Profession Updates – Spy
This year the development team will be taking a close look at each profession and focusing on your concerns and issues. The Top 5 issues presented by the representative senator are the basis for the updates for each profession.
While the professions and expertise will not be completely revamped, the team will spend time on the issues in the Top 5 and address as many as possible. Please keep in mind that this won't be in the form of a chapter dedicated to each profession, but an update between major content releases that focuses on one or two specific professions.
For the first profession update, the development team is focusing on smugglers and spies.
Spy Issues
Here is an overview of the issues the developers are looking into for spies:
Give Us Your Feedback!
In addition to the issues mentioned above and in the Top 5 list, we want to hear from you! Tell us your concerns and suggestions for other issues that you think should be addressed in the spy update. Please keep in mind that this is a pressing update planned for the near future, so keep your ideas within a reasonable scope.
When posting, keep it short, sweet, and constructive! We'll be monitoring this thread very closely and joining in the discussion. Flames, personal attacks, and other inappropriate posts will be removed so that the thread can be as useful as possible.
What spy issues would you like to see addressed in the next update?
As a pure ranged spy I would like to see flashbang upgraded well beyond the feeble 6% to strikethroughs. My idea on implementing a similar ability that is seen in the nightsister heroic instance to flashbang is here http://forums.station.sony.com/swg/...topic_id=536245 please ignore my melee spy bashing.
I also suggest adding detect camo to the available mods ingame for modded suits of armor and clothes. Spies can have their suits modded to have bonuses to camo and it is only balancing for anyone who wants to be able to counter this to be able to. This way if a BH wishes to hunt a spy then having a suit that increases his detect would allow for his reveal ability to actually work.
Allow for BH droids to work on locating spies again.
As a pure ranged spy I would like to see flashbang upgraded well beyond the feeble 6% to strikethroughs. My idea on implementing a similar ability that is seen in the nightsister heroic instance to flashbang is here http://forums.station.sony.com/swg/...topic_id=536245 please ignore my melee spy bashing. I also suggest adding detect camo to the available mods ingame for modded suits of armor and clothes. Spies can have their suits modded to have bonuses to camo and it is only balancing for anyone who wants to be able to counter this to be able to. This way if a BH wishes to hunt a spy then having a suit that increases his detect would allow for his reveal ability to actually work.Allow for BH droids to work on locating spies again.
I also suggest adding detect camo to the available mods ingame for modded suits of armor and clothes. Spies can have their suits modded to have bonuses to camo and it is only balancing for anyone who wants to be able to counter this to be able to. This way if a BH wishes to hunt a spy then having a suit that increases his detect would allow for his reveal ability to actually work
Zenirvana wrote: I also suggest adding detect camo to the available mods ingame for modded suits of armor and clothes. Spies can have their suits modded to have bonuses to camo and it is only balancing for anyone who wants to be able to counter this to be able to. This way if a BH wishes to hunt a spy then having a suit that increases his detect would allow for his reveal ability to actually workjust so you know your gonna get flammed to kingdom come and back and my biggest thing is the LoS bugs and lack of good snares (vp is only decent 1 and that isnt worth the points due to being a trap and on major delay)
kc0stp1 wrote:Zenirvana wrote: I also suggest adding detect camo to the available mods ingame for modded suits of armor and clothes. Spies can have their suits modded to have bonuses to camo and it is only balancing for anyone who wants to be able to counter this to be able to. This way if a BH wishes to hunt a spy then having a suit that increases his detect would allow for his reveal ability to actually workjust so you know your gonna get flammed to kingdom come and back and my biggest thing is the LoS bugs and lack of good snares (vp is only decent 1 and that isnt worth the points due to being a trap and on major delay)I do not care what other spies say or think of me. I do not agree spies should be as undetectable as they can currently get. Even with no camo you are completly undetectable at range of over 40m. Being able to move and stand within only a few meters of enemy targets without being seen is absurd. Even if people gain the ability to increase thier chances of seeing a spy a spy can still very effectively do what they currently do.
Top 5 Updates for spy:
1. Increase pve dammage, in the form of a buff or whatever is needed, but it IS needed (or a big action reduction would work as well)
2. Ranged spy is terrible dps wise nowadays... could use some love, although i love melle myself
3. An aoe absorbtion/resist would be nice, not fun when a single officer runs out and snares then kills you when you have never even left cloak.
Other than that, spy is set. I can and have killed buff hore jedi solo on my spy so no dammage increases in pvp or any big changes are needed.
Chance to miss critical on ranged sniper shot seems too high, throw in the block/defense stackers into the mix and the lack of critical chance gets ugly. Jedi? I tab right over them when selecting a target.
Personally I don't think DOTs have any place for a spy in a PvE situation, IMHO spy is alpha attack, if that doesn't do it WAT out of there. But maybe I'm just too impatient to wait for the DOTs to tick
Both Smugglers and spies get first development pass/update?
Pinch me! (see sig)
**edited to clarify bad typing**
Chance to miss critical on ranged sniper shot seems too high, throw in the block/defense stackers into the mix and the lack of critical chance gets ugly. Jedi? I tab right over them when selecting a target. Personally I don't think DOTs have any place for a spy in a PvE situation, IMHO spy is alpha attack, if that doesn't do it WAT out of there. But maybe I'm just too impatient to wait for the DOTs to tick Both Smugglers and spies get first development pass/update? Pinch me! (see sig) **edited to clarify bad typing**
I agree on the flahbang upgrade beeing similar to "lelli hi" power to start all your cooldown timers The pve viability, expecially in these heroics is something that should be really addressed. I see i'm almost useless in the heroics there's mch more i'd like to see like spy only content like assassination missions and so on but i do not think it will be an easy task to accomplish and it is something i do not think that will fall into an update like this.
F
Senator covered the issues.
Address these and we will have a smile.