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Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
Location: Flurry
Offline

Pilot FAQ with Hints and Tips v6

The knowledge assembled here is the work of the entire Pilot Community over the span of more than 4 years. Many different Pilots deserve credit for the final product.

Table of Contents

The Pilot FAQ is divided into seven posts:

  1. Pilot Profession Basics and Getting Started
  2. General Frequently Asked Questions and Advanced Topics
  3. Complete Ship Stats & Pictures-Rebel Alliance
  4. Complete Ship Stats & Pictures-Freelance Privateers
  5. Complete Ship Stats & Pictures-Imperial Navy
  6. Complete Ship Stats & Pictures-Reward Vessels
  7. The Pilot's Academy

Pilot Profession Basics:

The Pilot profession shares some similarities with the ground professions, but it differs in a number of important ways. First off, anyone can be a Pilot no matter their ground profession. Training comes from your various Pilot trainers, not automatically as you gain experience, and is based both on experience gained and your progression through your squadron's missions. Lastly, you can only be in one squadron at a time, but unlike the ground game, it is possible to leave your squadron to move onto another or even a different faction if you meet that faction's requirements without needing to delete your character and start a new one.

Starting Out:

First off, here's an overview of what will be many players' first flying experience, the missions in the new player tutorial.

Once you've run the tutorial and are ready to join a side, the Pilot profession is composed of three different factions, each of which has three available squadrons to join. To join a faction, simply pick one of the trainers listed below for that faction. You must be the same GCW faction to join the Rebels or Imperials, but your GCW faction does not matter for the Freelance trainers. Here are the recruiters and initial trainers for each squadron:

  1. Rebel: Recruiter Location: J'pai Brek (-5072, -2343) Tyrena, Corellia
    • Arkon's Havok Squad: Captain Kreezo, Tyrena, Corellia (-5177, -2281) Forum Guide SWGWiki Guide
    • Vortex Squadron: V3-FX {droid} (right across the bridge) Moenia, Naboo SWGWiki Guide
    • Crimson Phoenix Squadron: Commander Da'la Socuna (back room of the cantina) Mos Espa, Tatooine SWGWiki Guide
  2. Imperial: Recruiter Location: Commander Landau (-5516,4403) Theed, Naboo
  3. Freelancer: Recruiter Location: Gil Burtin (-1174, -3647) Bestine, Tatooine
    • Smuggler's Alliance: Dravis, Mos Eisley, Tatooine, Back room of cantina (3429,-4788) SWGWiki Guide
      • Note: This squad is lightly Rebel-aligned. Your final mission will be against the Star Ravager (Imperial Corvette). Also, you cannot attack Hutt ships and, during Tier 2, cannot attack Valarian ships.
    • RSF Squadron: Captain Dinge, Theed Naboo (-5497,4575) SWGWiki Guide
      • Note: This squad is heavily Imperial-aligned. RSF Pilots can only hurt Imperial ships if they are a Rebel on the ground and go Overt at a Rebel Space Station (this will leave you open to PVP attack!) and your final mission will be against the Corellian Corvette (Rebel Corvette). You cannot attack RSF ships.
    • Corsec Squadron: Sergeant Rhea, Coronet Corellia (-275,-4730) SWGWiki Guide
      • Note: This squad is true neutral. On your final mission, you may choose to destroy either a Rebel or Imperial Corvette. You cannot attack CorSec ships.

You can find a complete list of trainers and recruiters here.

If you don't have one already, your first squadron trainer will provide you with a starter ship (though some trainers may need more prodding than others). These ships will have all the basic parts you need to complete your first missions, but you may wish to buy others from the bazaar or your local shipwright. To load up these new parts, simply open up the "Manage" screen from any Starship Terminal and you'll be able to swap parts in and out.

This Friday Feature (Star Wars Galaxies Star Charts!) should provide a location and description of almost every space station, hyperspace point, and point of interest in the galaxy. If you want to know the closest hyper point to a system's space station, or where to go to get to Deep Space, or you're just interested in checking out some of the galaxy's more interesting locations, give it a look.

New Ships, Parts, and Certifications:

As you advance, you will become certified to fly new ships and equip them with higher-level components. New ships are granted every fourth box of Pilot skills, starting with Box 2, while new components come every fourth box, starting with Box 3. For a breakdown of all the available components, what they do, and what their stats mean, I recommend checking out this guide (Understanding Ship Components by Thunderheart and Darth_Platypus). Here's a quick primer on what you're looking for in component stats.

Note, however, that unlike most aspects of the ground game, higher-level ships and components aren't necessarily better. They're often superior, but your choice of ship may depend heavily on your style as a Pilot, and if you're close to filling up your ship's mass capacity, it may be wise to use some lower-level (and thus lower mass) components to fill out your ship. These are both things you'll get a handle on as you continue to fly.

Your trainer will often give you reward items in the form of components or clothing once you talk to him after the successful completion of a mission. These are usually handed out without notification, so be sure to check your inventory for new loot after each mission to make sure you aren't accidentally selling valuable reward loot to the Chassis Dealer.

Missions, XP, and Training:

Pilot training isn't necessarily granted each time you fill your xp box, nor is it always necessary to have xp to train a new skill. At some tiers, advancement is based solely on missions completed, while at others you'll require both missions and xp. Requirements for training at each tier are as follows:

  • Tier 0 (Boxes 00-01): 4 starter missions
  • Tier 1 (Boxes 02-05): xp and missions
  • Tier 2 (Boxes 06-09): xp and missions
  • Tier 3 (Boxes 10-13): missions only
  • Tier 4 (Boxes 14-17): xp and missions
  • Master Box (Box 18): two missions only. Once you train to 4444 (Box 17), xp does not matter for you.
    You do not have to grind the 7.5 million xp to master. You must complete the two master missions, no matter what, to master.

A complete list of trainers and their locations can be found here.

Changing Pilot Factions:

To switch squadrons or if, for some reason, you need to restart your current squadron, follow these steps:

  1. Make sure you have at least one open slot for your new starter ship.
  2. Go see the Pilot recruiter for your faction. Not your trainer, but the recruiter. For instance, if you're a Freelance Pilot, you'll need to see Gil Burton in the Bestine hotel on Tatooine.
  3. "Resign" from your current Pilots' faction.
  4. Go see a faction recruiter (if needed) to quit your ground-based faction. [You must be a combatant and not "on leave" to resign from a ground faction.]
  5. You will need to start over with your new Pilot squadron from scratch. Your space xp will be set to zero when you resign your Pilot skills.

NOTE: For each Pilot faction (Alliance, Imperial, Freelance) that you master a squadron in, you will receive the "Previous Faction Master Bonus". The maximum bonus is 3x, if you master at least one squadron from each faction. This bonus adds to the normal Space Combat Experience you earn, for a total xp of 1x/kill for 0 faction masteries, 2x/kill for 1 faction mastery, 3x/kill for 2 faction masteries, and 4x/kill for 3 faction masteries. You don't get a bonus for each squad mastered, but for completing any of the three squads in a given faction.

The final mission to achieve mastery in your Pilot squadron is to destroy a Corellian Corvette. This mission can be extremely challenging for new Pilots, but former Pilot correspondent MonsofoLexius spent an amount of time neither reasonable nor sane tracking the habits of this capital ship. The following info and advice is his, with updates by NarfBlinko:

Corvette Spawn Information:

  • The Corellian Corvette spawns on about a two hour timer. Chapter 8 Update: Timers have changed. The new timer seems to be about 25 minutes.
  • The Star Ravager spawns on about a two-hour timer if not destroyed and a 1 and a half-hour timer if it was destroyed. Chapter 8 Update: Timers have changed. The new timer seems to be about 25 minutes.
  • Both may be seen in Kessel at the same time.
  • The escorting gunboats can be very difficult to kill for newer Pilots.
  • The Rebel Corvette (Corellian Corvette) enters at approximately 7556 -7372 -7428 and exits at approximately -6545 4888 6204. (Waypoints observed on Corbantis server.)
  • The Imperial Corvette (Star Ravager) enters at approximately 7605 7522 7248 and exits at approximately -6613 -271 -6216. (Waypoints observed on Corbantis server.)
  • NEVER LEAVE THE ESCORT GUNBOATS UP WHEN DOING THIS MISSION! While leaving them up no longer prevents the next Corvette from spawning, they do tend to lag down the exit area.

To Complete the Corvette Master Mission:

  1. You must have the Corvette master mission in your datapad. Check your datapad before leaving the Admiral. If you don't have it, Converse with the Admiral again.
  2. You must be in Kessel and within range when the Corvette is destroyed.
  3. A member of your group must have done damage to a subsystem on the Corvette at some point on the mission. Thanks Paladon
  4. You will NOT have to go to the trainer and retake the mission if you die during your Vette run. Repair and get right back out to Kessel to continue the fight.

To Do Damage to a Subsystem:

  1. Target the Corvette.
  2. Select a subsystem using the '[' and ']' keys.
  3. Hit that specific area with your guns or a missile. For those on your first trip, this can be tougher then you think. Watch for the xxx% of the system to go down when you hit it.

Other Helpful Links:

  1. Corvette Weapons Map (Vastio's work)
  2. Corvette Weapons Map (Braum's work) [Link broke; if someone has a new link, please let me know.]
  3. Solo the Vette in 5 Easy Steps (thanks Ducimus)
  4. Guide to Completing the Corvette Master Pilot Mission v4.0 (thanks ZinaTheMaker)
  5. Gunboat Blind Spots - Images showing exactly where they are for new Pilots by Drez_Mernik
  6. Tewwie's Guide to Taking Down the Corellian Corvette by TewBacco

Message edited by NarfBlinko on 10/11/2009 05:58:00.



Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
Location: Flurry
Offline

Q: Where can I find my server's Pilot channel?

A:
This will vary from server to server. As I track them down, I'll list them. Also, every server has SWG.servername.Chat.Pilot.

  • Ahazi: swg.ahazi.chat.sfc
  • Bria: swg.Bria.Chat.pilot
  • Chilastra: swg.chilastra.chat.ChillySpaceChat
  • Chimera: swg.europe-chimera.chat.pilots
  • Corbantis: swg.corbantis.c.pilotslounge [RIP]
  • Eclipse: swg.eclipse.chat.sfc
  • Flurry: swg.flurry.chat.Pilot
  • Gorath: swg.gorath.chat.sfcb
  • Infinity: swg.europe-infinity.chat.IPC [RIP]
  • Intrepid: swg.intrepid.chat.DS [RIP]
  • Kettemoor: swg.kettemoor.chat.kettespace [RIP]
  • Radiant: swg.radiant.chat.pilotchat
  • Scylla: SWG.scylla.chat.SFC [RIP]
  • Shadowfire: swg.shadowfire.Chat.Pilots
  • Starsider: swg.starsider.chat.sfc
  • Tarquinas: swg.tarquinas.chat.TarquinasPilots [RIP]
  • Tempest: swg.tempest.chat.space [RIP]
  • Valcyn: swg.valcyn.galaxy.sfc [RIP]
  • Wanderhome: swg.wanderhome.chat.pilot [RIP]
  • Wanderhome: swg.wanderhome.chat.WPC [RIP]
  • Wanderhome: swg.wanderhome.chat.wpu [RIP]

Q: What is an RGI?

A:
You will see many acronyms used on the Pilot Forum and in game. Here are a few of them:

  • RGI = Royal Guard Interceptor. Also known as the Imperial Guard Interceptor. This is the Civilian Protection Guild questline reward for Imperials. It is the red and black, 80k TIE Interceptor, with winglets.
  • JSF = Eta-2 Actis Interceptor, commonly known as the Jedi Starfighter.
  • POB = Portalized OBject, but more commonly referred to as Player On Board. These are ships you can walk around inside of, like the YT-1300 or Black Sun AEG-77 Vigo Gunship.
  • B22 = Belbullab-22 fighter, loot item from the Necrosis encounter in the Myyrdil Caverns.
  • JtL = Jump to Lightspeed, the expansion (Publish 11) that finally brought us the space game.
  • RotW = Revenge of the Wookiees, the expansion that brought us the planet Kashyyyk, home of the wookiees, and much new space and space/ground content.
  • ToOW = Trials of Obi-Wan, the expansion, released 2 weeks before the NGE, that brought us the planet Mustafar, a new reactor, a quest-reward chassis, and no new space content. *cheer for lava*
  • WO# = Weapon Overload [Level #]. Other common droid programs are RO (Reactor Overload), EO (Engine Overload), WCO (Weapon Capacitor Overcharge), and CtSS (Capacitor to Shield Shunt).
  • Kimo = Kimogila, a Freelance ship.

There are many more, but this should help as a starting point.


Q: How do I use Droid Commands?

A:
You need both a Droid Interface (DI) and, depending on your ship chassis, a Flight Computer or Astromech, in addition to the actual commands or programmed chips. A detailed list of each command and more information can be found in the Complete Droid Command FAQ.

  1.  
    1. Droid interfaces can be looted or crafted by a shipwright.
    2. Flight computers/astromechs are crafted by Engineer Traders only. Astromechs are for X-wings, Y-wings, Z-95s, ARC-170s, Eta-2 Actis Interceptors, and N-1 Naboo Starfighters, only. They also count against the droid limit in your datapad. Flight computers are for all other ships and do NOT count as a droid in your datapad. FCs/Astromechs are certified in Boxes 5, 9, 13, and 17 of the pilot skill wheel and are separate from the DI certification. NOTE: You will most likely end up running both flight computers and astromechs, but astromechs can have other functionality besides being a flight droid. Ask your favorite Engineer for more info. Astromechs are tradable and nameable. Flight computers are NOT able to be named.
    3. Each faction has a set of commands they can program or load for free. ANY pilot of ANY level can use ANY program from ANY faction as long as they can squeeze it in the FC/Astromech for which they are certified. You can use programs from the other two factions (or ones you cannot program yet) by buying or trading for chips that already have the commands programmed.


Q: How many and what types of ships can I have in my datapad?

A:
You may have a total of 6 (six) ships in your datapad at any given time. Of those, only 2 (two) may be POB ships with anything inside them at a time. By inside, I mean decoration dropped onboard or anything in the Loot Box, including a Credit Chip.


Q: I'm a Freelance Pilot. Why can't I attack Rebels/Imperials?

A:
When a Freelance pilot enters Deep Space, they must declare for the Imperial or Rebel faction. This sets a flag on your ship so the game thinks you are whichever faction you chose. This flag is not removed until you redeed the ship. To return to your proper neutral state, simply unload everything, redeed the ship, regenerate the ship, and reload it. You will now be able to attack everyone you were able to attack prior to going to Deep Space. For this reason, it is generally a bad idea to take your fully decorated POB into Deep Space.

Also of note, RSF Pilots may never attack Imperial targets, although they may be able to workaround that by declaring overt at a Rebel space station (unconfirmed by me, personally).


Q: Ok, I don't want to fly using Keyboard and Mouse. What kind of joystick should I get?

A:
It really is a personal choice. We have many pilots that prefer one over the other. The following sticks work very well with SWG:

  • Logitech sticks come in various price ranges, usually from about $24 (US) to $70 (US) and are known for stability, quality, and longevity. They do include programming software.
  • Saitek X52/X52 Pro both have a lot of fans on this board. They are highly programmable. Programming software is included, but is still tricky on Vista. Prices usually run around $100 (US) to $175 (US).
  • CH Products line of sticks are a bit higher end and provide a more realistic feel, if you want to spend over $200 apiece for the stick and throttle, and are right-handed. CH isn't very Lefty Friendly, but then, not many manufacturers are.
  • For the really daring, gamepads do function with SWG, as well.


Q: How do I get GCW points in space?

A:
Red-Dwarf has created a FAQ for this. You may find it here.


Q: How do I easily link and unlink my weapons for a group fire/chain fire effect?

A:
CNevyn has written up a nice guide describing how to use some macros and an alias to do this. You may find it here.

sithenforcer has another excellent guide found here.


Q: What causes the Kessel switch?

A:
The mighty Freedom Station in Deep Space, invulnerable since the Combat Upgrade, has been breached. The destruction of this station triggers a change to Kessel. See Halyn's guide to the issue here.


Q: What does the "LUCKY" flytext mean in space?

A:
Occasionally when you kill an NPC the "LUCKY" tag will appear over your ship. According to Thunderheart (Community Relations Manager prior to Greypawn, who has been replaced by Valara), it means you got more xp for the kill, and has nothing to do with getting a critical hit or dealing more damage. This has also been confirmed in this Friday Feature.


Q: How can I get the YT-2400?

A:
Here's the best walkthrough I could find.


Q: How do I know how much Space XP I have?

A:
You can find a simple guide to your answer here.


Q: You can get ground xp in space?

A:
Yep, it's true. You get 1% of the XP gained from killing a ship as ground Combat Experience.


Q: Where do I find the RotW ships?

A:
They're all quest-granted. The missions for these ships start here:

  • The Advanced X-Wing, Vaksai, and Imperial Guard Interceptor quests all begin with missions out of Kashyyyk space station. The latest guide for these can be found here.
  • The Y-8 mining ship quest starts with a man named Flash Harrison on the first floor of the Kachirho tree cantina. He'll send you on a variety of space mining and combat missions around the galaxy before you'll eventually earn the Y-8. Guide can be found here.
  • The Eta-2 Actis Interceptor (Jedi Starfighter) quest starts from a pile of bones outside the Nightsister Stronghold on Dathomir. Find the datapad on the corpse (it's on a 30-minute spawn timer; if it's not there, either wait around or come back later) and take it to Admiral Krieg in the bunker in Kachirho to get started. You'll need to be an Imperial ground combatant to start these missions and to talk to the mission giver.
  • The ARC-170 begins with the Queen of Naboo in Theed Palace. You'll need to be a Rebel on leave to do this quest.
  • The Belbullab-22 (Grievous' Starship) takes place entirely within the Myyydril Caverns on Kashyyyk. You'll need to make your way to a robot outside a gate deep within the caves to begin the mission, which consists of killing a robot and his two henchmen.

The Eta-2 Actis Interceptor and ARC-170 both require you to have the certification (Box 14) and complete only their quests yourself in order to be able to fly the ship. The Vaksai, RGI, and Adv. XWing require you to have the certification (Box 14) and only have the “Has acquired 5 Badges…” badge.

For those who like walkthroughs, here's one that includes all the Clone Relics quests from RotW, including the ARC-170, Eta-2 Actis Interceptor, and Nym's Starmap quests.


Q: How do I mine in space?

A:
You should be able to find just about everything you need to know in Red-Dwarf's Idiot's Guide to Space Mining.


Q: Does the Black Sun Ace Helmet still drop?

A:
Yes. The Black Sun Ace Helmet is a rare loot item that drops from any Tier 4 or higher NPC with "Black Sun" in its name. You can kill literally thousands upon thousands of Black Suns without finding a single one, so if you’re dedicated to finding one, be prepared to spend a lot of time hunting.
Chapter 8 Update: These are now dropping off the new Pirates in Ord Mantell, which is a bug, according to Jaskell.

psikobunny wrote a nice guide for finding a Black Sun helmet here.


Q: What pilot faction can I be if I'm in __________ faction on the ground?

A:
Ground and space factions are linked as follows:

  • Ground Civilians can ONLY be Freelance Pilots
  • Ground Imperials can be an Imperial or Freelance Pilot
  • Ground Rebels can be a Rebel or Freelance Pilot


Q: How do I get faction points in space?

A:
All you have to do is go overt at any factional space station, then start killing Rebel NPCs if you're Imperial or Imperial NPCs if you're Rebel. They'll give you FP in varying amounts, depending on the tier and type of the ship you kill. Freelancers will be able to declare for the same faction they are on the ground. If you don't have a ground faction, you won't be able to gain FP.

You used to have to be an Imperial or Rebel master pilot to get into and gain FP in Deep Space, but that's changed with publish 27. Now pilots of all levels and freelancers can get FP in Deep Space. However, to get FP there you do still have to declare at a factional station before you hyper to Deep Space.

Since the introduction of the GCW ranking system, faction points now only influence how ground NPCs react to you. They are no longer used to determine your GCW rank nor used to purchase factional perks.

You can find the locations of all factional space stations as well as those needed to travel to Kessel or Deep Space here.


Q: How do I land at the theme parks?

A:
Check out this thread. For Smuggler's Alliance/Jabba's Palace, you can also see this thread.


Q: Where can I find the UI command list?

A:
In the Chatline commands thread.

And no, nobody’s found a slash command to target nearest enemy player yet, though having a Saitek X52 flight system or a Belkin Nostromo n52 will allow you to map this to a more useful place *wink wink nudge nudge*.


Q: What does 'POB' mean?

A:
Short for “portalized object,” though you can also think of it as “Player On Board.” POB basically means “something you can walk around in.” The Yacht, YT-1300, Decimator, Nova Courier, Y-8, YT-2400, Incom X4 Gunship, Blacksun AEG-77 Vigo Gunship, and Imperial Ye-4 Gunship are all POB ships. The Krayt, Aggressor, Y-wing, and ARC-170 (in addition to the POB ships) are all multi-player ships.


Message edited by NarfBlinko on 10/11/2009 06:04:04.


Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
Location: Flurry
Offline

Legend:
(Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles
[Ship hard caps on various stats]
Images of ships with Texture Kits applied

Stat definitions and how to determine them:
Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10.
Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle.
Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop.
Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees.


Rebel:


Message edited by NarfBlinko on 05/06/2009 19:08:41.


Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
Location: Flurry
Offline

Legend:
(Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles
[Ship hard caps on various stats]
Images of ships with Texture Kits applied

Stat definitions and how to determine them:
Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10.
Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle.
Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop.
Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees.


Freelancer:


Message edited by NarfBlinko on 05/06/2009 19:09:39.


Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
Location: Flurry
Offline

Legend:
(Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles
[Ship hard caps on various stats]
Images of ships with Texture Kits applied

Stat definitions and how to determine them:
Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10.
Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle.
Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop.
Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees.


Imperial:

  • (Tier 0) TIE-LD: 5k Resources ~12k mass [P: 1 Gun] 0 missile
    [Spdx 0.95 Acc 500 Dec 500 Pitch 600 Yaw 600 Roll 300]
  • (Tier 1) TIE Fighter: 15k Resources ~20k mass [P: 1 Gun] 1 missile
    [Spdx 0.98 Acc 400 Dec 400 Pitch 500 Yaw 500 Roll 250]
  • (Tier 1) Heavy TIE Fighter: 50k Resources ~95k mass [P: 1 Gun] 1 missile
    [Spdx 0.98 Acc 400 Dec 400 Pitch 500 Yaw 500 Roll 250]
  • (Tier 2) TIE/In: 30k Resources ~75k mass [P: 1 Gun] 1 missile
    [Spdx 0.97 Acc 400 Dec 400 Pitch 400 Yaw 400 Roll 200]
  • (Tier 3) TIE Bomber: 60k Resources ~190k mass [P: 2 Guns] 2 missiles
    [Spdx 0.95 Acc 300 Dec 300 Pitch 80 Yaw 80 Roll 40]
  • (Tier 3) TIE Interceptor: 60k Resources ~50k mass [P: 1 Gun] 1 missile
    [Spdx 1.00 Acc 400 Dec 600 Pitch 300 Yaw 300 Roll 150]
  • (Tier 4) TIE Advanced: 80k Resources ~65k mass [P: 2 Guns] 1 missile
    [Spdx 1.00 Acc 400 Dec 600 Pitch 300 Yaw 300 Roll 150]
  • (Tier 4) TIE Aggressor: 80k Resources ~120k mass [P: 1 Gun T:+1] 1 missile
    [Spdx 0.95 Acc 200 Dec 300 Pitch 200 Yaw 150 Roll 100]
  • (Tier 4) Imperial Guard TIE Interceptor: N/A Resources 80k mass [P: 1 Gun] 1 missile
    [Spdx 1.00 Acc 400 Dec 600 Pitch 300 Yaw 300 Roll 150]
    The Imperial Guard TIE Interceptor is a quest-given ship.
  • (Tier 5) TIE Oppressor: 150k Resources ~170k mass [P: 2 Guns] 3 missiles
    [Spdx 0.90 Acc 350 Dec 350 Pitch 100 Yaw 100 Roll 50]
  • (Tier 5) VT-49 Decimator: 150k Resources ~5m mass [P: 0 Guns T:+2] 3 missiles
    [Spdx 0.80 Acc 50 Dec 50 Pitch 50 Yaw 50 Roll 40]
  • (Tier 5) Imperial YE-4 Gunship: 150k Resources ~2.75m mass [P: 2 Guns T:+6]
    [Spdx 0.60 Acc 100 Dec 100 Pitch 10 Yaw 10 Roll 10]

Message edited by NarfBlinko on 05/06/2009 19:11:45.


Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
Location: Flurry
Offline

Legend:
(Tier) Ship Name: Resource Amount Approximate Mass [P: Pilot controlled guns / T: Turret controlled guns] Number of missiles
[Ship hard caps on various stats]
Images of ships with Texture Kits applied

Stat definitions and how to determine them:
Spdx (Speed Multiplier): Determined by dividing the maximum speed seen in space by engine top speed, then dividing by 10.
Acc: How quickly you gain speed. Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full stop to full throttle.
Dec: How quickly you lose speed (slow down). Determined by taking maximum Engine Speed without overload divided by the time it takes to go from full throttle to full stop.
Pitch/Yaw/Roll: Measurement of how quickly your ship responds to commands to change direction in a Nose Up/Nose Sideways/Rotational direction. Determined by converting the values found in the upper left-hand corner of the V screen (Component Management Screen) in space from Radians to Degrees (1 radian = 57.296 degrees). PYR values on engines are listed in Degrees.


Reward Vessels:

  • Sorosuub Personal Luxury Yacht 3000 aka Lady Luck: N/A Resources N/A Mass
    [Spdx 0.80 Acc 50 Dec 50 Pitch 50 Yaw 50 Roll 40]
  • All 6 Textures
    The Sorosuub 3000 is given as a veteran reward to anyone who has played for more then 180 days.
  • (Tier 5) KSE Firespray: 150k Resources ~210k mass [P: 2 Guns] 2 missiles
    [Spdx 0.90 Acc 350 Dec 350 Pitch 100 Yaw 100 Roll 50]
    All 6 Textures
    You earn the Firespray schematic through Reverse Engineering.
    Every Master Pilot gains certification in it.
  • (Tier 5) Y-8 Mining Vessel: N/A Resources 5m mass [P: 1 Gun T:+4] 1 missile
    [Spdx 0.80 Acc 150 Dec 100 Pitch 50 Yaw 50 Roll 40]
    No Textures
    The Y-8 Mining Vessel is a quest-given ship.
    Every Master Pilot gains certification in it.
  • (Tier 4) ARC-170: N/A Resources 125k mass [P: 1 Gun T:+2] 1 missile
    [Spdx 0.97 Acc 400 Dec 400 Pitch 400 Yaw 400 Roll 200]
    The ARC-170 is a quest-given ship.
    All 3 Textures
  • (Tier 4) Eta-2 Actis Interceptor: N/A Resources 90k mass [P: 2 Guns] 1 missile
    [Spdx 0.95 Acc 400 Dec 400 Pitch 400 Yaw 400 Roll 200]
    The Eta-2 is a quest-given ship.
    All 6 Textures
  • (Tier 4) Belbullab-22: N/A Resources 90k mass [P: 2 Guns] 1 missile
    [Spdx 0.95 Acc 400 Dec 400 Pitch 400 Yaw 400 Roll 200]
    Both Textures
    The Belbullab-22 is a quest-given ship.
  • (Tier 5) YT-2400: N/A Resources 5m mass [P: 0 Guns T:+2] 2 missiles
    [Spdx 0.80 Acc 150 Dec 100 Pitch 50 Yaw 50 Roll 40]
    All 6 Textures
    The YT-2400 is a quest-given ship.
  • (Tier 4) V-Wing: N/A Resources 66625 mass [P: 1 Guns] 1 missile
    [Spdx 1.00(Foils Closed) 0.95 (Foils Open) Acc 400? Dec 600? Pitch 250 Yaw 250 Roll 125] (Acc and Dec values assumed to be the same as the A-Wing; not yet verified.)
    Cannot be painted or textured
    The V-Wing is obtained by redeeming the V-Wing Loot Card from Star Wars: The Card Game: Squadrons of Corellia expansion.

For a side-by-side size comparison of all ships (excluding the Y-8, YT-2400, Gunships, N-1, and V-Wing), go here.


Message edited by NarfBlinko on 05/06/2009 19:13:49.


Blue Glowie

Joined: Jul 25, 2003
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Moved to The Pilot's Academy - Guides and Tips from the Pilot Community
Message edited by NarfBlinko on 07/30/2007 05:50:37.


Counselor

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I'm waiting on Chapter 5 before I post my PvP Engine Guide and my updated version of Kayl's loot guide.



Elite Pilot

Joined: Jun 28, 2003
Messages: 3465
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So I guess I don't have to repost my guide, which means I can procrastinate updating it? SMILEY



Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
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ShaiLyn wrote:
So I guess I don't have to repost my guide, which means I can procrastinate updating it? SMILEY

It would be nice if you would repost it, that way you will have editing privileges on it. I want as many authors to repost their own work. Whatever they do not repost by the end of the month, I will repost. I also plan to repost anything that is from preNGE or from players that are no longer playing. I won't be doing Kayl's post, Bon has it covered. Clearly, I will not repost anything that authors specifically inform me they are posting. Also, if someone beats me to reposting something, like Feneli did with the trainers and landing guides, I'll just use their post. Less work for me. I'm a control freak, but I *can* let go. Sometimes. A little. *twitch*


Blue Glowie

Joined: Jul 25, 2003
Messages: 10218
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I would like to take this space to make a formal request that folks posting in this thread only post their picture signature once. Picture sigs are great, but they do make threads load more slowly. So, please be considerate of your fellow players and only use your signature once.

If you didn't know, you can set your preferences on your "My Profile" page to not automatically post your signature. That way, you can check the box for when you want to post it, which is easier to remember than unchecking all the time.



Elite Pilot

Joined: Aug 13, 2003
Messages: 1170
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Reposted the Space PVP Event Preparedness and Roundtime Guide , will update it soon too.

Message edited by ProCambarus on 02/15/2007 04:07:34.



Elite Pilot

Joined: Jun 28, 2003
Messages: 3465
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NarfBlinko wrote:
ShaiLyn wrote:
So I guess I don't have to repost my guide, which means I can procrastinate updating it? SMILEY

It would be nice if you would repost it, that way you will have editing privileges on it. I want as many authors to repost their own work. Whatever they do not repost by the end of the month, I will repost. I also plan to repost anything that is from preNGE or from players that are no longer playing. I won't be doing Kayl's post, Bon has it covered. Clearly, I will not repost anything that authors specifically inform me they are posting. Also, if someone beats me to reposting something, like Feneli did with the trainers and landing guides, I'll just use their post. Less work for me. I'm a control freak, but I *can* let go. Sometimes. A little. *twitch*


I'll plan on reposting it then around the end of the month. If you repost it before I do, then you are automatically volunteered to recheck the throttle sweetspots on every single ship the next time they tweak them and every time thereafter. hehe

 

 

 




Elite Pilot

Joined: Jul 4, 2005
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I have reposted my TIE Oppressor guide it can be found Here:

 

http://forums.station.sony.com/swg/posts/list.m?topic_id=252969&#2889771




Counselor

Joined: Jan 18, 2005
Messages: 3431
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Posted my loot guide, only it was posted on the Game Guides board for higher exposure.  http://forums.station.sony....252991

meh, read my next post


Message edited by CommTampers on 02/18/2007 11:29:47.
 
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