Updates will be written here to keep you from siftingthrough endless text. Looking for red letters. Restructuring of the guide is in progress, please be patient. New Graphs, charts and tables are on the way as you can see here. Guide is devided into getting started, math and what's being tested. Added Ram-St-Fan and Ram-Wt might/precision scaling. Split combos dps into Theoretical and Real, Real will include critical mathematics to provide your actual output. Added super AOE how to Added new single and URL target numbers Added special thanks section Brawl vs Rifle results added Real combo numbs are added Phantom triangle explained 5-May-2012 Removed what's tested and included Raid Strategies 11-May-2012 Added PBG & gates speed feat videos 17-May-2012 Added graphical Loadout update 30-September-2012 Updated SSS 17-October-2012 For HL controlling go HERE: http://forums.station.sony.com/dcuo...?topic_id=53326 It's written by a VERY experienced HL controller! Getting startedBefore anything read this to establish a basis as a damage dealer: http://forums.station.sony.com/dcuo...;topic_id=58780 Lately I have been noticing a lot of frustration regarding how underpowered Hard light is, well truth be told we can ( in most situations ) put out the numbers BUT this is only when we have high end gear and near 3k health. The reason? Our best AOE and single target attack combo (while having the 50% damage modifier) requires us to be in melee range. Secondly we are not a fire-and-forget heavy class like Lightning. Those of you who have raided with me know that my numbers do not disappoint and so to help my fellow high end (90+sp,2900+ health) HL players I am publishing what currently is WORKING GOOD FOR ME. Any advice is more than appreciated. Here is a break down of my load out, my combos and my gearing advice. MOVEMENT MODE: Doesn't matter, use what suits you and what you are comfortable with. I for instance use Super Speed because it's extremely fast to get around places in the raid and because I think lightning shooting out of you is cool. LOADOUT: DA CLIP! The clip has lots of other names for it: jump cancel, cancel, Immdiately use X power...etc What you do is you stop the animation/graphics of a hard light construct ( anything green you produce ), going into another power cast action or by jumping while still registering the cancelled construct's damage. Currently we are clipping to constructs : WhipThrash ( by activating Ram power or Claw power ) and Fan ( by jumping ) THIS GUIDE NEED YOU! Please post anything else that is effective to clip e.g. clipping chompers is not a useful find. COMBOS AND GAMEPLAY: FOR THE FRESH HARD LIGHT PLAYER: The damage numbers are when your using a rifle weapon. THIS IS THE DEFAULT ATTACK IF YOUR TEAM'S CONTROLLERS DON'T PROVIDE THE NECESSARY POWER: Ram-SnapTrap-Fan and immediately press the jump button to to cancel Fan before the fan is even out! And you still get the damage!! Now the trick part is to activate Ram Immdiately after pressing jump ( whilst landing ) to restart the combo. This way you will have mastered and optimized the Damage Per Second routine. Damage per second of this combo in real world: single target: 1045 dps 2 targets: 1754 dps 3 targets: 2493 dps Arvandor's Super AOE: USE THIS AGAINST ALL FLYING MOBS/BOSSES ( E.G. AVATAR OF TECH ) Ram-WhipThrash, as soon as you see green chains Activate claw and Immdiately hold claw. FFF: THIS IS YOUR MAXIMUM DAMAGE ATTACK , DO NOT USE IT IF YOUR HEALTH IS NOT ABOVE 3000 AS IT EEQUIRES YOU TO BE CLOSE RANGE: Activate ram and combo into WhipThrash, as soon as you see the forward thrust activate power Snaptrap and combo into Fan. as soon as you see Your fist pump before Fan is even out press jump. Note: pressing triangle twice before activating Fan will activate "Phantom triangle" single target: 1163 2 targets: 2142 3 targets: 3120 SSS: USE THIS ATTACK IF YOU HAVE TO STAY AT RANGE: Damage output from SSS Super single special single target: 1107 dps Super single special 2 targets: 1825 dps Super single special 3 targets: 2543 dps For alerts, duos, non dangerous bosses or if you have extremely bad controller (s) at raid: SnapTrap-Fan-Claw (once)-Ram-SnapTrap....loop. Strafing run supercharge usage: 1. Activate trinket 2. Use Snap Trap once to receive 50% damage modifier 3. Use strafing run on boss Note: It doesn't matter of the boss is mobile or not SR will ALWAYS hit him, try to use SR twice for twice the dots and fun as they will not cancel each other out, for maximum result try to use SR when the boss is surrounded by mobs.