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Armor Break - How it works
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Blue Glowie

Joined: Jun 28, 2003
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I figure that there are probably a lot more Bounty Hunters using the Armor Break mechanic than Commandos, so I decided to post this here.

I spent 5 hours today testing armor break and I can verify that armor break will NOT display a reduction on your targets Character Sheet. The description from the Armor Break debuff will say a reduction of 0% no matter how big the stack is. However, I can confirm that each element of the stack is reducing your targets armor in PVP by 6% and obviously capped at 30%.

I tested this with basic and buffed targets and the values were solid. Here is a graphic I created to help give you an idea of how "worth it" Armor Break is

The standard Mitigation is the dark line. The Dotted Line is the result of your opponents armor when you have a 5 stack on your PVP target. The light solid line is what your PVE targets' armor will be. Even the boss mobs in heroics have about 10k armor, but I added beyond that for reference.

If you have any questions, do not hesitate to ask. Take care Bounty Hunters.

By request, this graph includes what it would have been if the armor break was on the armor value instead of the mitigation %. As you can see, you have gained significant ground on your viability of the Armor Break. Note that all of these AB are the capped 5 stack (30% Reduction).


Message edited by MasterCosmo on 02/14/2009 17:33:53.



Elite Pilot

Joined: Aug 30, 2006
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Thanks for posting this Cosmo, it definently clarifies quite a few questions I had concerning how this all works with the new update.




Descrambler

Joined: Apr 22, 2007
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Would it be too much to ask to add in the old calculation as to how armor break should've worked (by using armor value instead of percent damage mitigation)?  That would show bounty hunters how much more they're getting out of armor break compared to pre-GU7.  If not, I could make one later tonight.




Blue Glowie

Joined: Jun 28, 2003
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Kyrra wrote:

Would it be too much to ask to add in the old calculation as to how armor break should've worked (by using armor value instead of percent damage mitigation)?  That would show bounty hunters how much more they're getting out of armor break compared to pre-GU7.  If not, I could make one later tonight.

You do know that the old AB only applied to the armor value itself, and not any bonus through expertise and buffs right?




Descrambler

Joined: Apr 22, 2007
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MasterCosmo wrote:

Kyrra wrote:

Would it be too much to ask to add in the old calculation as to how armor break should've worked (by using armor value instead of percent damage mitigation)?  That would show bounty hunters how much more they're getting out of armor break compared to pre-GU7.  If not, I could make one later tonight.

You do know that the old AB only applied to the armor value itself, and not any bonus through expertise and buffs right?


Correct.  Anything above 7000 would be theoretical.




Blue Glowie

Joined: Jun 28, 2003
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Kyrra wrote:

MasterCosmo wrote:

Kyrra wrote:

Would it be too much to ask to add in the old calculation as to how armor break should've worked (by using armor value instead of percent damage mitigation)?  That would show bounty hunters how much more they're getting out of armor break compared to pre-GU7.  If not, I could make one later tonight.

You do know that the old AB only applied to the armor value itself, and not any bonus through expertise and buffs right?


Correct.  Anything above 7000 would be theoretical.

okay, give me a few and I'll whip it up, need to get my power cord

Being I do not have a formula for this information, calculating what it would be if you reduced the armor value instead of the mitigation is out of my hands. I could come up with a rough guess, but nothing accurate, so if you still want it I can give you a guesstimate, but nothing more than that


Message edited by MasterCosmo on 02/14/2009 16:14:08.



Blue Glowie

Joined: Dec 29, 2003
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MasterCosmo wrote:

Kyrra wrote:

MasterCosmo wrote:

Kyrra wrote:

Would it be too much to ask to add in the old calculation as to how armor break should've worked (by using armor value instead of percent damage mitigation)?  That would show bounty hunters how much more they're getting out of armor break compared to pre-GU7.  If not, I could make one later tonight.

You do know that the old AB only applied to the armor value itself, and not any bonus through expertise and buffs right?


Correct.  Anything above 7000 would be theoretical.

okay, give me a few and I'll whip it up, need to get my power cord

Being I do not have a formula for this information, calculating what it would be if you reduced the armor value instead of the mitigation is out of my hands. I could come up with a rough guess, but nothing accurate, so if you still want it I can give you a guesstimate, but nothing more than that

I think it only reduced armor with 6000 or so being the cap it would begin to reduce. So if you had a 30% stack it would take 30% of 6000 or so then remove that, which would be -1,800 armor.



Blue Glowie

Joined: Jun 28, 2003
Messages: 20645
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BromiDista wrote:

MasterCosmo wrote:

Kyrra wrote:

MasterCosmo wrote:

Kyrra wrote:

Would it be too much to ask to add in the old calculation as to how armor break should've worked (by using armor value instead of percent damage mitigation)?  That would show bounty hunters how much more they're getting out of armor break compared to pre-GU7.  If not, I could make one later tonight.

You do know that the old AB only applied to the armor value itself, and not any bonus through expertise and buffs right?


Correct.  Anything above 7000 would be theoretical.

okay, give me a few and I'll whip it up, need to get my power cord

Being I do not have a formula for this information, calculating what it would be if you reduced the armor value instead of the mitigation is out of my hands. I could come up with a rough guess, but nothing accurate, so if you still want it I can give you a guesstimate, but nothing more than that

I think it only reduced armor with 6000 or so being the cap it would begin to reduce. So if you had a 30% stack it would take 30% of 6000 or so then remove that, which would be -1,800 armor.

This is true, the problem is I don't have the means of graphing that out very easily. I can do it but it would not be accurate at all




Blue Glowie

Joined: Jun 28, 2003
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Updated to include the requested graph


Descrambler

Joined: Apr 22, 2007
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MasterCosmo wrote:

Updated to include the requested graph


Thanks MC




Blue Glowie

Joined: Jun 28, 2003
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Kyrra wrote:

MasterCosmo wrote:

Updated to include the requested graph


Thanks MC

Sure thing, if ya need something else, let me know.

I also posted this at MasterCosmo.com for reference




Grand Moff

Joined: Apr 21, 2004
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Chartboy strikes again!   Thanks MC.  As always, top notch and much appreciated.

Shibs, sticky please.




Blue Glowie

Joined: Jun 28, 2003
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GODONE wrote:

Chartboy strikes again!   Thanks MC.  As always, top notch and much appreciated.

Shibs, sticky please.

no reason to sticky, might be worth adding to a collection of links though,




Forum Zombie

Joined: Jul 2, 2006
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MasterCosmo wrote:

GODONE wrote:

Chartboy strikes again!   Thanks MC.  As always, top notch and much appreciated.

Shibs, sticky please.

no reason to sticky, might be worth adding to a collection of links though,

True.  I mean he's from Michigan after all.  lol.

 

<3 Cosmo




Blue Glowie

Joined: Jun 28, 2003
Messages: 20645
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OneWithTheForce22 wrote:

MasterCosmo wrote:

GODONE wrote:

Chartboy strikes again!   Thanks MC.  As always, top notch and much appreciated.

Shibs, sticky please.

no reason to sticky, might be worth adding to a collection of links though,

True.  I mean he's from Michigan after all.  lol.

 

<3 Cosmo

lol gimme a break, we have the lions.


 
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