Players invest a lot of time and efforts to succeed in taking over enemy bases and territory. You can discuss about how effective are the structures of individual buildings, but I rather talk about the following: There is on major point miss in this game and this leads to actually a gameplay which is pointless and unsatisfying. * Buildings should not be recaptureable for a certain time after one of the faction did conquer it. Why ? Because the actually gameplay is like ping-pong ! What is the point to invest time and effort, to take risks just to see that minutes later your captured facility or whole building gets captured again. Iam not just talking about low pop times when a handfull of players can turn the sides of a whole server in just a very short time, which is in the end sad aswell. Iam rather talking about medium to higher populated servers. But performances must be rewarded ! There needs to be a timer that people actually enjoy higher quality gameplay: * Players should hold what they capture and dont leave so this game turns into Ping-Pongside 2. * use of more of the provided land mass and not just camping or precamping Another point which influence this indirect is unbalanced Faction Population: * Currently, the penalty (or the advantage for the lower populated ones) for higher population of one of these factions is minmal and not enough. A serious change is needed here for the better. If you want to offer a game which is really exciting and holds the playerbase for longer, you have to adjust the gameplay. Developing characters with weapons and certs is of course very nice and adds for a long term motivation, but this alone does not cut it. With Planetside 2 you are offering a new and big game which offers massive fights with combined arms, a rewarding gameplay for the invested efforts of the playersbase of each factions is therefore important for a long term motivation but also for a more satisfying gameplay.