Profession Updates – Smuggler
This year the development team will be taking a close look at each profession and focusing on your concerns and issues. The Top 5 issues presented by the representative senator are the basis for the updates for each profession.
While the professions and expertise will not be completely revamped, the team will spend time on the issues in the Top 5 and address as many as possible. Please keep in mind that this won't be in the form of a chapter dedicated to each profession, but an update between major content releases that focuses on one or two specific professions.
For the first profession update, the development team is focusing on smugglers and spies.
Smuggler Issues
Here is an overview of the issues the developers are looking into for smugglers:
As these profession updates do not include large, sweeping changes, an overhaul of the smuggling system is not planned as part of this update. Concerns and suggestions about the smuggling system will continue to be noted, discussed, and considered by the development team, so please continue to give your thoughts on the system.
Give Us Your Feedback!
In addition to the issues mentioned above and in the Top 5 list, we want to hear from you! Tell us your concerns and suggestions for other issues that you think should be addressed in the smuggler update. Please keep in mind that this is a pressing update planned for the near future, so keep your ideas within a reasonable scope.
When posting, keep it short, sweet, and constructive! We'll be monitoring this thread very closely and joining in the discussion. Flames, personal attacks, and other inappropriate posts will be removed so that the thread can be as useful as possible.
What smuggler issues would you like to see addressed in the next update?
1. Break the Deal Aggro's targets in an AoE range behind its primary target.
2. False Hope needs to cause opponent to +MISS+ not +GLANCE+ since current Glance does not equate to the original intention of Glance.
3. Switcheroo's +8 to Glancing Blow (Melee) Needs to be Changed to +8% Dodge or Parry to equate to current combat systemand its original intention.
4. Call a Medic Cooldown is too long
5. Spot a Sucker Line not worthwhile in Expertise Investment in comparrison with other similar debuffs available to other professions.
6. Master Underworld Missions expertise boxes need to be usable when NOT running missions.
7. Precision and Luck Enhancing Boxes need to be moved or reduced in cost, due to them not being worthwhile investments since they are on the same Tier level as Armor Line, Pistol Line, Melee Line.
8. Hammer Fanning does not +Proc+ at its intended percentage
9. Narrow Escape does not break roots and should.
10. Dire Snare needs to apply a "Dire Snare Immunity" for 5 seconds on target after it fades off and it needs to affect Gold Elites.
Just when i was about to pull the plug on my subscription again.......
At any rate....
I'd love something done to our overrideable armor expertise. maybe add in some dodge bonuses to bring it up to par with some of the other proffs armor enhancements.
Hammer Fanning is under performing. we are getting 3-4% on this instead of the 12% we should. Ideally I'd love to see it reworked to proc once in a while with a cool animation.. but thats just my cinematic side coming out.
not sure i have seen that mentioned yet
Oh.... and do we get HanseSOE?
reserved(just not to forgot...it is late)
items/loot from tier 5 smuglers missions + any weapon + some type of recycler = 5% better schematic for crafted weapon.
this 5% is on damage/dps...
My biggest concerns are: