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Game Play Focus: User Interface Feature Requests
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SWG Stratics

Joined: Jan 7, 2004
Messages: 29556
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Game Play Focus: User Interface Feature Requests


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Re:SWG Programmers Stratics Chat Log

Teesquared wrote:

BadgerSmaker wrote:
Now how about those re-sizable status bars? We can now resize the buff and de-buff icons, but not the player, target and "target of target" status bars themselves.
That sounds like a great feature. I'm all for configurable UIs. As far as when Torsion can implement it, I'm not sure. We'd need to get it put on a chapter or update feature list.

Re:Overhead Map Options - Opacity and Text 

 

AdeptStrain wrote:

ArkonPhoenix wrote:

Yes, can we pleasy hide building outlines, paths and such from the overhead map and just show players, npcs, ect.?

AdeptStrain wrote:

Alright, here's my initial list of options for this thing:

  • Opacity slider (affects all map objects)
  • Show Waypoints
  • Show Creatures
  • Show Player
  • Show Labels (this would hide/show all text on the overhead map)

Anything else?

 

 

Oh and please delete Maceey's post as it makes this thread annoying. 

Done.

Sent to testing. It will be part of GU8 (assuming nothing goes terribly wrong in testing).

____________________________________________________________________________________________

Please use this thread to post all your feature requests for the current user inteface.  I will update this post with your feedback as it comes in.

I've chucked a few in to get us started.  Please be aware that client modifications are not supported at this time and any discussion on client modifications is likely to be moderated.

 ____________________________________________________________________________________________ 

 Status Bar elements.

  • Resizable player status bars with left justified buff and debuff icons.
  • Toggle option for numerical display of available/maximium health and action on status bars (either as an overlay or bolted to the left or right of the status window.
  • A visual indicator when setting a player as your target that shows if the player is currently of Special Forces faction status. 
  • Arrow & Distance for pet HA(M)
  • Group status bars for pets.
  • Add an option for a Seperate Buff UI window showing players current buffs.
  • Add an option for a window showing players target current status effects.

Toolbar elements.

  • Option to display additional toolbar panes (toolbarPane01-05) at once and ability to resize toolbar panes vertically. (Dynamic Toolbars)
  • "Ready Special" icon window detachable from the toolbar and movable or option to hide.
  • When the toolbar is set to "Locked", prevent icons from being moved around inside toolbar slots.

Inventory elements

  • The ability to select multiple items in an inventory window, container, or factory allowing you to drag, drop and/or delete multiple items.

Game Menu elements

  • An option to replace the "Menu button" with a horizontal or vertical buttonbar.
  • An indicator for new mail.

Mouse Cursor

  • When you switch aiming modes and are in mouse cursor mode, the cursor doesn't show any difference unless you hover over an attackable target.
  • Auto-aim cursor to change when highlighting an attackable target, like the manual-aim version.

Chat Pane elements

See: Game Play Focus: Chat Pane and Chat Channel improvements

Radar Elements

  • Choose colour of players "Arrow" as shown on the radar window, used to be purple when factionally aligned, is now blue.  This is confusing for players.

Overhead Map Elements

  • Transparancy slider for the overhead Map - Submitted for GU8
  • Option to view the overhead map as a resizable/movable UI window.
  • Show Labels (this would hide/show all text on the overhead map) - Submitted for GU8

Group UI elements

  • Each group members status bar should be individually unlockable, once unlocked it could be moveable/Resizable.

Additional/New UI elements.

  • Add columns to the friends list and guild member lists that displays the current levels and professions of your friends and guildmates.  Display server of a friend.
  • A space experience monitor.
  • Collection progression monitor.
  • Resizable Collection window.
  • Resizable + Lockable Network Status window.
  • Each UI element to have its own transparancy setting.
  • Ability to Save, Load, Import and Export your UI settings.
  • A mood or "speak" interface so you can choose to be happy, whispering, yelling, etc. by default.
  • A dockable interface window for selecting an emote.
  • Remove confirmation code requirement when redeeding a structure.

____________________________________________________________________________________________


Message edited by BadgerSmaker on 02/19/2009 01:44:55.



Collector

Joined: Jan 21, 2004
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¿?


Message edited by Ani_cul on 08/22/2008 18:17:11.


Imp Senator

Joined: Sep 19, 2003
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  • A "no-art" option.  Give us the option to have a UI without the grey artwork around the UI features.  I prefer the look of the CU-style interface as does a good majority of the Vet playerbase. 
  • When you hide the UI, the cursor should dissapear too.
  • The ability to add a Collection you're working on to the HUD, kinda like an experience monitor.  It would make it much easier to monitor your progress along Slayer Collections without having to open up the UI window and scroll through the often long list of collections to find what you're working on.
  • The Collections window should remember its scroll position through shuttles.
  • A space experience monitor
  • A return of the visual indicator that shows if someone is Special Forces or not.  This used to be shown by if their faction symbol was next to their name or not.  At the moment if you want to check this you need to open up their character sheet.
  • An instant messenger window.  When someone sends you a tell, their name would show up into a column on the left of the window and the contents of their chat in a column on the right.  If you want to chat with that person, all you'd need to do is click their name in the left column and then type into the chat box at the bottom of the messenger window.  If someone else sends you a tell, their name would appear underneath the first persons and you can then click their name to switch the contents of the right column to display the chat from that person.  Basically, IRC style.



SWG Stratics

Joined: Jan 7, 2004
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Ani_cul wrote:

replace the match making tool with a lfg one


That is on its way.




Intergalactic Designer

Joined: Mar 2, 2006
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Pre-NGE interface SMILEY

Or something. The Current UI is just foolish. Its awkward and has too many parts (things jutting out). I'd at least want an option for Pre-NGE UI...



SWG Stratics

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Vikra_Klish wrote:
Pre-NGE interface SMILEY<img src=" width="15" height="15" />

Or something. The Current UI is just foolish. Its awkward and has too many parts (things jutting out). I'd at least want an option for Pre-NGE UI...

Reskinning the UI would be a big job by all accounts, I have heard a lot of people mention that they dont really like the silver metalic window borders on the UI and prefer something a little more unobtrusive and subtle, like the old UI.

I'm not sure what can be done about that, I'll see if they can do something like give an option to hide all the silver border elements maybe.




SWG Chief Petty Officer

Joined: Mar 25, 2007
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BadgerSmaker wrote:

Game Play Focus: User Interface Feature Requests

Please use this thread to post all your feature requests for the current user inteface.  I will update this post with your feedback as it comes in.

I've chucked a few in to get us started.  Please be aware that client modifications are not supported at this time and any discussion on client modifications is likely to be moderated.


  • Resizable player status bars with left justified buff and debuff icons
  • Add columns to the friends list and guild member lists that displays the current levels and professions of your friends and guildmates.
  • A space experience monitor.
  • A visual indicator that shows if someone is Special Forces or not. 
  • Collection progression monitor.
  • Additional toolbar panes and ability to resize toolbar panes vertically.

 

this sounds very nice!



Testing Senator

Joined: Jul 27, 2003
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BadgerSmaker wrote:
  • A space experience monitor.

To be clear there is a space experience monitor (it is just hidden away in another screen, and is bugged), what would be useful would be either of the following:

  • An additonal xp bar at the bottom of the screen when in space to show space xp
  • An option to change the xp bar at the bottom of the screen to show space xp instead of combat/crafting/social xp when in space.

I'd also echo the other suggestions, especially the ability to go through a slayer collection on the screen and click it and have that appear on the HUD with either a bar or numerical display, ideally more than one kinda like the old experience monitor where you could have a number of bars up at the same time.




Imp Senator

Joined: Sep 19, 2003
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BadgerSmaker wrote:
Vikra_Klish wrote:
Pre-NGE interface SMILEY<img src=" width="15" height="15">

Or something. The Current UI is just foolish. Its awkward and has too many parts (things jutting out). I'd at least want an option for Pre-NGE UI...

Reskinning the UI would be a big job by all accounts, I have heard a lot of people mention that they dont really like the silver metalic window borders on the UI and prefer something a little more unobtrusive and subtle, like the old UI.

I'm not sure what can be done about that, I'll see if they can do something like give an option to hide all the silver border elements maybe.

Big job?  I know we're not suppose to talk about it...but it's already done and working SMILEY  If they really wanted to, I'm sure it could be simplified to an option in the Options window to switch between the two styles.  This is one of the big things I see requested by old vets returning to the game.

TBH, I really don't understand why SOE & LA can't work together to allow the community some freedom with UI mods.  Alot of other MMO's out there, including SOE's own EQ2, allow such things.




Moff

Joined: Jul 28, 2004
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The UI and targetting systems both need a serious tarting up and sorting out. I really hope the devs will spend at least 2 Game Updates on these after the profession updates.

How about this for an idea though: If they provide us with a cool, basic and intuitive interface with flexible functions, they could then offer skins or additions as part of collections and other in-game events. Wouldnt that be cool? Itd add a new dimension to the game IMO: Rewards/collecitons that enable new interface options.




Beast Master

Joined: Feb 18, 2004
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Few things about Interface that bothers me:

- Add crosshair to circle as visual confirmation that AUTO AIM/ AUTO ATTACK is active.

- Add Guild chat as option into Options / Keymap / chat  commands so players can assign CTRL+F or any other key to start guild chating, writing /gu at all times is not fun.

- Allowe that when you use CRTL+SHIFT+H and remove interface that toolbars command work. Now  when you remove interface and press anytoolbar command; it wont work.

-Also as part time Role Player I would like that all Silver frame around: Chat tabs, toolbar, target and self and group mebers to be able to remove inside options. Just add us that option. Lot of people who role play would remove interface and have only chat window active, all other informations are not needed by them. This way they can fully enjoy beautifull SWG scenery

- Also give us option that we see ONLY player names not HELPER, ROLEPLAYER, LFG, AFK, TITTLE, RANK and GUILD. Just add box into OPTIONS / MISC for each of this categories if you dont want to see all this things.
(I know you can disable to see any palyer names but that is not what I am asking)

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Message edited by Wewa on 03/15/2008 08:55:45.



SWG Second Lieutenant

Joined: Dec 1, 2006
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I'd like the ability to look at my character, ships, houses, etc, from an exterior website, like you can with vanguard; in space, when you're looking at your ships loadout screen, I'd like it to be animated. meaning, instead of the sort of flat overlay you get now, you click on weapon, for instance, and the screen rotates to that part of the ship, and lists the gun type, its stats and it's status. It would give a high-tech feel to it. Hope I'm explaining that correctly...


Moff

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BadgerSmaker I think the key word here is PLASTICITY. In order to avoid us getting trapped into something we dont want, its best for everyone that whatever additions are made they are made plastic, enabling us to revert back to the current UI and preNGE formats if we chose to, as well use use new formats.




Event Promoter

Joined: Nov 28, 2004
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Streamlined Character/Expertise/Profession/Skill mods menu.

Ideally, and in game expertise calculator included in this too.

As a guild leader for the last 4 years, one of the biggest effects I have seen that deters new players and returning players, is a disconnect between all of these IMPORTANT menus and how they affect and enhance gameplay. 

 Starting at level 1, a player is only concerned about gaining levels.  Then he is introduced to expertise points.  Then at cl 80-90 he starts wondering about attributes and skill mods, then at 90 he looks into GCW etc.  Finally after al this disjointed exploration, he HOPEFULLY begins to understand how all these aspects must be used together to create the template and character he wants to play.

 A more streamlined menu, where one can spend an expertise point, equipp a piece of equipment, use a buff, etc. and see the OVERALL effect on his character would help ppl start buildign their characters and accessing more content at an earlier stage in the game.

 A change like this affects how people approach and understand the game..in a more uniform way.  And when you have people looking at character customization fro mthe same perspective, you can introduce more gameplay content and systems that appeal to a greater scope of players and address their concerns and needs.




Moff

Joined: Jan 15, 2005
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Didn't you have a similar post about 1 year ago Badger? I honestly grow tired of repeating the same stuff over and over again to those Devs.

They know what we want UI wise, and what we hate about the current one. And if they do not know by now, I see no use in repeating it again here.


 
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