Please note: I fully support the F2P model and pay options, when done right. This game has many features that were designed in a vacuum with only revenue in mind. Warning: This is long with details. Skip to "this should not be possible" near the bottom if you don't care about the details. Honestly, the entire aspect of sealed flutes is probably a bad idea, but the pay option, with the way the flutes are right now, is a horrible move. Here's why: First consider the overall costs associated with only dragons: 1 time costs: - Full slots - $19.70 - The inventory portion of this is fine, the lair is pretty spendy, especially for those that purchased founder packs. (You do have something to show for the money spent) Revolving costs: - Production > 5 hours: Possibly max of $4.80 or roughly $144 a month (If used for flutes or napolite, this would fall under the "designed to disappoint category) - Production/Training Results Boost (increases the amount up the x3) - Possible max of $43.20 a day or $1296 a month (If used for flutes or napolite, this also would fall under "designed to disappoint" category) Now consider the costs already attached to features that are designed to disappoint (The concept is simple. If the feature disappoints more than it doesn't, then it is designed to disappoint.) Example #1: Field training. I know people who have paid for $9.00 with no results. I personally spent $4.50 before getting a result and a considerable amount more getting the results i wanted on 3 dragons. Additionally, you can't control which way the train goes so you may end up, like I did. Paying $0.50 a pop to remove the elite skills that weren't skill training mastery. Example #2: Dragon drive potion. People with full charisma builds likely won't fell to negative about this, but if we tried for a balanced build, it would be mandatory. Even worse, you burn a potion and still can't capture the dragon? Or you burn a potion and you get a 4 slot ancient with Taunt and Replacement taking up 2 of the slots. Finally, now, not only is everyone convinced that the rates were ratcheted down. Guilds with rank 3/4 flutes and 4 extraction are seeing worse results than when we had rank 1 flutes and no extraction buff. So you can't even notice buffs that are supposed to be a guild triumph. However, you can notice, and it was even in the patch notes that they are increasing the rate of sealed flutes. (/innocent sarcastic tone) Why on earth would they do that I wonder?? Because there is a pay option for the seal breaking powder. More importantly however, the dragon drive potion is voluntary at the moment you see a dragon you want to capture. Now, you don't have control over the slots and could get a 4 slot turd, but you do have control over which dragon you get. The new seal breaking powder, close to 3 times the price, and for what? The last purple I used was a majestic crown with 2 or 3 rank I elite skills. How are you going to feel if you paid $1.50 for that? What if you get an ancient, use a dragon drive potion and aren't able to capture it? Everything is designed to keep sucking money out of the players. - In my bank, 4 - 10 slot ancients that I used dragon drive potions on and beginner dragon soul (they each came from different days) - Not done yet.. each has 10 slots and only comes with minimal skills, I have to train them. at 3 x a day, it could take me weeks to train the skills I want onto one dragon. Unfortunately, I can't control which way the training goes - Each one of them came with 2 or more elite skills (All but 1 are rank I). That means if I want those dragons focused on fighting and I don't want to cross field train elite skills instead of combat skills, I have to pay $0.50 to remove them. I have paid $0.45 trying to train a dragon and had an elite skill transfer that I then paid $0.50 to remove, yet the original remained, so I paid another $0.50 to remove it. You don't have to do a deep analysis on these features to be impacted by them. Every time a player spends money and something negative happens, it impacts the relationship with the publisher/dev and the player. The players already have plenty to feel burned about, but now this $1.50 seal breaking powder comes into play front and center of one of the most enjoyable features. At this point, people don't need anymore disappointment in the game, let alone revolving around the flutes and taming dragons. This should not be possible: - I pay for 24 hours of flute production on 6 dragons. $4.80 - I pay for x3 production for all. $43.20 - The result is: 432 flutes Today 2 guild mates, with rank 3 flutes and rank 4 extraction extracted a combined 500 flutes resulting in a total of 2 unsealed blues. They only got 1 seal breaking powder total. From there you could pay $1.50 for a sealed purple and end up with a 10 slot majestic crown. Or a 10 slot ancient with 4 rank I elites and 1 usable skill. Or a 10 slot ancient with taunt, replacement and some elite skills. All of which will need training or removal of elite skills. (I just offered up my jade soul with those 2 soul skills ). No matter how much you spend in that process, you have such a tiny chance of anything positive happening or coming out with something to show for the money spent. How do you fix it (off the top of my head): - One idea is stop trying to monetize everything for gods sake and quit trying to be tricky about it. People will feel it whether they analyze it or not. - For the things you will monetize, make them more reasonable. If it is a multiple times a day cost it shouldn't be more than $0.10. You will get more people using it, less negative feelings building up because of it. - Whenever and where ever possible, give value in return or a minimum some benefit for paying. If someone uses a $1.50 seal breaking powder, make the dragon easier so they don't have to use a dragon drive. Give them a better chance of an ancient. If you purchase a dragon drive prior to spawning a dragon, give them a slightly better chance at an ancient. Give them both rare chances of 12 slot dragons. This all assuming no one is going to bother using $1.50 on a blue flute. Let us pay $0.25 to convert 10 sealed blues into an unsealed purple. For field training, make it much cheaper and reliable. Sell 3 packs if you want a larger commitment, but still make it cheaper. World of Tanks sells premium tanks from $35 on up. You get a tank, but not only that, one that gets favorable match making and significantly increased credit production. So not just a tank, but ongoing functional benefits and the players love Wargaming for it and will purchased multiple. Bottom line, consider fixing and staying away from any pay features that have a chance of making the players feel like they have lost. If anything have things fall, on average, more towards break even and if you absolutely have to have some possible loss, have a possible win too.