*Disclaimer: I'm not posting to get "up-votes" or to show off. It's to show, I've been playing this for awhile and have a good idea of what I'm talking about. I've been playing in since just after tech test and all I do is fly.* Introduction Hello, My name is Houck. I'm currently ranked #1 on Woodman EU - BR 43. I have 4724 kills of which 2655 are with my mossie. Talk I want to talk about what the current problems are with ESFs and some of my opinions how solve them. The big issue The biggest problem which has been cried all across the forums, is the rocket pods. It's easy to see why, it rakes in the kills. Example: http://i.imgur.com/pEK9y.jpg Funny enough, I think the amount of rockets to kill is spot on and the blast radius is good. So I'll get straight to the point. It's the optics, both of them allow you to see ground way too easily. They cannot hide and they'll only died tired if there is no near by cover. Removing the optics, means the pilot has to have a better eye to spot the enemy. Kills Troops, Kill Tanks, Kill Libs, Kills... Everything. The biggest problem is rocketpods can kill pretty much everything. Attacking rear armor of main battle tanks will kill them within one clip. The rockets need a straight %50 nerf to armor that includes all ground and air vehicles. SOE could make a different version of the rocket pods that fires anti-armor rounds. Which would do 75% less dmg to inf, but 50% more dmg to tanks from the current rocketpods. These small changes Lets review: Remove optics from aircraft or atleast rocket pods. Nerf rocketpods against all vehicles, but add an anti-vehicle secondary. That's it. We must be careful how we do these nerfs, as anti-air is not terrible as it currently is. Let me explain. "Anti-Air is Useless" A big statement used by many is that the anti-air isn't strong enough. This isn't true, burster max are the strongest anti-air in the game. Add a good engineer and your good to go. 3 Burster MAX with engineer support will stop most attacks via air. Anything less will allow the pilots to sneak in for attacks. Skyguards and lock-on rockets are very good to scare off aircraft. It forces them to clear away and run. Some will claim that all these resources and man-power shouldn't be forced to take aircraft, but with the changes I suggest this should balance itself out better. The best way to counter air is to have more than one source of strong anti-air which is spread out. Which means engineers supporting MAXs should run away from the MAX when the aircraft come in and quickly run back after the aircraft's run. If they aircraft hovers they don't have enough firepower to kill the max before the max kills the ESF. Hit and run tactics is the strongest part of a ESF pilot and if you repair the dmg before they come back in, you stop them running recks. The problem is with skyguards and tanks in general is we can kill them in one run, which doesnt give them a chance. I'm going to stop here as I have a tendency to ramble. So, please discuss below on what you think of these changes as I'm looking to see the opinion of both pilots and the victim of these ESFs Thank you for read and have a good day.