Let me begin by apologizing for the other three threads - if I'd been planning ahead I would have only created one thread to start with, but I want to be able to mark progress against the list of requests and issues, and decided it would be easier if everything was in one thread.
Fan Faire 2007 was a blast. I've got to start by thanking my guildmates for nominating me and getting me into this thing since I never would have had the chance otherwise. Getting to not only pick the dev's brains, but also just to hang out and have some fun with them was an incredible experience. Pretty much everyone agrees that the game is in good shape now and is definitely heading in the right direction. Chapter 7 looks great, an update to the space game will be quite welcome, and Droid Commander should be a welcome addition as well.
A special thanks to Loche, Pex and GreyPawn for the amount of time they spent listening to us outside the panels (as well as during them) - they deserve a lot of credit for how much committment they're showing to the game at this and no doubt the other similar events of this summer.
DISCLAIMER: UNLESS SPECIFICALLY WORDED TO INDICATE IT WILL HAPPEN, ALL OF THE ITEMS BELOW WERE REQUESTED, DISCUSSED OR ACKNOWLEDGED IDEAS. THESE LISTS ARE IN NO WAY A GUARANTEE OF FUTURE FEATURES OR CONTENT. BY READING THIS POST, YOU AGREE TO NOT RUN AROUND SCREAMING, "BUT YOU SAID AT FAN FAIRE...".
(It's hard to communicate on the forums the body language, tone of voice, nodding of heads while writing vs. just scribbling something down, etc. that helps me form opinions on what is or isn't as likely to happen or what ideas they liked and thought were reasonable, etc., but I feel confident many of these things will be addressed in some way, even if it's slightly different than the player-made proposals once they see what's possible and what the ramifications are.)
After arriving here in Vegas and checking in to the hotel, I proceeded to wait in an hour long line to pick up my event badge and gif bag (T-Shirt, beta keys, marketing propoganda, mints, etc.). On a side note, some of you people need to remember that, when leaving your home, you MUST SHOWER. But I digress.
The main (and only) event for last night was a reception at the Voodoo Lounge on top of the hotel, which had, as advertised, spectacular views of the strip and the whole of Las Vegas. It also had a lot of alcohol, the most prevelant version came in a HUGE fishbowl-shaped glass that was, I kid you not, 50% liquor. After wandering around for a bit, squinting at nametags with game, server, and handle printed in 10pt font, I finally stumbled on the corner the SWG folks had staked out amidst all of the massive groups of EQ and EQII players.
When I got there, Virrago, Loche and Dev-Vapor were hanging around talking to Yivvits (of "SWG with Yivvits and MrBubble" podcast fame) and a couple of other SWG'ers (pronounced "swiggers" in case you were wondering). Ashlanne, Valara, GreyPawn and Pex made appearances, and a bit later, Blixtev and Shadowbrak arrived (carrying the aforementioned fishbowls). In total, I spent the better part of an hour and a half chatting them up and listening for any nuggets I could get from their answers to the stream of questions they were getting from the other players.
Here's a bullet point list of some of the details I remember discussing:
That's all I can remember now, but I'll have more for you after today's events!
Live Event This involved 10 physical challenges and 10 puzzles that 4 teams of 8-10 competed to complete for prizes. Some of the challenges had pre-requisite items you had to earn, and the goal was to collect 5 ship schematics. Puzzles included decrypting a simple substitution cipher, matching planets/POIs, word finds, mad libs, etc. Physical challenges included using lightsaber toys (the collapsable kind) to keep a balloon in the air for 30 seconds, trivia, nerf gun shooting, etc. No team completed all 5, so they're tallying all the points earned for puzzles and challenges and will announce a winner tomorrow. Groundskeeper was our team leader, and we did pretty well, but might not pull out the win... Hats off to Pex; this was really a lot of fun and worth the price of admission just to participate in this.
Bringing Star Wars to Life (don't know much about this) Unfortunately, I didn't make it to this one since the line for the survey booth (where you get your preview tickets to see some of the new titles like The Agency and where you enter the raffle) took 1.5 hours to get through due to lagging servers (ROFL).
What's your Story? (Storyteller, event planning) This panel was hosted by Tunso and Pex, and was a decent sized group. The intent was for us to learn more about the system itself and their plans, and largely to hear our ideas and comments about what could make it better in the future. Some of the topics player brought up that were kicked around and accepted at least as valid ideas included:
ENT Session (Entertainers and Traders) This was a very full session, with Blixtev and Loche hosting. It was a pretty free-form session for people to voice concerns and ideas to improve the non-combat professions.
We've Got Plenty of Space The space panel was hostd by DeadMeat, ShadowBrak and Loche, and was mostly an idea-gathering venture for Chapter 8 content.
After all the SWG sessions, John Smedley gave a presentation on the current, coming soon, and brand new (never-before-announced Legends of Norrath CCG for in-game EQ and EQ2 players) games in the SOE family. When he got to SWG, he spent several minutes thanking SWG players for sticking with the game and giving them a chance, and lauded the current development team for their efforts and reiterated his committment to this game for the long haul. After that, it was karaoke time at the pool party, where Squid did some Great White and Meiling performed a song that totally escapes me now..
Testing 1-2-3 This panel was lead by Dev-Vapor and the lead QA guy, and had three purposes: feedback and discussion on the bug reporting process, discussion of current bugs, and talks about what would make TC/TCP more useful for us and for them.
Let's not Fight About Combat This panel, lead by Blixtev, Shadowbrak and Loche, focused on the combat system, issues, and community requests for combat characters and abilities.
The Gathering The largest SWG panel at Fan Faire, with Shadowbrak, Tunso, Loche, Dev-Vapor, DeadMeat, Blixtev, Alex(don't know her handle, she does the art), Jake Nieri (from LucasArts) and John Smedley presiding focused on the state of SWG today, the upcoming releases and our overall thoughts, issues and requests. There were trivia questions for rewards and a raffle. Prizes included some retail boxes of compilation SKUs, t-shirts, small-scale blaster replicas, a poster and some small-scale lightsabers.
It included a just-recorded rough film of the first real combat in an heroic encounter, namely Axkva Min. The story behind the encounter is that she had a falling out with the Nightsisters and has been locked in a crystal deeper in the NS cave. There will be 5 total bosses in the progression, each with individual abilities, tactics, art and proc effects. Expect approximately 5 total heroic encounters such as this one, each with very different elements and designs. Shadowbrak dropped a hint about another specific one in development involving Tuskens where you control an army rather than being forced to engage in combat directly (though it sounded like you had a choice). It was also hinted that one of the encounters might involve an arena that could be re-purposed for player events such as tournaments. In addition, the framework from this system should allow them to add new encounters over time much more easily as another way to bring us content on a publish-scale level.
Additional discussions, comments, issues and hints about the future included:
The Grand Banquet The grand finale of Fan Faire, this was a huge buffet dinner where they had award presentations, a costume contest, a wedding IRL (and in-game during the ceremony), and some outrageous stunts to give away prizes (gaming keyboards, headphones, clothing items, etc.) Some highlights:
In addition, a few of us (Jordano and myself, especially) spent most of our free time hanging out with Loche, Pex, Valara, GreyPawn and Shadowbrak (among others) so we had the opportunity to discuss a few other ideas, concerns and questions we and the community have had. Some of the random thoughts that were brought up included:
Two of the new games coming out that look really cool are Pirates of the Burning Sea and The Agency. I probably won't be doing pirates personally, but The Agency looks like one of the most innovative, unique and amazing games I've seen since SWG (and after 4+ years of playing only SWG, that's saying something). I'm going to be counting the days (once they announce it) to Beta and assuming all goes well, I'll have to learn to split my time I can't say enough good things about this game, and after spending an hour in a demo with the Executive Producer and Lead Designer, these guys have their **** together.
So in conculsion, they listened a lot, took LOTS of notes, acknowledged existing issues they'd been looking at and took home a lot of new issues they didn't seem to be aware of that we really assumed they would have, so I'm looking forward to the next bug bash
So Cebot... how many brothels did you hit?...
Oracle74 wrote:GCW banners for traders and entertainers was requested, but the response was that the better solution is to give crafters and ents a way to "earn" one using their profession (similar to the construction of the Restuss factional bases).Doesn't really make sense to me... if they are of rank to use said banners, then they should be able to use them, not have to go through more trivial tasking.
GCW banners for traders and entertainers was requested, but the response was that the better solution is to give crafters and ents a way to "earn" one using their profession (similar to the construction of the Restuss factional bases).Doesn't really make sense to me... if they are of rank to use said banners, then they should be able to use them, not have to go through more trivial tasking.
Doesn't really make sense to me... if they are of rank to use said banners, then they should be able to use them, not have to go through more trivial tasking.
If this were to change, I think the solution would be a go-forward way to earn them, not an additional set of tasks. But it's all just discussions at this point, so a long way from even being really thought out and designed.
LegendaryOne wrote:
Oracle74 wrote:Any word on belts in general, hula hoops are fun but I'm also vain.
Any word on belts in general, hula hoops are fun but I'm also vain.
Nope, no one brought this up..
Oracle74 wrote: Capital ships are not going to be part of this system, as it would be expansion-level effort, not chapter stuff.Debateable... but meh, we already have the interiors of the blockade runner, and ISD (which was a whole lot of effort they waisted just for E3?... )
Capital ships are not going to be part of this system, as it would be expansion-level effort, not chapter stuff.Debateable... but meh, we already have the interiors of the blockade runner, and ISD (which was a whole lot of effort they waisted just for E3?... )
Debateable... but meh, we already have the interiors of the blockade runner, and ISD (which was a whole lot of effort they waisted just for E3?... )
It's not the art or the interior, it's the systems that the smoke-and-mirrors video (their words, not mine) showed don't exist, and providing that functionality is going to take a lot of effort. I never saw that video, so I can't really comment more directly on that.
Oracle74 wrote:Atmospheric flight simply isn't possible in the game due to the 2-D collision system.Or... the 3D collision system used in space could be applied to the ground (physics engine) since the load area and positioning systems seem to follow the same principals as the ground one. I really would like to jump some day... and not some goofy animation, a real jump.
Atmospheric flight simply isn't possible in the game due to the 2-D collision system.Or... the 3D collision system used in space could be applied to the ground (physics engine) since the load area and positioning systems seem to follow the same principals as the ground one. I really would like to jump some day... and not some goofy animation, a real jump.
Or... the 3D collision system used in space could be applied to the ground (physics engine) since the load area and positioning systems seem to follow the same principals as the ground one. I really would like to jump some day... and not some goofy animation, a real jump.
They've looked into this, but the concern is that if they put in a 3D collision system, volume information for player-placed objects would have to be loaded in advance. The delay we have now when riding and having stuff pop up would be inredibly exacerbated by that. They want 3D collision, so it might still be figured out one day..
Oracle74 wrote:Improvements to make the Firespray worth the effort were also requested.Isn't having Boba-Fetts ship all the incentive everyone has ever needed?
Improvements to make the Firespray worth the effort were also requested.Isn't having Boba-Fetts ship all the incentive everyone has ever needed?
Isn't having Boba-Fetts ship all the incentive everyone has ever needed?
Nope. This was actually one of my issues that I brought up in the forum. That argument works for the RP community (though in the lore, the ship was far better than it is in-game, so it's still not really that clear cut), but for gamers, it should be more in-line with the thousands of items you have to RE and the pile of high-quality resources required to make a good one.
I think an effect is viable... damage not so much so. A snare is great, a stun that has an effect, any kind of debuff but really I don't think mines are needed for damage. They're overbearing, and can't be used inside or within pvp zones anyway. So why should they be so effective outside of a pvp zone.
Shouldn't it also include pulling a pet indoors? If a BM's expertise is so completely in pets then shouldn't they be able to use them indoors and within instances? I'm not a BM so if they already can do this then I just don't know.
Wouldn't that be interesting? Shooting and such while riding... trying to dismount your opponent.
That's disapointing... If there's anything not star warsy or iconic about jedi in this time period of the game it's robes. Aren't they supposed to be hiding or something? Not dressing up for dinner.
By this standard shouldn't there be a variety of weapons for all professions that have different damage types not just energy and kinetic? I'm not really a fan of the idea, the whole system has been built around energy and kinetic, from expertise to armor and weapons.
Has anyone tried to get a Bane's lately? It's not exactly a cake walk either.
What about not beginning a new animation with each attack? Would it not be possible for damage to continue while a single animation ran through? Just set it up so when one animation completes begin a new one on the next attack. Like they said, they're using the animations now, and if you just do the attack once you can watch the full animation as long as you don't attack again. Just a thought. Would seem like an effective compromise to me. Who wouldn't want to see the devrish, or old TK animations at their full potential again.
Yay maybe that means the old smugglers will forget lekku muahahaha
Well enough for me to comment on, thanks for the info Cebot! Back to work with me ><
Everything coming out of the Fan Fair sounds great, but I have one concern, of course. 'Favor of the Elders buff with addition of +Luck was requested.' This adds to my concern about the proposed origins crafting bonus' where only those with access to a stash of legacy experimentation tapes will get anything out of it. Is the game ever going to go beyond pre- and post- conditions and become a cohesive whole or is anyone who ever played pre-nge going to keep getting increasing perks? I'm not trying to be an arse, and don't want to take anything from anyone, but institutionalized preferential treatment to a fixed segment of the game population makes me scratch my head. I know the previous dev team completely hosed the elder players, destroyed an awesome community and an actual 'fer reals' virtual life for many fans of the game in an arguably better incarnation, but are amends and recompense that puts newer players at a disadvantage necessary? If there was a /getvet day count to elder status it would be different - even if it was rigged at 4 years - but there isn't. Knowing that many others players consider you a 'nubcrafter' is one thing, coming to realize that the devs feel the same is another.
There's no need for legacy experimentation: you can get plenty of experimentation SEA's from the ground RE system.
There's hardly any difference between pre-NGE and post-NGE characters anyway. Favor of the elders is marginal, and helps the whole group anyway, and even the elder jedi robe is being shelved by many to get a JMC with modded clothes.
It sounds more like your complaint is vets vs. noobs, resource stockpiles, knowledge, SEAs, etc, and that's an issue anywhere..
Oracle74 wrote:ENT Session (Entertainers and Traders) This was a very full session, with Blixtev and Loche hosting. It was a pretty free-form session for people to voice concerns and ideas to improve the non-combat professions.Beast master resource requirements were brought up, but Blixtev said they're happy with where that is and with the difficulty level of achieving a 60 point pet. I don't know about the rest of you, but I'm getting pretty **edit** sick of Blixtev telling us what THEY are happy with.A resource refinement process (similar to space RE'ing to combine multiple resources for better end result, with the cost of losing other stats or high quantity ratios. lol...I proposed a resource refinery system some months ago. I can't believe someone actually listened!Blixtev also acknowledged the general uselessness of Weapon crafting, and said his goal was a return to the combat/crafter synergy of crafting good weapons with the addition of loot enhancers (the return of Krayt tissue??). /droolHe also hinted that one of the rewards in the collection system was going to be item storage in crafted clothing (belts was the specific topic when it came up) but he was very vague... /droolThe vendor creation process was brought up, and it turns out Blixtev had recently tried creating a vendor only to find out they're all fat and ugly by default and has intentions of giving us some level of control over their appearance in the creation process, but probably not full image design-type sliders. That's sounds pretty cool...Another hint that was dropped about the future was that Weapon attachments might not always be only made by engineers (Ed. note: most likely part of the Droid Commander/Droid Engineer changes).Crate size increases for at least structures was discussed and acknowledged as an issue likely to be addressed. /droolChapter 7 will see LOTS (their emphasis, not mine) of new schematics for crafters based on the existing in-game art that's in NPC cities and houses but isn't currently craftable! Some of this will likely be rewards for the collection system. /droolStorage increase modules will be obtainable through collections, as posted earlier on the forums by Blixtev. 100 items per module, stackable to a theoretical limit of 5000 total items. /drool (continued)Stacking of glowy items was requested. *rubs hands gleefully*We've Got Plenty of Space The space panel was hostd by DeadMeat, ShadowBrak and Loche, and was mostly an idea-gathering venture for Chapter 8 content.Capital ships are not going to be part of this system, as it would be expansion-level effort, not chapter stuff.New ships (especially those already in the art files but not yet "hooked up" ) including new POBs.Atmospheric flight simply isn't possible in the game due to the 2-D collision system.A "Theme Park" in space was discussed, with missions from space stations, transports, etc.Craftable weapon firing effects was requested.Improvements to make the Firespray worth the effort were also requested.Quest-obtainable droid commands was another idea suggested.A missions system based on the iconic "Ben and Luke hiring Han and Chewie" concept was proposed.More high-level multi-ship content like Lord Cyssic (sp) will likely be included.Their plans for space content sounds pretty solid. If you get the chance, be sure to emphasize to them the importance of fixing the lesser-used chassis', improving looted and crafted Level 9 weapons and shields and looted Level 10 shields.
ENT Session (Entertainers and Traders) This was a very full session, with Blixtev and Loche hosting. It was a pretty free-form session for people to voice concerns and ideas to improve the non-combat professions.Beast master resource requirements were brought up, but Blixtev said they're happy with where that is and with the difficulty level of achieving a 60 point pet. I don't know about the rest of you, but I'm getting pretty **edit** sick of Blixtev telling us what THEY are happy with.A resource refinement process (similar to space RE'ing to combine multiple resources for better end result, with the cost of losing other stats or high quantity ratios. lol...I proposed a resource refinery system some months ago. I can't believe someone actually listened!Blixtev also acknowledged the general uselessness of Weapon crafting, and said his goal was a return to the combat/crafter synergy of crafting good weapons with the addition of loot enhancers (the return of Krayt tissue??). /droolHe also hinted that one of the rewards in the collection system was going to be item storage in crafted clothing (belts was the specific topic when it came up) but he was very vague... /droolThe vendor creation process was brought up, and it turns out Blixtev had recently tried creating a vendor only to find out they're all fat and ugly by default and has intentions of giving us some level of control over their appearance in the creation process, but probably not full image design-type sliders. That's sounds pretty cool...Another hint that was dropped about the future was that Weapon attachments might not always be only made by engineers (Ed. note: most likely part of the Droid Commander/Droid Engineer changes).Crate size increases for at least structures was discussed and acknowledged as an issue likely to be addressed. /droolChapter 7 will see LOTS (their emphasis, not mine) of new schematics for crafters based on the existing in-game art that's in NPC cities and houses but isn't currently craftable! Some of this will likely be rewards for the collection system. /droolStorage increase modules will be obtainable through collections, as posted earlier on the forums by Blixtev. 100 items per module, stackable to a theoretical limit of 5000 total items. /drool (continued)Stacking of glowy items was requested. *rubs hands gleefully*We've Got Plenty of Space The space panel was hostd by DeadMeat, ShadowBrak and Loche, and was mostly an idea-gathering venture for Chapter 8 content.Capital ships are not going to be part of this system, as it would be expansion-level effort, not chapter stuff.New ships (especially those already in the art files but not yet "hooked up" ) including new POBs.Atmospheric flight simply isn't possible in the game due to the 2-D collision system.A "Theme Park" in space was discussed, with missions from space stations, transports, etc.Craftable weapon firing effects was requested.Improvements to make the Firespray worth the effort were also requested.Quest-obtainable droid commands was another idea suggested.A missions system based on the iconic "Ben and Luke hiring Han and Chewie" concept was proposed.More high-level multi-ship content like Lord Cyssic (sp) will likely be included.
In their defense, from a game design point of view I understand the need to have a holistic view of the game and look at the issues neutrally, not as a player with an agenda. Plus this is one of the only answers they gave that wasn't more along the lines of "we'll look into it", aside from the huge or ridiculous things.
The under-utilized chassis were discussed, I think the system proposed was part of the space theme parks, where you'd potentially have to use different ships to accomplish missions. They seemed to like that angle, so theme park or not, it might show up as a mission specific requirement.
A most excellent report! One of these days I'm ganna have to find the time to attend one of these events.