Sage Information Updated June 26, 2010

Discussion in 'Tradeskill Discussion' started by ARCHIVED-Nuhus, Nov 28, 2009.

  1. Information for the Sage class:

    Sages only make spells - for Priest and Mages
    Sages also make - player written books and adornments some special things from faction recipes.

    Mage spells use Soft Metal and Priest spells use Gems. For both rare and common recipes.

    Example of the Sage class at work:

    Essentially the basic Idea is Sage level matches class level that you can make spells for. I.E. Sage Level 20 could make level 20 spells for both Mage and Priest Classes ect.
    1. Rare Priest Spells (Expert)

    Generally and since the revamp they did fix some inconsistencies with spells and levels they can be created at. If someone came to me for example Seeping Eschar Expert (A level 28 Priest Spell) I would need to have Advanced Sage Volume 28 scribed to have that recipe available to me. That recipe would require a Gem for that tier (Tier 3) which would be Rough Jasper also need belladonna root and severed ash.

    2. Common Priest Spells (Journeyman)

    I they wanted a common (Journeyman) spell, it would require the common Gem from that tier, Rough Agate (also need belladonna root and severed ash) and I would have to have Sage Essentials 28 scribed.

    1. Rare Mage Spells (Expert)
    If I wanted to make say an Expert 'Volitile Refuge' for a customer that would also be from Advanced Sage Volume 28, which I would have to have scribed. Since this is a Mage class spells (Conjurer Level 28 ) It will need the rare Soft Metal for the Expert spells also need belladonna root and severed ash.

    2. Common Mage Spells (Journeyman)
    For the common I will need the common Soft Metal which for Tier 3 is Gold Cluster (also need belladonna root and severed ash). I will also need to have Sage essentials Volume 20 Scribed.

    *Notes:
    You will use pretty much the same raw types from all the tiers:
    • Stone Nodes
    • Wood Nodes
    • Root Nodes
    Through the tiers the basic raw layout:
    • 1 Stone - (Soft Metal or Gem depending on the class type)
    • 2 or more Roots
    • 2 or more Wood
    That number increases every two tiers by 1 and I will cover them fully in detail below in section (3)
    The only exceptions Tier 1 and Tier 2 where you will only be using the Gems, though they both come off the same node.
    Books will be covered in section (2) (Including info on them for the beginning Sage)

    Tiers:
    Tiers cover a level range, in example level 10 - 19 is a tier, specifically Tier 2.
    So when people specify and the new users know what I'm talking about, this is how it works.

    • Tier 1 (T1) = Level 1 to 9
    • Tier 2 (T2) = Level 10 to 19
    • Tier 3 (T3) = Level 20 to 29
    • Tier 4 (T4) = Level 30 to 39
    • Tier 5 (T5) = Level 40 to 49
    • Tier 6 (T6) = Level 50 to 60
    • Tier 7 (T7) = Level 61 to 70
    • Tier 8 (T8) = Level 71 to 79
    • Tier 9 (T9) = Level 80 to 90
    I will be using those some in the lower sections for reference.

    (G)LU24 -
    Changes -
    We no longer have subs and therefore no longer make WORT's, Ink, or Quills anymore - it is completely done away with, everything is made straight from raws.
    Some books were created and I know a lot of Sages including myself lost some recipes. In example they made some corrections through the tiers. There was both level 20 and 21 recipes in Advanced Sage Volume 21. They have corrected this and added Advanced Sage Volume 20 in the level 20 recipes that were in Volume 21 are no longer there.
    GU-51
    ## Apprentice IV is known as Journyman, Adept III is known as Expert, Master 1 is known as Master and Master II is known as Grandmaster, Apprentice II and III no longer exist.
    Spells -
    Spells for example Seeping Eschar was placed in the book it belongs in (28 ) instead of a tier ahead. I am going to try and list everything as accurate as possible, so as I said. Please if you have any corrections feel free to let me know.
    ---------------------------
    Journeyman and Expert, what's the difference and where do they fit in?

    Jounreyman is the next best thing to Adept I (which is a fairly common mob drop) - only common components are required. Although Adept I's are fairly common there are some Apprentice IV spells that are marketable.

    Expert is the next best thing to a Master spell (Which is a rare mob drop) - a rare Gem or Soft Metal is required, common wood and roots are still used.

    Some advice: Know you're market, there is a stickied thread with a list of Grandmaster choices that classes get. You really want to avoid trying to sell a spell that most people are likely to pick for their Grandmaster choice.

    Direct Requests (selling per customer request rather than the broker): Keep an eye on those level channels and Crafting if you are LFW, you can gain some business from there. Prices are between you and you're customers, I won't give any advice there.

    Make sure you have the recipe for the spell(s) a customer wants you to make before you take the offer - saves some hassle.


    Spell Creation -
    Jounreyman Spells, you have 4 durability bars (1) Fuel (2) Fuel (3) Fuel and (4) Jounreyman, the best possible quality. If you're working on leveling you're Sage it is best to hit the pristine bar (4th) to get that first time bonus XP.
    Expert Spells, you will get 2 (Dusts) which are used for poisons by alchemists, they do sell.

    --------------------------------

    Basics:

    Through out all Tiers there are 2 types of recipe books.

    • Essentials - All you're common (Journeyman Recipes) will be Essentials
    • Advanced - All you're rare (Expert Recipes) will be Advanced

    • Ancient Teachings - These are special (Expert Recipes) I believe referred to as Marquee spells only in Tier 6 and 7.
    Essentials:

    Essential books can be purchased -
    Level 1 to 79 are available from the NPC outside every crafting instance - you will only see the ones available for the current tier you are in trade skill level wise.

    Advanced volumes with the exception of T6 - Ancient Teachings (which can be purchased if you have ally faction with a court in Maj'Dul or Mob dropped) are all mob dropped.
    ---------------------

    Ancient Teachings

    These spells are a little different than the norm, there are no Journeyman recipe books, only Expert. Master drops of these are fairly rare.

    (All Ancient teachings are available with enough court faction - all are mob dropped) - Thank you Domino for adding those in!

    Ancient Teachings of: Back into the Fray (52)
    Ancient Teachings of: Call of the Hero (52)
    Ancient Teachings of: Dark Infestation (52)
    Ancient Teachings of: Drawing of Souls (52)
    Ancient Teachings of: Forced Cannibalize (52)
    Ancient Teachings of: Heresy (52)
    Ancient Teachings of: Mindbend (52)
    Ancient Teachings of: Numbing Cold (52)
    Ancient Teachings of: Reverence (52)
    Ancient Teachings of: Savante (52)
    Ancient Teachings of: Torpor (52)
    Ancient Teachings of: Tunare's Watch (52)

    Ancient Teachings of: Horde of Bats (53)
    Ancient Teachings of: Punish Corruption (53)
    Ancient Teachings of: Senses of the Bat (53)
    Ancient Teachings of: Glacialflame (53)
    Ancient Teachings of: Mana Cover (53)

    Ancient Teachings of: Fervent Focus (55)
    Ancient Teachings of: Null Caress (55)
    Ancient Teachings of: Amnesia (55)
    Ancient Teachings of: Ring Of Fire (55)
    Ancient Teachings of: Conrol Undeath (55)
    Ancient Teachings of: Frigid Winds (55)
    Ancient Teachings of: Slothful Spirit (55)
    Ancient Teachings of: Illusory Allies (55)
    Ancient Teachings of: Sanctuary (55)
    Ancient Teachings of: Forge Of Ro (55)
    Ancient Teachings of: Voice of the Ancestors (55)
    Ancient Teachings of: Nature's Ally (55)

    Ancient Teachings of: Netherous Realm (58 )
    Ancient Teachings of: Hibernation (58 )
    Ancient Teachings of: Convert (58 )
    Ancient Teachings of: Spellshield (58 )
    Ancient Teachings of: Surging Tempest (58 )
    Ancient Teachings of: Divine Arbitration (58 )
    Ancient Teachings of: Consumption (58 )
    Ancient Teachings of: Elemental Vestment (58 )
    Ancient Teachings of: Ancient Balm (58 )
    Ancient Teachings of: Protecting Grove (58 )
    Ancient Teachings of: Spiritual Circle (58 )
    Ancient Teachings of: Channel (58 )

    Ancient Teachings of: Sage's Volume 6 (65)
    Slight note: In tier 8+ the idea of ancient teaching spell recipes is no longer in use. There are some Ancient teaching spells that did get Tier 8 upgrades, but not all - they are however in the normal Advanced recipe books..
  2. *T1 raws start at 1
    *T2 raws start at 10
    *T3 raws start at 20
    *T4 raws start at 30
    • Advanced Sage's Study Of Ancient K'Lorn Magic (Sage level 35 Bloodline Chronicle Recipes - Available outside the 'Tombs Of Night' Entrance in Nektulos if you have faction with one of the camps - or you can have someone purchase them for you)
    *T5 raws start at 40
    *T6 raws start at 50
    *T7 Raws start at 60
    *T8 Raws start at 70 - Spells contained in Ancient Teachings of the Sage Volume 6 (Level 65) use T7 Raws

    Priest Spells

    T1 Common: (Jounreyman)
    • 1 Rough Malachite
    • 2 Roots
    • 2 Severed Elm
    T1 Rare: (Expert)
    • 1 Lapis Lazouli
    • 2 Roots
    • 2 Severed Elm
    T2 Common: (Journeyman)
    • 1 Rough Turqouise
    • 2 Tuber Strands
    • 2 Severed Maple
    T2 Rare: (Expert)
    • 1 Rough Coral
    • 2 Tuber Strands
    • 2 Severed Maple
    T3 Common: (Journeyman)
    • 1 Rough Agate
    • 3 Belladonna Root
    • 3 Severed Ash
    T3 Rare: (Expert)
    • 1 Rough Jasper
    • 3 Belladonna Root
    • 3 Severed Ash
    T4 Common: (Jounreyman)
    • 1 Rough Opaline
    • 3 Tussah Roots
    • 3 Severed Briarwood
    T4 Rare: (Expert)
    • 1 Rough Opal
    • 3 Tussah Roots
    • 3 Severed Briarwood
    T5 Common: (Journeyman)
    • 1 Rough Bloodstone
    • 4 Ashen Roots
    • 4 Severed Teak
    T5 Rare: (Expert)
    • 1 Rough Ruby
    • 4 Ashen Roots
    • 4 Severed Teak
    T6 Common: (Journeyman)
    • 1 Rough Nacre
    • 4 Succulent Roots
    • 4 Severed Sandalwood
    T6 Rare: (Expert)
    • 1 Rough Pearl
    • 4 Succulent Roots
    • 4 Severed Sandalwood
    T7 Common: (Journeyman)
    • 1 Rough Topaz
    • 5 Hanging Roots
    • 5 Rough Lumbered Rosewood
    T7 Rare: (Expert)
    • 1 Rough Moonstone
    • 5 Hanging Roots
    • 5 Rough Lumbered Rosewood
    T8 Common: (Journeyman)

    • 1 Kunzite
    • 3 Redwood Lumber
    • 2 Lichenclover Root
    T8 Rare: (Expert)
    • 1 Rough Fire Emerald
    • 3 Redwood Lumber
    • 2 Lichenclover Root
    T9 Common (Journyman)
    • 1 Amber
    • 3 Sumac Limber
    • 2 Quicksilver Cluster
    • 1 Titanium Ore
    T9 Rare (Expert)
    • Ulteran Diamond
    • 3 Sumac Lumber
    • 2 Quicksilver Cluster
    • 1 Titanium Ore

    Mage Spells
    T1 Common: (Journeyman)
    • 1 Rough Malachite
    • 2 Roots
    • 2 Severed Elm
    T1 Rare: (Expert)
    • 1 Copper Cluster
    • 2 Roots
    • 2 Severed Elm
    T2 Common: (Journeyman)
    • 1 Rough Turquoise
    • 2 Tuber Strands
    • 2 Severed Maple
    T2 Rare: (Expert)
    • 1 Silver Cluster
    • 2 Tuber Strands
    • 2 Severed Maple
    T3 Common: (Journeyman)
    • 1 Gold Cluster
    • 3 Belladonna Root
    • 3 Severed Ash
    T3 Rare: (Expert)
    • 1 Palladium Cluster
    • 3 Belladonna Root
    • 3 Severed Ash
    T4 Common: (Journeyman)
    • 1 Vellium Cluster
    • 3 Tussah Roots
    • 3 Severed Briarwood
    T4 Rare: (Expert)
    • 1 Ruthenium Cluster
    • 3 Tussah Roots
    • 3 Severed Briarwood
    T5 Common: (Journeyman)
    • 1 Diamondine Cluster
    • 4 Ashen Roots
    • 4 Severed Teak
    T5 Rare: (Expert)
    • 1 Rhodium Cluster
    • 4 Ashen Roots
    • 4 Severed Teak
    T6 Common: (Journeyman)
    • 1 Beryllium Cluster
    • 4 Succulent Roots
    • 4 Severed Sandalwood
    T6 Rare: (Expert)
    • 1 Vanadium Cluster
    • 4 Succulent Roots
    • 4 Severed Sandalwood
    T7 Common: (Journeyman)
    • 1 Rough Topaz *Correction addition. (inconsistant still!) (checked - still same) 06/26/2010
    • 5 Hanging Roots
    • 5 Rough Lumbered Rosewood
    T7 Rare: (Expert)
    • 1 Acryllia Cluster
    • 5 Hanging Roots
    • 5 Rough Lumbered Rosewood
    T8 Common (Journeyman)
    • 1 Deklium Cluster
    • 3 Redwood Lumber
    • 2 Lichenclover Root
    T8 Rare: (Expert)
    • 1 Tynnonium Cluster
    • 3 Redwood Lumber
    • 2 Lichenclover Root
    T9 Common (Jounreyman)
    • 1 Quicksilver Cluster
    • 3 Sumac Lumber
    • 2 Amber
    • 1 Titanium Ore
    T9 Rare (Expert)
    • 1 Kaborite Cluster
    • 3 Sumac Lumber
    • 2 Amber
    • 1 Titanium Ore
  3. Tier 1 Resources
    Zones:
    Darklight Woods
    The Outpost Of The Overlord (Newbie Isle)
    The Graveyard
    The Ruins
    Sunken City
    The Sprawl
    Greater Faydark T1/T2 (I think)
    Queens Colony (Newbie Isle)
    Oakmyst Forest
    The Caves
    The Peat Bog

    Tier 2 Resources
    Zones:
    The Commonlands
    Antonica
    Greater Faydark T1/T2 (I think)


    Tier 3 Resources
    Zones:
    Nektulos Forest
    Thunderring Steppes
    Butcherlock

    Tier 4 Resources
    Zones:
    Enchanted Lands
    Zek


    Tier 5 Resources
    Zones:
    Lavastorm
    Rivervale
    Everfrost
    Feerrott
    Steamfont

    Tier 6 Resources
    Zones:
    Sinking Sands/Pillars of Flame
    Lesser Faydark

    Tier 7 Resources
    Zones:
    Teniberous Tangle/The Barren Sky/The Bonemire
    Teniberous Tangle/The Barren Sky/The Bonemire
    Loping Plains
    Tier 8 Resources
    Zones:
    Kylong Plains
    Fens of Nathsar
    Kunzar Jungle
    Jarsath Wastes
    Moors of Ykesha
    Tier 9 Resources
    Zones:
    Sundered Frontier
    Stonebrunt Highlands
  4. Handy things to know:
    EQ2 Traders Corner - I find is a very useful site for all things crafting.
    Isle of Mara
    Player written book recipes can be obtained from Meledi Augren on the isle of Mara at level 50 - Sage only
    A Gathering obsession started from Qho Augren offers quests from 5 to level 75 for harvesting, the end reward that can be done by adventurers and crafters alike, gives a nice harvesting cloak.
    Xin-Xu Augren offers a quest that gives a 36 slot bag that holds harvestables.


    RoK -
    There are special class specific recipes that can be obtained with 20k and 30k faction with Bathezid, Danak and Riliss. If you are low level adventurer, but high level crafter you can obtain the faction via writs at their respective locations (Rillis and Bathezid in Fens of Nathsar and Danak in Jarsath Wastes. The books are Heirloom so you can trade them to your alts via shared bank. If you have an adventurer that has enough faction I recommend going that route. Otherwise you must grind the faction mainly via writs.
    -- When you are a level 80 sage you can start the tradeskill epic quest. You must have -20k Bathezid's Watch faction to start the quests series. It gives you a very handy earring (not TS class specific) and a class specific cloak. It is very well worth doing that quest.
    TSO -

    TSO brought some interesting things in for tradekills.
    I'm not going to list all of them out, but I will give the basics. At level 50+ you can talk to Aymee Quikspoke in Moors of Ykesha, she will give you a quest and once you complete that series you can go to Mara and do some far seas writs, a solo and group daily mission. There are faction rewards that you buy from the merchant also the instances there have some craftng drops as well, including shard recipes and crafting equipment.
    Grobb, Tupta and Survival Accord have some faction recipes available once you have the faction (these are not sage specific).

    Keep in mind these days most of the tradeskill quests give tradeskill XP, including the mission, they do make a nice alternative way to level up crafting.
  5. Sentinal's Fate - Level 90 Cap

    There are 3 crafting factions in this expansion
    Kerra Isle (Oufitters), Quel'ule (Scholars) and Hua Mein (Craftsman).
    Quel'ule is the one with the sage recipes.
    Once you do a series of tradeskill quests starting at spire island, you will get access to a daily quest for each crafting faction, after you get to that point it is the only way to earn faction with them. It is of course up to you if you wish to go through the faction grind.

    Advanced books are available on the Quel'ule faction merchant, however broker seems the best option for those.

    The Sage Secrets of Quel'ule book requires +40000 faction. There is some furniture available as well.

    Also note, the new books to craft armor drop in the tradeskill instances (no new crafting instances this expansion). Some very nice armor can be made with Marks of Manar(Adventure tokens - T9). However, not all pieces are available to craft.
  6. 06/26/2010 is my last update on this for good. If anyone here feels it would be worth while to keep it and maintain it please feel free to do so. (please keep it accurate). If no one wants to take on this one feel free to take it off your list Calthine when it gets out of date enough.

    Thank you.

    (note to mods) this thread is in the stickied (FAQ and Guide Links) list at the top of this forum (not a necro), I'm just posting if someone would like to take it over for the tradeskill community. Thanks!

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