Or can we just agree that the NC AI MAX should be given some more range at the expense of its damage. Keep it as the best close range MAX, but without the ability to insta-gib infantry/double the DPS of "mirror" MAX's. On my server the NC have figured out how broken their MAX's are and stuffing them in every defensible point. Considering almost every objective in the game requires you to step into buildings, it doesn't take a rocket scientist to figure it out. Attacks against NC bases are unbearable because there are unbreakable points where the MAX's just chew up entire squads. You put a Vanu/TR MAX in its element and they don't even come close, even with the CQC AI weapons - if 2-3 HA's attack me at close range I will be lucky to kill 1 before I drop, meanwhile the HA's would be lucky to blink before they are staring at their 2X HACKSAWLOL death screen. As more people figure this out (or can afford it) it will become game-breaking for indoor battles, throw flak jackets on the NC MAX and his engineers and there's nothing that can stop them short of falling asleep after 100 kills by holding down L+R. In before: - BUT ALL THE OTHER NC WEAPONS LITERALLY DO 0 DAMAGE, THIS IS OUR ONLY GOOD WEAPON SRSLY - EACH FACTION GETS ITS STRENGTH, YOURS CAN TICKLE INFANTRY BEYOND 20 METERS AND OURS CAN INSTANTLY KILL WITHIN 10 METERS, THAT'S BALANCE!