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Are you suffering from character lockout?
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Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

OK here are our experiences to date:

Bear in mind with all this that I have access to 2 PCs (one older AMD chip nVidia 6600GT and one newer duocore 6600 with nVidia 6950GT) and two separate accounts on which Linolea (myself) and Neema play. We have both created alts and which we rarely play (I never play) and as of today we have both been affected by this issue. Both machines are wired into the same 4-port router (Belkin as supplied by our ISP iiNet).

To recap the issue... This is the one where a player can get to the character select screen, chooses a character and hits play, whereafter the loader bar does not appear until 90% or so loaded, then kicks back to character select rather than loading into the game. I should point out that when you have this issue you know 1 sec after hitting the play button, because normally the loader bar appears very quickly.

Until today Linolea always had access to VG on both machines. Neema on the other hand, had been sporadically locked out of Neema only after some server restarts (if she could login after a restart, then she could always login for the rest of the day until the next restart... after that the login die was rolled again to see if she could get into game). This affected Neema on both machines... it is not relevant where she attempted the connection. At all times Neema was able to login alts until the last instance, where she could no longer login Neema or her main alt. It seems to affect the character you played last.*

Generally Neema got access to the game again after the next restart from when the issue started. Last time, which was 3 restarts ago, she got locked out for two days. Then Targonor crashed midday (Aussie time) yesterday and she was able to login again. It is clearly linked to server restarts somehow.

Fixes we have tried include:

  • 1) quitting and restarting - FAIL
  • 2) Deleting cache files - FAIL
  • 3) Deleting vgclient files (will list when I get back home) - FAIL
  • 4) Restarting machine and relogging - FAIL
  • 5) Retyring all these on the other PC - FAIL

So we get the impression this is not client-side but server-side right? Well this is where it gets tricky...

Today I got locked out of Linolea for the first time ever (after this morning's restart). Ironically Neema has access to all her characters LOL on both machines. So I hop onto live support and get a TSR. After much chat he suggests deleting 4 game files (which did not help). So he eventually tries to login Linolea himself... he gets in! *bleep*? I try again and - FAIL... you guessed it.

This is the perplexing part... it seems clear to me that it is nothing to do with what I may or may not be running on our machine(s) - I will attempt clearing the system tray and logging Linolea in to satisfy the TSR, but I know in my heart that it will make no difference. Something after restarts is affecting the way clients are connecting to the servers, but for some reason the TSR is not affected by this. It probably explains why they have not been able to get to the core of this issue already. That plus the fact that it sporadically manifests itself (after any given restart) makes it hard to trace.

The TSR is going to send me an e-mail to run a series of connection tests this evening after I get back from work. Hopefully Linolea is still locked out and we can get to the bottom of this issue... if I have to lose a day's play to do it, then so be it. Thanks to the TSR being as persistent as me to nut this one out.

I will add to this thread until we get this issue sorted.

Sincerely,

Linolea

* Had a brainstorm = something I am going to try as a workaround is to login an alt as the final step going into a restart (can't avoid crashes of course). Hopefully that way the bug manifests itself in the last played toon, and not my main character... worth a try ...

 



Journeyman

Joined: Feb 3, 2007
Messages: 40
Offline

Ouch, sounds like a pretty bad problem SMILEY hope you find a fix for this! Sorry I cant be of any help, it does sound like a server problem, as I and my friend have had it happen before.


Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

Well now that I am home again I am severely dismayed that the TSR never bothered to e-mail instructions on where to go next with the tests to solve this issue. He had my account name, e-mail address and many other details, and yet it was not important enough to follow up I guess.

Clearly the TSR's are a pointless way to go... you get standard "off the script" tests and then you get dropped. This is by far the worst customer support I have ever seen, even compared to banks, utilities and telecom companies.

very very very sincerely,
Linolea




General

Joined: Jan 31, 2007
Messages: 964
Offline

What is the model number of your router?


Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

Belkin F1PI241ENau

Add to the list of attempted solutions:

  • Full file scan - FAIL

Linolea


General

Joined: Jan 31, 2007
Messages: 964
Offline

Please post the VGClient log from one of the login attempts that fail.  I'm pretty sure it's going to be a router issue but the more information we have the better.

Do you know if your router has the latest firmware available for it?



General

Joined: Jan 31, 2007
Messages: 964
Offline

Firmware updates can be found here:

http://web.belkin.com/support/downl...lang=1&mode=

Since it is supplied by your ISP......check with them before doing any firmware upgrade.



General

Joined: Jan 31, 2007
Messages: 964
Offline

Also make sure UPnP is enabled on the router.


Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

Why would it lockout one character and none of the others if a router error?

Also is there anything that should not be revealed in the logs? i.e. securtity related?

Lin


General

Joined: Jan 31, 2007
Messages: 964
Offline

Not that I have ever seen.  It will list your IP address but I assume it will be an internal non-routable address as you are likely using NAT.


Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

[03/07/07 18:17:57] INFO: ====================================================
[03/07/07 18:17:57] INFO: Log opened.
[03/07/07 18:17:57] INFO: Init: Name subsystem initialized
[03/07/07 18:17:57] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[03/07/07 18:17:57] INFO: Init: Compiled: Feb 21 2007 13:16:28
[03/07/07 18:17:57] INFO: Init: Threadsafe Core: No
[03/07/07 18:17:57] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\
[03/07/07 18:17:57] INFO: Init: Character set: Unicode
[03/07/07 18:17:57] INFO: DevLoad: Bound to IpDrv.dll
[03/07/07 18:17:57] INFO: DevLoad: Bound to Engine.dll
[03/07/07 18:17:57] INFO: DevLoad: Bound to Core.dll
[03/07/07 18:17:57] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[03/07/07 18:17:57] INFO: DevLoad: Bound to Window.dll
[03/07/07 18:17:57] INFO: Init: Object subsystem initialized
[03/07/07 18:17:57] INFO: Init: Computer: NEEMA
[03/07/07 18:17:57] INFO: Init: User: Homepc
[03/07/07 18:17:57] INFO: Init: CPU Page size=4096, Processors=2
[03/07/07 18:17:57] INFO: Init: CPU Detected: GenuineIntel
[03/07/07 18:17:57] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[03/07/07 18:17:57] INFO: Init: CPU Speed=2402.481645 MHz
[03/07/07 18:17:57] INFO: Init: Memory total: Phys=2096620K Pagef=4035040K Virt=2097024K
[03/07/07 18:17:57] INFO: Init: Working set: 32000 / 159000
[03/07/07 18:17:57] INFO: Init: Process Info: Peak Memory Used: 18428 Working Set: 18428 PageFile: 20712
[03/07/07 18:17:57] INFO: Init: Added all subdirectories and cached all files in 0.012000 seconds
[03/07/07 18:17:57] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files
[03/07/07 18:17:57] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[03/07/07 18:17:57] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
[03/07/07 18:17:58] INFO: Init: Unreal engine initialized
[03/07/07 18:17:58] INFO: Init: Client initialized
[03/07/07 18:17:58] INFO: Init: Direct3D adapters detected:
[03/07/07 18:17:58] INFO: Init: NVIDIA GeForce 7950 GT (nv4_disp.dll)
[03/07/07 18:17:58] INFO: Init: D3D Device: Video memory on board: 500
[03/07/07 18:17:58] INFO: Init: D3D Driver: AGP support detected
[03/07/07 18:17:58] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[03/07/07 18:17:58] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxActiveLights=8
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxStreams=16
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxStreamStride=255
[03/07/07 18:17:58] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[03/07/07 18:17:58] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[03/07/07 18:17:58] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[03/07/07 18:17:58] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[03/07/07 18:17:58] INFO: Init: D3D Driver: Device supports FP Filtering
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[03/07/07 18:17:58] INFO: Init: D3D Driver: Device supports Shader Model 3
[03/07/07 18:17:58] INFO: Init: D3D Driver: Using w- pixel fog
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports trilinear
[03/07/07 18:17:58] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports LOD biasing
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports Z biasing
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[03/07/07 18:17:58] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[03/07/07 18:17:58] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[03/07/07 18:17:58] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7950 GT
[03/07/07 18:17:58] INFO: Init: D3D Device: wProduct=6
[03/07/07 18:17:58] INFO: Init: D3D Device: wVersion=14
[03/07/07 18:17:58] INFO: Init: D3D Device: wSubVersion=10
[03/07/07 18:17:58] INFO: Init: D3D Device: wBuild=9147
[03/07/07 18:17:58] INFO: Init: D3D Device: dwVendorId=4318
[03/07/07 18:17:58] INFO: Init: D3D Device: dwDeviceId=661
[03/07/07 18:17:58] INFO: Init: D3D Device: dwSubSysId=0
[03/07/07 18:17:58] INFO: Init: D3D Device: dwRevision=161
[03/07/07 18:17:58] INFO: Init: D3D Detected: NVIDIA video card.
[03/07/07 18:17:58] INFO: Init: GPUs detected: 1.
[03/07/07 18:17:58] INFO: Init: (Karma): Initializing Karma for game.
[03/07/07 18:17:58] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[03/07/07 18:17:58] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[03/07/07 18:17:58] INFO: Init: WinSock: I am NEEMA (10.1.1.23)
[03/07/07 18:17:58] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[03/07/07 18:17:58] INFO: Log: Level is Level Entry.myLevel
[03/07/07 18:17:58] INFO: Log: Bringing Level Entry.myLevel up for play...
[03/07/07 18:17:58] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/07/07 18:17:58] INFO: Log: Level is Level loading_screen.myLevel
[03/07/07 18:17:58] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/07/07 18:17:58] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/07/07 18:17:59] INFO: Init: ALAudio: subsystem initialized.
[03/07/07 18:18:08] INFO: Init: Input system initialized for WindowsViewport
[03/07/07 18:18:08] INFO: Log: Opened viewport
[03/07/07 18:18:08] WARN: Warning: Couldn't SetForegroundWindow.
[03/07/07 18:18:08] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[03/07/07 18:18:08] INFO: Init: Best-match display mode: 1280x1024x32@60
[03/07/07 18:18:08] INFO: Log: Using 32-bit back-buffer format (22)
[03/07/07 18:18:08] INFO: Log: Using 32-bit depth-buffer format (75)
[03/07/07 18:18:08] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[03/07/07 18:18:08] INFO: Log: Creating device
[03/07/07 18:18:08] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[03/07/07 18:18:08] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[03/07/07 18:18:08] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[03/07/07 18:18:11] INFO: Log: Creating IME context.
[03/07/07 18:18:15] INFO: Init: Game engine initialized
[03/07/07 18:18:15] INFO: Log: Startup time: 17.528000 seconds
[03/07/07 18:18:15] INFO: Init: Start SGOUI Init Start
[03/07/07 18:18:16] INFO: Log: VGUIXmlWinManager construction time = 0.560000 sec
[03/07/07 18:18:16] INFO: Init: Start SGOUI Init End
[03/07/07 18:18:16] INFO: Log: Trying to connect to LoginServer at vanguardlogin6.soe.sony.com port 10101 ...
[03/07/07 18:18:16] NETWORK: DevNet: Resolved vanguardlogin6.soe.sony.com (64.37.177.SMILEY
[03/07/07 18:18:17] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[03/07/07 18:18:17] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[03/07/07 18:18:17] NETWORK: DevNet: Client received from 64.37.177.8:10101: CHALLENGE VER=3186 CHALLENGE=-1255327374 STATS=1
[03/07/07 18:18:22] INFO: Log: Trying to connect to WorldServer at sdkvgo-14-01.vanguardsoh.net port 10100 ...
[03/07/07 18:18:22] NETWORK: DevNet: Resolved sdkvgo-14-01.vanguardsoh.net (64.37.176.240)
[03/07/07 18:18:22] NETWORK: DevNet: Client received from 64.37.176.240:10100: CHALLENGE VER=3186 CHALLENGE=-1304561878 STATS=1
[03/07/07 18:18:23] INFO: Log: Trying to connect to ChatServer at sdkvgo-14-01.vanguardsoh.net port 10102 ...
[03/07/07 18:18:23] NETWORK: DevNet: Resolved sdkvgo-14-01.vanguardsoh.net (64.37.176.240)
[03/07/07 18:18:23] INFO: Log: Trying to connect to SocialServer at sdkvgo-14-01.vanguardsoh.net port 10104 ...
[03/07/07 18:18:23] NETWORK: DevNet: Resolved sdkvgo-14-01.vanguardsoh.net (64.37.176.240)
[03/07/07 18:18:23] INFO: Log: Sent login to ChatServer.
[03/07/07 18:18:23] NETWORK: DevNet: Client received from 64.37.176.240:10104: CHALLENGE VER=3186 CHALLENGE=270262454 STATS=1
[03/07/07 18:18:23] INFO: Log: Sent login to SocialServer.
[03/07/07 18:19:01] INFO: Log: Connecting to SDKVGO-14-16.vanguardsoh.net:10115 (chunk_n13_n10)
[03/07/07 18:19:01] INFO: Log: Browse: SDKVGO-14-16.vanguardsoh.net:10115/Entry.vgr
[03/07/07 18:19:01] NETWORK: DevNet: Game client on port 0, rate 10000
[03/07/07 18:19:01] NETWORK: DevNet: Resolved SDKVGO-14-16.vanguardsoh.net (64.37.176.255)
[03/07/07 18:19:16] NETWORK: DevNet: Connection (64.37.176.255:10115) timed out after 15.000000 seconds (15.001001).  TickDelta = 0.007000
[03/07/07 18:19:16] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/07/07 18:19:16] INFO: Log: Level is Level loading_screen.myLevel
[03/07/07 18:19:16] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/07/07 18:19:16] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/07/07 18:19:18] INFO: Log: Collecting garbage
[03/07/07 18:19:19] INFO: Log: Purging garbage
[03/07/07 18:19:19] INFO: Log: Garbage: objects: 12716->10448; refs: 92009
[03/07/07 18:19:20] INFO: Log: Trying to connect to LoginServer at vanguardlogin7.soe.sony.com port 10101 ...
[03/07/07 18:19:20] NETWORK: DevNet: Resolved vanguardlogin7.soe.sony.com (64.37.177.251)
[03/07/07 18:19:20] NETWORK: DevNet: Client received from 64.37.177.251:10101: CHALLENGE VER=3186 CHALLENGE=171955193 STATS=1
[03/07/07 18:19:21] INFO: Log: appRequestExit(0)
[03/07/07 18:19:22] INFO: Exit: Preparing to exit.
[03/07/07 18:19:22] INFO: Log: Purging garbage
[03/07/07 18:19:22] INFO: Log: Unbound to IpDrv.dll
[03/07/07 18:19:22] INFO: Log: Unbound to Engine.dll
[03/07/07 18:19:22] INFO: Log: Unbound to Core.dll
[03/07/07 18:19:22] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll
[03/07/07 18:19:22] INFO: Log: Unbound to Window.dll
[03/07/07 18:19:22] INFO: Exit: WinSock shut down
[03/07/07 18:19:22] INFO: Exit: Game engine shut down
[03/07/07 18:19:22] INFO: Log: Unbound to WinDrv.dll
[03/07/07 18:19:23] INFO: Exit: Windows client shut down
[03/07/07 18:19:23] INFO: Log: Unbound to D3DDrv.dll
[03/07/07 18:19:23] INFO: Log: Unbound to ALAudio.dll
[03/07/07 18:19:23] INFO: Exit: OpenAL Audio subsystem shut down.
[03/07/07 18:19:23] INFO: Log: Garbage: objects: 12482->0; refs: 92009
[03/07/07 18:19:23] INFO: Exit: Object subsystem successfully closed.
[03/07/07 18:19:23] INFO: Exit: Exiting.



Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

I assume that is the log you wanted... a single attempt to login my main which is rejected to char select & then exited.

Lin


General

Joined: Jan 31, 2007
Messages: 964
Offline

[03/07/07 18:19:01] INFO: Log: Connecting to SDKVGO-14-16.vanguardsoh.net:10115 (chunk_n13_n10)
[03/07/07 18:19:01] INFO: Log: Browse: SDKVGO-14-16.vanguardsoh.net:10115/Entry.vgr
[03/07/07 18:19:01] NETWORK: DevNet: Game client on port 0, rate 10000
[03/07/07 18:19:01] NETWORK: DevNet: Resolved SDKVGO-14-16.vanguardsoh.net (64.37.176.255)
[03/07/07 18:19:16] NETWORK: DevNet: Connection (64.37.176.255:10115) timed out after 15.000000 seconds (15.001001).  TickDelta = 0.007000

There is the problem.  The connection to the server timed out.  Now we need to figure out why.



Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

When you click on play with this issue you instantly know that it has manifested because the loader bar does not appear instantly as it should. Something clearly is amiss from the get go. Not sure if that is of help... should I post a successful log for comparison from an alt?

BTW you should be getting paid for this SMILEY

Lin


Apprentice

Joined: Feb 1, 2007
Messages: 42
Offline

[03/07/07 18:31:22] INFO: ====================================================
[03/07/07 18:31:22] INFO: Log opened.
[03/07/07 18:31:22] INFO: Init: Name subsystem initialized
[03/07/07 18:31:22] INFO: Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
[03/07/07 18:31:22] INFO: Init: Compiled: Feb 21 2007 13:16:28
[03/07/07 18:31:22] INFO: Init: Threadsafe Core: No
[03/07/07 18:31:22] INFO: Init: Base directory: C:\Program Files\Sony\Vanguard\bin\
[03/07/07 18:31:22] INFO: Init: Character set: Unicode
[03/07/07 18:31:22] INFO: DevLoad: Bound to IpDrv.dll
[03/07/07 18:31:22] INFO: DevLoad: Bound to Engine.dll
[03/07/07 18:31:22] INFO: DevLoad: Bound to Core.dll
[03/07/07 18:31:22] INFO: DevLoad: Bound to SGOUnrealAbstractionLayer.dll
[03/07/07 18:31:22] INFO: DevLoad: Bound to Window.dll
[03/07/07 18:31:22] INFO: Init: Object subsystem initialized
[03/07/07 18:31:22] INFO: Init: Computer: NEEMA
[03/07/07 18:31:22] INFO: Init: User: Homepc
[03/07/07 18:31:22] INFO: Init: CPU Page size=4096, Processors=2
[03/07/07 18:31:22] INFO: Init: CPU Detected: GenuineIntel
[03/07/07 18:31:22] INFO: Init: CPU Features: MMX SSE SSE2 SSE3
[03/07/07 18:31:23] INFO: Init: CPU Speed=2402.472330 MHz
[03/07/07 18:31:23] INFO: Init: Memory total: Phys=2096620K Pagef=4035040K Virt=2097024K
[03/07/07 18:31:23] INFO: Init: Working set: 32000 / 159000
[03/07/07 18:31:23] INFO: Init: Process Info: Peak Memory Used: 18420 Working Set: 18420 PageFile: 20712
[03/07/07 18:31:23] INFO: Init: Added all subdirectories and cached all files in 0.012000 seconds
[03/07/07 18:31:23] INFO: Init: Loaded archive ..\Assets\Archives\binaryprefabs.sgo containing 17666 files
[03/07/07 18:31:23] INFO: Init: Loaded archive ..\Assets\Archives\binshaders.sgo containing 64 files
[03/07/07 18:31:23] INFO: Init: Loaded archive ..\Assets\Archives\textdata.sgo containing 5 files
[03/07/07 18:31:24] INFO: Init: Unreal engine initialized
[03/07/07 18:31:24] INFO: Init: Client initialized
[03/07/07 18:31:24] INFO: Init: Direct3D adapters detected:
[03/07/07 18:31:24] INFO: Init: NVIDIA GeForce 7950 GT (nv4_disp.dll)
[03/07/07 18:31:24] INFO: Init: D3D Device: Video memory on board: 500
[03/07/07 18:31:24] INFO: Init: D3D Driver: AGP support detected
[03/07/07 18:31:24] INFO: Init: D3D Driver: PixelShaderVersion=3.0
[03/07/07 18:31:24] INFO: Init: D3D Driver: VertexShaderVersion=3.0
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxTextureBlendStages=8
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxSimultaneousTextures=8
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxActiveLights=8
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxPrimitiveCount=1048575
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxVertexIndex=1048575
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxStreams=16
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxStreamStride=255
[03/07/07 18:31:24] INFO: Init: D3D Driver: MaxVertexShaderConst=256
[03/07/07 18:31:24] INFO: Init: D3D Driver: Lighting buffer format: D3DFMT_A16B16G16R16F
[03/07/07 18:31:24] INFO: Init: D3D Driver: Lighting buffer supports Framebuffer Blending
[03/07/07 18:31:24] INFO: Init: D3D Driver: Device supports HW Shadow Maps
[03/07/07 18:31:24] INFO: Init: D3D Driver: Device supports FP Filtering
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports Shader Detail Level: 5
[03/07/07 18:31:24] INFO: Init: D3D Driver: Device supports Shader Model 3
[03/07/07 18:31:24] INFO: Init: D3D Driver: Using w- pixel fog
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports trilinear
[03/07/07 18:31:24] INFO: Init: D3D Driver: using cubemaps [with mipmaps]
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports BLENDDIFFUSEALPHA
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports LOD biasing
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports Z biasing
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
[03/07/07 18:31:24] INFO: Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
[03/07/07 18:31:24] INFO: Init: D3D Device: szDriver=nv4_disp.dll
[03/07/07 18:31:24] INFO: Init: D3D Device: szDescription=NVIDIA GeForce 7950 GT
[03/07/07 18:31:24] INFO: Init: D3D Device: wProduct=6
[03/07/07 18:31:24] INFO: Init: D3D Device: wVersion=14
[03/07/07 18:31:24] INFO: Init: D3D Device: wSubVersion=10
[03/07/07 18:31:24] INFO: Init: D3D Device: wBuild=9147
[03/07/07 18:31:24] INFO: Init: D3D Device: dwVendorId=4318
[03/07/07 18:31:24] INFO: Init: D3D Device: dwDeviceId=661
[03/07/07 18:31:24] INFO: Init: D3D Device: dwSubSysId=0
[03/07/07 18:31:24] INFO: Init: D3D Device: dwRevision=161
[03/07/07 18:31:24] INFO: Init: D3D Detected: NVIDIA video card.
[03/07/07 18:31:24] INFO: Init: GPUs detected: 1.
[03/07/07 18:31:24] INFO: Init: (Karma): Initializing Karma for game.
[03/07/07 18:31:24] INFO: Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
[03/07/07 18:31:24] INFO: Log: Trying to connect to LoginServer at vanguardlogin1.soe.sony.com port 9000 ...
[03/07/07 18:31:24] INFO: Init: WinSock: I am NEEMA (10.1.1.23)
[03/07/07 18:31:24] NETWORK: DevNet: Resolved vanguardlogin1.soe.sony.com (64.37.177.249)
[03/07/07 18:31:24] INFO: Log: Level is Level Entry.myLevel
[03/07/07 18:31:24] INFO: Log: Bringing Level Entry.myLevel up for play...
[03/07/07 18:31:24] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/07/07 18:31:24] INFO: Log: Level is Level loading_screen.myLevel
[03/07/07 18:31:24] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/07/07 18:31:24] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/07/07 18:31:25] INFO: Init: ALAudio: subsystem initialized.
[03/07/07 18:31:34] INFO: Init: Input system initialized for WindowsViewport
[03/07/07 18:31:34] INFO: Log: Opened viewport
[03/07/07 18:31:34] WARN: Warning: Couldn't SetForegroundWindow.
[03/07/07 18:31:34] INFO: Log: Attempting to set resolution: 1280x1024 (Fullscreen)
[03/07/07 18:31:34] INFO: Init: Best-match display mode: 1280x1024x32@60
[03/07/07 18:31:34] INFO: Log: Using 32-bit back-buffer format (22)
[03/07/07 18:31:34] INFO: Log: Using 32-bit depth-buffer format (75)
[03/07/07 18:31:34] INFO: Log: FSAA support: 8x.  Floating-point FSAA: 2x.
[03/07/07 18:31:34] INFO: Log: Creating device
[03/07/07 18:31:34] INFO: Init: D3D Driver: CreateDevice: successfully created after 1 attempt(s).
[03/07/07 18:31:34] INFO: Init: D3D Driver: CreateDevice: will use hardware transform and lighting.
[03/07/07 18:31:34] INFO: Init: D3D Driver: CreateDevice: will use hardware vertex processing
[03/07/07 18:31:37] INFO: Log: Creating IME context.
[03/07/07 18:31:41] INFO: Init: Game engine initialized
[03/07/07 18:31:41] INFO: Log: Startup time: 17.626000 seconds
[03/07/07 18:31:41] INFO: Init: Start SGOUI Init Start
[03/07/07 18:31:42] INFO: Log: VGUIXmlWinManager construction time = 0.566001 sec
[03/07/07 18:31:42] INFO: Init: Start SGOUI Init End
[03/07/07 18:31:42] INFO: Log: Trying to connect to LoginServer at vanguardlogin2.soe.sony.com port 10101 ...
[03/07/07 18:31:42] NETWORK: DevNet: Resolved vanguardlogin2.soe.sony.com (64.37.177.250)
[03/07/07 18:31:42] INFO: Log: Allocating 32bit 65536 byte dynamic index buffer.
[03/07/07 18:31:42] INFO: Log: Allocating 16bit 65536 byte dynamic index buffer.
[03/07/07 18:31:42] NETWORK: DevNet: Client received from 64.37.177.250:10101: CHALLENGE VER=3186 CHALLENGE=-511453168 STATS=1
[03/07/07 18:31:45] INFO: Log: Trying to connect to WorldServer at sdkvgo-14-01.vanguardsoh.net port 10100 ...
[03/07/07 18:31:45] NETWORK: DevNet: Resolved sdkvgo-14-01.vanguardsoh.net (64.37.176.240)
[03/07/07 18:31:45] NETWORK: DevNet: Client received from 64.37.176.240:10100: CHALLENGE VER=3186 CHALLENGE=-1711051790 STATS=1
[03/07/07 18:31:46] INFO: Log: Trying to connect to ChatServer at sdkvgo-14-01.vanguardsoh.net port 10102 ...
[03/07/07 18:31:46] NETWORK: DevNet: Resolved sdkvgo-14-01.vanguardsoh.net (64.37.176.240)
[03/07/07 18:31:46] INFO: Log: Trying to connect to SocialServer at sdkvgo-14-01.vanguardsoh.net port 10104 ...
[03/07/07 18:31:46] NETWORK: DevNet: Resolved sdkvgo-14-01.vanguardsoh.net (64.37.176.240)
[03/07/07 18:31:46] INFO: Log: Sent login to ChatServer.
[03/07/07 18:31:46] NETWORK: DevNet: Client received from 64.37.176.240:10104: CHALLENGE VER=3186 CHALLENGE=-203790536 STATS=1
[03/07/07 18:31:46] INFO: Log: Sent login to SocialServer.
[03/07/07 18:31:51] INFO: Log: Connecting to SDKVGO-14-20.vanguardsoh.net:10116 (chunk_n25_26)
[03/07/07 18:31:51] INFO: Log: Browse: SDKVGO-14-20.vanguardsoh.net:10116/Entry.vgr
[03/07/07 18:31:51] NETWORK: DevNet: Game client on port 0, rate 10000
[03/07/07 18:31:52] NETWORK: DevNet: Resolved SDKVGO-14-20.vanguardsoh.net (64.37.177.4)
[03/07/07 18:31:52] NETWORK: DevNet: Client received from 64.37.177.4:10116: CHALLENGE VER=3186 CHALLENGE=1187033454 STATS=0
[03/07/07 18:31:52] NETWORK: DevNet: Welcomed by server: LEVEL=chunk_n25_26 LONE=0 IP=0.0.0.0 PORT=10116
[03/07/07 18:31:52] WARN: Warning: Missing StaticMesh StaticMesh Ra21_P1_C2_Ships_Mesh.Ra21_P1_C2_Ships_basicbox001 imported from file ..\Assets\Meshes\Ra21_P1_C2_Ships_Mesh.usx referenced by ..\Assets\SkeletalMeshes\SteveKar.ukx
[03/07/07 18:31:52] WARN: Warning: Missing Class Class Editor.TransBuffer imported from file .\Editor.u referenced by .\Editor.u
[03/07/07 18:31:53] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:53] INFO: Log: Bringing Level chunk_n25_26.myLevel up for play...
[03/07/07 18:31:53] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:53] INFO: Log: Bringing Level Chunk_n26_25.myLevel up for play...
[03/07/07 18:31:54] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:54] INFO: Log: Bringing Level Chunk_n25_25.myLevel up for play...
[03/07/07 18:31:54] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:54] INFO: Log: Bringing Level Chunk_n24_25.myLevel up for play...
[03/07/07 18:31:54] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:54] INFO: Log: Bringing Level Chunk_n26_26.myLevel up for play...
[03/07/07 18:31:55] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:55] INFO: Log: Bringing Level Chunk_n24_26.myLevel up for play...
[03/07/07 18:31:55] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:55] INFO: Log: Bringing Level Chunk_n26_27.myLevel up for play...
[03/07/07 18:31:55] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:55] INFO: Log: Bringing Level Chunk_n25_27.myLevel up for play...
[03/07/07 18:31:55] INFO: Log: Level is Level chunk_n25_26.myLevel
[03/07/07 18:31:55] INFO: Log: Bringing Level Chunk_n24_27.myLevel up for play...
[03/07/07 18:31:55] ERROR: Error: (Karma): KInitActorDynamics: No Model.
[03/07/07 18:31:55] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/07/07 18:31:58] INFO: Log: Sending join.
[03/07/07 18:31:58] NETWORK: DevNet: Client received: JOINED
[03/07/07 18:32:37] INFO: Log: Browse: loading_screen.vgr?Seamless=1?SingleChunk=0?Class=SGOUnrealAbstractionLayer.SGOPCPawn?CinematicEntry=1
[03/07/07 18:32:37] INFO: Log: Level is Level loading_screen.myLevel
[03/07/07 18:32:37] INFO: Log: Bringing Level loading_screen.myLevel up for play...
[03/07/07 18:32:37] INFO: Log: * * INITIAL LEVEL LOAD COMPLETE
[03/07/07 18:32:37] INFO: Log: Collecting garbage
[03/07/07 18:32:37] INFO: Log: Purging garbage
[03/07/07 18:32:37] INFO: Log: Garbage: objects: 37825->12957; refs: 93836
[03/07/07 18:32:38] INFO: Log: Trying to connect to LoginServer at vanguardlogin3.soe.sony.com port 10101 ...
[03/07/07 18:32:38] NETWORK: DevNet: Resolved vanguardlogin3.soe.sony.com (64.37.177.5)
[03/07/07 18:32:41] NETWORK: DevNet: Client received from 64.37.177.5:10101: CHALLENGE VER=3186 CHALLENGE=-944906012 STATS=1
[03/07/07 18:33:26] INFO: Log: appRequestExit(0)
[03/07/07 18:33:26] INFO: Exit: Preparing to exit.
[03/07/07 18:33:26] INFO: Log: Purging garbage
[03/07/07 18:33:26] INFO: Log: Unbound to IpDrv.dll
[03/07/07 18:33:26] INFO: Log: Unbound to Engine.dll
[03/07/07 18:33:26] INFO: Log: Unbound to Core.dll
[03/07/07 18:33:26] INFO: Log: Unbound to SGOUnrealAbstractionLayer.dll
[03/07/07 18:33:26] INFO: Log: Unbound to Window.dll
[03/07/07 18:33:26] INFO: Exit: WinSock shut down
[03/07/07 18:33:26] INFO: Exit: Game engine shut down
[03/07/07 18:33:26] INFO: Log: Unbound to WinDrv.dll
[03/07/07 18:33:28] INFO: Exit: Windows client shut down
[03/07/07 18:33:28] INFO: Log: Unbound to D3DDrv.dll
[03/07/07 18:33:28] INFO: Log: Unbound to ALAudio.dll
[03/07/07 18:33:28] INFO: Exit: OpenAL Audio subsystem shut down.
[03/07/07 18:33:28] INFO: Log: Unbound to Fire.dll
[03/07/07 18:33:28] INFO: Log: Unbound to Vehicles.dll
[03/07/07 18:33:28] INFO: Log: Garbage: objects: 15236->2304; refs: 93836
[03/07/07 18:33:29] INFO: Exit: Object subsystem successfully closed.
[03/07/07 18:33:29] INFO: Exit: Exiting.


Successful log on same machine to alt for comparison purposes...

Cheers,
Lin
 
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Version 2.2.7.44