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Producer Note: August 5th, 2008
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Developer

Joined: Jun 3, 2008
Messages: 379
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I think development on Star Wars Galaxies is a bit like going to Disneyland for the first time.  You marvel at all the cool stuff there is to do, and it's a lot of fun to dive in and get going, but it's also exhausting because there are so many cool things to do.  With game updates, TCG loot, The Battle of Echo Base, convention preparations, and planning for/development on end-of-the-year events, we've had a very packed development schedule.

Most of my time lately has been devoted to putting together some neat stuff to show off in all the Fan Faire panels.  Each Star Wars Galaxies panel will have its own presentation this year culminating with the two-hour Galactic Assembly on Saturday night.  We have a lot of great announcements lined up for that night. I hope to see you there!

With our latest release, Update 5, we were really excited to overhaul the weapon crafting system and it's great to see players enjoying and appreciating the fruits of that labor.  We were particularly excited that some of the cool looking lower level weapons will be viable again since crafters can remake them as level 90 weapons.  Of course crafters were not alone; Beast Masters received some additional tuning to their system in Update 5.  We hope that with the increased chance of mutation we'll be seeing the first spined rancor in the game in the near future!

Next in the queue is the Star Wars Galaxies Trading Card Game.   I'm happy to see that the TCG announcement was generally well received by the Star Wars Galaxies fans.  We think it is a great added value for those already enjoying the core game.  The artwork is absolutely stellar as well.  I know that quite a few desktop background images were changed to TCG artwork when Denver showed us the first few sample pieces.  We've also worked very hard to ensure that the loot cards provide players with some neat items, across multiple categories, for use inside the MMO.  We just had an internal review of all the items and I was totally blown away by all the little additions and enhancements that the Designers put in there.  These items are very, very impressive.  TCG loot items break down into the following categories:

- Speeders
- Permanent buffs
- Consumable buffs
- One-time only buffs
- Wearables
- Special Wearables
- House decorations
- Paintings
- Vendors
- Greeters
- Target Character - Fan Faire Exclusive

I can't wait to see someone in-game driving a... well, I guess that announcement will have to wait for Fan Faire.

Of course, I know all the hardcore fans are most anticipating The Battle of Echo Base. Rest assured the battle is in good hands.  The team has been working feverishly, reviewing the film every step of the way, to ensure as authentic experience as we can provide.  The environment is absolutely massive.  The North Field alone is huge and will provide some exciting battle moments.  The base itself is labyrinth of tunnels and rooms.  I'm sure that players will be using their maps for the first several playthroughs as it is quite expansive and multi-leveled.  I look forward to seeing how players are able to get more and more efficient at memorizing and completing the instance over time.  I was going to announce vehicle combat at Fan Faire, but it seems that that secret was too good to keep under wraps.  Yes, we are including vehicle combat in The Battle of Echo Base.  To find out what vehicles on Hoth are available for battle you'll need to attend the Galactic Assembly presentation at Fan Faire.

And that brings us to Events.  Planning these events has actually become one of my favorite parts of the job.  We have some fun ideas for the latter three months of the year that I'm anxious to participate in myself.  We will be bringing Life Day back and, as I teased at the end of June, we have an all-new event planned for this year as well.  Both will be very interactive events that will require active participation to reap their rewards.  The new interactive mechanic for the Life Day event was directly inspired by a humorous bit in the infamous Star Wars Holiday Special.  Once again, all juicy details (and some preview screenshots) will be revealed at Fan Faire.

Finally, I know that a lot of folks have expressed concern over low-pop servers.  While I don't have anything to announce right now, or even at Fan Faire, I assure you that your voices have been heard and we are actively working on a solution.  DevH is exclusively dedicated to this task and it is a high priority for everybody.  I will let you know the plans and dates as soon as everything has solidified.

Time to jump in line for the next ride...

-Dotanuki




Grand Moff

Joined: Jun 27, 2003
Messages: 2296
Location: San Diego, -ONE- BRIA
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Do you happen to have a rough time frame as to when GU6 will come out.  We spies have been waiting a long time for our love.



Counselor

Joined: Oct 20, 2005
Messages: 1268
Location: US
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Thank you for updating us on whats coming in the future. Looks like it could be a bright one for swg. Should we exspect chapter 12 by the end of this year?
Message edited by Origanly on 08/05/2008 12:34:30.



Counselor

Joined: Oct 25, 2005
Messages: 2183
Location: Heaven
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Sounds great!

I hope you guys can get some well needed decent content in SMILEY

Keep up the good work




Mayor

Joined: Apr 30, 2004
Messages: 6205
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Vehicle combat!!!!



The Riddler

Joined: Apr 15, 2008
Messages: 1386
Location: Cleveland OH, Eclipse
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Hoth sounds like it'll cause quite a stirr of entertainment. I can't wait. SMILEY



Developer

Joined: Jun 3, 2008
Messages: 379
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Volntyr wrote:
Do you happen to have a rough time frame as to when GU6 will come out.  We spies have been waiting a long time for our love.

We are looking for a good place to slot it now with all the other content pushes.  It will certainly be before the end of the year.

-Dotanuki



Developer

Joined: Jun 3, 2008
Messages: 379
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Origanly wrote:
Thank you for updating us on whats coming in the future. Looks like it could be a bright one for swg. Should we exspect chapter 12 by the end of this year?

Nope.  Chapter 12 will be in 2009.  Fan Faire will reveal a few more details about Chapter 12.

-Dotanuki



Mayor

Joined: Apr 30, 2004
Messages: 6205
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Dotanuki, please, any sort of information about next year and SWG? Many of us are concerned about how long will this game stay online.... because of licensing and certain other game. Many ppl refuse to try SWG again as they think it will end in 2009.
Message edited by Defender_of_reality on 08/05/2008 12:43:24.



ChronicleMaster

Joined: Aug 4, 2003
Messages: 5879
Location: Starsider
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Dotanuki wrote:
- Target Character - Fan Faire Exclusive
Will this be the only way to obtain a Target Creature/Charachter?

I think the players that are upset about a Fan Fair card would feel alot better if they knew there would be other ways to get Target Creatures, and it's the Acklay skinned one that is "exclusive".

Also, has there been any progress on Instances/PvP tools for Storyteller/Events?  Players are extremely bored with Restuss in large part, and these tools are what we need to be able to create PvP experiences and expand the pool of available content for players.  A relatively small development change would give us almost unlimited possibilities to create content.  Every ounce put into Storyteller development multiplies exponentially because while most content added is finite in nature (players can only do quests, etc. so many times), give us a tool and we can create tons of content.  It's like giving someone a fishing pole so they can catch their own dinner instead of just giving them a new fish every once in awhile.

Thanks!

Leyah



Blue Glowie

Joined: Sep 16, 2003
Messages: 3112
Location: Detroit
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Nice update, and now I definitely can't wait to check out the TCG.  There haven't been any new wearables in the game since JTL in 2003, to my knowledge. 

Any chance of a ballpark estimate for CH11 hitting test?

 




Blue Glowie

Joined: Aug 20, 2005
Messages: 13979
Location: The Isle
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Dotanuki wrote:
, Update 5, we were really excited to overhaul the weapon crafting system and it's great to see players enjoying and appreciating the fruits of that labor.  We were particularly excited that some of the cool looking lower level weapons will be viable again since crafters can remake them as level 90 weapons.  Of course crafters were not alone; Beast Masters received some additional tuning to their system in Update 5.  We hope that with the increased chance of mutation we'll be seeing the first spined rancor in the game in the near future!

With the lack of comfirmation that we are using the correct iso combos, I do not forsee this happening anytime soon.  We are mutating in the dark.   There has not been a new base dna to type 2 combo found since chapter 7.1.  I'm requesting another pass for BM.

And yes the munitions revamp is amazing, its great to see what your team is capable of. 


 
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