Charisma seems to be the only attribute worth anything at the moment.. without 250+ charisma and dragon drives you cannot get the best dragons. charisma cannot be acquired on gear, of any kind.. potions and food do not make up for not speccing into charisma.. So why bother.. nothing we do as players will make any other spec worth while, unless we get the dragons we want, respec, and then never go for a rare dragon again. Why not just turn this into a "pokemon" game.. make players invulnerable and simple make the game fully dragon based, with the current progress it may as well be. 2 damage per point of strength or intelligence is pathetic. worse still is that constitution is a near MUST as monsters can chain flinch stun you into the floor in a second flat. stacked full ferocity with over 100k into my weapon for damage, I can barely top an 8k crit at level 42, with an ability that takes around 3-4 seconds to charge up And because I've chosen to skip out on charisma my dragon lasts under 2 minutes, I can't even tame a dungeon rare let alone a fabled/ancient. It takes 10 days of daily quests to get enough shells to respec, or 3.75$, but why should that be required. why is 3 attribute points per level acceptable in a game where you NEED more than one stat to be anything more than a puppet master, for a dragon that takes quite a good deal of time or money to be any where close to worth while. Something must change, it's as simple as that. characters should be as much a part of the game as dragons, by design, that has failed. It's one or the other, and neither option is acceptable. untie dragons from character stats, or grant us the ability to build in a more diverse way. until then, I'll be sitting on several blue and purple dragon flutes I don't dare use because I didn't conform the the "pure charisma" band wagon.