Combat Roll Analysis: Critical Hit Defense
Reference: Combat Roll Analysis: General Overlook
The Critical Hit Defense modifier is a useful stat to reduce your attackers Critical Chance by a straight percentage. There are no core stats that will increase your Critical Hit Defense amount, so you can only increase it through Exotics, PUPs, and some expertise abilities.
The main stat on your statmod tab is called 'Combat Defense: Critical Hit Reduction' and 'Combat Defense: Critical Hit Reduction (PVP)'. 'Critical Chance Defense' is the modifier you want to look for if you plan to stack it. The modifier bit has a ratio of 4, meaning your Exotic Mods will have a maximum value of 8. 'Critical Chance Defense' can also be made into Powerups that can get around 28 - 30 'Critical Chance Defense' Value. How you 'Critical Chance Defense' value is converted into the 'Combat Defense: Critical Hit Reduction' Percentage is 'Critical Chance Defense' / 3. This means if you have +30 Critical Chance Defense, you have a 10% 'Combat Defense: Critical Hit Reduction'. The modifier 'Critical Chance Defense' is NOT subject to Diminishing Returns.
The way Critical Chance Defense works is it reduces from your attackers 'Combat Offense: Critical Chance' straight out. No matter how your opponent is stacking their Critical Hit Chance (whether that be through expertise, PUPs, Exotics, etc.), Their total 'Combat Offense: Critical Chance' is then subtracted by your 'Combat Defense: Critical Hit Reduction' percentages. You can decrease your attackers 'Combat Offense: Critical Chance' to 0%.
Strengths of Critical Hit Defense
Weaknesses of Critical Hit Defense
Ways to Increase Critical Hit Defense
Professions Strong Against
Professions Weak Against
Professions Best to Stack it With
Professions Hardest to Stack it With
Summary
Another great guide, thank you Cosmo
Thanks mastercosmo. Great guide.
Using both Crit defence and block pups myself. have 25% each about. Also glancing blow is what i purely use for PvE
Thanks Cosmo
Anything I should add?
What no chart? You're slippin'.
now I know what to stack on my combat ent
That was actually a pretty nice explanation. Thanks, very awesome post
GODONE wrote:
There's nothing to graph lol, unless you wanted me to show that 25 - 25 = 0
Completing Tusken Army Heroic gives you a +.66% to CHD i think, up to 10 times (6.66%).
Defender_of_reality wrote:
ahh I should have remembered that, I'll double check the value thanks
quitch wrote:
It also comes in light jedi expertise and officer group buffs.
Yea i just checked this.
My above statement is wrong because i counted in my Officer Tactics buff. Without the buff, i have 3,33% CHD, with it i have 6,66%. The buff says that it increases my CHD value by 10.
That should mean that the Tusken Army Heroic increases the CHD value by 10 too, but 10 means 3,33% and not 6,66%.
So basically every defensive aspect in this game outwieghs the offense? So basically if you are a single target offensive class then a defense class always has the better % chance to win......
good job SOE.
MosMerch wrote:
So basically every defensive aspect in this game outwieghs the offense? So basically if you are a single target offensive class then a defense class always has the better % chance to win...... good job SOE.
You can stack crit chance over 100%, you cannot stack CHD that high.