This was a discussion thread I started during beta to talk about the horrible balancing of the MAX suits verses... everything. They gave max's a minor update since two weeks ago. Since I've got to play around with all but the NC's weapons I'll update my posting. BEFORE Official Lauch (last few months closed beta) -MAX's had low HP and could be gunned down by anything. -No damage mitigation. They are walking talks but everything does max damage. -Slow: No Auto-run and charge was limited in its use. -AI weapons were VASTLY inaccurate even at close range (Not counting scatter max) "=>The Vanu's weapons felt like a rapid fire musket gun. The TR's felt like you were tickling them to death. -No empire specific abilities. No shields. No Lock Downs. No jump jets. Nothing that makes the MAX unique. -AA weapons were the only good weapon. They felt right. Did a balanced amount of damage. Had drop and needed to be aimed. They fit their roll. Also in a pinch could be used as an AI weapon but even less accurate then the AI's. - AV weapons were changed into something that was STILL less then useful when compared to the HA's rockets. Vanu was slow as hell, but felt like the shots mattered. TR's grenades are.... not fun to use. I rather spam an area with them then only have two shots that do Meh damage. -CQC was a pointless affair. We couldn't do anything because of shotguns, Stealthers, accuracy issues, and having less armor then a engi. >.< (I'll note its not that we had less HP. It was that we were big targets that are slow and a single person could rip us to shreds.) -Are nothing like the PS1 version of the Max suit. Which was a shame as the PS1 version was the most balanced of any unit in PS. AFTER LAUNCH (Currently) BUFF -MAX's got either alot more HP or a damage mitigation buff. Nothing listed in patch notes. You last a little longer. Giving you time to aim. However suit perks do not currently work (Never did in the first place). -Accuracy and speed for all AI weapons was BUFFED! WOOHOO! Damage was lowered..... ****. This leaves the idea of running as a hybrid totally out of the question as you need to run Dual weapons to get any kills at mid range. CONS/NERF -Still slow: However it looks like we got a secondary run speed buff when sprinting for more then 6 seconds... or maybe it just takes us that long to get to normal speed. STILL NO TRAVEL MODE. - Abilities are still non-existent. TR even have the lock down animation and graphics in their suit... but no perk or button to use them. -AA weapons nerfed. Spread was increased. Damage was lowered. Projectile Speed was increased. Pilots no longer have to worry about 1-2 AA MAX's. 3+ maybe alittle. -AV weapons don't feel like they have a punch. HA is still better. Vanu at least move faster now. -Still nothing like the PS1 MAX's. Seriously... The MAX suit in PS1 was something feared but easily taken out. The current max is only feared if you go toe to toe or are not an HA. Hell I see shotgun ninjas still taking them out. :\ -Customization sucks... You have to buy into the other weapon types to be effective. That's just bad planning right there. Its sad it took them over 6-7 months to do anything for the MAX suit. These are not unknown issues. They've known since spring. I'm not holding my breath for any more updates.