All servers will be taken offline Tuesday, June 25, 2013, at 6:00 a.m. Pacific for Game Update 27. Downtime is expected to last about 4 hours. Players may notice the following changes: Tides of War Summer Event! The battle for the throne of Atlantis continues! Ocean Master, Aquaman's conniving half brother, has rallied a force of mutineer Atlanteans in an attempt to displace King Arthur and take the throne! The Atlantean civil war has breached the waters of Metropolis. Track "Tides of War" in your Mission Journal and check the Events tab in the On Duty menu to battle for the Atlantean Outpost. Fight for your side, and reap the rewards, including a new Diving Helmet and Atlantean themed base items. Combat Improvements We have taken significant steps to improve and tighten combat mechanics to ensure our combat system was reaching its full potential. These changes affect combat game wide, specifically in client/server synchronization, NPCs respecting suppression game effects properly, NPCs’ breaking out rules more closely resembling players, and counter immunity improvements. While some of these changes may be subtle, we believe the overall effort will deliver a better feeling combat system to all players. ·Combat Synchronization: oMany of the presentation elements of combat (such as particle and sound effects, reaction animations, physics actions, damage numbers, and loot spawning) have been synchronized together to create a better sense of impact. What players see should now closer match what’s happening.·NPC Breakout and Suppression Changes: oNPCs that can be crowd controlled should behave a lot more like players when breaking out. They now play a breakout animation and particle effect, so it should be easier to tell when they do this. They also have to finish the breakout animation before they can act again. NPCs will no longer breakout immediately after being crowd controlled; they now have more human-like reaction times.oSuppression is now more effective on NPCs, and is quite useful at stopping combos and jump, charge, blink, and spin attacks.·Counter immunity improvements oSuccessfully countering an NPC with a Block Breaker, Interrupt or Block will now immediately apply the “Counter Immunity” effect.oCounter Immunity will now be applied the instant the counter attack hits, instead of being delayed for potentially as long as half a second.oCorrected an issue that would sometimes cause Counter Immunity to fail to activate.·Role Counter Improvements oThe Confidence damage bonus received by Tanks, Controllers and Healers when attacking players of specific power types is now applied immediately when you hit them with a super power rather than having a chance of being applied on any hit. §Tanks: Using a super power against a Controller no longer removes “Power Over Time” effects. Using a super power against a Controller now reduces their Vitalization, reducing the overall effectiveness of Power Healing allies and themselves. New Converted Maps for PvP Arena Rotation We have converted two maps to our PvP map rotation; Shadowlands 1v1 and 2v2 Lair Arena battles. The Shadowlands PvP map is a 1v1 Capture and Hold match that will be available in rotation or both Arena and Legends PvP. Arena 2v2 Lair battles are a new variant on our already existing 1v1 Lair battles, and this will still require Home Turf DLC access. Look for these new challenges to come into rotation soon! New PvP Reward Structure Daily rewards for Arenas and Legends have been split into winners’ and participants’. There are now rewards received for a victory (at the end of the match on a win), and rewards received for participation (at the end of the match, regardless of win or loss). Essentially, winners receive the both rewards for the match, and those who did not win will receive only the participation reward. We have also returned to the idea of free or unlocked Mark of Valor rewards for both Arenas and Legends. These are awarded in addition to any other rewards and are added directly to players’ currency tab as marks, not as treasure boxes. These awards do not scale with PvP combat rating. Vote to Disband Players can now vote to disband a Duo, Alert, Operation, or Raid. If a disband vote passes the entire group is kicked from the instance with no deserter penalty. While in an instance, players can find the option to instigate a disband vote in the quick menu as long as there is not another vote in progress. Disabling Role Optional Alerts Setting We have added a new setting that allows players the ability to opt out of role optional matchmaking. In the Settings menu under the Gameplay tab, players will see a new option – Enable Role Optional Alerts. This gives our players control over whether to wait for a balanced group, or jump in the first available match! Quantum Consumables New consumables have been added allowing players to apply the Quantum power interactions. Chronometric Emitters damage, freeze, and apply Destabilized (Time) to all nearby enemies, while Graviton Accelerators damage, stun, and apply Graviton Charged (Space) to all nearby enemies.