New to the game and I like it, hope it does well. But seems to me this game has a major, major problem: it is near impossible to differentiate friendlies from enemies, and this must be especially true for the significant minority of persons with red/green colorblindness, properly called color deficiency. The problem is this: the hue/color of the character models simply are not vivid enough to distinguish between friend and foe. And this is gamebreaking for those with even mild forms of color deficiency. I have a mild version of color deficiency. Can see regular reds and greens just fine. But once those colors are particularly faint or light (or especially dark), it is impossible -- impossible -- to tell them apart. This is genetic, causing the colors to appear very similar and impossible to distinguish. For people with more severe forms, you need a vivid red or green to assist them. Think traffic light red and green. In PS2, it is pretty gamebreaking. I have looked at all three factions side-by-side multiple times since launch, and I cannot tell them apart. I say again, I cannot tell the difference between friend and foe, because the selected hue and color scheme makes all players appear identical. Again, this is because the colors appear identical across factions. Oh, and the same is true for vehicles as well, no matter the faction, all vehicles have the same mushy color appearance. Badges do not help, either due to distance, speed of play, positioning, etc. Also, the game appears to lack a vivid green nameplate for friends, and a vivid red nameplate for enemies. If there is some distinguishing color or characteristic, it is so faint (or fails to appear during fast action) that it isn't working, at least not for me. And given the number of times I've died to friendly fire, it isn't working for a significant minority of the new playerbase. For those with more severe color deficiency, I have no idea how they can discern friends, enemies, or even the map colors. This needs to be addressed, and quickly. So I hope the creators get on this, and get on this quick. It would take one day, and not a lot of money, for the developers to consult with a color specialist and get recommendations on three specific hues that even those with severe color deficiency could easily discern. This could be accomplished in a day, no exaggeration. Second and final step would be to add distinguishing nameplates so that friends have one color, enemies another, and it is vivid and visible. This issue is very well known and is regularly addressed across many different businesses. Finally, this isn't an idle complaint. Color deficiency affects around 8% of the American population, a majority of them are men. Hence not only does this affect tens of millions of Americans, and who knows how many people worldwide, it disproportionately affects the PS2 playerbase, I would imagine. And if I, with a mild color deficiency, find this issue gamebreaking, I just know tens of thousands of other players also are affected. So here's to hoping for a very quick and immediate fix via patch, which will only inure to SOE's benefit. And I conclude by saying this is a request for help from someone who really likes the game thus far, thinks it is very well done, is fun to play, and thinks this type of genre is the future for online gaming.