Disclaimer: I'm using this thread to more easily display information on my current pet project so I can work out the details with Impact. This is for collaborational purposes only - it's not meant to be a guide or a completed work. Stats: Base stats for a fully-specced player with full DPS t4 modded for all socket bonuses (excluding whatever Prec and Might you get from those mods - but including the Prec and Might you get from the socket affinities), a Runic 1h, and the mask from Gates: 1609 Might and 423 Prec PS. This is based off stats from full t4 - not Norseman. My Norseman pieces aren't DPS, so I didn't have stats for them. Stats from modding pure-Prec: 0 Might and 248 Prec Stats from modding pure-Might: 238 Might and 0 Prec Stats from modding Prec-Balanced: 114 Might and 200 Prec Stats from modding Might-Balanced: 190 Might and 120 Prec Stats from Might Promy Neck: 75 Might and 7 Prec Stats from Prec Promy Neck: 13 Might and 35 Prec Stats from Might Rings (x2): 122 Might and 10 Prec Stats from Prec Rings (x2): 22 Might and 54 Prec Stats from Ring Might Affinities (x2): 28 Might and 0 Prec Stats from Right Prec Affinites (x2) 0 Might and 28 Prec Stats from a Might Utility Belt: 69 Might and 6 Prec Stats from a Prec Utility Belt: 12 Might and 27 Prec Combinations of Gear: Pure Prec: Base Stats + pure-Prec mods + Prec neck + Prec Rings + Prec Affinities + Prec Belt = 815 Prec and 1656 Might Prec-Balanced: Base Stats + Prec-Balanced mods + Prec neck + Prec Rings + Prec Affinities + Prec Belt = 767 Prec and 1770 Might Hybrid: Base Stats + Prec-Balanced mods + Might neck + Might Rings + Prec Affinities + Might Belt = 674 Prec and 1989 Might Might-Balanced: Base Stats + Might-Balanced mods + Might neck + Might Rings + Might Affinities + Might Belt = 566 Prec + 2093 Might Pure-Might: Base Stats + pure-Might mods + Might neck + Might Rings + Might Affinities + Might Belt = 446 Prec + 2141 Might Equations for the Following Graph (in terms of 1 Prec = x Might): Pure-Prec: y = 815 + 1656x Prec-Balanced: y = 767 + 1770x Hybrid: y = 674 + 1989x Might-Balanced: y = 566 + 2093x Pure-Might: y = 446 + 2141x [Insert Graph at a later point, as it is currently not loading correctly.] Set each equation equal to the ones before and after it, and you'll get: Pure-Prec: x < 0.421 Prec-Balanced: 0.421 < x < 0.425 Hybrid: 0.425 < x < 1.038 Might-Balanced: 1.038 < x < 2.5 Pure-Might: 2.5 < x Conclusions: The x variable in the equations depends upon how much Prec and how much Might damage you do in your rotations, which in turn depends upon your powerset. Looking at the size of the various intervals, though, you can see that Prec-Balanced has a very narrow window where it is the optimal Prec - Might split to use. I'm currently calculating the Prec-Might split for the standard Gadgets rotation post-weapon nerf (Spin Chop > Fear Gas > Jump > Gauss Grenade, with Cryo-Field constantly active, the procs from Intimidation, and PIs from everything). On the PS3 Forum, I found base damage numbers for the various Gadgets powers in the "Go Go Gadget Guide," which are in turn based off a formula from the DCUO Book. However, I've found that this information is incomplete and in some cases inaccurate, which has forced me to do my own tests and re-calculate everything. I'm still working on getting a final number for this, but I suspect it will be within range of the Hybrid spec. That's how I'm currently geared, but I want to make sure it's the best way for me to be geared, given that I'm Gadgets atm.