Game Play Focus: User Interface Feature Requests
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Re:SWG Programmers Stratics Chat LogTeesquared wrote:BadgerSmaker wrote:Now how about those re-sizable status bars? We can now resize the buff and de-buff icons, but not the player, target and "target of target" status bars themselves.That sounds like a great feature. I'm all for configurable UIs. As far as when Torsion can implement it, I'm not sure. We'd need to get it put on a chapter or update feature list.Re:Overhead Map Options - Opacity and Text AdeptStrain wrote:
Teesquared wrote:
BadgerSmaker wrote:Now how about those re-sizable status bars? We can now resize the buff and de-buff icons, but not the player, target and "target of target" status bars themselves.That sounds like a great feature. I'm all for configurable UIs. As far as when Torsion can implement it, I'm not sure. We'd need to get it put on a chapter or update feature list.
Now how about those re-sizable status bars? We can now resize the buff and de-buff icons, but not the player, target and "target of target" status bars themselves.
Re:Overhead Map Options - Opacity and Text
ArkonPhoenix wrote:Yes, can we pleasy hide building outlines, paths and such from the overhead map and just show players, npcs, ect.?AdeptStrain wrote:Alright, here's my initial list of options for this thing:Opacity slider (affects all map objects)Show WaypointsShow CreaturesShow PlayerShow Labels (this would hide/show all text on the overhead map)Anything else? Oh and please delete Maceey's post as it makes this thread annoying. Done.Sent to testing. It will be part of GU8 (assuming nothing goes terribly wrong in testing).
ArkonPhoenix wrote:
Yes, can we pleasy hide building outlines, paths and such from the overhead map and just show players, npcs, ect.?AdeptStrain wrote:Alright, here's my initial list of options for this thing:Opacity slider (affects all map objects)Show WaypointsShow CreaturesShow PlayerShow Labels (this would hide/show all text on the overhead map)Anything else? Oh and please delete Maceey's post as it makes this thread annoying.
Yes, can we pleasy hide building outlines, paths and such from the overhead map and just show players, npcs, ect.?
AdeptStrain wrote:
Alright, here's my initial list of options for this thing:Opacity slider (affects all map objects)Show WaypointsShow CreaturesShow PlayerShow Labels (this would hide/show all text on the overhead map)Anything else?
Alright, here's my initial list of options for this thing:
Anything else?
Oh and please delete Maceey's post as it makes this thread annoying.
Done.
Sent to testing. It will be part of GU8 (assuming nothing goes terribly wrong in testing).
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Please use this thread to post all your feature requests for the current user inteface. I will update this post with your feedback as it comes in.
I've chucked a few in to get us started. Please be aware that client modifications are not supported at this time and any discussion on client modifications is likely to be moderated.
Status Bar elements.
Toolbar elements.
Inventory elements
Game Menu elements
Mouse Cursor
Chat Pane elements
See: Game Play Focus: Chat Pane and Chat Channel improvements
Radar Elements
Overhead Map Elements
Group UI elements
Additional/New UI elements.
¿?
replace the match making tool with a lfg one
That is on its way.
Pre-NGE interface " width="15" height="15" />Or something. The Current UI is just foolish. Its awkward and has too many parts (things jutting out). I'd at least want an option for Pre-NGE UI...
Reskinning the UI would be a big job by all accounts, I have heard a lot of people mention that they dont really like the silver metalic window borders on the UI and prefer something a little more unobtrusive and subtle, like the old UI.
I'm not sure what can be done about that, I'll see if they can do something like give an option to hide all the silver border elements maybe.
Game Play Focus: User Interface Feature RequestsPlease use this thread to post all your feature requests for the current user inteface. I will update this post with your feedback as it comes in.I've chucked a few in to get us started. Please be aware that client modifications are not supported at this time and any discussion on client modifications is likely to be moderated.Resizable player status bars with left justified buff and debuff iconsAdd columns to the friends list and guild member lists that displays the current levels and professions of your friends and guildmates.A space experience monitor.A visual indicator that shows if someone is Special Forces or not. Collection progression monitor.Additional toolbar panes and ability to resize toolbar panes vertically.
To be clear there is a space experience monitor (it is just hidden away in another screen, and is bugged), what would be useful would be either of the following:
I'd also echo the other suggestions, especially the ability to go through a slayer collection on the screen and click it and have that appear on the HUD with either a bar or numerical display, ideally more than one kinda like the old experience monitor where you could have a number of bars up at the same time.
Vikra_Klish wrote:Pre-NGE interface " width="15" height="15">Or something. The Current UI is just foolish. Its awkward and has too many parts (things jutting out). I'd at least want an option for Pre-NGE UI...Reskinning the UI would be a big job by all accounts, I have heard a lot of people mention that they dont really like the silver metalic window borders on the UI and prefer something a little more unobtrusive and subtle, like the old UI.I'm not sure what can be done about that, I'll see if they can do something like give an option to hide all the silver border elements maybe.
Pre-NGE interface " width="15" height="15">Or something. The Current UI is just foolish. Its awkward and has too many parts (things jutting out). I'd at least want an option for Pre-NGE UI...
Big job? I know we're not suppose to talk about it...but it's already done and working If they really wanted to, I'm sure it could be simplified to an option in the Options window to switch between the two styles. This is one of the big things I see requested by old vets returning to the game.
TBH, I really don't understand why SOE & LA can't work together to allow the community some freedom with UI mods. Alot of other MMO's out there, including SOE's own EQ2, allow such things.
The UI and targetting systems both need a serious tarting up and sorting out. I really hope the devs will spend at least 2 Game Updates on these after the profession updates.
How about this for an idea though: If they provide us with a cool, basic and intuitive interface with flexible functions, they could then offer skins or additions as part of collections and other in-game events. Wouldnt that be cool? Itd add a new dimension to the game IMO: Rewards/collecitons that enable new interface options.
Few things about Interface that bothers me:
- Add crosshair to circle as visual confirmation that AUTO AIM/ AUTO ATTACK is active.- Add Guild chat as option into Options / Keymap / chat commands so players can assign CTRL+F or any other key to start guild chating, writing /gu at all times is not fun.- Allowe that when you use CRTL+SHIFT+H and remove interface that toolbars command work. Now when you remove interface and press anytoolbar command; it wont work.
-Also as part time Role Player I would like that all Silver frame around: Chat tabs, toolbar, target and self and group mebers to be able to remove inside options. Just add us that option. Lot of people who role play would remove interface and have only chat window active, all other informations are not needed by them. This way they can fully enjoy beautifull SWG scenery
- Also give us option that we see ONLY player names not HELPER, ROLEPLAYER, LFG, AFK, TITTLE, RANK and GUILD. Just add box into OPTIONS / MISC for each of this categories if you dont want to see all this things.(I know you can disable to see any palyer names but that is not what I am asking)
BadgerSmaker I think the key word here is PLASTICITY. In order to avoid us getting trapped into something we dont want, its best for everyone that whatever additions are made they are made plastic, enabling us to revert back to the current UI and preNGE formats if we chose to, as well use use new formats.
Streamlined Character/Expertise/Profession/Skill mods menu.
Ideally, and in game expertise calculator included in this too.
As a guild leader for the last 4 years, one of the biggest effects I have seen that deters new players and returning players, is a disconnect between all of these IMPORTANT menus and how they affect and enhance gameplay.
Starting at level 1, a player is only concerned about gaining levels. Then he is introduced to expertise points. Then at cl 80-90 he starts wondering about attributes and skill mods, then at 90 he looks into GCW etc. Finally after al this disjointed exploration, he HOPEFULLY begins to understand how all these aspects must be used together to create the template and character he wants to play.
A more streamlined menu, where one can spend an expertise point, equipp a piece of equipment, use a buff, etc. and see the OVERALL effect on his character would help ppl start buildign their characters and accessing more content at an earlier stage in the game.
A change like this affects how people approach and understand the game..in a more uniform way. And when you have people looking at character customization fro mthe same perspective, you can introduce more gameplay content and systems that appeal to a greater scope of players and address their concerns and needs.
Didn't you have a similar post about 1 year ago Badger? I honestly grow tired of repeating the same stuff over and over again to those Devs.
They know what we want UI wise, and what we hate about the current one. And if they do not know by now, I see no use in repeating it again here.