Its terrible. At max render distance (which is strangely short, limitingly so in fact), it's not at all hard to pick out. It maybe takes an extra second, but they cant shoot in that time anyhow, so you have all the time in the world to get your aim steadied on that infiltrator, despite the fact that they're standing still and crouched. I have pleantly of experiance in games with cloaks. From TF2 (where I actualy played at tournament level as a spy, albiet the lowest tier), where the cloaks were perfect unless you were bumped into or shot, to Tribes Ascend, where the cloak was far from perfect, but still HID you. Someone not right in your face wouldn't see you there, provided you weren't moving. And there, everyone had jetpacks, even the infiltrators. But here, we've got a class named the infiltrator that cant even dream of infiltration. Your cloak is only good for a distracted or inatentive foe, and when its on, you're doomed if you're caught because by the time you decloak to start shooting back, you've already at least lost your shields, if not your entire healthbar along with them. Hacking is good, but needs to be expanded. It's a fun feature, dont limit it! Nothing is more fun, currently, than hacking an enemy Spear turret and turning it on their own vehicles and other turrets. Thats a problem. The best thing you can do as the class that's supposed to be stealthy is commandeering a heavy artillery piece and going to town till an enemy lib/MBA sees you and fires once with rocket pods. Getting there takes a long time, durring which you're contributing nothing to your team, and it's only a realistic option at night, when the cloak is enough to fool a few more people... provided you stick to the brush and shadows, which is ultimately far more concealing than your actual cloak. The funniest thing of all is that we're not even the best infiltrators out of the current class selection! As most on this subforum will attest, the best class for sneaking into an enemy base is, by far, the Light Assault, as they have the advantage of mobility, the ability to use the high ground that even sniper infiltrators crave, and bypass chokepoints that the ground-based infiltrator simply cannot get through with their flimsy stealth. On top of this, the LA has C4, alowing him to destroy both things we -can- hack, and things we cant, such as vehicles (note: I havent personally tested how useful C4 is, but I -have- been blown up in a full health turret from it. That being a turret I myself hacked due to the fact that the base was practically empty.) I say we petition. This game calls us infiltrators, but we're hardly even snipers in our current state. We cant get to good roosts, we cant sneak past enemy lines, hell, if we try to knife someone they can kill us before our second swing, even from behind! This series has a legacy of an amazing infiltrator, who could steal enemy vehicles, raise hell for the enemy, and most of all, actually infiltrate, with a -good- cloak. We want that back. TL;DR: we want the ability to actually infiltrate. The Devs are good people, and I'm sure there's stuff in the pipeline... but could we at least know what it is, or if there is any at all?