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Combat Roll Analysis: Block
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Blue Glowie

Joined: Jun 28, 2003
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Combat Roll Analysis: Block


Reference: Combat Roll Analysis: General Overlook

The Block combat roll is a defensive roll that will reduce the incoming damage from a combatant by a Block Amount that is determined by your stats. It is currently the most popular modifier to stack because you can stack the Block Amount very high relatively easily.

The main stat on your statmod tab is called ‘Combat Defense: Block'. ‘Block Chance' is the modifier you want to look for if you plan to stack Block. The modifier bit has a ratio of 4, meaning your Exotic Mods will have a maximum value of 8. ‘Block Chance' can also be made into Powerups that can get around 28 - 30 ‘Block Chance' Value. How you ‘Block Chance' value is converted into the ‘Combat Defense: Block" Percentage starts off as ‘Block Chance' / 5 and the return decreases the higher you stack the ‘Block Chance' modifier.


NOTE: X-Axis is 'Block Chance' value and the Y-Axis is the 'Combat Defense: Block' Percentage

The modifier ‘Block Chance' is subject to Diminishing Returns. To avoid hitting the Diminishing Returns, you can use alternative buffs such as food or profession enhancements. You can also stack the core stat modifiers Precision and Strength. For every 1 point of precision, you receive a return of .005 ‘Combat Defense: Block'. Strength works the same way, except it also increases your Block Amount. Every 1 point of Strength is .5 Block Amount. This bonus will not be displayed on your statmod tab, but the effects of it will show up in combat.

Another way to increase your Block Amount is to stack the modifier ‘Block Value'. This is a separate modifier that has a ratio of 1 and has the ability to be placed on normal attachments for optimal stacking potential. Every 1 point of ‘Block Value' is .5 Block Amount.

Block Amount is determined by the formula

(Strength + Block Value) / 2 + 25

On a successful Block roll, any remaining damage after armor or other modifications is reduced by the calculated Block Amount. It is possible to reduce incoming damage down to 0.

The combat log will display the Block roll similar to this format:

Player1 hits you for 24 damage (345 Blocked). Armor absorbed 676 points out of 700.

Note: The combat log will not display Block executing when a Critical Hit or Strikethrough is executed by the combatant, but the damage will be reduced if Block does roll

Strengths of Block

  • Strong defense in PVP - Damage done my players is fast and low compared to those of high end PVE encounters. Because Block reduces the damage by a set value, the lower the damage done per attack, the better Block performs.
  • Easy to stack - Because Block has a low ratio, a low calculation conversion, and multiple core stat modifiers contributing, stacking Block is one of the easiest modifiers to work with.
  • Works against all types of damage - Unlike Dodge, Evasion, Parry, and Glancing Blow, Block will have a chance to roll against Single Target attacks, AOE, Critical Hits, and Strikethrough. It is an all around great stat to stack.

Weaknesses of Block

  • Not the best in PVE - PVE mobs have a 2.0 attack speed, so their damage per attack is typically higher, thus making each Block roll less effective.
  • Combat Roll Order - Block is stated to be the last combat roll, but testing shows that it is not. Block rolling before Glancing Blow and Evasion can have damaging results to what you are intending on stacking. You could stack Evasion to reduce an AOE attack by 90%, but because Block would roll first, even not stacking Block will result in a chance it will trigger.
  • High attachment cost - To make the best of Block, you need to use almost every attachment spot to stack it. All attachments take 3 mods, and you will be using Precision, Strength, and Block Value. Your Exotic attachments will take Block Chance. This leaves only a few spots for other modifiers if you want to try to stack something else.

Ways to Increase Block / Block Amount

  • Core Stats - Precision and Strength
  • Buffs - Medic
  • Food - Fizz Pudding
  • Jewelry - Heroic Jewelry (Commando and Jedi Only)

Professions Strong Against

  • All

Professions Weak Against

  • None

Professions Best to Stack it With

  • Commando
  • Jedi
  • Medic

Professions Hardest to Stack it With

  • Smuggler
  • Spy

Summary

  • Block - Reduces incoming damage after armor by Block Amount
  • Block Chance - Ratio 4 (Exotics + 8 / PUPs + 28-30)
  • Block Amount - (Strength + Block Value / 2) + 25
  • Stats to Stack - Precision (100:0.5% BC), Strength (100:0.5% BC and 2:1 BA), Block Value (2:1 BA)
  • Other - Medic Buffs, Fizz Pudding

Message edited by MasterCosmo on 01/07/2009 12:00:01.



Enforcer

Joined: Mar 17, 2006
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Excellent guide... great format... we have been missing these for a LONG time.

Keep up the great work -MC-.


Blue Glowie

Joined: Jun 28, 2003
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ShelbyF wrote:


Excellent guide... great format... we have been missing these for a LONG time.

Keep up the great work -MC-.


thanks SMILEY I got a bunch to go lol




Advisor

Joined: Jan 20, 2008
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I love block on my commando tbh



Thanks for this guide.




Enforcer

Joined: Mar 17, 2006
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-MC- how we show some Block Chance/Value mamimums by profession for examples. Including full PuPs, SEAs, Buffs (Medic) and Foods (Fizz Pudding).

Block suited commando with Frontman's
Block suited Jedi with Guardian.
Block suited everyone else (armored profs).

I know a lot of players would like to see how far they can get with Block (not that I recommend going 100% block) but it would help to have a benchmark to measure against.


Jedi Senator

Joined: Mar 17, 2007
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Well done once again MC. Thanks for the guid.




Blue Glowie

Joined: Jun 28, 2003
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ShelbyF wrote:


-MC- how we show some Block Chance/Value mamimums by profession for examples. Including full PuPs, SEAs, Buffs (Medic) and Foods (Fizz Pudding).

Block suited commando with Frontman's
Block suited Jedi with Guardian.
Block suited everyone else (armored profs).

I know a lot of players would like to see how far they can get with Block (not that I recommend going 100% block) but it would help to have a benchmark to measure against.

good idea... I'll work on adding those later on.




Blue Glowie

Joined: Dec 29, 2003
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Medics can stack block pretty good too..


Enforcer

Joined: Mar 17, 2006
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-MC-


I built a spreadsheet to show some of the block chance / value potential you can get from Commando, Jedi and Medic professions to give players a benchmark idea as to how high you can get if you dedicate yourself entirely to a 'buff suit' template.


Ok, for the sake of standardizing the numbers, I used the following as my base:


Species: Wookie (STR 85 / PRE 10).
Included Stims: Mustafar Injector (STR 100 / PRE 100), Entertainer Buff (STR 150 / PRE 150)
Included Powerups: 3 x Block Chance (30)
Included Food: Fizz Pudding (15/3% BC / 30 BV)


Ok, now for the breakdown by profession:


Profession: Commando
Including: Prof Stats, +35 STR/BV/PRE Armor, 3x +8 SEAs, Position Secured (PRE 200 / STR 200), Frontman Jewelry (25 BC/750 BV), Expertise (PRE+50)
Total Stats: STR 1075 /  PRE 1050 / BV 1145 / BC 139


Profession: Jedi
Including: Prof Stats, +35 STR/BV/PRE Clothing, 2x +8 SEAs, Vision of the Past (BC 20 / BV 450), Shatterpoint Cloak, Belt of Bodo Bass, 2 Piece Bonus, Guardian Jewelry (25 BC), Expertise (STR +50)
Total Stats: STR 905 / PRE 575 / BV 670 / BC 166


Profession: Medic
Including: Prof Stats, +35 STR/BV/PRE Armor, 3x +8 SEAs, Strength Buff (STR +80 ), Precision Buff (PRE +80), Block Buff (BC 10% / BV 200), Heroic Jewelry (150 STR / 150 PRE), Expertise (STR +50 / PRE +50)
Total Stats: STR 1085 / PRE 1010 / BV 595 / BC 164


Ok, now for a summary of total block chance percent and block amount (actual damage reduction ) by profession:


Profession: Commando
Block Chance %: 31.86% (Without Medic Buffs) / 41.94% (with Medic Buffs)
Block Value Amount: 1110 (Without Medic Buffs) / 1250 (with Medic Buffs)

Profession: Jedi
Block Chance %: 33.92% (Without Medic Buffs) / 44.00% (with Medic Buffs)
Block Value Amount: 788(Without Medic Buffs) / 928 (with Medic Buffs)


Profession: Medic
Block Chance %: 36.85% (with Medic Buffs)
Block Value Amount: 840 (with Medic Buffs)


Its important to note that Commando/Medic Powerups and SEAs account for 22.8% of the Block Chance percentage, which would be slightly lower due to diminishing returns.  Jedi Powerups and SEAs account for 21.2% oft the Block Chance percentage, again it would be slightly lower due to diminishing returns.


Summary:


- Comando's can get the highest Block Value, but not the highest Block Chance.
- Jedi can get the highest Block Chance, but not the highest Block Value.
- Medics give an additional + 10% Block Chance Percentage and +100 Block Chance Amount (200 BV/2) less damage.


Message edited by ShelbyF on 10/23/2008 15:07:52.


Puzzler

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So...theres actually no NEW information here everything stated has been known for a long time, HOW is this new content?




General

Joined: Nov 6, 2004
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might as well throw the Heroism jewelry set up there.  i use it for block on a medic.



Blue Glowie

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The point is to analyze each combat roll so that people can try to take advantage of each one as they can. People call a lot of overpowered this and that, but there are counters that people can develop by working on these.

I'm linking each to the central thread that analyzes combat rolls process allows people to have an oversight of what's happening.

As things are updated or changed in the future, I can refer back to here and adjust the values and aspects as necessary. Maybe one day a profession will get a bonus to Block, I can add them on the list. Or maybe a profession has a strong resistance to counter block, I'd be able to add and update that.

Many people do not know everything there is to know about strikethrough and Evasion, so analyzing those help people determine if they want to stat their armor and buffs another route.


Blue Glowie

Joined: Jun 28, 2003
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did you count fizz pudding into your block chance? It no longer has block chance tied in.

Because the medic buffs can be enjoyed by all professions, it would be wise to tie them into the other profession's chances, since most people will have a medic buff if it wants to really be buffed.


Assassin

Joined: Oct 9, 2003
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MasterCosmo wrote:

The combat log will display the Block roll similar to this format:


 


Player1 hits you for 24 damage (345 Blocked). Armor absorbed 876 points out of 700.

 


 

Might want to actually make that mathemtically correct for example purposes.

Makes it look kinda confusing. Especially for new players or players getting into the nitty-gritty details of combat.

Other than that, excellent work MC, as always!




SWG Second Lieutenant

Joined: Nov 29, 2006
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MasterCosmo wrote:

The point is to analyze each combat roll so that people can try to take advantage of each one as they can. People call a lot of overpowered this and that, but there are counters that people can develop by working on these.

I'm linking each to the central thread that analyzes combat rolls process allows people to have an oversight of what's happening.

As things are updated or changed in the future, I can refer back to here and adjust the values and aspects as necessary. Maybe one day a profession will get a bonus to Block, I can add them on the list. Or maybe a profession has a strong resistance to counter block, I'd be able to add and update that.

Many people do not know everything there is to know about strikethrough and Evasion, so analyzing those help people determine if they want to stat their armor and buffs another route.

What is the counter to block? As a Bh, there's nothing I fear more than a Frontman wearing commando. When I used carbine it was just disgusting to see 90% of my damage compeltely mitigated BEFORE it even touched armor, the only thing that even got through was the elemental and since the GLC is the only good high ele weapon a BH can use effectively, we're screwed.The only thing that gets through block is a DOT and a high ele. Block value should have a cap, blocking close to 1300 over 40% of the time is just sick.

 

Don't nerf commando, nerf Block.


 
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