Age of Destiny Timeline

Discussion in 'History and Lore' started by ARCHIVED-IrishWonder, Apr 26, 2007.

  1. In response to the many queries about the driving storylines in EQ2, I wrote up this timeline just before EoF released. It will help anyone who may be new to the game and wondering what has happened from release until now... or anyone who just wants a refresher in general ;-) It only covers the bigger encompassing storylines. Might be a decent read during a long patch, hehe.
    I will try to update it occassionally with additional information for each expansion, and of course the lore on any new expansion that comes out. Enjoy!
    --------------------------------------------------
    History of the Age of Destiny - by Shadowreap
    --------------------------------------------------
    How does the world in EQ2 begin? The universe of EQ2 began right when the first guild beat the Plane of Time in the Planes of Power expansion of EQ1. For anyone who ever beat that zone, you'll rememeber that Druzzil Ro came in right before you freed Zebuxoruk. The Gods had willed that he should not be freed, and in order to stop you Druzzil set back time to before the Plane of Time was invaded. Unknowingly, this time-split created a dual universe... e.g., the world of Everquest 2. This is basically a tricky way for the developers of EQ1 and EQ2 to keep their games seperate... since they are seperate universes, what happens in EQ1 doesn't happen in EQ2.
    This also means that anything that happened in EQ1 after Planes of Power did NOT happen in the world of Everquest 2! This excludes the Legacy of Ykesha expansion, which came after Planes of Power but BEFORE the Plane of Time was beaten. Anything that happened before Planes of Power is canon in Everquest 2 just as it was in Everquest 1.

    Pre-Launch - What happened between EQ1 and EQ2?
    The Tome of Destiny covers most of the events over the 500 years between EQ1 and EQ2. Following are some details on the more important events. Specific times can be debated, take them with a grain of salt.

    **THE DEPARTURE**
    500 years ago
    The Gods, angered by the mortals who were storming their planes and killing their avatars, met at a council to decide the fate of Norrath. Each god had his or her own ideal of what should happen, but in the end they settled on the proposal by Quellious the Tranquil, Goddess of Peace. Part of this proposal was that the Gods would have to remove their influence from the world of Norrath for a long time.
    This did not stop certain gods from forming alliances and secret pacts. Each god raced to turn Norrath in their favor before they left.

    **SEIGE OF LUCLIN**
    450-500 years ago
    Seemingly from nowhere, the Nexus was attacked by forces of Rallos Zek and Solusek Ro. They were carrying a large crystal, and they flooded into the Nexus killing any resistance. Soon after, all access to the moon of Luclin was lost and the shroud was permanently up. The moon would not be seen again for almost 500 years.

    **WAR OF THE FAY**
    400-500 years ago
    The War of the Fay was named after the continent which it primarily took place on, Faydwer. Led by King Naythox, the Dark Elven army beseiged the continent against the combined forces of the elves, dwarves, and gnomes. Kelethin was almost completely burned and the High Elf city of Felwithe was taken over. Both the Dark Elven and High Elven kings were killed in the war.
    While the majority of the Dark Elven army was across the ocean, a combined force of wood elves and halflings invaded Neriak. When the battle for their city started taking a turn for the worse, the Dark Elven Queen Thex told one of her necromancers to use the Hand of Byzola, an ancient artifact of the Teir'dal. Unfortunately, they didn't realize how powerful it was. It destroyed everything in the Third Gate... whether it was halfling, wood elf, or dark elf. To escape, the Queen brought down the caves, sealing herself and the other Dark Elves deep within the confines of Neriak.

    **2ND RALLOSIAN ARMY**
    300-400 years ago
    When Rallos Zek's creations had almost taken complete control of Norrath in the early ages of the 1st Rallosian Army, the other Gods had punished them to ensure that it could never happen again. The orcs were split into divided warring clans, the giants that couldn't escape into the frozen lands of Velious were killed, the Ankhexfens were cursed and became the lowly goblins, and the Ogres were stripped of their intelligence and became walking dumb-*****.
    Before the Gods left, many of them sent down their avatars to affect Norrath in their absence. Rallos Zek sent the Avatar of War. He came to the Ogres and imparted their intelligence back upon them, then ordered them to rebuild the great Rallosian Army and strike once more. Most of the Rallosian races joined the army and marched across the land, eventually beseiging the human cities of Qeynos and Freeport.
    At Qeynos, they were barely stopped when the Avatar of Thunder killed the Avatar of Flames. The remaining forces were swallowed up by chasms sent by the Avatar of the Underfoot.
    In Freeport, the Avatar of Tranquility killed the Avatar of War, and the 2nd Rallosian Army was wiped out by the Greenmist, a poisonous cloud sent by Cazic-Thule in revenge for the Rallosian Army sacking his Temple in their march across Norrath.
    After the Battle of Defiance at Freeport, a paladin named Lucan D'Lere gained control of Soulfire, the sword used by the Avatar of War. He would soon rise to power.

    **THE RENDING**
    200-300 years ago
    Giant quakes spread across the lands of Norrath. Many racial homes were destroyed, and the lands were permanently changed and scarred. The rough seas became impassable. This is what made Norrath look like it does now, instead of how it looked in EQ1.
    The human cities of Freeport and Qeynos escaped most of the destruction, and life was forced to begin anew with these two places as anchors.

    **THE SHATTERING**
    15-20 years ago
    For a split second, the shroud of Luclin was lowered and the moon could be seen again for the first time in hundreds of years. In an instant, it exploded in the sky raining chunks of rock and fire down on Norrath. After recovering from the Rending, life on Norrath was forced to endure yet another catastrophic event.
    Many theories revolve around the moon exploding. Some say that the forces of Rallos Zek and Solusek Ro carried the drasolisk crystal, an item that they put upon the moon specifically to destroy it. Others say that it was the prismatic dragon Kerafyrm who blew up the moon in an attempt to destroy Norrath and claim it as his own. Nothing has been proven.

    ---------------------------------------------------
    Progression
    ---------------------------------------------------
    So what all have we seen happen since the launch of Everquest 2? Quite a bit, actually, and with each expansion and adventure pack we come closer to understanding the events that took place between the Council of the Gods and the Shattering. Following is an outline of the major storylines in each adventure pack and expansion pack (excluding the Bloodline Chronicles and Splitpaw Saga, which did not relate to the world events much), and how they relate to the world as a whole.
    **ORIGINAL RELEASE**
    Everquest 2 takes place 500 years after the Plane of Time events (and, of course, in a seperate dimension). After the catastrophic events caused by the Rending and the Shattering, the two major cities of Qeynos and Freeport become refuges to many of Norrath's races. The former continent of Antonica has been split into seperate islands and collectively called the Shattered Lands. Many are just being rediscovered. With the absence of the Gods, many Norrathians feel helpless. Others feel inclined to search for answers to the events of the past 500 years.

    -- Bastions of Hope --
    Oddly enough, the two cities on the continent of Antonica that remained relatively intact through the Rending and Shattering are the human capitals of Qeynos and Freeport. These two cities now lead the charge to restore and reclaim the Shattered Lands.
    Queen Antonia is the current ruler of the city of Qeynos. She is the daughter of King Antonius Bayle VI, part of the family line of rulers that stretches back to the formation of Qeynos as a city. She rules her people fairly, and helps to ensure that Qeynos continues to push forward in order to rediscover and restore the Shattered Lands.
    In Freeport, Overlord Lucan D'Lere rules with fear and an iron fist. A former Paladin in the Knights of Truth, he was also the leader of the corrupt Freeport Militia. When the Knights of Truth went on a secret mission, they left Lucan in charge of Freeport's security. At the Battle of Defiance, he claimed the sword wielded by the Avatar of War, Soulfire. Soon after, he executed any Knights remaining in the city and took control for himself. The Knights of Truth and Priests of Marr later merged as the Order of Marr, but the Overlord still holds a firm grasp on his city. He plans to use his power to dominate and control the Shattered Lands.

    -- Deception --
    One of the more famous stories of the original Everquest is the story of Nagafen and Vox. One of Veeshan's Laws stated that two dragons of opposing elements could never mate because they could produce a Prismatic dragon... a being of immense strength. Nagafen and Vox tried to go against this rule, but were stopped and imprisoned for eternity for their misdeeds.
    After the Rending, the prisons of Nagafen and Vox were destroyed and the two were able to "seal the deal." When news of this reached the Ring of Scale, they sent out Darathar, the wielder of the Harness. The Harness is an artifact created by the Ring of Scale that allows its user to control the Drakota. The chosen wielder of the Harness was the "police force" of the Dragons. Another of Veeshan's Laws stated that one dragon could never slay another dragon, so the Ring of Scale used the Drakota to do their dirty work. Darathar was tasked with getting rid of Vox and Nagafen.
    Darathar was successful in using his drakota to slay Vox, but when he sent his Drakota in on Nagafen, the Crimson Lord had a bit of unexpected help. Najena, a Dark Elf conjuror, created a massive minion to aid Nagafen in fighting off the Drakota. Nagafen was successful in surviving Darathar's attack, and retreated back to his lair.
    In your travels, you stumble on a sage who is being attacked by a group of Drakota in Lavastorm. You save this sage who tells you that Nagafen must have sent these minions to attack him for trespassing in his domain, but he has no clue why. So, you head off to seek an audience with Nagafen. After learning the language of the Dragons, you talk to Nagafen who tells you that he had nothing to do with the attack, but employs your services. He tells you that when he and Vox were freed from their prisons, they mated and created a Prismatic egg. This egg is lost, and now that Vox is dead he has no way of finding it. He asks you to collect spirit shards from three powerful Drakota across the Shattered Lands and revive Vox to ask her about the egg.
    You bring this news to the Sage, who tells you to play along in hopes of learning something about Nagafen's motives. So, you head out and revive Lady Vox. She tells you that the Prismatic Egg was stolen by King Drayek. You head to the King's Chambers and slay him, only to have the Sage port into the room during your moment of victory and turn into none other than Darathar. He thanks you for leading him straight to the Prismatic Egg, and ports out after stealing it from under you.
    You tell Nagafen of Darathar's deception, and after getting a bit angry he sends you to slay the member of the Ring of Scale and recover his egg. To do so, you collect 5 arcane rings and port to Darathar's island. Though you are able to defeat Darathar, during the fight the Prismatic Egg is broken. You return this news to Nagafen, but he isn't as pissed as you thought he'd be. In fact, he shrugs it off, telling you that one egg doesn't matter. He says that he has a whole clutch of Prismatic Eggs, and losing one doesn't change his plans. He just wanted to be sure that if he didn't have it, then no one could have it. Who deceived who?
    You're left with the ominous thought that Nagafen has a whole nest of Prismatic children waiting to hatch...


    **DESERT OF FLAMES**
    A storm of sand surrounded the island of Ro after the Rending, effectively hiding the island from outsiders for many years. When it was found, much had changed. The Rujarkian orcs had grown into a mighty presence and the Dervish of old had built a mighty empire centered around their city, Maj'dul. The Djinn, who left the Plane of Sky (even bringing a part of the Plane with them, the Shimmering Citadel), also inhabit the Desert of Ro.

    -- The Rightful Heir to Maj'dul --
    The Dervish empire grew into a powerful force on the Island of Ro, and they were ruled by a very honorable king. As with most good things, though, it didn't last. A Dark Elf named Dorn happened across the island of Ro, and he set things in motion to gain power for himself.
    He assassinated the King, and put into power a wizard named Mudeef, the Vizier of Maj'dul. On the face, Mudeef was the new leader of the city... but Dorn led from the shadows, creating the Court of Tears and a loose alliance with the Rujarkian Orcs.
    The sons of the rightful king were scattered in the wind. Three of them were given power within the city and allowed to lead one of the three Courts: Blades, Truth, and Coin. Along with this came a promise from Mudeef that if either could gain a stranglehold on the city then that son would rise to claim his father's throne. Of course, Dorn made sure that neither son ever gained this much power. The fourth son, the eldest and the rightful heir, fled to the Pillars of Flame.
    Mudeef happened upon a trapped Djinn one day, and through trickery of his own got the Djinn to grant him eternal life. The Djinn agreed, and gave Mudeef eternal life as long as he was leader of the city of Maj'dul.
    Through the Courts questline, you unify and strengthen the courts of Maj'dul and eventually find and kill Dorn, leader of the Court of Tears. You then find the eldest son and bring him back to face Mudeef. With the rightful heir back in the city, Mudeef was no longer its leader and no longer immortal. By killing him, you become the Hero of Maj'dul.

    -- The Godking, the Ewer, and the City of Life --
    When the races of Norrath were first put upon the world by the Gods, one of the first were the elves. At that time, the elves were one race, and they called themselves the Elddar Elves. They lived in the Elddar Forest, and from what we know from EQ1 they remained there until Solusek Ro raised the Serpentspine Mountains and choked out the forest, turning it into the Desert of Ro. In the Desert of Flames, we find out something a bit different.
    A faction of the Elddar Elves actually split off from the empire before the Curse of Ro and formed their own city. They turned against the teachings of Tunare and instead worshipped Anashti Sul, The Goddess of Life. They called themselves the Sul'Dal.
    It happened one day that a Dark Elf, fleeing from his home, came across the city. He possessed a powerful artifact, the Ewer of Life. The Sul'Dal allowed him to live in their city, even granting him a high rank, in return for this Ewer which they believed was tied to their Goddess.
    D'Morte, as the Teir'dal was named, lived in the city for many years and conducted some very bloody rituals. All of this was overlooked by the Godking, the leader of the Sul'Dal, since D'Morte had given him the Ewer.
    One day a great tragedy happened... the Curse of Ro. While the Elddar Elves fled the forest, the Sul'Dal refused to leave Akhet'Akhen, their city of Life. The Godking promised his people that they would be safe in the city and that the Ewer would grant them eternal life.
    Wrong. Anashti Sul was more of a Goddess of Undeath rather than life, and the power of the Ewer eventually killed off all the Sul'Dal, raising them again to wander the halls of their city for eternity as undead. Eventually, the city was covered with the sands of Ro and laid in ruins, undiscovered throughout EQ1 and EQ2 until the Desert of Flames. Through the Godking questline, we learn all of this and we meet D'Morte, who is actually a vampire, who is trying to get his Ewer back. In the end, you defeat the Godking and destroy the Ewer so that its evil cannot be unleashed ever again.
  2. **KINGDOM OF SKY** When the Gods left, the planes lost much of their power. This included the Plane of Sky, which was already weak since its Goddess, Veeshan, had never been around much. In the Kingdom of Sky, part of the Plane of Sky called the Overrealm has "bled" into Norrath. The Overrealm is also called the Dragon Isles after the powerful dragon faction which has claimed them as their base of operations. -- The Power of the Claymore -- At the outset of Kingdom of Sky, we are sent to this realm in search of the Qeynos Claymore which was stolen by a Dark Elf and whisked away to the Overrealm. Here in the Overrealm you discover a powerful dragon faction composed of old members of both the Ring of Scale and the Claws of Veeshan who call themselves the Cult of the Awakened. Who is this "Awakened"? None other than the prismatic dragon Kerafyrm, the Sleeper, who is leading this new faction in hopes of destroying Norrath and claiming it for his own. Oddly enough, though, he's missing and no one seems to know where he went. Your search leads you around the Overrealm where you learn that the leaders of the Cult are bickering amongst themselves in Kerafyrm's absence. Gorenaire and Talendor both want control of the Palace of the Awakened; Harla Dar wants to wait for Kerafyrm to return before attacking Norrath, while Lord Vyemm wants to strike now with his Doomwing Legion. Eventually, you learn that the Dark Elf thief was Gorenaire in disguise, and that the Cult has control of the Qeynos Claymore, which they call Enoxus... strange? Even stranger, your searches lead you to Lord Nagafen who has it out for Kerafyrm and the Awakened (maybe because he thinks Kerafyrm is the only one who can stop him from taking power when his own clutch of Prismatic eggs hatches). You find out that the Claymore may be in Deathtoll, a vault for the riches of the Awakened. Kerafyrm gave each of his leaders a portion of an amulet, and only when they combine all four can they enter Deathtoll (sounds a lot like how Kerafyrm himself was imprisoned in EQ1, huh?) Nagafen has you kill all four generals and bring back their amulet pieces. Upon entering Deathtoll you kill everything in sight, even the guardian Tarinax, and find no sign of the Claymore. Eventually, you are led back to the Froglok encampment. Here, you find that the Frogloks recovered the Claymore earlier and took it back to the secret location of the Order of Marr for safekeeping. The Claymore is more powerful than anyone in Qeynos or Freeport realizes. For now, atleast your actions have saved Norrath from the Cult of the Awakened. You are left with a promise that you will be called upon to help the Order again in the future... **FALLEN DYNASTY** A long time ago, a bard named Zan Fi created the Monk fighting style. He taught this style to others, and those students who followed him eventually became known as the Whistling Fist Clan. In order to learn in privacy, Zan Fi found a small island on which he based this order of monks. Though they had many dealings on Antonica and the other continents, this is where the Whistling Fist Clan lived. The Island of Mara was never discovered in EQ1 or EQ2 until we find it in the Fallen Dynasty. There are also whispers of another hidden city on Mara, the ancient City of Knowledge, Tanaan. -- Of Tanaan -- The lore in Fallen Dynasty can't be completely understood without some background knowledge on the Tanaanites. The Tanaanites were an order of people who had left the teachings of their Gods, such as paladins and shadowknights, in order to seek true knowledge. They craved knowledge, and as such they worshipped Zebuxoruk the Ungod, the only mortal to ever uncover the secrets of the Gods and ascend to Godhood on his own. They built a city that was never discovered in EQ1 in which to conduct their search for knowledge. This was the city of Tanaan, and it was on the Island of Mara which we discover in Fallen Dynasty. In EQ1, you might remember New Tanaan, aka The Plane of Knowledge. The Tanaanites were the first to open portals to the planes, and they built this city of knowledge within the planes and named it New Tanaan. Their goal was to find and free their God, Zebuxoruk, who was being kept prisoner by the other Gods so that he would not share the secrets he knew. The Tanaanites sent adventurers out to raid the planes, and eventually the Plane of Time, in search for Zebuxoruk. -- Zebuxoruk's Prophecy -- When you find the city of Tanaan, it's not what you'd expect. The city is in ruins and all of its inhabitants are walking dead, except the few hostile snake-women calling themselves the Nayad. What caused this? Through the Fallen Dynasty quest line, you learn that the Nayad invaded Tanaan and destroyed it. The Tanaanites were searching for some ancient knowledge hidden by Zebuxoruk. Zebuxoruk had forbidden them to seek it, but they could not resist. In their search, they opened a portal to Nizari, the City of the Nayad... a City just like theirs, but in a different dimension. At first, they thought the Nayad were friendly. They shared their knowledge and hoped that the Nayad could help them find the information they were looking for. They were wrong. Once the Nayad had a firm portal opened to Tanaan, they invaded and killed everyone. The Tanaanites search for forbidden knowledge was their ultimate downfall. Through your service to the Whistling Fist Clan, you are eventually introduced to an old man named Zen Mei. He seems very wise, but has lost his memory and remembers nothing before he was found laying on the beach by the Whistling Fist Clan. He tells you of a vision he had of you walking into a portal prepared for battle, and tells you that it must mean something. So, you go use your portal device to fulfill this vision of his. After finding Chel'drak and killing him, it seems as if nothing has happened. You go to tell Zen Mei that he's crazy and has no clue what he was talking about, but he seems... different. He has his memory back. He tells you that his true name is Zebuxoruk, and years ago he gave part of his essence to Chel'drak to guard until the time was right. You were the sign that the time was right for Zebuxoruk to become whole again. With his essence back, Zebuxoruk prophecies the return of the Gods. He tells you they are on their way back. He also says that he knows the mistakes he made in the past, and he hopes to correct those in the future. With the prophecy foretold, events are set into motion for the arrival of the Gods. **ECHOES OF FAYDWER** To be continued...
  3. I think you'll have to wait a while to detail EoF, since it's still a story in development. I can't wait to see the Foci be beheaded in a public execution for what she's done.
  4. Yeah I won't be adding anything about EoF on this timeline until atleast the Swords of Destiny timeline is completed. I may wait 'til the beginning of the next expansion just incase they throw some more storylines in there.
  5. With EoF coming to a close, and RoK on the horizon, I figured it was time to update this timeline with the EoF lore.
    **ECHOES OF FAYDWER**
    Faydwer is one of the oldest and most mysterious lands of Norrath. Home to the Dwarves, the oldest race created by the Pantheon, as well as the Elves and Gnomes, its peaceful appearance has always hidden some of the most powerful known forces. Upon rediscovering Faydwer in EQ2, it is apparent that it was not affected nearly as much by the Rending and Shattering as the Shattered Lands were. That still hasn't prevented it from being the focal point of some catastrophic events in the past 500 years.

    -- War of the Fay --
    The War of the Fay, named for the continent of Faydwer where it took place, is one of the bloodiest battles in Norrath's history. Led by King Naythox Thex, the Dark Elven army stormed the continent with the intent of destroying the High Elf and Wood Elf cities and claiming the continent as their own. They would fight against the combined forces of the Dwarves, Elves, Gnomes... and some other unexpected allies.

    In the Greater Faydark, the Teir'dal allied with the orcs of Crushbone to seige the city of Kelethin. Much of the forest and the city was burned, and the Wood Elves who called it home were nearly all destroyed. The heroics of the ranger guild Faydark's Champions as well as the Sisters of Erollisi prevented the Teir'dal alliance from advancing too far, but it was the unexpected help from the Fae and the Brownies which saved Kelethin from total destruction.
    After the war subsided, the remaining Teir'dal found refuge in Clan Crushbone under its new leader, Emperor D'Vinn. The city of Kelethin was rebuilt and became the home of the Fae and the few remaining Wood Elves.

    In Felwithe, the Teir'dal were able to sneak a rogue group of assassins from the Ebon Mask into the city with High Elf illusions. This group sabotaged key parts of the city's defense, allowing a full scale assault to claim the city of Felwithe. In this battle, both the Teir'dal and Koada'dal kings were slain.
    After being under Dark Elf control for some time, a counter-assault on Felwithe was made by the Gnomes and a band of Satyrs. With the help of their Clockworks, the Gnomes were able to attack from the high mountains surrounding Felwithe. The Teir'dal were driven out and the High Elves were allowed to reclaim their city.
    After the war, the High Elf council came to the conclusion that their city had been lost due to their own race's "impurity." They also faulted the absence of their Goddess, Tunare, on this. For the better of their race, they shut off all access to Felwithe and renamed the city New Tunaria. Their efforts to win back the favor of Tunare caused them to become xenophobic and hostile towards all outsiders.

    -- Return of the Gods --
    The rediscovery of Faydwer also marks the return of the Gods. Many of the Gods and Goddesses have chosen a prophet to herald their return and have sent an Avatar to Norrath.
    One of the Gods whose presence is most strongly felt on Faydwer is Tunare. The power of Growth has been strong at work on the continent, and her new chosen race, the Fae, have flourished.

    -- Guardian of Growth --
    The agreement of the Pantheon included the necessity that each God must be absent from the affairs of Norrath for a long time, and that all links to the planes must be destroyed. This did not stop some of the Gods from leaving their presence on the world in some fashion or another.
    Tunare, Goddess of Growth, left a link to her plane in the form of the Bloom of Growth. This artifact, while providing a link to the Plane of Growth and violating the Pantheon's pact, also held other powers that Tunare did not want to see destroyed.
    Before the Gods departed Norrath, Tunare came to Wuoshi, a dragon who had long held watch over the Druid Ring in the Wakening Lands of Velious. Wuoshi had always been absent from the affairs of other dragons, and since Tunare could no longer trust her children, the Elves, she felt that she could give the duty of protecting the Bloom of Growth to Wuoshi. She moved the Bloom to an area of the Lesser Faydark known as the Emerald Halls and Wuoshi agreed to guard it there.
    The Bloom of Growth sat on the Loa'Sur River, and it's power was fed into that river and carried through the Lesser Faydark. Over 500 years, the power of Growth transformed the Lesser Faydark into what we see in EQ2.
    Wuoshi has continued to feed off of the Bloom's power, becoming stronger and stronger. Those who would claim the power of the Bloom would first have to defeat its Guardian.

    -- Neriak's Return --
    During the War of the Fay on Faydwer, another battle took place on Antonica. With much of the Teir'dal army in Faydwer, the city of Neriak's defenses were in a weakened state. Taking advantage of this, a group of Wood Elves and Halflings raided Neriak, nearly capturing the Teir'dal city. When things looked to be at their worse, Queen Christanos authorized one of her necromancers to use the Hand of Malice, an artifact said to be part of the twin deities of malice, Byzola and Demetreaux. Unfortunately, even the Teir'dal were not aware of this artifacts power, and the wave of energy it sent out killed all living beings in Neriak's Foreign Quarter, raising those souls again to patrol the now-ruined streets. To protect herself, the Queen brought down the caves, sealing herself and the remaining Teir'dal deep in the confines of Neriak. Nothing was heard of the Dark Elves for over 500 years.
    With the theft of Soulfire, many leads pointed to the city of Neriak. Overlord Lucan D'Lere demanded an excavation to Darklight Woods, the area of Nektulos Forest where the entrance of Neriak laid. The Thexians, a faction of Dark Elves who were cut off from the city during the battle 500 years earlier, also began searching for a way back into Neriak. Freeport and the Thexians both found what they were looking for... and discovered that the city of Neriak was not dead, but was flourishing.
    Led by Queen Christanos, the Teir'dal have been amplifying their power in secrecy for 500 years. They now stand as a beacon of hate and malice, stronger even than before the attack on their city. Queen Christanos has been performing dark rituals to her own benefit, even creating her own race, the Arasai. Much like the first Elven King and Queen were taken by Innorruuk and tortured and twisted until they became the Dark Elves, Christanos has twisted the Fae into the embodiment of evil and hatred to create the Arasai. This fairy race views their creator, Christanos, as a Goddess... and the Queen has taken her ability to create her own race to mean that she truly must be a Goddess.
    An empire bent on hate and revenge, led by a dark Queen who thinks she's a god... expect Neriak to be a power player in future events.

    -- Vampire Games --
    One of the strongest, oldest, and most mysterious entities on Norrath has always been Mayong Mistmoore. Whether it's fighting his arch-nemesis, the Ring of Scale faction, or attempting to become a true God... he's always involved in the plot, and we've never really been told what his motives are, where he's from, or what he knows. That doesn't change in EoF... he's still got his hand in a hundred different things, and we have no clue why.
    In the League questline, we learn that Mayong has been absent for a long time, only recently returning to Norrath. Where'd he go? Some notes would suggest that he's been running around in the Plane of Hate for a couple hundred years, gathering artifacts and information. Why? Who knows...
    Meanwhile, his castle, which is constantly playing host to a number of Vampire lords and clans (Mayong throws a killer kegger), has been in an uproar over his absence, and the fact that now he's back he's done nothing but sit in his study most days.
    Other than he's become strangely obsessed with Zebuxoruk's prophecies, he's trying to claim Soulfire, and he's got a mysterious love interest with Queen Thex, leader of the Koada'dal in New Tunaria, we still don't know what Mayong's motives are.

    On the other hand, another group of vampires, led by a familiar face, is also stirring up trouble. Malkonis D'Morte, leader of the D'Morte family clan of vampires, is looking for another artifact supposedly held by the League of Freethinkers.
    You'll remember in DoF that D'Morte was trying to reclaim the Ewer of Life, the artifact that originally turned his family into vampires and that turned the city of Akhet Akhen into a city of the dead. He was stopped when the Ewer was destroyed... but in the Akhet Akhen raid zone he was racing a group of Mistmoore's agents in a search for the Ewer. Evidentally, he and Mayong aren't on good terms.
    Now he's looking for an Ankh that supposedly holds power even against the Vampire Lord himself. He has invaded the Freethinker's Hideout to search for it. At the behest of the Freethinkers, you enter the Hideout and find and stop (and finally kill) Malkonis before he can get his hands on the item.

    -- Swords and Prophecies --
    In KoS, we help to save the Qeynos Claymore from the Cult of the Awakened and return it to the Order of Marr. During the course of the quest, we find out that there's more to the Claymore than meets the eye... evidentally, it is an artifact of great power and very few alive know it's true origin. We also find out that it has a sister sword, Soulfire.
    Soulfire was taken by Lucan D'Lere at the Battle of Defiance, when he claimed it off of the dead corpse of the Avatar of War. Its power strengthened Lucan even further during his rise to power over Freeport. But now, Soulfire has been stolen out from under the Overlord.
    Through the Swords of Destiny timeline, we learn of the heist of Soulfire. It was stolen by the Dark Elf Opal Darkbriar, the Foci... and right hand of Lucan. The heist was planned by seeking the shade of Zarvonn, one of the original member of the Order of Arcane Sciences and architect of the Arcane Academy (the building the Overlord now uses as his citadel.) Through Zarvonn, the Foci learned of a secret passage in the Citadel. This information was given to the Ebon Mask, the thieves guild of Neriak, who then stole the sword. An alliance was made with the Raiders of Ree to escort the sword to Faydwer, where it was traded with Emperor D'Vinn for what the Foci truly sought... an ancient scroll believed to have the power to call forth Innorruuk himself.
    From the hands of D'Vinn, Soulfire was taken by Mayong Mistmoore. During the search for the sword in Mistmoore Castle, we learn many secrets behind Soulfire's origins. Like the Qeynos Claymore, it's sister sword, it is an artifact of great power. It's true origins and purpose are hidden in secrecy. One phrase stands out about the destinies of these two swords:
    "Cleft in twine at the dawn of time, the two shall stand once more against that which brings the end."
    We also learn more about Mayong himself. Many texts in the castle refer to him as the First, Slayer of the One, etc. Exactly who is Mayong, and what does he know about Soulfire?
    We learn of a prophecy... a ruler, Lucan, claims Soulfire and once he unlocks its true meaning and power he uses it to subdue and claim all of Norrath. Will this happen if Lucan gets his hands back on Soulfire? Who cares! He's offer phat lewtz and rewards... so you find Soulfire and take it back to him.

    But the Overlord is also looking for something else. Queen Elizerain, former leader of the Elves during their migration from Antonica to Faydwer, supposedly prophesized many things. Many of these things have come to pass just as she said... some have yet to happen. The Overlord tells you that the prophesies were probably passed down to Queen Lenya Thex, current ruler of the High Elves... and it is these prophecies that he seeks. He tells you he wants to know the prophecies so that he may prevent a great evil... but he's just looking for a way to uncover the secrets of his sword, Soulfire. All the Queen will say is, "The key to unlocking the secrets of the Throne lies with the ruler of New Tunaria."
    You don't find out what this means until you invade the Throne of New Tunaria. You defeat Queen Thex and Mayong, who is there protecting her. Is he trying to protect the secrets she holds... the secrets he knows... so that they don't fall into the wrong hands? Or is there something more?
    During the fight, an item is dropped by Queen Lenya Thex. This is the "key to unlocking the secrets of the Throne." The statement was meant literally. When this is placed into the Throne, a vision of one of Elizerain's prophecies is seen... a prophecy that was held by the Queen and never revealed...
    the prophecy of the destruction of Luclin...
  6. How do you get a thread stickied? Because I think this one deserves it.
  7. This is a great recap and should be read by anyone interested in the lore of our world. It should be noted that there are a few errors and inconsistencies here and there, but by and far this is a great thread and I commend the author for taking the time to research all this and put it in one place for all to see.
  8. Woah woah. We get ta decapitate more imo fight off Mayong? I mean in Eq1 he is now been ascended to god hood. So there is no way one can kill a god let alone a demi god if he still is... And thats just that. We kill mayong to ascend to godhood and hear nothing more except see em vanish. So i have to say yeah since he is god like material now he is either looing for those artifacts on how to obtain soulfire from Lucan himself. But i woner what realy is needed to obtain the true power of the soulfire... and i bet ya maybe just maybe it has to do with blood lined mix's. Due to Mayong isnt full vamp. more like half dark elf, human, and vampire... least either the dark elf or human one of those two can be pushed out to make either dark elf/vamp be one and one or human/vamp.. Hmmm... jeeze im looking into soulfire lore now both eq1 and eq2 =P this dang soulfire sounds straight like a Tetusaiga but in Everquests and Everquest 2's vision of it XD
  9. For whatever reason, Mayong did not like/got bored with being a God and gave it up, so he's more or less what he was before he was killed in Demi-Plane of Blood and his ascension.
    I thought it was a great nod by the EQ2 Devs to acknowledge the events from DoDH even though technically they were under no obligation to. As it says at the top of this thread, the EQ2 universe starts right after Quarm was killed and D Ro turns back everything to before the Mortals came to the Planes. As far as EQ2 lore goes, nothing that happened after PoP, except the LoY extension is written in stone as having happened in EQ2. It's possible some of it did and we have not had that history revealed, it's possible that none of it has. Only time and upcomming releases will tell the tale for sure.
  10. Ilmaaaaah@Lucan DLere wrote:
    Im betting he is more of what he was. and is able to do the following (random skit to follow this)

    Lucan: Hmmm how do i unlock this god be daned sword to harness mroe power to be ever more power hoggish and conquer all of Norrath more... I know how bout.....
    *lucan turns to look to the door of his chambers opening*
    Lucan: yes yes what is it....
    *lucan hears the scream of a guard's and the guard being thrown aside into Lucans chambers*
    Lucan: Who dare do such a thing.
    *Lucan Shrugs*
    *Mayong slowly creepishly eerishly enters lucans chambers out of nowhere and sucker punches and knocks out Lucan to steal Soulfire*

    *mayong speaks yet in a deathly low voice*
    Mayong: Now the true ruler of all of norrath has to offer is at hand.
    *mayong casts a port to escape before lucan wakes up*


    Pretty much in a nut shell i have dibs on saying Mayong is a hell a lot stronger than before. Goes single handedly down to Lucans Terrirtory himself. Beats the living shnick out of lucan just enough to throw fear into him, obtains soulfire, and begins his reign age of supremacy

    "The Age of Darkness"
  11. One little quibble about the time frames here. There is SOE Lore, and current "normal" NPC's (all elves and dwarves that I have found) who were alive during the 2nd Rallosian war and the Rending. Because of that I think we are looking more at a 100-160 odd year time frame (since one of the Dwarves in the Lore was an adult at the rending as he stated he was a practicing Brigand at the time) since both Woodelves (you'll find a young lady in the house with the Prophet of Tunare talking of how she was left behind whe her friends heard the Call of The Tranquil to go to Qeynos) and Dwarves (the Lore bit) don't live past 250-300 years according to other Lore posted here 300-500 years seems a bit far back for the rending doesn't it? Also from the Lore it appears that the Rending was a direct result of the Avatar of Brell having a complete freak out over the betrayal of his Gnolls when they were lit on fire. So would this time frame make sense?
    Everquest II begins -10 years---
    -60 years--- End of the Rending EQ2
    -160 years-- Rallosian Army defeated and the Beginning of the Rending

    PLEASE IGNORE THE ABOVE, pretty uninformed I was at the time.
  12. I had played Eq1 for 5 years and love the lore, at fist when I found out that Luclin was destroyed I was kinda pissed. I still don't like that idea much, but the rest of the lore and the reshaping on Norrath is nice. I read the whole thing and wow there is so much expansion potential moving forword from even RoK.

    I have been only playing eq2 for about a week, but I am enthralled with the game. I really think the gaming community as a whole really need to re-evauate this game again. I played wow for three years, and its nice, but I can't believe the strides Eq2 has made since its inception.
  13. great thread..will we get a similar recap on rok happenings? :)
  14. Great post, I really do hope you continue this with the upcoming expansions as well!
  15. So when is the re-cap of RoK going to be posted =)

    Seriously, enjoyed reading all this.
  16. /bump since this thread is very interesting... i know it's old but maybe OP will come back and write the story for RoK down now since TsO is out for a time allready.
  17. Umm.. This thread is sticked to the top of the forum. There's no need to bump it.
  18. /wave
    Someone needs to update to TSO expansion story/lore , i know, story is still in developement. "the void stuff"
    but Fan Faire 09 is near, and maybe a new expansion this year.
    have a nice day!

    Edit:
    Where is RoK time-line? or if someone is very kind to post or update this.
  19. It would be interesting and informative, if anyone knew of some of the other areas of Norrath EQ1. I read that Velious melted, but haven't had this confirmed. And how now why it's impossible to get to the plane of knowledge (that could take you anywhere in Norrath practically.) Kunark is still there.
  20. Can someone update this to the end of RoK? Maybe some of TSO? Its getting closer to SF release and would be nice to know the lore that I've missed (Thats what I get for not raiding high end!!!)

Share This Page