Good Morning, I have been following a few threads on this topic and I am also a bit concerned. I have also done a bit of reading outside of the venue. Most of this is conjecture and theorizing from the limited information provided by this and other sources. There are some common trends about how the PS4 is going to operate. Basically think of Vitual Computing with Cloud support. In essence, games will be in the Cloud and the PS4 will be a virtual terminal. Games will be streamed to your PS4 instead of kept on your hard drive or through disk. I feel that the developers of DCUO will be able to port this to the new PS4 medium since we already have downloadable content. I also believe that this type of "streaming" will enable quicker fixes, updates, and the like since these will take place server side or in the cloud. Incorporating it into a "stream" will take less time and effort. The adaption aspect of legacy games will have to come from the manufacturer, not the system. Since the PS4 will act more as a terminal than a console, manufacturers will have to port their products to the cloud-based system. As it is right now, your player information is saved on both the hard drive and server side. I feel that the worry about whether or not your subscription will port should not be a major concern. I am confident the designers of this game will put appropriate services in place to make that transition. In short, I have faith in the development team. Secondly, it is still early in this whole design process to determine what will happen with the new PS4 architecture. Perhaps the slow down in content comes from the refurbishing of existing code in anticipation of the PS4 launch.