There is a lot of talk about whether Planetside 2 is "pay to win" or not, and most of the arguments made on both sides are pretty poor, amounting to little more than baseless semantic claims about the phrase itself. To avoid that nonsense, I'll simply use a different phrase that isn't so loaded with emotional baggage: "monetized combat advantages." A player who buys station cash has an advantage over a player who does not within any time frame you care to choose. Early on, that advantage can come in the form of weapons that lack counters, such as having rockets on an ESF while the infantry does not yet have AA missiles. It may come in the form of greater versatility due to weapon choice, such as having access to the Lynx or VX6-7 for an indoor fight, where these weapons are significantly more effective than the weapons that other players typically have access to (my Lynx is like a firehose that shoots murder in a concentrated stream even without aiming down the sights). Later on, after the non-paying player has had enough time to unlock the weapons he wants to use, he is thousands of certs behind the player who simply bought them and has put the certs he didn't have to spend toward upgrades for armor, weapon attachments, or whatever else they felt was a priority. The only way these players will ever achieve power parity would be for both of the players to run out of things to unlock, thus nullifying the combat advantage by having both players reach the end of the power curve. Keep in mind that Planetside 2's business model is dependent upon always having things to sell to people, so actually reaching the end of this power curve isn't ever going actually happen for anyone if SOE can help it. The player who bought himself an early lead is always going to have those certs he didn't have to spend to unlock the weapons he bought. This isn't to say that players don't want anyone to have an advantage. Someone who can play all day is going to have more certs than someone who has other responsibilities, and I haven't seen anyone express dissatisfaction with this. That much is expected, and my view (and I would go so far as to say that this is probably the most common view) is that this is power that has been "earned" through play. The complaint isn't about the combat advantage itself per se, but rather that it is monetized when SOE created the expectation that this would not be the case. The question of whether Planetside 2 is "pay to win" or not is impossible to answer because it means different things to different people. As for whether money can buy you power in Planetside 2, then insofar as certs make you more powerful and you can either forgo some cert expenses or directly increase your rate of cert gain, the answer is yes: money can buy power. I'm not saying that this advantage is completely insurmountable, but other things being held equal the player who bought himself a head start is going to win a lot more often. I find this disappointing. I would prefer that revenue be generated through things which do not move the player further along the power curve, so things like weapon/soldier/vehicle skins, voice packs, login queue priority, access to exclusive chat channels, or the ability to reallocate cert points (not pay to earn extra ones faster) at a monetary cost would allow SOE to make money without deterring players (potential customers) who are averse to the idea that other players will have an advantage over them because they bought that advantage, not because they earned it through long play.