On Tuesday, May 27, at 4:00 AM PDT all U.S. and European galaxies will be taken down for server maintenance and a live update.
When the update is complete, all galaxies will be live but unavailable while we complete final testing. All galaxies will be made available after that time.
4:00 AM PDT (Los Angeles) / 6:00 AM CDT (Austin) / 7:00 AM EDT (New York) 11:00 AM GMT (London) / 1:00 PM CET (Berlin) / 8:00 PM (Tokyo) Click here for a Time Zone Calculator.
Game Update 4 Publish Notes, May 27, 2008
Highlights:
Gameplay:
Commando:
Officer:
Smuggler:
Bounty Hunter:
Medic:
Spy:
Jedi:
Beast Master:
User Interface:
Space:
Collections:
Heroic Encounters:
I like the new updates for run it's course and avoid damage, but you have addressed the major issue that prevents people from getting them.
We have too many must-have boxes. We have 34 exp points that have to be used to purchase stuff that is absolutely essential to being a Spy.
If you want people to get these lesser boxes then it would be a good idea to lower the cost of a lot of the boxes or move some expertise abilities into the profession wheel.
wow!
how come game updates tend to have more notes then chapters?
wow!how come game updates tend to have more notes then chapters?
Bullsquid wrote:wow!how come game updates tend to have more notes then chapters? Because they're full of win.
- Combat modifiers Block Chance, Dodge, Evasion Chance, Parry, Critical Hit and Strikethrough Chance are now under a diminishing return formula. This formula affects skill mods granted by jewelry sets, power ups, and skill-enhancing attachments; buffs and other bonuses granted through expertise are not affected.
This is the most worst part of update I've ever seen to be honestly....I like my non-guilded life and I do not like doing heroic instances all the time.It sucks
User Interface: There is now a particle slider option located in the Graphics tab of your Options menu. This slider will limit the number of non-essential (i.e. not weapon fire related) particles you will render. This option will not affect mesh particles like holograms or holo-emotes.