Seconded what Neiloch said right above me. I used DF about 50 times back when it came out over 50% of those groups were either: 1: Not a full group. 2: Missing a healer. 3: Had 2+ duplicate classes (a group with 3 rangers is just funny) 4: Were missing a Tank when I was not on my Guardian. Those were very glaring problems not counting the time I got Stonebrunt Quested geared toons for Zraxth's Unseen Arcanum, a zone you pretty much had to have T2+ Raid gear to attempt. As to what Powermax said regarding mercenaries. The point is to remove them from Current content and leave them for old content. I badly played human who half-knows their class will do almost as well as a Mercenary. I would rather see a bigger incentive to group up and take that risk of having 2 zerks, a fury, a wizard and 2 troubadors for a zone instead of just 3 players and 3 random dps-mercenaries. At least "back when" in EoF your mishmash group was all PLAYERS instead of AI-Bots programmed by SOE. Obano said it well in another post. "The damage has been done" That is the mentality I am hearing from you Powermax, you think that because they added Mercenaries it is a jolly good thing and they should remain as is when they could easily be pushing for other incentives to group. Players stay on an MMO for social interaction, hell that is the reason I had to (quite embarrassingly) back out of my "I am Quitting" post which in hindsight I never should have posted. I realized that I like posting here on the forums, and speaking with my gulidmates even if I have to ignore half the people in another guild because they keep having ego-contests with Momentum (a guild from Oasis) in our server-channels.