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Combat Analysis: Elemental
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Blue Glowie

Joined: Jun 28, 2003
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Combat Analysis: Elemental


Reference: Combat Roll Analysis: General Overlook

Most weapons you see these days has some elemental values in addition the the base DPS. The elemental value listed on these weapons is doubled, and then added to your Base DPS. The DPS listed on your weapons now includes this calculation already. The recent Munition update allows the crafter to select any elemental type they want for each weapon. The only weapons that have predetermined elemental types are Heavy Weapons. Commandos also have Kinetic and Energy Elementals, but they currently do not have a procedural effect to them. More on that later.

One of the benefits of elemental damage is that it is calculated differently than Kinetic and Energy damage. In PVP, your typical player will have over 10k Kinetic and Energy armor values (65% Mitigation), while their elemental values will be around 6k armor values (48% Mitigation). Granted your elemental damage is not a large value like your Energy and Kinetic damage, but every little bit helps.

The next important aspect of elemental damage is the procedural effect that each type has. Each elemental has their own and unique effect you can land on your target. Each lasts for 3 seconds. The way to land these proc effects is to land an elemental critical hit. The best chance to do this is by increasing your 'Combat Offense: Critical Chance' as high as you can. Once you roll the Elemental Critical Hit, it is measure against your opponents armor. 10% of their elemental armor value is the % chance they have to avoid your proc effect.

The various proc effects are as followed:

  • Heat - 3 DoT Ticks
  • Cold - Increased Damage to that target
  • Electricity - Glancing Blow Increase
  • Acid - Critical Hit Chance Increase

Heat Elemental

The Heat Elemental proc effect is a DoT. This Heat DoT is for 750 damage before armor. This DoT is intended to tick 3 times before falling off your target. Currently it is bugged and will only tick once.

Cold Elemental

The Cold Elemental effect will increase all damage being dealt to the target for the entire duration. The % increase in damage is dependent on your cold elemental value. Basically, your cold elemental is divided by 5 and that value is the % increase in damage your target will see. This increases all incoming damage by all attackers to the target. Useful and underrated mod since this will stack with Critical and Strikethrough attacks.

Electricity Elemental

The Electricity Elemental effect is a Glancing Blow increase to the target. He will have a 75% chance to deliver only Glancing Blow attacks for the entire duration. Note that any Critical or Strikethrough attack will negate the debuff on that attack, leaving this proc effect the least worthwhile of them all for PVP, but again it could be useful situational depending, especially in PVE.

Acid Elemental

The Acid Elemental effect is a Critical Chance increase to all attackers on that target. The target will have a 75% chance to be hit by a Critical Hit for the duration. If you are stacking Critical Chance on top of this, you will likely hit every attack with a Critical. Very useful and probably the most popular elemental type.

There are new modifiers called 'Elemental Penetration', but after my testing, I have concluded that these modifiers are not worth the investment. For a few extra damage per attack, I would sacrifice that bonus for a different exotic mod such as Critical Chance or a Defensive modifier.

Summary

  • Elemental Damage – Calculated into your weapon DPS already (Elemental Value * 2)

  • Elemental Types – Heat, Cold, Electricity, Acid (Commandos have Kinetic and Energy)

  • Procedural Effects – Heat (DoT), Cold (Dmg), Electricity(GB), Acid(Crit)

  • Other – Elemental Penetration mods are not worth it at this time


Message edited by MasterCosmo on 02/19/2009 11:05:17.



General

Joined: May 24, 2007
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Great post again mate....But

Do you have any idea what the new Elemental penetration mods do yet, havnt gotten round to testing themyet myself.

IE: This

Tauntoun Skull   +   Imperial Ration Kit      =   Elemental penetration (Heat) (10)


Message edited by Riato on 02/19/2009 08:21:14.


Blue Glowie

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Riato wrote:

Great post again mate....But

do you have any idea what the new Elemental penetration mods do yet, havnt gotten round to testing themyet myself.

Yes and it's not much. I wrote that I tested them and on my commando I saw only a couple more points of damage per exotic so I deemed them worthless... I need to do a more thorough test on them but they really pose no real advantage for using one of my exotic slots




General

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MasterCosmo wrote:

Riato wrote:

Great post again mate....But

do you have any idea what the new Elemental penetration mods do yet, havnt gotten round to testing themyet myself.

Yes and it's not much. I wrote that I tested them and on my commando I saw only a couple more points of damage per exotic so I deemed them worthless... I need to do a more thorough test on them but they really pose no real advantage for using one of my exotic slots

Well its a modifier of 10 so what would that translate to in terms of Damage, for example on a pup. Or more to the point 3 pups.

Cant remember the equation off the top of my head.


Message edited by Riato on 02/19/2009 08:24:21.


Blue Glowie

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well the exotic is a +3 with that. I don't know if they can turn into PUPs.

I was seeing a +3 to my elemental damage for every +1 to the elemental penetration.

It capped out around +20 elemental penetration I think, I'll have to look at my document when I get home.


Jedi Senator

Joined: Mar 17, 2007
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Yet another great guid! Good work MC!




General

Joined: May 24, 2007
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MasterCosmo wrote:

well the exotic is a +3 with that. I don't know if they can turn into PUPs.

I was seeing a +3 to my elemental damage for every +1 to the elemental penetration.

It capped out around +20 elemental penetration I think, I'll have to look at my document when I get home.

So basically as you already said...

Worthless then.

Why do they bother putting this c**p in game.



Blue Glowie

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Lord_Bane wrote:

Yet another great guid! Good work MC!

Thank you Neutral Senator SMILEY




P.O.W.

Joined: Jul 14, 2003
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good stuff!  it's a shame there is not a book with all kinds of info about the game in it, something like a manual.....

 




Blue Glowie

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GlargTheKelfn wrote:

good stuff!  it's a shame there is not a book with all kinds of info about the game in it, something like a manual.....

 

Sorta why I have the link to the General Overlook thread. That way you can link to everything I'm doing.




SWG Chief Petty Officer

Joined: Oct 10, 2007
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Actually all your Combat Analysis-guides provide great information, I would like to see your guide "Combat Analysis: General Overlook" as a sticky on the Game Guides / Hints / Tips forums.

I think many players now and in the future would be very thankful.

 


Message edited by Kezai on 02/19/2009 09:25:36.


Blue Glowie

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Kezai wrote:

Actually all your Combat Analysis-guides provide great information, I would like to see your guide "Combat Analysis: General Overlook" as a sticky on the Game Guides / Hints / Tips forums.

I think many players now and in the future would be very thankful.

 

I'll probably have it moved once I finish. I need to clear it up a bit in the mean time. The image got a little hard to read.




Assassin

Joined: Sep 26, 2003
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MasterCosmo wrote:

 

Electricity Elemental

The Electricity Elemental effect is a Glancing Blow increase to the target. He will have a 75% chance to deliver only Glancing Blow attacks for the entire duration. Note that any Critical or Strikethrough attack will negate the debuff on that attack, leaving this proc effect the least worthwhile of them all, but again it could be useful situational depending.

Should really leave your opinion out, Cosmo. Electrical happens to be one of the most powerful procs in PvE as it's a 75% chance to take near zero damage when active.

 

EDIT: The penetration mods can indeed be made into Powerups (was tested in the spy forum are), but were still really unexciting.


Message edited by Phonelesscord on 02/19/2009 10:16:49.



General

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Kezai wrote:

Actually all your Combat Analysis-guides provide great information, I would like to see your guide "Combat Analysis: General Overlook" as a sticky on the Game Guides / Hints / Tips forums.

I think many players now and in the future would be very thankful.

 

/agree



SWG Commander

Joined: Apr 8, 2006
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Phonelesscord wrote:

MasterCosmo wrote:

 

 

Electricity Elemental

The Electricity Elemental effect is a Glancing Blow increase to the target. He will have a 75% chance to deliver only Glancing Blow attacks for the entire duration. Note that any Critical or Strikethrough attack will negate the debuff on that attack, leaving this proc effect the least worthwhile of them all, but again it could be useful situational depending, especials in PvE.

 

Should really leave your opinion out, Cosmo. Electrical happens to be one of the most powerful procs in PvE as it's a 75% chance to take near zero damage when active.

 

EDIT: The penetration mods can indeed be made into Powerups (was tested in the spy forum are), but were still really unexciting.

Too bad you left that part out Phonelesscord.


 
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