Really, my only concern with this is the Issue with the DOT Resistance Calculations. With all the insane buffs out there, it almost makes no difference whether you use Kinetic or Energy against a player because you'll only see ~0-2% more damage from one or the other.
The fact that DOT resistance is by Armor type however creates a problem. Because of the new DOT Stacking for Commandos especially, we want to be able to use are DOTs to the most benefit. If we see someone in assualt, we'll pull out a COLD elemental and stack that, if we see RIS, we'll pull out a HEAT elemental and stack that.
If we're attacking someone who is really wearing assault armor but has the APPEARANCE of RIS, and I pull out my trusty Acid Launcher to stack my DOTs, it will seriously hurt my DOT damage output as the DOT is being resisted 60% of the time instead of 5%.
This change has a negative impact in PVP obviously, which is a shame.
If there was a different way that DOT Resistance worked then I wouldn't have a problem.
Adept, here is my question.
Say a Jedi is wearing his new Jedi cloak, but would like to go simple with his design. For instance, say I want to appear wearing an outfit that includes my Rebel Ace jacket and Rebel longsleeved shirt. Would the armor and regular stats from the cloak and my clothing still apply with just the appearance of the Ace jacket and so on?
Looks really nice, guide is very interesting!
Adept, here is my question.Say a Jedi is wearing his new Jedi cloak, but would like to go simple with his design. For instance, say I want to appear wearing an outfit that includes my Rebel Ace jacket and Rebel longsleeved shirt. Would the armor and regular stats from the cloak and my clothing still apply with just the appearance of the Ace jacket and so on?
How will this affect tailors and armorsmiths?Positively, I hope. Appearance gives people a reason to own more custom armor/clothes without worry of destroying their stats. This also gives our designers the option to create "appearance only" items. Items that are completely useless beyond anything but customizing the look of your player.
As an armoursmith, appearance is only part of what we do, playing with stats to seperate ourselves from the rest of the armoursmiths on the server is the bigger part of the profession. If new suits were to be added, I'd want them able to made just like any other suit out there (ie. they'll need cores, segments, etc) - that is what seperates armoursmith from tailor, afterall.
I also have a concern that the appearance tab will hurt the high-end armour sales for armoursmiths. The Appearance tab will be removing the need for people to get a new suit whenever they want to change their appearance, which has been one of the reasons why the lack of decay hasn't been as big a deal as it possibly could have for armoursmiths.
Please remember that there is more to crafting then simply slapping stuff together with whatever junk that can be found. As crafters, we like things to be engaging and take skill to make, allowing the oppotunity to make a name for yourself
Adaptstrain, I have hated everything this dev team has put together, from Chapter 6 to GU3. That being said, I LOVE this idea. Your bosses would be quite the fools NOT to give this the go ahead.
As far as PVP goes, perhaps maybe have a 'no appearance tab' toggle so those who want to see the real armor CAN... while I fight in my paddy robe. Although to be fair, if people are choosing targets based on armor then they are doing it wrong.
This sounds awesome! Finally one of the first updates I'm actually looking forward to. (I love GU3, by the way.)
But please, you need to make some "invisible" placeholder appearance items because I really do not want to wear this UGLY jmc any more. It's hideous. I'm sure the wardens can just watch for the "hotpanters". Although I do have a male zabrak entertainer that runs around in hot pants...maybe there could be some sort of preventitive action for the combat profs.
EDIT: You guys really need to bring back recon marauder and assault marauder. I miss it dearly
I think its a great idea.
It would bring a new level of custimsation in the game
As for the commando issue, It would be the same for every other profession
not just commando. Not sure about the PVP side of it...